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Angry Birds Breakfast
Angry Birds Breakfast |
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Developer: Rovio This game has uncompiled source code. |
This article has just been started and needs the article basics added. Help us out and add them. |
This game is defunct. Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen. |
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Are these contents exclusive to the Adobe Flash version or are they included in the Adobe AIR version? |
To do: Explore game assets. |
This was one of many online Angry Birds games made to promote something, in this case Nestlé cereals. And much like the others, it was later wiped off the internet, unable to be played for years until being archived by fans.
Contents
Placeholder Text
Version Placeholder
A placeholder string for the current version of the game for the credits.
Development Text
<!-- bodyType: Acccepted values are dynamic for moving objects which can take damage such as birds /blocks / pigs kinetic for moving objects which can not be damages such as moving ground platforms if we do implement them later static for still objects which can not be damaged such as ground layers and terrains--> <!-- density: a number used to calculate object mass. Mass = density x volume Bigger mass means objects will fly less when they get hit and they will apply more damage to other objects when they hit them. --> <!-- friction: this number is used to calculate how much velocity loss will occur when they object hit each other For example ice should have less friction than others so objects can slide on them without losing much velocity--> <!-- restitution: this number is used to calculate how much objects will bounce from each other when they hit For example stone should have higher restitution than grass because objects can bounce better on stone--> <!-- strenght: this number is used to calculate how much damage an object can take before being destroyed The final total energy value will be calculated based on strenght, volume and width/height ratio of the object--> <!-- defense: This number will determine how much counter tolerance an object can show to damages If the damage is smaller than the defence then object will not lose any energy. This is useful to avoid constant damages in small impacts between blocks--> <!--Dynamic_Balloon_Purple = { type = "circle", radius = 2.0, sprite = "BLOCK_PIG_BALLOON_2", controllable = false, material = "extras", group = "extras", groupIndex = 35, strength = 5, defence = 1, density = 0.1, }, --> <!-- The layer which will remain on front should be listed on top --> <!-- Background id must be same with the export name of main movie clip. Also same id must be used to create a new ground material --> <!-- VIEW CUT SCENE --> <!-- <Button name="Button_FullScreen" MouseUp="FULLSCREEN_BUTTON" alignH="RIGHT" alignV="BOTTOM"/>--> <!-- VIEW LEVEL PLAY --> <!-- Zoom Buttons --> <!-- <Button name="Button_FullScreen" MouseUp="BUTTON_FULLSCREEN" scaleFunction="SQRT" scaleH="TRUE" scaleV="TRUE" aspectRatioFixed="TRUE" alignV="BOTTOM" alignH="RIGHT"/> --> <!-- VIEW LEVEL LOAD --> <!-- NEW LEVEL END VIEW --> <!-- do not change this shape--> <!-- <Shape id="BLOCK_CIRCLE_5X5" shape="CIRCLE"> <Radius value="5.0"/> <Vertex index="0" x="0.0" y="0.0" /> </Shape> --> <!-- Clicked: Item hit something but did not get any damage --> <!-- Damaged: Item hit something and get damage but did not destroyed --> <!-- Destroyed: Item is destroyed --> <!-- Ready: Item is going to slingshot --> <!-- Flying: Item is flying --> <!-- Rolling: A circular object is rolling on another surface --> <!-- SpecialEffect: Object applies its special trick such as bird special powers--> <!-- Talk: object is talking/making noise in normal tone--> <!-- Scream: object is talking/making noise in louder tone which should take attention--> <!-- Selected: object is selected on slingshot--> <!-- Unselected: user cancel selection/dragging on slingshot--> <!-- The number after the file name defines how many variation that file has --> <!-- Total amount of "maxSound" count should not exceed 32! 4 is already reserved for default so 28 channels can be used for below list--> <!-- <Item id="ThemeIceCave" material="SNOW_STATIC" shape="RECT_FILLED_BORDER_GROUND" sounds="SILENT" iconScale="0.6"></Item> <Item id="ThemeForest" material="GRASS_STATIC" shape="RECT_FILLED_BORDER_GROUND" sounds="SILENT" iconScale="0.6"></Item> <Item id="ThemeVolcano" material="GRASS_STATIC" shape="RECT_FILLED_BORDER_GROUND" sounds="SILENT" iconScale="0.6"></Item> <Item id="ThemeHills" material="GRAVEL_STATIC" shape="RECT_FILLED_BORDER_GROUND" sounds="SILENT" iconScale="0.6"></Item> --> <!-- ================================================================== == ISO 639-1 LANGUAGE CODES == == http://en.wikipedia.org/wiki/List_of_ISO_639-1_codes == ================================================================== --> <!-- The layer which will remain on front should be listed on top --> <!-- Background id must be same with the export name of main movie clip. Also same id must be used to create a new ground material --> <!-- Chrome uses theme 1 --> <!-- <ParticleEmitter id="leaf" x="12" y="-285" scale="2" rotation="0" fastForwardsAfterAdd="100" alpha="1.0" /> --> <!-- Chrome uses theme 2 --> <!-- <ParticleEmitter id="seed" x="12" y="-40" scale="2" rotation="0" fastForwardsAfterAdd="100" alpha="1.0" behindGraphic="true" /> --> <!-- Chrome uses theme 3 --> <!-- Not used at the moment --> <!-- <Background id="BACKGROUND_FOREST" sky="0x4a5a2c" texture="THEME_GROUND_TEXTURE_6" ground="0x181c0f" objectId="GROUND_HILLS" sound="Sound_Ambient_DryForest" > <Layers> <Layer id="FOREGROUND_6_LAYER_2" speed="1000" foreground="1" scale="1"/> <Layer id="FOREGROUND_6_LAYER_1" speed="1000" foreground="1" scale="1"/> <Layer id="THEME_6_BG_LAYER_3" speed="1000" foreground="0" scale="2" /> <Layer id="THEME_6_BG_LAYER_2" speed="500" foreground="0" xOffset="-5" scale="3.3" /> <Layer id="BACKGROUND_6_LAYER_1" speed="200" foreground="0" xOffset="-5" scale="4.5" /> </Layers> </Background> <Background id="BACKGROUND_CITY" sky="0x000000" texture="THEME_GROUND_TEXTURE_7" ground="0x112245" objectId="GROUND_HILLS" sound="Sound_Ambient_DryForest" > <Layers> <Layer id="FOREGROUND_7_LAYER_2" speed="1000" foreground="1" scale="1"/> <Layer id="FOREGROUND_7_LAYER_1" speed="1000" foreground="1" scale="1"/> <Layer id="THEME_7_BG_LAYER_3" speed="1000" foreground="0" scale="2.8" /> <Layer id="THEME_7_BG_LAYER_2" speed="500" foreground="0" xOffset="-5" scale="3" /> <Layer id="BACKGROUND_7_LAYER_1" speed="200" foreground="0" xOffset="-5" scale="3.5" /> </Layers> </Background> <Background id="BACKGROUND_CLOUDS" sky="0xf9f8eb" texture="THEME_GROUND_TEXTURE_8" ground="0xeeffff" objectId="GROUND_HILLS" sound="Sound_Ambient_DryForest" > <Layers> <Layer id="FOREGROUND_8_LAYER_2" speed="1300" foreground="1" scale="1"/> <Layer id="FOREGROUND_8_LAYER_1" speed="1000" foreground="1" scale="1"/> <Layer id="THEME_8_BG_LAYER_3" speed="1000" foreground="0" scale="1.8" /> <Layer id="THEME_8_BG_LAYER_2" speed="500" foreground="0" xOffset="-5" scale="2.5" /> <Layer id="BACKGROUND_8_LAYER_1" speed="200" foreground="0" xOffset="-5" scale="2.5" /> </Layers> </Background> --> <!-- VIEW MENU --> <!-- name parameter must be identical(case sensitive) with export name of the main movie clip of this UI view --> <!-- <Container name="Container_NewChapterSelection" alignH="RIGHT" alignV="CENTER" scaleH="UP" scaleV="UP" aspectRatioFixed="TRUE"> <MovieClip name="MovieClip_Logo" /> <Button name="Button_Chapter0" MouseUp="Chapter0" scaleOnMouseOver="TRUE" MouseOver="Chapter0Over" MouseOut="Chapter0Out"/> <Button name="Button_Chapter2" MouseUp="Chapter2" scaleOnMouseOver="TRUE" MouseOver="Chapter2Over" MouseOut="Chapter2Out"/> <Button name="Button_Chapter1" MouseUp="Chapter1" scaleOnMouseOver="TRUE" MouseOver="Chapter1Over" MouseOut="Chapter1Out"/> <MovieClip name="MovieClip_BubbleChapter0" visible="False"/> <MovieClip name="MovieClip_BubbleChapter2" visible="False"/> <MovieClip name="MovieClip_BubbleChapter1" visible="False"/> </Container> --> <!-- PLAY --> <!-- PAUSE --> <!-- EAGLE LEVEL END VIEW --> <!-- <View_LevelEndFail name="ViewLevelEndFail" isOverlay="True" overlayColor="0xFF0000" overlayAlpha="0" width="1024" height="768"> <Button name="Button_Play" MouseUp="PLAY_NEXT" /> <Button name="Button_Restart" MouseUp="RESTART_LEVEL" /> <TextField name="TextField_FriendScore" text="25200" enabled="False" /> </View_LevelEndFail> --> <!-- LEADERBOARD VIEW -->
language id="en" => English language id="zh" => Traditional Chinese (zh-hant is the correct language code, but since the server accepts only 2-letter language codes, we are using 'zh') language id="in" => Bahasa Indonesia language id="th" => Thai language id="ex" => Latin American Spanish (es-419 is the correct language code (http://www.iana.org/assignments/lang-tags/es-419), but since the server accepts only 2-letter language codes, we are using 'ex') language id="nl" => Dutch language id="fr" => French language id="el" => Greek language id="it" => Italian language id="pt" => Portuguese language id="es" => Spanish language id="pl" => Polish language id="sl" => Slovenian language id="hr" => Croatian language id="sr" => Serbian language id="sq" => Albanian language id="mk" => Macedonian language id="bg" => Bulgarian language id="iw" => Hebrew language id="tr" => Turkish language id="de" => German language id="da" => Danish language id="fi" => Finnish language id="no" => Norwegian language id="sv" => Swedish language id="ru" => Russian language id="kk" => Kazakh language id="uk" => Ukrainian language id="hu" => Hungarian ##################################### Please insert the translation between the <language> tags. For example: <language id="en">Score</language> <language id="zh">INSERT HERE THE TRANSLATION FOR 'Score' IN TRADITIONAL CHINESE</language> <language id="in">INSERT HERE THE TRANSLATION FOR 'Score' IN BAHASA INDONESIA</language> ... #####################################
A note for localizing part 3.
