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The Legend of Zelda: Four Swords Adventures/Navi Trackers

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This is a sub-page of The Legend of Zelda: Four Swords Adventures.

Debug Functions

Debug Mode

FSANT DebugMode.png

002FB700 00000001
002FEAF8 00000001
002FEAF9 00000000
002F870F 00000004


(Source: On Var)

Map Select

FSANT MapSelect1.png

04205820 80283F20
002FB700 00000001


(Source: Skawo)

Sound Test

FSANT MapSelect2.png FSANT MapSelect3.png


(Source: Skawo)

Tetra's Trackers E3 2003 demo Leftovers

Title Screen

FSANT tetra logo 01.png

FSANT press start.png

FSANT c2003 nintendo.png


(Source: Findings - Dark Linkaël)

GBA Title Screen

FSANT-AgbTT.png

042BB0DC 00000006
(Source: Findings - $$$Link, Code- Venomalia)

GBA Sprite Sheet

In the GC_baseobj_sch2.bin within each level are the sprites that can be seen in beta content of Tetra's Trackers. The color palette is currently not known which is why it is displayed in grayscale. Noticeable sprits that can be seen, are Gonzo who is never seen on the gba, an early version of Niko and a stamper.

GC baseobj sch2.png

(Source: Findings - Venomalia)

Player Badges

FSANT 1p.png FSANT 2p.png FSANT 3p.png FSANT 4p.png

(Source: Findings - Dark Linkaël)

Bar

FSANT bar.png
FSANT E32003 2.png
(Source: Findings - Dark Linkaël)

Stamper

stamp_mark.bti
gamecube

A stamper that can be seen in early screenshots and demo videos when a player receives another stamper.

(Source: User:$$$Link)

Buttons Icons

FSANT ba a.png FSANT ba b.png

FSANT ba base 02.png FSANT ba base 04.png

FSANT ba kettei.png FSANT ba kettei Final.png

FSANT ba modoru.png FSANT ba modoru Final.png


(Source: Findings - Dark Linkaël)

Courses Text

FSANT corse selet moji.png

FSANT corse name.png FSANT corse name2.png FSANT corse name3.png FSANT corse name4.png FSANT corse name5.png FSANT corse name6.png FSANT corse name7.png FSANT corse name8.png FSANT corse name9.png FSANT corse name10.png


(Source: Findings - Dark Linkaël)

Maps Frame

Hmmm...
To do:
Map 2 comes from BS Marvelous: Time Athletic.

FSANT zoom map window.png

FSANT kakudai map.png FSANT kakudai map2.png FSANT kakudai map3.png FSANT kakudai map4.png FSANT kakudai map5.png FSANT kakudai map6.png FSANT kakudai map7.png FSANT kakudai map8.png FSANT kakudai map9.png FSANT kakudai map10.png


(Source: Findings - Dark Linkaël)

Courses Icons

Map 1 Map 2 Map 3 Map 4 Map 5 Map 6 Map 7 Map 8 Map 9 Map 10 Map 11 Map 12
Prototype FSANT map 01.png FSANT map 07.png FSANT map 03.png FSANT map 06.png FSANT map 08.png FSANT map 04.png FSANT map 09.png FSANT map 10.png FSANT map 05.png FSANT map 02.png
Final FSANT map 01 Final.png FSANT map 12 Final.png FSANT map 07 Final.png FSANT map 03 Final.png FSANT map 06 Final.png FSANT map 08 Final.png FSANT map 04 Final.png FSANT map 09 Final.png FSANT map 10 Final.png FSANT map 05 Final.png FSANT map 02 Final.png FSANT map 11 Final.png


(Source: Findings - Dark Linkaël)

Maps

FSANT s0 bmap 00.pngFSANT s0 bmap 01.png
FSANT s0 bmap 02.pngFSANT s0 bmap 03.png

FSANT E32003 1.png

FSANT E32003 3.png FSANT E32003 4.png


(Source: Findings - Dark Linkaël)

Marvelous Leftovers

Four Swords Adventures, Navi Trackers, & Marvelous

Marvelous: Mou Hitotsu no Takarajima was the first game designed by Four Swords Adventures producer Eiji Aonuma. He outlines its connection with the latter in a Nintendo Online Magazine interview from March, 2004.

Tsuchiyama: Navi Trackers originated from the desire to make a complete departure from Hyrulean Adventure, and to incorporate a sense of realism produced by having the game talk to the players through the screen.
Aonuma: It all started with an 8 year old game called Marvelous, which made use of the Satellaview satellite transmission system. In that game, players would collect stamps while listening to a radio broadcast. We replaced [the satellite transmission system] with the connectivity function, used Tetra's character as the vocal guide, and incorporated the pirates. Actually, all three of us [producer Eiji Aonuma, director Toshiaki Suzuki, and director Yoshinori Tsuchiyama] worked on the satellite broadcast project. You could say we didn't imagine we'd reunite like this. (He laughs.)

