Call of Duty: Future Warfare
Call of Duty: Future Warfare |
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Also known as: NX1 This game has unused areas. |
This game was never completed and/or given a public release. As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released. |
This prototype is documented on Hidden Palace.
Call of Duty: Future Warfare was Neversoft's first go at a Call of Duty title after years of non-stop Guitar Hero, and judging by the fact it was canned, Activision probably didn't like how it turned out.
With multiple builds dated from November 30, 2011 to January 8, 2012, we get to explore an incredibly rare glimpse into a potential future direction for the franchise that was ultimately shelved. The game features a mix of traditional warfare and futuristic elements, with missions ranging from Earth-based operations to battles on the Moon. Some of the content from this title seems to have influenced later titles such as Ghosts, Advanced Warfare, and Infinite Warfare.
This cancelled game used Modern Warfare 2 as a base, and as such, used many assets from it as placeholders, down to the HUD.
To do:
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Sub-Pages
Singleplayer Missions All of the missions planned to be part of the campaign. And lots of work-in-progress missions and test maps. |
Multiplayer Maps A lot of unfinished, cut, and missing multiplayer maps. Some even have Easter eggs. |
Story An attempt to make heads and tails of the game's plot beats. |
MW2 Leftovers A metric fuck-ton of MW2 assets are left over, including entirely new, never-before-seen missions and dialogue that was cut from the final release. |
Executables
Future Warfare's first "release" contains several executables, including one that was pre-patched presumably to work with emulators. If using Xenia Canary, most of these executables require "protect_zero" to be set to false in config for them to run.
Build dates are taken directly from the executable .map files, with dates re-ordered for readability.
Executable | Modes | Build Date | Debug | Emulatable |
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0-Convoy Test 1_5.mp.xex | Multiplayer. | Jan 05 2012 11:44:44 | X | ✓* |
0-Nightly MP Maps.mp.xex | Multiplayer. | Jan 08 2012 22:04:50 | X | ✓* |
0-Nightly SP Maps.sp.xex | Campaign and Special-Ops. | Dec 16 2011 00:14:08 | X | ✓ |
1-nx1sp.exe | Campaign and Special-Ops. | Dec 18 2011 21:02:54 | ✓ | ✓* |
2-nx1mp.exe | Multiplayer. | Dec 18 2011 21:03:12 | ✓ | ✓* |
3-nx1sp_fast_server.exe | Campaign and Special-Ops. | Dec 18 2011 21:04:05 | ✓ | X |
4-nx1sp_demo.exe | Campaign and Special-Ops. | Nov 30 2011 10:47:36 | X | X |
5-nx1mp_demo.exe | Multiplayer. | Jan 05 2012 11:44:44 | X | ✓ |
6-nx1mp_fast_server.exe | Multiplayer. | Jan 08 2012 22:04:50 | ✓ | X |
✓* indicates emulatable with patches.
Unused Videos
Several .bik files can be found within the root folder, which go unused in the build.
cod_intro.bik |
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title.bik |
Cleanup > Pages missing developer references
Cleanup > To do
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