Debugging Material
To do: Values for other revisions of Nestle. |
Release | Value |
---|---|
Breakfast 1/2 (PC/MacOS) | 7!2 |
Nestle v1.0.0.3 | [z |
Nestle v1.0.0.4 | |
Nestle v1.0.0.5 | |
Nestle v1.0.0.6 | |
Nestle v1.0.0.7 | |
Nestle v1.0.0.8 | |
Nestle v1.0.0.9 | |
Nestle v1.0.0.10 | |
Nestle v1.0.0.11 | |
Nestle v1.0.0.12 | |
Nestle v1.0.0.13 | |
Nestle v1.0.0.14 | |
Nestle v1.0.0.15 | |
Nestle v1.0.0.16 | |
Nestle v1.0.0.17 (Final) / Head | !L |
Setting DEBUG_MODE_ENABLED to true shows a display of the FPS and Box2D.
Developer Cheat Keys
Unsurprisingly, there are a few leftover developer cheat keys, enabled by the same flag.
Key | Header text |
---|---|
W | Kills all Pigs. |
B | Explodes all TNT crates. |
Level Engine Debug Sprite
Release | Value |
---|---|
Breakfast 1/2 (PC/MacOS) | ]!3 |
Setting USE_DEBUG_SPRITE to true in LevelEngineBox2D makes the game render collision boxes overtop launched birds, materials and pigs. It's wise scale the game to match the collision box offsets instead of using it in full screen as they become inaccurate.
Angry Birds Chrome Leftovers
A ton of content from Angry Birds Chrome is left over in AngryBirdsBreakfast.swf.
Development Leftovers
The discs for the first and second game have some leftovers.
Symbol Mapping Table
The game's SWF file is obfuscated with SecureSWF and the developers left a file called AngryBirdsBreakfast_secure_map.xml in the root of the Windows and MacOS release, having names of all functions and strings before they were obfuscated.
Windows:
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Old="mFinishedAnimationCount" New="52,116"></ID> <ID Old="mAnimationCount" New="32,96"></ID> <ID Old="mStageQuality" New="34,33,48"></ID> <ID Old="runAnimation" New="48,33,45"></ID> <ID Old="DEFAULT_FRAMERATE" New="56,39"></ID> <ID Old="TransitionData" New="50,66"></ID> <ID Old="mStartLabel" New="93,72"></ID> <ID Old="mDefaultStartLabel" New="94,105"></ID> <ID Old="mEndLabel" New="39,33,88"></ID> <ID Old="mExitLabel" New="96,80"></ID> <ID Old="endLabel" New="39,33,74"></ID> <ID Old="exitLabel" New="49,33,112"></ID> <ID Old="solveDefaultStartLabel" New="44,33,91"></ID> <ID Old="TRANSITION_TYPE_NONE" New="48,33,38"></ID> <ID Old="TRANSITION_TYPE_RUN" New="43,33,95"></ID> <ID Old="TRANSITION_TYPE_IN" New="34,60"></ID> <ID Old="TRANSITION_TYPE_OUT" New="45,33,83"></ID> <ID Old="LabelTypes" New="55,97"></ID> <ID Old="DELIMITER" New="60,33,113"></ID> <ID Old="ACTION_START" New="50,33,115"></ID> <ID Old="ACTION_END" New="61,65"></ID> <ID Old="ACTION_EXIT" New="53,122"></ID> <ID Old="ANIMATION_RUN" New="62,82"></ID> <ID Old="ANIMATION_TRANSITION_IN" New="63,33,105"></ID> <ID Old="ANIMATION_TRANSITION_OUT" New="94,73"></ID> <ID Old="generateStartRunLabel" New="48,45"></ID> <ID Old="generateStartTransitionInDefaultLabel" New="59,33,87"></ID> <ID Old="generateStartTransitionOutDefaultLabel" New="33,55"></ID> <ID Old="generateStartTransitionInLabel" New="37,33,72"></ID> <ID Old="generateStartTransitionOutLabel" New="57,104"></ID> <ID Old="TextManager" New="35,104"></ID> <ID Old="DEBUG_MODE" New="63,33,50"></ID> <ID Old="texts" New="35,34"></ID> <ID Old="AssetCache" New="60,86"></ID> <ID Old="storeAsset" New="38,34,38"></ID> <ID Old="assetInCache" New="59,34,39"></ID> <ID Old="getAssetFromCache" New="34,33,44"></ID> <ID Old="frame110" New="94,33,74"></ID> <ID Old="com.rovio.ui.popup.event" New="57,33,96"></ID> <ID Old="PopupEvent" New="59,103"></ID> <ID Old="CLOSE_COMPLETE" New="63,67"></ID> <ID Old="layerIndex" New="60,52"></ID> <ID Old="layerData" New="55,33,101"></ID> <ID Old="ClOSE_REQUEST" New="93,93"></ID> <ID Old="mEventListeners" New="52,34,38"></ID> <ID Old="getListenedEventTypes" New="115,101,116,32"></ID> <ID Old="mTarget" New="57,85"></ID> <ID Old="mCurrentTarget" New="50,33,105"></ID> <ID Old="mBubbles" New="54,33,104"></ID> <ID Old="mStopsPropagation" New="62,33,68"></ID> <ID Old="mStopsImmediatePropagation" New="64,43"></ID> <ID Old="setTarget" New="53,34,44"></ID> <ID Old="setCurrentTarget" New="61,33,94"></ID> <ID Old="stopsPropagation" New="44,71"></ID> <ID Old="stopsImmediatePropagation" New="52,110"></ID> <ID Old="REMOVED" New="32,61"></ID> <ID Old="REMOVED_FROM_STAGE" New="103,101,116,32"></ID> <ID Old="TRIGGERED" New="35,33,86"></ID> <ID Old="FLATTEN" New="35,38"></ID> <ID Old="REMOVE_FROM_JUGGLER" New="59,56"></ID> <ID Old="mCharCode" New="55,33,106"></ID> <ID Old="mKeyCode" New="60,101"></ID> <ID Old="mKeyLocation" New="94,43"></ID> <ID Old="mAltKey" New="33,33,111"></ID> <ID Old="mCtrlKey" New="59,33,114"></ID> <ID Old="mShiftKey" New="44,33,90"></ID> <ID Old="ResizeEvent" New="43,89"></ID> <ID Old="mWidth" New="60,96"></ID> <ID Old="mHeight" New="35,33,65"></ID> <ID Old="TouchPhase" New="34,34,44"></ID> <ID Old="BEGAN" New="34,33,65"></ID> <ID Old="MOVED" New="35,68"></ID> <ID Old="STATIONARY" New="39,119"></ID> <ID Old="ENDED" New="53,33,61"></ID> <ID Old="TouchProcessor" New="52,34,33"></ID> <ID Old="mElapsedTime" New="37,33,61"></ID> <ID Old="mOffsetTime" New="63,33,87"></ID> <ID Old="mTouchMarker" New="61,33,103"></ID> <ID Old="mCurrentTouches" New="37,109"></ID> <ID Old="mQueue" New="52,54"></ID> <ID Old="mLastTaps" New="50,33,34"></ID> <ID Old="mShiftDown" New="96,33,34"></ID> <ID Old="mCtrlDown" New="56,34,32"></ID> <ID Old="enqueue" New="53,33,63"></ID> <ID Old="processTouch" New="35,116"></ID> <ID Old="processTap" New="48,90"></ID> <ID Old="addCurrentTouch" New="32,33,43"></ID> <ID Old="getCurrentTouch" New="96,33,73"></ID> <ID Old="MULTITAP_TIME" New="53,33"></ID> <ID Old="MULTITAP_DISTANCE" New="56,91"></ID> <ID Old="sProcessedTouchIDs" New="32,117,115,101"></ID> <ID Old="sHoveringTouchData" New="35,60"></ID> <ID Old="Touch" New="52,33,35"></ID> <ID Old="mID" New="93,38"></ID> <ID Old="mGlobalX" New="55,116"></ID> <ID Old="mGlobalY" New="49,87"></ID> <ID Old="mPreviousGlobalX" New="94,33,115"></ID> <ID Old="mPreviousGlobalY" New="35,33,105"></ID> <ID