Call of Duty: Modern Warfare 3
Call of Duty: Modern Warfare 3 |
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Developers: Infinity Ward,
Sledgehammer Games This game has unused areas. This game has a prerelease article |
This page sucks. If you could make it suck less, that would be awesome. Specifically: Needs a good clean-up in terms of grammar, organization, and formatting. |
Call of Duty: Modern Warfare 3 is the final entry in the Modern Warfare subseries (if Modern Warfare 2019 isn't considered). With the death of our main character from the first game, a ridiculous ending, and a new developer co-developing with Infinity Ward, it ultimately proved to be successful in terms of sales.
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Contents
- 1 Sub-Pages
- 2 Easter Egg
- 3 Cut Weapons
- 4 Unused Attachment Combinations
- 5 Unused Weapon Stats
- 6 Cut Weapon Camouflages
- 7 Unused Pointstreaks
- 8 Unused Deathstreaks
- 9 Cut/Unused Maps
- 10 Unseen Map Content
- 11 Grinder
- 12 Unused Cinematic
- 13 Unused Models
- 14 Cut Spec Ops Missions
- 15 Oddities
- 16 Other Cut Graphics
- 17 MW2 Leftover Images
- 18 Version Differences
- 19 Regional Differences
Sub-Pages
Prerelease Info |
Unused Perks These perks were shellshocked to not be in the game. |
Easter Egg
On Overwatch, inside one of the control rooms of a crane is a chicken. It can only be seen in-game via Theater Mode, Spectator Mode, or by visiting the area with a Recon Drone.
Cut Weapons
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- AT4 - A cut rocket launcher first seen in an E3 gameplay video for "Black Tuesday". Has a pickup icon and Create-a-Class image.
- AK74u: Used in the campaign, but has an unused Create-a-Class icon for multiplayer.
- AUG HBAR: Has a killfeed icon that appears to be taken straight from Modern Warfare 2. It is possible to have the AUG's weapon model over one of the existing weapons by applying a Camouflage to it.
- F2000: Its Modern Warfare 2 Create-a-Class icon is present. The gun is used for a unused killstreak as a Target Lacer.
- Intervention: Create-a-Class icon from Modern Warfare 2 remains.
- Lee-Enfield: Strangely enough the Lee-Enfield's HUD icon from Call of Duty 2 is in the game's files.
- M9: While this weapon is used in the campaign mission "Goalpost", its Create-a-Class icon from Modern Warfare 2 is also present in the game's files.
- M21 EBR: The M21 EBR has an unused Create-a-Class icon (from Modern Warfare 2), texture sheet, and bump map. All the images are named "iw5" meaning they were created for the MW3 Engine.
- M40A3: The Create-a-Class icon from Call of Duty 4 is in the game.
- M93 Raffica: Its Create-a-Class icon is in the game's files. The weapon's Create-a-Class slot is still present, but the weapon files are not.
- M240: Used by Makarov's terrorist in a flashback of the mission "No Russian" but has an unused texture sheet and bump map and was seen in early screenshots. It is used in the Wii version during Goalpost for some reason.
- M249 SAW: Like most cut weapons it has its Create-a-Class icon (from Call of Duty 4) remaining.
- M1014: It appears that the M1014 was supposed to make an appearance in Call of Duty: Modern Warfare 3, as the pickup icon, Create-a-Class icon from Call of Duty 4, and game files remain (unchanged from its Call of Duty: Modern Warfare 2 appearance though). It was probably cut in the late stages of the game's development.
- M1911: While it appears throughout the campaign, albeit in an unusable form, is has an unused Create-a-Class icon from Call of Duty 4 and a Create-a-Class icon with a silencer on it.
- MG42: HUD icon from Call of Duty 1 and 2 remains. Throughout the series, this icon has been used as a placeholder icon for stationary machine guns.
- MK12-SPR: A M4A1 with a RSASS scope and bipod, likely intended for the mission "Eye of the Storm", where an actual RSASS appears. This also may have been used in Multiplayer on the removed Heli Sniper killstreak.
- MP44: Its Create-a-Class icon and HUD icon from Call of Duty 4 can be found.
- PP2000: Has a Create-a-Class icon and a bump map.
- R700: Has a Create-a-Class icon.