(Translation: GlitterBerri)

Player Badges

FSANT 1p 00.png FSANT 2p 00.png FSANT 3p 00.png FSANT 4p 00.png

(Source: Findings - Dark Linkaël)

Player Text

FSANT 1p 1.png FSANT 2p 1.png FSANT 3p 1.png FSANT 4p 1.png

(Source: Findings - Dark Linkaël)

Player Pointers

May have been used on minimaps.

FSANT r point.png FSANT b point.png FSANT y point.png FSANT g point.png

(Source: Findings - Dark Linkaël)

Player Cursors

May have been used on selection screens.

FSANT yubi 1p.png FSANT yubi 2p.png FSANT yubi 3p.png FSANT yubi 4p.png

(Source: Findings - Dark Linkaël)

Player Icons

FSANT r1.png FSANT r2.png FSANT r3.png FSANT r4.png FSANT r5.png FSANT r6.png

FSANT b1.png FSANT b2.png FSANT b3.png FSANT b4.png FSANT b5.png FSANT b6.png

FSANT y1.png FSANT y2.png FSANT y3.png FSANT y4.png FSANT y5.png FSANT y6.png

FSANT g1.png FSANT g2.png FSANT g3.png FSANT g4.png FSANT g5.png FSANT g6.png

(Source: Findings - Dark Linkaël)

Lottery Game

FSANT bingo 01.png FSANT bingo 02.png FSANT bingo 03.png FSANT bingo 04.png FSANT bingo 05.png FSANT bingo 06.png FSANT bingo 07.png FSANT bingo 08.png FSANT bingo 09.png FSANT bingo 10.png FSANT bingo 11.png FSANT bingo 12.png FSANT bingo 13.png FSANT bingo 14.png FSANT bingo 15.png


FSANT yajirusi.png

Japanese English
景品会場 Prize Hall


(Source: Findings - Dark Linkaël, Translation - GlitterBerri)

Backgrounds

Normal Without Transparency
FSANT gc 1022.png FSANT gc 1022 NoAlpha.png


FSANT back.png

Japanese English
リザルト Results

FSANT weather back.png

Japanese English
週間天気 Weekly Weather
ハレ Sunny
クモリ Cloudy
アメ Rainy
今日の天気 Today's Weather
風速 Wind Speed
の天気予報 Weather Forecast


(Source: Findings - Dark Linkaël, Translation - GlitterBerri)

Models

FSANT haikei 00.png FSANT jina base mode.png FSANT jina eye base model.png

jina_bose_mode is a model of Gina, the teacher character in Marvelous.

FSANT jina base mode 2.png FSANT jina base mode 3.png FSANT jina base mode 4.png

FSANT eye 1.png FSANT eye 2.png FSANT eye 3.png

FSANT kutibiru 1.png FSANT kutibiru 2.png FSANT kutibiru 3.png


(Source: Findings - Dark Linkaël)

Unused Text

Framework.dol

The main program of Navi Trackers has some unused strings that don't seem to be used by any function.

Address Japanese
802263e8
"00:×ダミー"
802263f4
"01:×ダミー"
802265c8
"02:◎ルピー黄"
802265cc
"03:◎ルピー緑"
802265d0
"04:◎ルピー青"
802265d4
"05:◎ルピー赤"
802265d8
"06:◎紫ルピー"
802265dc
"07:◎ペガサスの靴"
802265e0
"08:◎マジックハンマー"
802265e4
"09:◎Sハンマー"
802265e8
"0A:◎壺"
802265e8
"0B:◎ロック鳥の羽"
802265f0
"0C:◎S風船"
802265f4
"0D:◎スコップ"
802265fc
"0F:◎ビンゴカード"
802265fc
"0F:◎ビンゴカード"
80226600
"10:◎オール5"
80226604
"11:×音声ルーレット"
80226608
"12:×スタンパークイズ"
8022660c
"13:◎海賊のお守り"
80226610
"14:◎風船"
80226614
"15:◎ナビカード"
80226618
"16:◎ラッキーカード2"
8022661c
"17:◎ラッキーカード3"
80226620
"18:◎ラッキーカード4"
80226624
"19:◎ラッキーカード5"
80226628
"1A:◎緑大ルピー"


(Source: Findings - Venomalia)

Unused Pause Screen

Unused pause screen that should be displayed on the TV screen when a round is paused by a player.

TLOZ4SA-It pause 00.bti rgba.png

Japanese English
ポーズ

セレクトボタンをおしてください。

Pause

Please press the SELECT button.

(Source: Findings - User:$$$Link, Translation - Venomalia)

Unused How to Play Graphic

It_mapbig0_00.bti

TLOZ4SA-It mapbig0 00.bti rgba.png

This image was likely intended for the How to Play screen, rather than a green background.