Old="mTapCount" New="51,33,115"></ID> <ID Old="mPhase" New="38,95"></ID> <ID Old="mTimestamp" New="33,95"></ID> <ID Old="getLocation" New="63,34,38"></ID> <ID Old="getPreviousLocation" New="64,33,113"></ID> <ID Old="previousGlobalX" New="38,33,65"></ID> <ID Old="previousGlobalY" New="34,64"></ID> <ID Old="tapCount" New="55,33,76"></ID> <ID Old="setPhase" New="61,57"></ID> <ID Old="setTapCount" New="51,33,93"></ID> <ID Old="setTimestamp" New="32,90"></ID> <ID Old="sHelperMatrix" New="55,61"></ID> <ID Old="mTouches" New="35,33,121"></ID> <ID Old="getTouches" New="33,34,44"></ID> <ID Old="getTouch" New="63,53"></ID> <ID Old="interactsWith" New="54,33,112"></ID> <ID Old="touches" New="44,113"></ID> <ID Old="TOUCH" New="55,55"></ID> <ID Old="EnterFrameEvent" New="55,36"></ID> <ID Old="mPassedTime" New="96,35"></ID> <ID Old="passedTime" New="45,94"></ID> <ID Old="TouchMarker" New="32,33,107"></ID> <ID Old="mCenter" New="33,33,93"></ID> <ID Old="mTexture" New="39,33,116"></ID> <ID Old="moveMarker" New="35,45"></ID> <ID Old="moveCenter" New="64,33,77"></ID> <ID Old="realMarker" New="55,33,77"></ID> <ID Old="mockMarker" New="64,33,80"></ID> <ID Old="realX" New="43,39"></ID> <ID Old="realY" New="91,81"></ID> <ID Old="mockX" New="63,33,79"></ID> <ID Old="mockY" New="52,33,115"></ID> <ID Old="TouchMarkerBmp" New="37,33,49"></ID> <ID Old="com.rovio.Box2D.Common.Math" New="54,90"></ID> <ID Old="SetZero" New="53,33,72"></ID> <ID Old="GetNegative" New="52,108"></ID> <ID Old="NegativeSelf" New="34,33,93"></ID> <ID Old="Add" New="45,33,114"></ID> <ID Old="Subtract" New="93,33,38"></ID> <ID Old="Multiply" New="62,91"></ID> <ID Old="MulM" New="61,33,84"></ID> <ID Old="MulTM" New="34,74"></ID> <ID Old="CrossVF" New="43,50"></ID> <ID Old="CrossFV" New="54,34,37"></ID> <ID Old="MinV" New="37,33,54"></ID> <ID Old="MaxV" New="57,33,91"></ID> <ID Old="Abs" New="34,33,50"></ID> <ID Old="LengthSquared" New="60,84"></ID> <ID Old="IsValid" New="60,63"></ID> <ID Old="Make" New="48,34,48"></ID> <ID Old="Dot" New="55,33,99"></ID> <ID Old="CrossVV" New="57,34,34"></ID> <ID Old="MulMV" New="34,93"></ID> <ID Old="MulTMV" New="51,114"></ID> <ID Old="MulX" New="33,118"></ID> <ID Old="MulXT" New="53,70"></ID> <ID Old="AddVV" New="38,33,90"></ID> <ID Old="SubtractVV" New="34,59"></ID> <ID Old="Distance" New="39,84"></ID> <ID Old="DistanceSquared" New="51,33,79"></ID> <ID Old="MulFV" New="48,33,111"></ID> <ID Old="AddMM" New="44,33,95"></ID> <ID Old="MulMM" New="56,33,52"></ID> <ID Old="MulTMM" New="38,33,84"></ID> <ID Old="AbsV" New="56,33,38"></ID> <ID Old="AbsM" New="63,93"></ID> <ID Old="Min" New="61,116"></ID> <ID Old="Max" New="34,33,56"></ID> <ID Old="Clamp" New="38,97"></ID> <ID Old="ClampV" New="57,96"></ID> <ID Old="Swap" New="96,81"></ID> <ID Old="Random" New="44,99"></ID> <ID Old="RandomRange" New="34,105"></ID> <ID Old="NextPowerOfTwo" New="49,39"></ID> <ID Old="IsPowerOfTwo" New="55,33,117"></ID> <ID Old="SetVV" New="48,34,35"></ID> <ID Old="SetM" New="49,55"></ID> <ID Old="AddM" New="34,77"></ID> <ID Old="SetIdentity" New="38,119"></ID> <ID Old="GetInverse" New="44,38"></ID> <ID Old="Solve" New="61,94"></ID> <ID Old="FromAngle" New="59,33,49"></ID> <ID Old="FromVV" New="93,33,88"></ID> <ID Old="Initialize" New="34,44"></ID> <ID Old="GetTransform" New="35,37"></ID> <ID Old="Advance" New="35,33"></ID> <ID Old="t0" New="43,37"></ID> <ID Old="SetVVV" New="55,33,72"></ID> <ID Old="com.rovio" New="63,34,34"></ID> <ID Old="ApplicationCanvas" New="96,33,111"></ID> <ID Old="BasicGame" New="54,33,65"></ID> <ID Old="mLastFrameTime" New="38,93"></ID> <ID Old="mLocalizationManager" New="45,33,93"></ID> <ID Old="localizationManager" New="64,33,62"></ID> <ID Old="initSoundEngine" New="32,105,110"></ID> <ID Old="startGameLoop" New="34,57"></ID> <ID Old="smScreenWidth" New="55,33,59"></ID> <ID Old="smScreenHeight" New="54,54"></ID> <ID Old="com.rovio.adobe.images" New="91,79"></ID> <ID Old="JPGEncoder" New="48,96"></ID> <ID Old="ZigZag" New="57,73"></ID> <ID Old="YTable" New="54,34"></ID> <ID Old="UVTable" New="59,99"></ID> <ID Old="fdtbl_Y" New="44,119"></ID> <ID Old="fdtbl_UV" New="103,101,116"></ID> <ID Old="initQuantTables" New="54,33,83"></ID> <ID Old="YDC_HT" New="63,33,74"></ID> <ID Old="UVDC_HT" New="51,33,109"></ID> <ID Old="YAC_HT" New="43,34,39"></ID> <ID Old="UVAC_HT" New="38,33,102"></ID> <ID Old="computeHuffmanTbl" New="91,83"></ID> <ID Old="std_dc_luminance_nrcodes" New="64,33,95"></ID> <ID Old="std_dc_luminance_values" New="91,33,98"></ID> <ID Old="std_ac_luminance_nrcodes" New="94,33,82"></ID> <ID Old="std_ac_luminance_values" New="64,65"></ID> <ID Old="std_dc_chrominance_nrcodes" New="34,103"></ID> <ID Old="std_dc_chrominance_values" New="52,33"></ID> <ID Old="std_ac_chrominance_nrcodes" New="45,84"></ID> <ID Old="std_ac_chrominance_values" New="62,33,55"></ID> <ID Old="initHuffmanTbl" New="54,33,85"></ID> <ID Old="bitcode" New="60,106"></ID> <ID Old="initCategoryNumber" New="91,33,77"></ID> <ID Old="byteout" New="62,90"></ID> <ID Old="bytenew" New="38,61"></ID> <ID Old="bytepos" New="59,33,83"></ID> <ID Old="writeBits" New="63,78"></ID> <ID Old="writeWord" New="48,33,56"></ID> <ID Old="fDCTQuant" New="53,113"></ID> <ID Old="writeAPP0" New="33,62"></ID> <ID Old="writeSOF0" New="38,65"></ID> <ID Old="writeDQT" New="60,57"></ID> <ID Old="writeDHT" New="49,33,77"></ID> <ID Old="writeSOS" New="94,109"></ID> <ID Old="DU" New="50,33,49"></ID> <ID Old="processDU" New="54,33,73"></ID> <ID Old="YDU" New="62,33,83"></ID> <ID Old="UDU" New="93,34,34"></ID> <ID Old="VDU" New="43,33,110"></ID> <ID Old="RGB2YUV" New="93,65"></ID> <ID Old="BitString" New="59,33,39"></ID> <ID Old="PNGEncoder" New="51,33,36"></ID> <ID Old="crcTableComputed" New="43,66"></ID> <ID Old="writeChunk" New="50,33,53"></ID> <ID Old="com.rovio.model" New="64,33,97"></ID> <ID Old="UserModel" New="39,33,98"></ID> <ID Old="mEmail" New="37,33,65"></ID> <ID