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Proto:Call of Duty: Black Ops (Windows, Xbox 360, PlayStation 3, Wii)

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This page details one or more prototype versions of Call of Duty: Black Ops (Windows, Xbox 360, PlayStation 3, Wii).

Hmmm...
To do:
  • Second Chance "suicide" animation (put it on an Unused Animations section of the main page if it still exists in the game files).
  • Get the early Tiger camo in-game.
  • Screenshots. A LOT of screenchots.

A multiplayer build of Call of Duty: Black Ops that was compiled on September 4, 2010, two months before the game was released.

General Differences

Early Map Selection photos

The map selection photos are different from the final game. However, the maps themselves are identical, if not the same as the final game.

Unfinished Low Power Scope icon

The icon for the Low Power Scope, a G11-exclusive attachment, uses the C4's Create-a-Class icon with "TEMP" text in this build.

Pre-Alpha Final Game
CoDBO1-0904-LoPowerSightIcon.png

Early Tiger camo

The Tiger camo would have looked less like an actual tiger pattern than the final game.

Weapon Differences

Assault Rifles

  • The M16 has a different Create-a-Class icon and its front sight stays when using a scope.
  • The Enfield has a different Create-a-Class icon without the rear sight.
  • The M14 has a different Create-a-Class icon.
  • The Famas has a different Create-a-Class icon.
  • The Galil has a different Create-a-Class icon.
  • The AUG has a different Create-a-Class icon.
  • The FN FAL has a different Create-a-Class icon and different textures, with the magazine having a red stripe.
  • The AK has a different Create-a-Class icon.
  • The Commando has a different Create-a-Class icon and its front sight stays when using a scope.
  • The G11 has a different Create-a-Class icon.