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Angry Birds Friends (WebGL)
Angry Birds Friends |
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Developer: Rovio This game has hidden development-related text. |
To do: There's a crackton of dev/testing levels. Builds of the game on development servers were archived, search them for possibly even more. |
Angry Birds, with your Friends has been superseded to a Unity engine remake, to keep the game alive rather than straight up discontinuing it.
Minus a lot that made the Flash original so great. This game eventually became the base project for remaking "Classic Angry Birds" games like the remake of the first game and Reloaded in the modern era.
Contents
Unused Graphics
Possibly a missing block texture placeholder?
Unused Text
Modifications.txt
List any modifications made to .json files here -- karma: Slings { slingBoneBurst : "delay":0 slingBouncyBurst : "delay":0 slingDiamondBurst : "delay":0 slingGlassBurst : "delay":0 slingGoldBurst : "delay":0 slingStoneBurst : "delay":0 slingWoodBurst : "delay":0 slingXmasBurst : "delay":0 slingshots.json: "BouncySling": { "birdCollisionSoundOverride": "rubbery_bounce", "birdCollisionExtraParticle": "slingBouncyCollision", "birdBouncinessOverride": 0.8, slingbouncyCollision: "delay":0 PowerPotionTrail, sling<slingtype>Flight particles: "simulation": "world" "loop": true "rateOverDistance": 2 "ignoreLimits": true, } Wingman { wingmanCollisionEffect: "loop": true "delay": from 1.01592 to 0 "particles": [ "bigBrotherBuff", "wingmanFlight" ], } Particles { powerupBuff: "menuParticle":true powerupBurst "menuParticle":true "amount":20 powerupSmokeBuff "amount":50 made new particle fuseBurst, copy of original powerupBurst "POWERUP_FIREWORK": "fuseParticles": "fuseBurst" "particleEffect": superSlingTrail to "slingSuperFlight", new particle "wingmanFlight", copy of slingSuperFlight quake : scaling "maxScaleBegin": 2.2, to "maxScaleBegin": 0.8, "maxScaleEnd": 0.4, to "maxScaleEnd": 0.2, quake_smoke : scaling "maxScaleBegin": 1.62, to "maxScaleBegin": 0.81, "maxScaleEnd": 0.6, to "maxScaleEnd": 0.3, } Sprites { INGAME_BIRDS_1.json + sprites renamed "sprite_75": { "id": "SLINGSHOT_PIXEL_DARKBROWN" } DamageFactors { created a new damage factor for cannonProjectiles so that they will destroy each other with ease "CannonDamageFactors": { "damageMultiplier": { "cannonProjectile": 100 } --st: "KingSling": { "icon": "INGAME_SLINGSHOT_NORMAL", "challengeConditionIcon": "", "challengeName": "King Sling", "slingshotFront": "SLING_SHOT_01_FRONT", "slingshotBack": "SLING_SHOT_01_BACK", "slingshotPixel": "SLINGSHOT_PIXEL", "slingshotHolder": "SLING_HOLDER", "slingshotSpecial": "SLING_SHOT_KINGSLING", "activationAnimation": "slingSuperActivation", "activationBurst": "slingSuperBurst", "particleEffect": "slingSuperFlight", "activationAudio": "super_slingshot", "stretchAudio": "slingshot_rubber_stretched", "shootAudio": "super_shot", "power": 1.19, "factors": { "default": { "default": 1 } } } "activationAnimation": superSlingActivation to "slingSuperActivation", "activationBurst": superSlingBurst to "slingSuperBurst", "particleEffect": superSlingTrail to "slingSuperFlight", "particles": [ "superSlingActivation", "superSlingBurst", "slingSuperFlight" ] -- tk boomerangBird: "swishSound" : "boomerang_swish" -- st: EggGranade: "destroyedScoreInc": 0 PortalRed: "enterSound": "portal_enter", "exitSound": "portal_exit", "particles": "teleportRedBuff", PortalBlue: "enterSound": "portal_enter", "exitSound": "portal_exit", "particles": "teleportBlueBuff", BasicBird2: "explosionSound": "special_explosion", WingmanBird: "appearSound": "wingman_appears_slingshot", particles "slingSuperFlight" PowerPotionBubbles: "gravityY": 50, (instead of -50) "simulation": "world", "loop": true, "rateOverTime": 1.5, "ignoreLimits": true, quake: "menuParticle": true, (was false) quake_smoke: "gravityY": 0, (was 30) POWERUP_TNT: "launchSound": "tnt_released_01" "particlesActivation": "boomBoxActivation", "particlesDestroy": "boomBoxBuff2", "particlesDestroySeeded":"boomBoxBuff" "particlesDestroySeeded2": "boomBoxBuff2PP" POWERUP_TNT_PARACHUTE: "deploySound": "parachute_deployed_01" "particlesBurst": "powerupBurst", "particlesBuff": "powerupBuff" SnowFall.json & SnowFallLowGravity: "simulation": "world", "loop": true, "rateOverTime": 5 "xmasSlingshotAmmunition": "additionalSprites": [ "TREESLING_AMMO1", "TREESLING_AMMO2", "TREESLING_AMMO3" ], --fairyball fairyDust particle : "simulation": "world", "loop": true, "rateOverTime": 10 MISC_FAIRY_BLOCK_4X4_DUST "additionalSprites": [ "PARTICLE_WONDERLAND_DUST_1", "PARTICLE_WONDERLAND_DUST_2", "PARTICLE_WONDERLAND_DUST_3" ], "specialSound": "fairydust_particle", "particles": "fairyDust", MISC_FAIRY_BLOCK_4X4 "specialSound": "fairydust_ball_explosion", --st piglette sounds, material "piglette": { "idleSound": "piglette",
A note on what assets were modified?
Zendesk Translation Note
The string ID, usdk_cf_360005075117_validation_message only has the below text:
Validation Message Translated
Debugging Functions
Various files and code in the game mention debugging content that was mostly removed and/or dummied in public releases.
Level Editor
The game has a mention to load a level editor scene in Scenes/LevelEditor called LevelEditorStartScene but a call isn't coded and the file isn't present. However, a number of related prefabs for it are left over which probably show off small portions of what the scene would look like.
The Angry Birds series
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iOS | Angry Birds (Prototypes) • Seasons • Rio • Friends • Island • Space (Prototypes) • Bad Piggies (Prototypes) • Star Wars (Prototypes) • Star Wars II • Go! • Epic (Prototype) • Stella • Transformers • POP! • Fight! • Angry Birds 2 • Reloaded • Rovio Classics: Angry Birds |
Android | Angry Birds • Epic • Seasons • Space • Rio • Star Wars • Star Wars II • Stella • Transformers • Fight! • Angry Birds 2 • Go! • Friends (Android, WebGL) • Football! • Bad Piggies • Rovio Classics: Angry Birds • POP! • Block Quest |
Windows | Angry Birds • Seasons • Space • Rio • Star Wars • Bad Piggies • Friends |
HTML5 | Chrome • Pistachios • Friends |
Mac OS X | Angry Birds • Seasons • Space • Star Wars • Reloaded |
Adobe Flash | Breakfast • Ultrabook Adventure • Friends • Vuela Tazos • Heikki • Lotus F1 Team • McDonald's • Social (Earlier Prototype) |
Xbox 360, PlayStation 3 | Trilogy • Star Wars (Prototypes) |
Arcade | Arcade |
tvOS, visionOS | Reloaded |
- Pages missing developer references
- Games developed by Rovio
- Pages missing publisher references
- Games published by Rovio
- HTML5 games
- Windows games
- IOS games
- Android games
- Pages missing date references
- Games released in 2019
- Games released in August
- Games released on August 12
- Games with hidden development-related text
- Games with unused graphics
- Games with debugging functions
- To do
- Angry Birds series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Sega > Games developed by Rovio
Games > Games by platform > Android games
Games > Games by platform > HTML5 games
Games > Games by platform > IOS games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Sega > Games published by Rovio
Games > Games by release date > Games released in 2019
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 12
Games > Games by series > Angry Birds series