Old="mPassword" New="96,38"></ID> <ID Old="mAuthenticationToken" New="62,33,76"></ID> <ID Old="mSessionLength" New="94,33,57"></ID> <ID Old="mLastUpdateTime" New="49,86"></ID> <ID Old="mSessionStartTime" New="32,34,32"></ID> <ID Old="mLoginInfoChanged" New="96,117"></ID> <ID Old="loginInfoChanged" New="39,51"></ID> <ID Old="authenticationToken" New="52,74"></ID> <ID Old="sessionLength" New="49,64"></ID> <ID Old="lastUpdateTime" New="96,102"></ID> <ID Old="loggedIn" New="44,33,84"></ID> <ID Old="email" New="49,33,94"></ID> <ID Old="com.adobe.utils" New="51,33,53"></ID> <ID Old="AGALMiniAssembler" New="37,33,121"></ID> <ID Old="_agalcode" New="91,33,91"></ID> <ID Old="_error" New="50,33,98"></ID> <ID Old="debugEnabled" New="53,48"></ID> <ID Old="agalcode" New="38,33,37"></ID> <ID Old="assemble" New="57,33,100"></ID> <ID Old="OPMAP" New="32,105,102"></ID> <ID Old="REGMAP" New="34,33,105"></ID> <ID Old="SAMPLEMAP" New="94,33,98"></ID> <ID Old="MAX_NESTING" New="91,33,86"></ID> <ID Old="MAX_OPCODES" New="96,33,35"></ID> <ID Old="SAMPLER_DIM_SHIFT" New="96,33,61"></ID> <ID Old="SAMPLER_SPECIAL_SHIFT" New="51,49"></ID> <ID Old="SAMPLER_REPEAT_SHIFT" New="93,119"></ID> <ID Old="SAMPLER_MIPMAP_SHIFT" New="94,33,79"></ID> <ID Old="SAMPLER_FILTER_SHIFT" New="53,33,39"></ID> <ID Old="REG_WRITE" New="61,33,108"></ID> <ID Old="REG_READ" New="51,122"></ID> <ID Old="REG_FRAG" New="34,89"></ID> <ID Old="REG_VERT" New="38,34,33"></ID> <ID Old="OP_SCALAR" New="57,33,111"></ID> <ID Old="OP_INC_NEST" New="62,106"></ID> <ID Old="OP_DEC_NEST" New="59,114"></ID> <ID Old="OP_SPECIAL_TEX" New="49,77"></ID> <ID Old="OP_SPECIAL_MATRIX" New="51,84"></ID> <ID Old="OP_FRAG_ONLY" New="43,33,55"></ID> <ID Old="OP_NO_DEST" New="43,34,34"></ID> <ID Old="MOV" New="48,106"></ID> <ID Old="ADD" New="54,33,94"></ID> <ID Old="SUB" New="51,33,114"></ID> <ID Old="MUL" New="50,72"></ID> <ID Old="RCP" New="56,110"></ID> <ID Old="MIN" New="54,108"></ID> <ID Old="MAX" New="48,33,106"></ID> <ID Old="FRC" New="56,33,55"></ID> <ID Old="SQT" New="45,113"></ID> <ID Old="RSQ" New="39,74"></ID> <ID Old="POW" New="60,33,75"></ID> <ID Old="LOG" New="49,33,50"></ID> <ID Old="EXP" New="60,68"></ID> <ID Old="NRM" New="60,34,38"></ID> <ID Old="SIN" New="60,33,87"></ID> <ID Old="COS" New="39,73"></ID> <ID Old="CRS" New="48,33,67"></ID> <ID Old="ABS" New="50,33,50"></ID> <ID Old="NEG" New="94,94"></ID> <ID Old="SAT" New="55,33,56"></ID> <ID Old="IFZ" New="96,34,44"></ID> <ID Old="INZ" New="55,80"></ID> <ID Old="IFE" New="64,33,110"></ID> <ID Old="INE" New="55,33,83"></ID> <ID Old="IFG" New="45,33,116"></ID> <ID Old="IFL" 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New="44,33,115"></ID> <ID Old="TutorialTransition" New="48,82"></ID> <ID Old="EVENT_LOOP" New="39,33,87"></ID> <ID Old="com.rovio.events" New="45,33,59"></ID> <ID Old="FrameUpdateEvent" New="94,33,33"></ID> <ID Old="deltaTimeMilliSeconds" New="37,33,98"></ID> <ID Old="UPDATE" New="38,111"></ID> <ID Old="EnginePauseEvent" New="91,33,70"></ID> <ID Old="ENGINE_PAUSE" New="39,90"></ID> <ID Old="ENGINE_RESUME" New="37,110"></ID> <ID Old="UIInteractionEvent" New="62,33,66"></ID> <ID Old="eventIndex" New="51,111"></ID> <ID Old="eventName" New="51,33,67"></ID> <ID Old="component" New="64,33,32"></ID> <ID Old="UI_INTERACTION" New="55,34,38"></ID> <ID Old="com.angrybirds.data.level.object" New="63,115"></ID> <ID Old="LevelObjectModel" New="56,75"></ID> <ID Old="themeTexture" New="93,113"></ID> <ID Old="areaWidth" New="55,33,105"></ID> <ID Old="areaHeight" New="33,33,79"></ID> <ID Old="LevelJointModel" New="37,33,37"></ID> <ID Old="mIsLimited" New="37,33,48"></ID> <ID Old="mLowerLimit" 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Old="annihilationTime" New="48,51"></ID> <ID Old="coordinateType" New="32,85"></ID> <ID Old="frequency" New="94,33,95"></ID> <ID Old="getDistanceJointDefinition" New="32,33,100"></ID> <ID Old="getWeldJointDefinition" New="54,87"></ID> <ID Old="getRevoluteJointDefinition" New="45,104"></ID> <ID Old="getPrismaticJointDefinition" New="32,33,98"></ID> <ID Old="getJointDefinition" New="48,94"></ID> <ID Old="DISTANCE_JOINT" New="60,33,67"></ID> <ID Old="WELD_JOINT" New="57,34"></ID> <ID Old="REVOLUTE_JOINT" New="33,33,67"></ID> <ID Old="PRISMATIC_JOINT" New="94"></ID> <ID Old="DESTROY_ATTACHED" New="96,33,98"></ID> <ID Old="LevelSlingshotObjectModel" New="94,33,110"></ID> <ID Old="DestroyAttachedJoint" New="49,37"></ID> <ID Old="mIsOneWayDestroy" New="96,95"></ID> <ID Old="mTimerStarted" New="55,33,85"></ID> <ID Old="timerStarted" New="49,90"></ID> <ID Old="isOneWayDestroy" New="35,33,56"></ID> <ID Old="LevelObjectComplexModel" New="52,33,98"></ID> <ID Old="onDestroyedEvents" New="55,33,98"></ID> <ID Old="LevelJoint" New="35,74"></ID> <ID Old="mB2Joint" New="57,33,103"></ID> <ID Old="debug_quad" New="54,33,105"></ID> <ID Old="B2Joint" New="37,69"></ID> <ID Old="LevelObjectTriggerEvents" New="61,86"></ID> <ID Old="objectEvents" New="38,33,71"></ID> <ID Old="com.rovio.adobe.serialization.json" New="59,75"></ID> <ID Old="JSONRovio" New="38,115"></ID> <ID Old="JSONEncoder" New="96,33,80"></ID> <ID Old="convertToString" New="35,89"></ID> <ID Old="escapeString" New="64,122"></ID> <ID Old="arrayToString" New="63,33,53"></ID> <ID Old="objectToString" New="91,59"></ID> <ID Old="JSONDecoder" New="39,33,118"></ID> <ID Old="strict" New="35,111"></ID> <ID Old="tokenizer" New="59,33,86"></ID> <ID Old="token" New="57,33,93"></ID> <ID Old="nextToken" New="45,33,102"></ID> <ID Old="parseArray" New="50,33,39"></ID> <ID Old="parseValue" New="64,33,112"></ID> <ID Old="JSONToken" New="57,33,76"></ID> <ID Old="_value" New="96,33,60"></ID> <ID Old="JSONTokenType" New="49,34,35"></ID> <ID Old="UNKNOWN" New="56,33,95"></ID> <ID Old="COMMA" New="61,81"></ID> <ID Old="LEFT_BRACE" New="62,33,70"></ID> <ID Old="RIGHT_BRACE" New="35,114"></ID> <ID Old="LEFT_BRACKET" New="50,105"></ID> <ID Old="RIGHT_BRACKET" New="34,33,73"></ID> <ID Old="COLON" New="57,33,73"></ID> <ID Old="STRING" New="33,33,109"></ID> <ID Old="NUMBER" New="64,33,122"></ID> <ID Old="NAN" New="56,33,114"></ID> <ID Old="JSONTokenizer" New="94,98"></ID> <ID Old="obj" New="62,33,111"></ID> <ID Old="loc" New="62,34,32"></ID> <ID Old="ch" New="56,33,36"></ID> <ID Old="controlCharsRegExp" New="51,83"></ID> <ID Old="getNextToken" New="51,33,100"></ID> <ID Old="readString" New="52,33,32"></ID> <ID Old="unescapeString" New="60,33,60"></ID> <ID Old="readNumber" New="37,34,48"></ID> <ID Old="nextChar" New="62,33,71"></ID> <ID Old="skipIgnored" New="61,34,37"></ID> <ID Old="skipComments" New="35,33,80"></ID> <ID Old="skipWhite" New="51,62"></ID> <ID Old="isWhiteSpace" New="59,33,62"></ID> <ID 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Mac OS X:
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New="93,33,38"></ID> <ID Old="Multiply" New="62,91"></ID> <ID Old="MulM" New="61,33,84"></ID> <ID Old="MulTM" New="34,74"></ID> <ID Old="CrossVF" New="43,50"></ID> <ID Old="CrossFV" New="54,34,37"></ID> <ID Old="MinV" New="37,33,54"></ID> <ID Old="MaxV" New="57,33,91"></ID> <ID Old="Abs" New="34,33,50"></ID> <ID Old="LengthSquared" New="60,84"></ID> <ID Old="IsValid" New="60,63"></ID> <ID Old="Make" New="48,34,48"></ID> <ID Old="Dot" New="55,33,99"></ID> <ID Old="CrossVV" New="57,34,34"></ID> <ID Old="MulMV" New="34,93"></ID> <ID Old="MulTMV" New="51,114"></ID> <ID Old="MulX" New="33,118"></ID> <ID Old="MulXT" New="53,70"></ID> <ID Old="AddVV" New="38,33,90"></ID> <ID Old="SubtractVV" New="34,59"></ID> <ID Old="Distance" New="39,84"></ID> <ID Old="DistanceSquared" New="51,33,79"></ID> <ID Old="MulFV" New="48,33,111"></ID> <ID Old="AddMM" New="44,33,95"></ID> <ID Old="MulMM" New="56,33,52"></ID> <ID Old="MulTMM" New="38,33,84"></ID> <ID Old="AbsV" New="56,33,38"></ID> <ID Old="AbsM" New="63,93"></ID> <ID Old="Min" New="61,116"></ID> <ID Old="Max" New="34,33,56"></ID> <ID Old="Clamp" New="38,97"></ID> <ID Old="ClampV" New="57,96"></ID> <ID Old="Swap" New="96,81"></ID> <ID Old="Random" New="44,99"></ID> <ID Old="RandomRange" New="34,105"></ID> <ID Old="NextPowerOfTwo" New="49,39"></ID> <ID Old="IsPowerOfTwo" New="55,33,117"></ID> <ID Old="SetVV" New="48,34,35"></ID> <ID Old="SetM" New="49,55"></ID> <ID Old="AddM" New="34,77"></ID> <ID Old="SetIdentity" New="38,119"></ID> <ID Old="GetInverse" New="44,38"></ID> <ID Old="Solve" New="61,94"></ID> <ID Old="FromAngle" New="59,33,49"></ID> <ID Old="FromVV" New="93,33,88"></ID> <ID Old="Initialize" New="34,44"></ID> <ID Old="GetTransform" New="35,37"></ID> <ID Old="Advance" New="35,33"></ID> <ID Old="t0" New="43,37"></ID> <ID Old="SetVVV" New="55,33,72"></ID> <ID Old="com.rovio" New="63,34,34"></ID> <ID Old="ApplicationCanvas" New="96,33,111"></ID> <ID Old="BasicGame" New="54,33,65"></ID> <ID Old="mLastFrameTime" New="38,93"></ID> <ID Old="mLocalizationManager" New="45,33,93"></ID> <ID Old="localizationManager" New="64,33,62"></ID> <ID Old="initSoundEngine" New="32,105,110"></ID> <ID Old="startGameLoop" New="34,57"></ID> <ID Old="smScreenWidth" New="55,33,59"></ID> <ID Old="smScreenHeight" New="54,54"></ID> <ID Old="com.rovio.adobe.images" New="91,79"></ID> <ID Old="JPGEncoder" New="48,96"></ID> <ID Old="ZigZag" New="57,73"></ID> <ID Old="YTable" New="54,34"></ID> <ID Old="UVTable" New="59,99"></ID> <ID Old="fdtbl_Y" New="44,119"></ID> <ID Old="fdtbl_UV" New="103,101,116"></ID> <ID Old="initQuantTables" New="54,33,83"></ID> <ID Old="YDC_HT" New="63,33,74"></ID> <ID Old="UVDC_HT" New="51,33,109"></ID> <ID Old="YAC_HT" New="43,34,39"></ID> <ID Old="UVAC_HT" New="38,33,102"></ID> <ID Old="computeHuffmanTbl" New="91,83"></ID> <ID Old="std_dc_luminance_nrcodes" New="64,33,95"></ID> <ID Old="std_dc_luminance_values" New="91,33,98"></ID> <ID Old="std_ac_luminance_nrcodes" New="94,33,82"></ID> <ID Old="std_ac_luminance_values" New="64,65"></ID> <ID Old="std_dc_chrominance_nrcodes" New="34,103"></ID> <ID Old="std_dc_chrominance_values" New="52,33"></ID> <ID Old="std_ac_chrominance_nrcodes" New="45,84"></ID> <ID Old="std_ac_chrominance_values" New="62,33,55"></ID> <ID Old="initHuffmanTbl" New="54,33,85"></ID> <ID Old="bitcode" New="60,106"></ID> <ID Old="initCategoryNumber" New="91,33,77"></ID> <ID Old="byteout" New="62,90"></ID> <ID Old="bytenew" New="38,61"></ID> <ID Old="bytepos" New="59,33,83"></ID> <ID Old="writeBits" New="63,78"></ID> <ID Old="writeWord" New="48,33,56"></ID> <ID Old="fDCTQuant" New="53,113"></ID> <ID Old="writeAPP0" New="33,62"></ID> <ID Old="writeSOF0" New="38,65"></ID> <ID Old="writeDQT" New="60,57"></ID> <ID Old="writeDHT" New="49,33,77"></ID> <ID Old="writeSOS" New="94,109"></ID> <ID Old="DU" New="50,33,49"></ID> <ID Old="processDU" New="54,33,73"></ID> <ID Old="YDU" New="62,33,83"></ID> <ID Old="UDU" New="93,34,34"></ID> <ID Old="VDU" New="43,33,110"></ID> <ID Old="RGB2YUV" New="93,65"></ID> <ID Old="BitString" New="59,33,39"></ID> <ID Old="PNGEncoder" New="51,33,36"></ID> <ID Old="crcTableComputed" New="43,66"></ID> <ID Old="writeChunk" New="50,33,53"></ID> <ID Old="com.rovio.model" New="64,33,97"></ID> <ID Old="UserModel" New="39,33,98"></ID> <ID Old="mEmail" New="37,33,65"></ID> <ID Old="mPassword" New="96,38"></ID> <ID Old="mAuthenticationToken" New="62,33,76"></ID> <ID Old="mSessionLength" New="94,33,57"></ID> <ID Old="mLastUpdateTime" New="49,86"></ID> <ID Old="mSessionStartTime" New="32,34,32"></ID> <ID Old="mLoginInfoChanged" New="96,117"></ID> <ID Old="loginInfoChanged" New="39,51"></ID> <ID Old="authenticationToken" New="52,74"></ID> <ID Old="sessionLength" New="49,64"></ID> <ID Old="lastUpdateTime" New="96,102"></ID> <ID Old="loggedIn" New="44,33,84"></ID> <ID Old="email" New="49,33,94"></ID> <ID Old="com.adobe.utils" New="51,33,53"></ID> <ID Old="AGALMiniAssembler" New="37,33,121"></ID> <ID Old="_agalcode" New="91,33,91"></ID> <ID Old="_error" New="50,33,98"></ID> <ID Old="debugEnabled" New="53,48"></ID> <ID