- Ranger: Only a Create-a-Class icon remains.
- RPD: All that remains is a HUD icon. Likely replaced by the PKP Pecheneg.
- TAR-21: Create-a-Class icon, a texture sheet, and a bump map can be found.
- TMP: The TMP Create-a-Class icon from Modern Warfare 2 can be found and is named "mp9_v2". The filename for the TMP in Modern Warfare 2 is "MP9".
- Vector: Could be seen in some trailers. All that remains in the game is a texture sheet and a bump map.
- WA2000: Only a texture sheet for the scope and its bump map remain.
- Mini Uzi: Has unused textures and a Create-a-Class image that is the same as the PM-9.
Weapons With Leftovers From Previous Games
Unused Attachment Combinations
To do: Do any of these unused attachment combinations have unused weapon files that list weapon stats? |
The following weapons have unused compatibility with certain attachments. Gameplay of all of these guns except the AA-12 can be seen in this video. All secondary weapons compatible with more than one attachment have the HUD name "<weapon> Custom", which normally does not appear due to these weapons not being compatible with the Attachment Proficiency.
- Skorpion Akimbo + Silencer
- Skorpion Akimbo + Extended Mags
- Desert Eagle Silencer
- Desert Eagle Akimbo + Silencer
- G18 Akimbo + Silencer
- G18 Akimbo + Extended Mags - Increases magazine size from 20 to 30.
- MP9 Akimbo + Silencer
- FMG9 Akimbo + Silencer
- FMG9 Akimbo + Extended Mags - Increases magazine ammo from 36 to 54.
- PKP Pecheneg Heartbeat Sensor
- M60E4 Heartbeat Sensor - The Heartbeat Sensor is strangely attached in front of the ammunition box, which largely obstructs most of the screen.
- The AA-12 is compatible with the Heartbeat Sensor. This can actually be seen in the Special Ops level "Milehigh Jack" via a glitch where if an enemy holding an AA-12 is killed during the segment where the plane shakes, their weapon will suddenly gain all attachments, including the Heartbeat Sensor, but will be unobtainable.
Unused Weapon Stats
The following weapons in multiplayer have damage drop off ranges defined in their weapon files despite their damage not varying with range. In the below table, the "Max" column specifies the maximum range after which damage will drop off and the "Min" column specifies the range where the damage drop off stops and after which the weapon will inflict its minimum damage value.
Weapon | Max | Min | Notes |
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L86 LSW | 850 | 1500 | Roughly the same range values as the M4A1 (800 - 1400). |
MG36 | 900 | 1600 | Same range values as G36C. |
PKP Pecheneg | 1200 | 1600 | Roughly the same range values as the SCAR-L (1200 - 1800) and AK47 (1250 - 1800). |
All Sniper Rifles | 4000 | 5000 |
Cut Weapon Camouflages
8 unused camouflages remain in the game's files, most of which appear to be leftover from Modern Warfare 2. These camouflages are used by the AUG by modding it into the game.
Unused ACR Camouflage
On an interesting note, the ACR has an unused white camo. Either this camo was an early version of the Snow or Winter camo, or this was supposed to be the cut Arctic camo.
Unused Pointstreaks
Team Ammo Refill
To do: Check the code for the following:
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Team Ammo Refill is a Support Poinstreak that when used will refill the bullet ammo, underbarrel ammo, tactical grenade ammo, and lethal equipment ammo for the user and all players on the user's team. The notification text for this Poinstreak when it is used is "Team Ammo Refill". This Poinstreak has no icon nor announcer lines. A video of this Pointstreak can be seen here.
Unused Deathstreaks
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Modern Warfare 3 contains four unused deathstreak icons. The last icon reuses the icon of the RPG-7 x 2 perk from Modern Warfare. Codenames are taken from the filenames of the icons.
Cut/Unused Maps
Modern Warfare 3 contains remnants of several maps that were cut from the game.