(Source: User:$$$Link)

Unused Item Graphics

It_iconpot_00.bti

TLOZ4SA-It iconpot 00.bti rgba.png

Pots are in many places on the map but it may have been a selectable item at one point.

it_itemstamp01_00.bti it_itemstamp01_00.bti it_itemstamp01_00.bti

TLOZ4SA-It itemstamp01 00.bti rgba.png TLOZ4SA-It itemstamp02 00.bti rgba.png TLOZ4SA-It itemstamp03 00.bti rgba.png

Iconic Zelda items. Maybe usable items, maybe just for Stamps.

item_carditem.0.bti item_carditem.5.bti item_carditem.6.bti item_carditem.7.bti item_carditem.9.bti item_carditem.11.bti

TLOZ4SA-Item carditem.0.png TLOZ4SA-Item carditem.5.png TLOZ4SA-Item carditem.6.png TLOZ4SA-Item carditem.7.png TLOZ4SA-Item carditem.9.png TLOZ4SA-Item carditem.11.png

The file 3d_mini_game.arc contains a model with textures of many items. Some of these items are in Navi trackers, some have different colors, while others go completely unused.

item_carditem.1.bti

TLOZ4SA-Item carditem.1.png

The Pegasus boots's has wings not seen in Navi trackers. The wings also appear in screenshots of Tetra's trackers meaning all the items in 3d_mini_game.arc are the same ones used in said game.

item_carditem.2.bti

TLOZ4SA-Item carditem.2.png

A skull that goes unused.

item_carditem.3.bti

TLOZ4SA-Item carditem.3.png

This Roc's feather design is silver and blue instead of the usual blue and yellow. This same design was actually used in early versions of Four Swords GBA before it was changed to the Roc's cape.

item_carditem.4.bti

TLOZ4SA-Item carditem.4.png

Just like the Roc's feather, the hammer is also silver.

item_carditem.10.bti

TLOZ4SA-Item carditem.10.png

Unused card item.

item_cardura.bti

TLOZ4SA-Item cardura.png

The back of the card.

(Source: User:$$$Link)

Unused Music

Bgm_bingo_sta_L.DSP

Bingo fanfare.

Bgm_hawai_L.DSP

Song for an unused map.

Bgm_introduction_L.dsp

Possibly an early intro theme.


Bgm_pre_opening_game_25s_L.DSP

Bgm_pre_opening_game_26s_L.DSP

Bgm_pre_opening_game_26s500ms_L.DSP

Bgm_pre_opening_game_28s_L.DSP

Bgm_pre_opening_game_29s_L.DSP

Different variations of the loader game theme.


Bgm_quiz_time10_L.DSP

Bgm_quiz_time15_L.DSP

Bgm_quiz_time20.DSP

Bgm_quiz_time30.DSP

Bgm_quiz_time40.DSP

There might have been 1 or 2 longer questions to answer in Salvatore's minigames.

Bgm_test_L.DSP

Sounds identical to course 1's theme

Bgm_title_TT.DSP

Title screen theme that was used for Tetra's trackers.

SFX

Se_buboo.ogg


Se_chinkle_comehere.DSP

Se_chinkle_houbi.ogg

Se_chinkle_playalong.DSP

Se_chinkle_thankyou.DSP

Se_chinkle_vs_aryarya.DSP

Se_chinkle_vs_comehere.DSP

Se chinkle_vs_dash.DSP

Se chinkle_vs_fugyaaa.DSP

Se chinkle_vs_goodsmell.DSP

Se chinkle_vs_hidoi.DSP

Se chinkle_vs_houbi.DSP

Se chinkle_vs_iikagen.DSP

Se_chinkle_vs_kyahahaha.DSP

Se_chinkle_vs_lose.DSP

Se_chinkle_vs_misstake.DSP

Se_chinkle_vs_nigeru.DSP

Se_chinkle_vs_playalong.DSP

Se_chinkle_vs_powerdown.DSP

Se_chinkle_vs_powermax.DSP

Se_chinkle_vs_powerup.DSP

Se_chinkle_vs_thankyou.DSP

Se_chinkle vs_where.DSP

Se_chinkle_vs_win.DSP

Se_chinkle_vs_yheee.DSP

Interestingly enough, there is a full set of unused voice lines for a character named "chinkle" who sounds a lot like tingle; "Chinkle" is Tingle's Japanese name. Maybe this could be an early voice for tingle or even another tingle brother.

Se_cho_lucky6.DSP

The higest amount of tokens you can get at once is 5.

Se_hora_event.DSP

Early version of Salvatore's entrance theme

Se_laugh_small_L.DSP


Se_lucky_stamp_time_end.DSP

Se_lucky_stamp_time_start.DSP

2 leftovers from The Wind Waker

Se_medal_break.DSP

Medals may have been able to break

Se_navi_sel_a_c.DSP

Se_navi_sel_c_a.DSP

Se_navi_sel_c_t.DSP

Se_navi_sel_c_t.DSP


Se_Omamori_TalkEnd.DSP

Se_Omamori_TalkStart.DSP

More Wind Waker leftovers


Se_pause_off.DSP

Se_pause_on.DSP

Sound effects for the unused pause screen


Se_title_start_button.DSP

Title start sound for Tetra's trackers

(Source: User:$$$Link)