Old="agalcode" New="38,33,37"></ID> <ID Old="assemble" New="57,33,100"></ID> <ID Old="OPMAP" New="32,105,102"></ID> <ID Old="REGMAP" New="34,33,105"></ID> <ID Old="SAMPLEMAP" New="94,33,98"></ID> <ID Old="MAX_NESTING" New="91,33,86"></ID> <ID Old="MAX_OPCODES" New="96,33,35"></ID> <ID Old="SAMPLER_DIM_SHIFT" New="96,33,61"></ID> <ID Old="SAMPLER_SPECIAL_SHIFT" New="51,49"></ID> <ID Old="SAMPLER_REPEAT_SHIFT" New="93,119"></ID> <ID Old="SAMPLER_MIPMAP_SHIFT" New="94,33,79"></ID> <ID Old="SAMPLER_FILTER_SHIFT" New="53,33,39"></ID> <ID Old="REG_WRITE" New="61,33,108"></ID> <ID Old="REG_READ" New="51,122"></ID> <ID Old="REG_FRAG" New="34,89"></ID> <ID Old="REG_VERT" New="38,34,33"></ID> <ID Old="OP_SCALAR" New="57,33,111"></ID> <ID Old="OP_INC_NEST" New="62,106"></ID> <ID Old="OP_DEC_NEST" New="59,114"></ID> <ID Old="OP_SPECIAL_TEX" New="49,77"></ID> <ID Old="OP_SPECIAL_MATRIX" New="51,84"></ID> <ID Old="OP_FRAG_ONLY" New="43,33,55"></ID> <ID Old="OP_NO_DEST" New="43,34,34"></ID> <ID Old="MOV" New="48,106"></ID> <ID Old="ADD" New="54,33,94"></ID> <ID Old="SUB" New="51,33,114"></ID> <ID Old="MUL" New="50,72"></ID> <ID Old="RCP" New="56,110"></ID> <ID Old="MIN" New="54,108"></ID> <ID Old="MAX" New="48,33,106"></ID> <ID Old="FRC" New="56,33,55"></ID> <ID Old="SQT" New="45,113"></ID> <ID Old="RSQ" New="39,74"></ID> <ID Old="POW" New="60,33,75"></ID> <ID Old="LOG" New="49,33,50"></ID> <ID Old="EXP" New="60,68"></ID> <ID Old="NRM" New="60,34,38"></ID> <ID Old="SIN" New="60,33,87"></ID> <ID Old="COS" New="39,73"></ID> <ID Old="CRS" New="48,33,67"></ID> <ID Old="ABS" New="50,33,50"></ID> <ID Old="NEG" New="94,94"></ID> <ID Old="SAT" New="55,33,56"></ID> <ID Old="IFZ" New="96,34,44"></ID> <ID Old="INZ" New="55,80"></ID> <ID Old="IFE" New="64,33,110"></ID> <ID Old="INE" New="55,33,83"></ID> <ID Old="IFG" New="45,33,116"></ID> <ID Old="IFL" 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Old="targetX" New="37,72"></ID> <ID Old="targetY" New="44,33,50"></ID> <ID Old="starling.extensions" New="39,33,51"></ID> <ID Old="ParticleSystem" New="34,76"></ID> <ID Old="mFrameTime" New="53,34,36"></ID> <ID Old="mSourcePositions" New="37,33,95"></ID> <ID Old="mRenderPositions" New="48,34,44"></ID> <ID Old="mIndices" New="33,33,114"></ID> <ID Old="mNumParticles" New="51,88"></ID> <ID Old="mVisibleParticles" New="45,65"></ID> <ID Old="mEmissionRate" New="48,56"></ID> <ID Old="mEmissionVariance" New="57,33,101"></ID> <ID Old="mTimeBetweenParticlesDifference" New="94,36"></ID> <ID Old="mEmissionTime" New="33,33,116"></ID> <ID Old="mEmitterX" New="33,33,73"></ID> <ID Old="mEmitterY" New="63,33,113"></ID> <ID Old="mBlendFactorSource" New="38,33,72"></ID> <ID Old="mBlendFactorDestination" New="57,33,75"></ID> <ID Old="mTextureSmoothing" New="60,44"></ID> <ID Old="mCurrentContextId" New="52,66"></ID> <ID Old="mTimeToAdvance" New="57,117"></ID> <ID Old="raiseCapacity" New="38,34,37"></ID> 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Old="mStartSizeX" New="96,33,72"></ID> <ID Old="mStartSizeVarianceX" New="44,105"></ID> <ID Old="mStartSizeY" New="60,73"></ID> <ID Old="mStartSizeVarianceY" New="59,34,36"></ID> <ID Old="mEndSizeX" New="35,33,34"></ID> <ID Old="mEndSizeVarianceX" New="44,120"></ID> <ID Old="mEndSizeY" New="39,95"></ID> <ID Old="mEndSizeVarianceY" New="101,108,115,101,32"></ID> <ID Old="mEmitAngle" New="51,60"></ID> <ID Old="mEmitAngleVariance" New="61,113"></ID> <ID Old="mSpeedVariance" New="37,86"></ID> <ID Old="mGravityX" New="93,55"></ID> <ID Old="mGravityY" New="96,33"></ID> <ID Old="mRadialAcceleration" New="93,120"></ID> <ID Old="mRadialAccelerationVariance" New="100,111"></ID> <ID Old="mTangentialAcceleration" New="44,33,43"></ID> <ID Old="mTangentialAccelerationVariance" New="38,100"></ID> <ID Old="mMaxRadius" New="62,33,116"></ID> <ID Old="mMaxRadiusVariance" New="62,103"></ID> <ID Old="mMinRadius" New="48,33,85"></ID> <ID Old="mRotatePerSecond" New="35,96"></ID> <ID Old="mRotatePerSecondVariance" New="38,33,88"></ID> <ID Old="mStartColor" New="44,33,89"></ID> <ID Old="mStartColorVariance" New="45,33,81"></ID> <ID Old="mEndColor" New="51,36"></ID> <ID Old="mEndColorVariance" New="91,78"></ID> <ID Old="maxNumParticles" New="56,33,44"></ID> <ID Old="skipUpdates" New="32,109"></ID> <ID Old="parseConfig" New="51,33,111"></ID> <ID Old="getIntValue" New="54,80"></ID> <ID Old="getFloatValue" New="91,33,68"></ID> <ID Old="getStringValue" New="45,120"></ID> <ID Old="getBlendFunc" New="94,112"></ID> <ID Old="getTextureSmoothing" New="45,34,36"></ID> <ID Old="com.rovio.ui.scroller" New="45,33,117"></ID> <ID Old="ScrollerItemRenderer" New="50,117"></ID> <ID Old="mData" New="38,34,36"></ID> <ID Old="mIndex" New="59,88"></ID> <ID Old="mScroller" New="39,60"></ID> <ID Old="scroller" New="54,33,50"></ID> <ID Old="HScroller" New="38,34,45"></ID> <ID Old="mMaskWidth" New="94,33,44"></ID> <ID Old="mMaskHeight" New="44,50"></ID> <ID Old="mItemRendererClass" 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New="53,34,32"></ID> <ID Old="com.angrybirds.states.playstate" New="55,33,65"></ID> <ID Old="IPlayStateView" New="45,74"></ID> <ID Old="viewContainer" New="38,36"></ID> <ID Old="isEnabled" New="43,52"></ID> <ID Old="AbstractPlayStateView" New="35,34,39"></ID> <ID Old="mViewContainer" New="33,79"></ID> <ID Old="mIsDisabled" New="50,33,44"></ID> <ID Old="getLevelSelectionStateName" New="50"></ID> <ID Old="BasePlayStateView" New="57,33,121"></ID> <ID Old="isAllowedToChangeStateRegardingPowerUpsRunning" New="49,33,81"></ID> <ID Old="isAllowedToChangeStateRegardingPowerUpsSyncing" New="60,33,73"></ID> <ID Old="com.rovio.graphics.cutscenes" New="52,33,111"></ID> <ID Old="CutSceneManager" New="43,33,78"></ID> <ID Old="sFinalOutros" New="51,85"></ID> <ID Old="sSwfCutscenes" New="37,33,39"></ID> <ID Old="sCutScenes" New="50,33,101"></ID> <ID Old="addSwfCutscene" New="35,76"></ID> <ID Old="getSwfCutscene" New="51,113"></ID> <ID