Map Name | Code Name | Description (if any) | Notes |
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Afghan | MPUI_AFGHAN | Modern Warfare 2 leftover. | |
Alps | MPUI_ALPS | Kyles first map and some Placeholder text | |
Brooklyn | MPUI_BROOKLYN | Brooklyn in Da Hood | |
Coast | MPUI_COAST | COAST PLACEHOLDER TEXT | |
Crossfire | MPUI_CROSSFIRE | Modern Warfare leftover. | |
Docks | MPUI_DOCKS | ||
Druglord | MPUI_DRUGLORD | Druglord! | |
Flood | MPUI_FLOOD | FLOOD! | |
Highrise | MPUI_HIGHRISE | Modern Warfare 2 leftover. | |
Karachi | MPUI_CHECKPOINT | Modern Warfare 2 leftover. | |
Plaza | MPUI_PLAZA | Old version of Akarden (codename "mp_plaza2"). | |
Revolt | MPUI_REVOLT | ||
Roundabout | MPUI_ROUNDABOUT | ||
Rust | MPUI_RUST | Modern Warfare 2 leftover. | |
Sloped | MPUI_SLOPED | SLOPED PLACEHOLDER TEXT | |
Southside | MPUI_SOUTHSIDE | ||
Strike | MPUI_STRIKE | Modern Warfare 1/2 leftover. | |
Subbase | MPUI_SUBBASE | Modern Warfare 2 leftover. | |
Warlord | MPUI_WARLORD | WARLORD PLACEHOLDER TEXT |
Unseen Map Content
To do: Overwatch appears to have a lot of content placed outside the map that cannot be seen. |
- The Overwatch multiplayer map contains some details that cannot be seen:
- The Statue of Liberty is present in the background.
- The control rooms of the cranes have a seat in them. One crane also has warning stickers on the front window.
- On the Special Delivery Spec Ops level, there is a car placed underneath the stage. It is possible to see this car by using Sentry Guns in order to get out of the map, as shown in this video.
Grinder
A cut gamemode. Not much is known about it beside the fact that there would be a target area. Only sound files remain. Some text in the game hint that Grinder is the early name for the gamemode Drop Zone, as Drop Zone's internal codename is "grnd".
Unused Cinematic
The game contains an unused soundless cutscene depicting the end of the mission "Crew Expendable" from the first game that was intended for the Prologue.
Unused Models
Yuri
During the flashback to "No Russian" in this level, Yuri has a unique third person model that can only be seen by utilizing cheats. Interestingly enough, other playable characters' third person models are usually from models in multiplayer, and missing their heads, whereas Yuri's model is complete but slightly discolored.
Three unused models of Russian Navy members, possibly to be used aboard the Oscar-2 submarine.
Dust to Dust
Inside the IWD archives of the game are 3 unused files which were meant to be used within this mission in the post-credits scene.
- bt_dubai_finale_ominous_stranger.mp3
The background music that would have gone along with this scene.
- dubai_shadowman_enter.wav
One sound effect for that scene.
- dubai_shadowman_exit.wav
Another sound effect for that scene.
References In Memory
Within the memory of the game while this mission is being played, there are some old left over strings of text referencing this possible ending.
- mysterious_stranger_rimlight: An object used in that scene. This item is referenced again later down in memory but with co-ordinates listed alongside the name, presumably telling the game where to load the item into the level map.
- mus_start_stranger: A piece of code used to start the music for the cutscene.
- dub_finale_shadowman_enter & dub_finale_shadowman_exit: References for the two unused sound effects still within the files of the mission.
- start_stranger: A reference to the level scripts to begin the sequence.
- dubai_finale_stranger_appears: A reference to another possible audio file. However, this file isn't in any of the archives. It's possible this file was deleted before the developers decided to scrap the entire sequence.
Restored Post-Credts Scene
Cut Spec Ops Missions
- Defend_Ferris
Judging by the name, one can assume this mission would have had the player(s) defending a Ferris wheel. Who would want to attack a Ferris wheel anyway?! There are two versions of this image present in the game's files. One is named "so_defendferris_lobby.iwi", and the other is named "so_dlc1.iwi". The Ferris wheel in the image is Pripyat's Ferris wheel from Call of Duty 4: Modern Warfare.
- Assaultmine
The Lobby image shares some similarities to the Spec Ops mission "Fire Mission".
Oddities
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Other Cut Graphics
An exclamation mark. The image is named "party chat".
An explosion icon for the minimap.
A minimap icon for the grenade.
The Harrier kill icon from Modern Warfare 2. Interesting enough there are sound files for the Harrier being called in.