Old="initializeCutScenes" New="44,33,100"></ID> <ID 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Old="CustomTutorialLinkageSolver" New="52,34,34"></ID> <ID Old="LINKAGE_TUTORIAL" New="96,33,99"></ID> <ID Old="TutorialPopupManager_mTutorialPowerUpPopupBin" New="57,33,63"></ID> <ID Old="ITutorialTitleSolver" New="55,77"></ID> <ID Old="BaseTitleSolver" New="32,33,87"></ID> <ID Old="TutorialPopupManager_mTutorialPopupBin" New="35,33,119"></ID> <ID Old="ITutorialMapping" New="49,33,84"></ID> <ID Old="AbstractTutorialMapping" New="59,95"></ID> <ID Old="BaseTutorialMapping" New="43,33,88"></ID> <ID Old="getBirdNamesInLevel" New="48,87"></ID> <ID Old="LEVEL_BIRDS" New="35,35"></ID> <ID Old="mCloseButtonContainer" New="61,33,96"></ID> <ID Old="mTitleField" New="44,33,57"></ID> <ID Old="mRedrawRegionsFixed" New="33,102"></ID> <ID Old="tutorialName" New="32,34,33"></ID> <ID Old="onTransitionLoop" New="93,84"></ID> <ID Old="BIRD_TUTORIAL_MUSIC" New="32,87"></ID> <ID Old="mTutorialMusic" New="37,37"></ID> <ID Old="CustomTutorialMapping" New="37,90"></ID> <ID Old="ALL_POWERUPS" New="44,33,115"></ID> <ID Old="TutorialTransition" New="48,82"></ID> <ID Old="EVENT_LOOP" New="39,33,87"></ID> <ID Old="com.rovio.events" New="45,33,59"></ID> <ID Old="FrameUpdateEvent" New="94,33,33"></ID> <ID Old="deltaTimeMilliSeconds" New="37,33,98"></ID> <ID Old="UPDATE" New="38,111"></ID> <ID Old="EnginePauseEvent" New="91,33,70"></ID> <ID Old="ENGINE_PAUSE" New="39,90"></ID> <ID Old="ENGINE_RESUME" New="37,110"></ID> <ID Old="UIInteractionEvent" New="62,33,66"></ID> <ID Old="eventIndex" New="51,111"></ID> <ID Old="eventName" New="51,33,67"></ID> <ID Old="component" New="64,33,32"></ID> <ID Old="UI_INTERACTION" New="55,34,38"></ID> <ID Old="com.angrybirds.data.level.object" New="63,115"></ID> <ID Old="LevelObjectModel" New="56,75"></ID> <ID Old="themeTexture" New="93,113"></ID> <ID Old="areaWidth" New="55,33,105"></ID> <ID Old="areaHeight" New="33,33,79"></ID> <ID Old="LevelJointModel" New="37,33,37"></ID> <ID Old="mIsLimited" New="37,33,48"></ID> <ID Old="mLowerLimit" New="35,118"></ID> <ID Old="mUpperLimit" New="43,33,38"></ID> <ID Old="mIsMotor" New="60,33,122"></ID> <ID Old="mMotorSpeed" New="54,33,103"></ID> <ID Old="mIsBackAndForth" New="94,33,34"></ID> <ID Old="mIsOneWayDestroyed" New="94,103"></ID> <ID Old="mIsCollideConnected" New="96,33,36"></ID> <ID Old="mMaxTorque" New="64,33,61"></ID> <ID Old="mAxisX" New="55,33,60"></ID> <ID Old="mAxisY" New="43,33,79"></ID> <ID Old="mCoordinateType" New="64,33,85"></ID> <ID Old="mDampingRatio" New="52,33,73"></ID> <ID Old="mFrequency" New="59,33,79"></ID> <ID Old="mAnnihilationTime" New="34,34,32"></ID> <ID Old="mIsBreakable" New="45,33,71"></ID> <ID Old="mMinBreakForce" New="52,33,34"></ID> <ID Old="isLimited" New="32,93"></ID> <ID Old="isMotor" New="39,34,38"></ID> <ID Old="isBackAndForth" New="61,33,102"></ID> <ID Old="isCollideConnected" New="50,33,38"></ID> <ID Old="isBreakable" New="38,33,53"></ID> <ID Old="minBreakForce" New="34,33,100"></ID> <ID Old="isOneWayDestroyed" New="33,101"></ID> <ID Old="annihilationTime" New="48,51"></ID> <ID Old="coordinateType" New="32,85"></ID> <ID Old="frequency" New="94,33,95"></ID> <ID Old="getDistanceJointDefinition" New="32,33,100"></ID> <ID Old="getWeldJointDefinition" New="54,87"></ID> <ID Old="getRevoluteJointDefinition" New="45,104"></ID> <ID Old="getPrismaticJointDefinition" New="32,33,98"></ID> <ID Old="getJointDefinition" New="48,94"></ID> <ID Old="DISTANCE_JOINT" New="60,33,67"></ID> <ID Old="WELD_JOINT" New="57,34"></ID> <ID Old="REVOLUTE_JOINT" New="33,33,67"></ID> <ID Old="PRISMATIC_JOINT" New="94"></ID> <ID Old="DESTROY_ATTACHED" New="96,33,98"></ID> <ID Old="LevelSlingshotObjectModel" New="94,33,110"></ID> <ID Old="DestroyAttachedJoint" New="49,37"></ID> <ID Old="mIsOneWayDestroy" New="96,95"></ID> <ID Old="mTimerStarted" New="55,33,85"></ID> <ID Old="timerStarted" New="49,90"></ID> <ID Old="isOneWayDestroy" New="35,33,56"></ID> <ID Old="LevelObjectComplexModel" New="52,33,98"></ID> <ID Old="onDestroyedEvents" New="55,33,98"></ID> <ID Old="LevelJoint" New="35,74"></ID> <ID Old="mB2Joint" New="57,33,103"></ID> <ID Old="debug_quad" New="54,33,105"></ID> <ID Old="B2Joint" New="37,69"></ID> <ID Old="LevelObjectTriggerEvents" New="61,86"></ID> <ID Old="objectEvents" New="38,33,71"></ID> <ID Old="com.rovio.adobe.serialization.json" New="59,75"></ID> <ID Old="JSONRovio" New="38,115"></ID> <ID Old="JSONEncoder" New="96,33,80"></ID> <ID Old="convertToString" New="35,89"></ID> <ID Old="escapeString" New="64,122"></ID> <ID Old="arrayToString" New="63,33,53"></ID> <ID Old="objectToString" New="91,59"></ID> <ID Old="JSONDecoder" New="39,33,118"></ID> <ID Old="strict" New="35,111"></ID> <ID Old="tokenizer" New="59,33,86"></ID> <ID Old="token" New="57,33,93"></ID> <ID Old="nextToken" New="45,33,102"></ID> <ID Old="parseArray" New="50,33,39"></ID> <ID Old="parseValue" New="64,33,112"></ID> <ID Old="JSONToken" New="57,33,76"></ID> <ID Old="_value" New="96,33,60"></ID> <ID Old="JSONTokenType" New="49,34,35"></ID> <ID Old="UNKNOWN" New="56,33,95"></ID> <ID Old="COMMA" New="61,81"></ID> <ID Old="LEFT_BRACE" New="62,33,70"></ID> <ID Old="RIGHT_BRACE" New="35,114"></ID> <ID Old="LEFT_BRACKET" New="50,105"></ID> <ID Old="RIGHT_BRACKET" New="34,33,73"></ID> <ID Old="COLON" New="57,33,73"></ID> <ID Old="STRING" New="33,33,109"></ID> <ID Old="NUMBER" New="64,33,122"></ID> <ID Old="NAN" New="56,33,114"></ID> <ID Old="JSONTokenizer" New="94,98"></ID> <ID Old="obj" New="62,33,111"></ID> <ID Old="loc" New="62,34,32"></ID> <ID Old="ch" New="56,33,36"></ID> <ID Old="controlCharsRegExp" New="51,83"></ID> <ID Old="getNextToken" New="51,33,100"></ID> <ID Old="readString" New="52,33,32"></ID> <ID Old="unescapeString" New="60,33,60"></ID> <ID Old="readNumber" New="37,34,48"></ID> <ID Old="nextChar" New="62,33,71"></ID> <ID Old="skipIgnored" New="61,34,37"></ID> <ID Old="skipComments" New="35,33,80"></ID> <ID Old="skipWhite" New="51,62"></ID> <ID Old="isWhiteSpace" New="59,33,62"></ID> <ID Old="isDigit" New="56,33,104"></ID> <ID Old="isHexDigit" New="38,79"></ID> <ID Old="_location" New="93,33,34"></ID> </MapTable>