The attack helicopter kill icon from Call of Duty 4.
Two minimap icons for the I.M.S. The green one would presumably belong to your team while the red would be the enemy's (though it is unknown if a perk would be needed for it to show up on the map.)
The RPG D-Pad icon from Call of Duty 4.
MW2 Leftover Images
Leftover Image
This image is from the first Call of Duty.
Designers/Developers Picture
There is an Picture for developers/designers left in the game files.
Unused Title Cards
In the PS3 version, there are unused title cards.
Unused Emblem
Only in the PS3 version, there is an unused card icon.
Version Differences
As with the rest of the Call of Duty series, there were a number of differences when the game was ported to the Wii which include:
- No killcams.
- Private match customization is more limited.
- No downloadable content.
- Players have an "Ally (friend) Code" that is for other players to send ally requests to them if they have not encountered each other in multiplayer.
- No Special Ops missions, though Survival mode is present.
- The Recon Drone, Predator Missile, Reaper, and AC-130 killstreaks are not available (although the Predator Missile is available through modding).
- The "Prologue" and "Blood Brothers" (interactive cutscenes on other consoles) are simply cutscenes.
- Gun Game, Infection, One in the Chamber, Team Juggernaut, and Drop Zone game modes are not available normally, but are playable through modding.
- Winter and Marine camos are unlocked after prestiging once, instead of being unlocked through ELITE, which isn't available on Wii.
- Breakable glass windows only appear in the maps Carbon and Outpost.
- The SitRep perk works differently. Instead of seeing fake Care Packages highlighted in red, a skull appears over them.
- Some weapons have different reloading sounds.
- You can't see Price's reflection against the broken glass in the "Dust to Dust" mission.
- Sandman has no sunglasses.
- Makarov has short hair.
- Downturn has no lightposts.
- On Bootleg, during Domination the B flag is in the middle of the map instead of in the street.
Regional Differences
To do: There might be an unused video file in there somewhere. |
- In the US a promotion was done with Mountain Dew and Doritos to offer Double XP codes with specially marked product packages. Outside the US, these codes were unobtainable. A full list of products and codes can be seen here.
French Version
- In the Wii version, the "Intel" text that appears during the loading of a multiplayer match is reused from the two previous Modern Warfare games.
- The Barrett .50cal is called Barrett.50.
- Pro Perks are rendered as "<perk> (Pro)" instead of "<perk> Pro".
Japanese Version
- Like Black Ops, the Japanese version was released in two versions: one dubbed in Japanese and one with English audio and Japanese subtitles. The subtitled version was released on the Japanese launch date, November 17, while the dubbed version arrived later in December.
- In the briefing for "Mind the Gap" the character voices are processed more to sound like they are coming over radio, significantly more so than the English.
Russian Version
- The Five-seven is called FN 5.7.
- The following weapon names were rendered in Cyrillic in prior games but were rendered in the Latin script in this one.
- Desert Eagle
- .44 Magnum
- Skorpion
- Striker
- Barrett .50 - This is the name used for the Barrett .50cal in the Russian games. In Modern Warfare 2, the name also had quotation marks around "Barrett".
- The Dragunov's name was changed. In prior games this weapon was called СВД SVD, but was changed to Драгунов Dragunov in this game. The following games would alternate between both names, calling the sniper rifle SVD in Black Ops 2 and Dragunov in Modern Warfare 2019.
- While the "Autumn" camouflage was a new camouflage and not based on any prior camouflages, this is not the case for the Russian version, as the Fall Camouflage is called "Autumn" (Осенний).
- The Blast Shield perk appears to be named after the Blast Shield equipment from Modern Warfare 2. In the Russian version, they do not have the same name.
- Pages missing developer references
- Games developed by Infinity Ward
- Games developed by Sledgehammer Games
- Pages missing publisher references
- Games published by Activision
- Windows games
- Xbox 360 games
- PlayStation 3 games
- Wii games
- Pages missing date references
- Games released in 2011
- Games released in November
- Games released on November 8
- Games with unused areas
- Games with unused game types
- Games with unused graphics
- Games with unused cinematics
- Games with unused items
- Games with regional differences
- Games with revisional differences
- Pages requiring cleanup
- To do
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