Angry Birds Star Wars (Adobe Flash [?]) HTML
The root of the game has a file called AngryBirds.html, referencing use of a SWF file named AngryBirdsBlack where Black is the internal name for the game.
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <!-- saved from url=(0014)about:internet --> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <!-- Smart developers always View Source. This application was built using Adobe Flex, an open source framework for building rich Internet applications that get delivered via the Flash Player or to desktops via Adobe AIR. Learn more about Flex at http://flex.org // --> <head> <title></title> <meta name="google" value="notranslate" /> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- Include CSS to eliminate any default margins/padding and set the height of the html element and the body element to 100%, because Firefox, or any Gecko based browser, interprets percentage as the percentage of the height of its parent container, which has to be set explicitly. Fix for Firefox 3.6 focus border issues. Initially, don't display flashContent div so it won't show if JavaScript disabled. --> <style type="text/css" media="screen"> html, body { height:100%; } body { margin:0; padding:0; overflow:auto; text-align:center; background-color: #505050; } object:focus { outline:none; } #flashContent { display:none; } </style> <!-- Enable Browser History by replacing useBrowserHistory tokens with two hyphens --> <!-- BEGIN Browser History required section --> <link rel="stylesheet" type="text/css" href="history/history.css" /> <script type="text/javascript" src="history/history.js"></script> <!-- END Browser History required section --> <script type="text/javascript" src="swfobject.js"></script> <script type="text/javascript"> // For version detection, set to min. required Flash Player version, or 0 (or 0.0.0), for no version detection. var swfVersionStr = "11.0.0"; // To use express install, set to playerProductInstall.swf, otherwise the empty string. var xiSwfUrlStr = "playerProductInstall.swf"; var flashvars = {}; var params = {}; params.quality = "high"; params.bgcolor = "#505050"; params.allowscriptaccess = "sameDomain"; params.allowfullscreen = "true"; params.wmode = "direct"; var attributes = {}; attributes.id = "AngryBirdsBlack"; attributes.name = "AngryBirdsBlack"; attributes.align = "middle"; swfobject.embedSWF( "AngryBirdsBlack.swf", "flashContent", "940", "570", swfVersionStr, xiSwfUrlStr, flashvars, params, attributes); // JavaScript enabled so display the flashContent div in case it is not replaced with a swf object. swfobject.createCSS("#flashContent", "display:block;text-align:left;"); </script> </head> <body> <!-- SWFObject's dynamic embed method replaces this alternative HTML content with Flash content when enough JavaScript and Flash plug-in support is available. The div is initially hidden so that it doesn't show when JavaScript is disabled. --> <div id="flashContent"> <p> To view this page ensure that Adobe Flash Player version 10.2.0 or greater is installed. </p> <script type="text/javascript"> var pageHost = ((document.location.protocol == "https:") ? "https://" : "http://"); document.write("<a href='http://www.adobe.com/go/getflashplayer'><img src='" + pageHost + "www.adobe.com/images/shared/download_buttons/get_flash_player.gif' alt='Get Adobe Flash player' /></a>" ); </script> </div> </body> </html>
Adobe Flash Leftover
There's a file named textLayout_2.0.0.232.swz which is present in external_assets, having no use by the game.
Unused Flash Movies
Blank
The file known as Blank is 1 kb and contains nothing but a white screen.
LoadTest
Similar to Blank LoadTest is just a white screen and is only 1 kb
The Angry Birds series
| |
---|---|
iOS | Angry Birds (Prototypes) • Seasons • Rio • Friends • Island • Space (Prototypes) • Bad Piggies (Prototypes) • Star Wars (Prototypes) • Star Wars II • Go! • Epic (Prototype) • Stella • Transformers • POP! • Fight! • Angry Birds 2 • Reloaded • Rovio Classics: Angry Birds |
Android | Angry Birds • Epic • Seasons • Space • Rio • Star Wars • Star Wars II • Stella • Transformers • Fight! • Angry Birds 2 • Go! • Friends (Android, WebGL) • Football! • Bad Piggies • Rovio Classics: Angry Birds • POP! • Block Quest |
Windows | Angry Birds • Seasons • Space • Rio • Star Wars • Bad Piggies • Friends |
HTML5 | Chrome • Pistachios • Friends |
Mac OS X | Angry Birds • Seasons • Space • Star Wars • Reloaded |
Adobe Flash | Breakfast • Ultrabook Adventure • Friends • Vuela Tazos • Heikki • Lotus F1 Team • McDonald's • Social (Earlier Prototype) |
Xbox 360, PlayStation 3 | Trilogy • Star Wars (Prototypes) |
Arcade | Arcade |
tvOS, visionOS | Reloaded |
- Pages missing developer references
- Games developed by Rovio
- Pages missing publisher references
- Games published by Rovio
- Adobe Flash games
- Windows games
- Mac OS X games
- Pages missing date references
- Games released in 2014
- Games with uncompiled source code
- Games with hidden development-related text
- Games with unused text
- Games with debugging functions
- Articles needing basics
- Defunct games
- To investigate
- To do
- Angry Birds series
Cleanup > Articles needing basics
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > To investigate
Games > Defunct games
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Sega > Games developed by Rovio
Games > Games by platform > Adobe Flash games
Games > Games by platform > Mac OS X games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Sega > Games published by Rovio
Games > Games by release date > Games released in 2014
Games > Games by series > Angry Birds series