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Street Fighter Alpha 3 (PlayStation)

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Title Screen

Street Fighter Alpha 3

Also known as: Street Fighter Zero 3 (JP)
Developer: Capcom
Publisher: Capcom
Platform: PlayStation
Released in JP: December 23, 1998
Released in US: April 30, 1999
Released in EU: October 27, 2000


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
MinigameIcon.png This game has unused modes / minigames.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


One of the first console ports of the arcade game. Expansions from the original include new survival modes and the fan-favorite World Tour mode. Also known for inducting the remaining four fighters from the Street Fighter II sub-series, T. Hawk, Fei Long, Dee Jay and Guile, in addition to Evil Ryu and Shin Akuma from the previous Street Fighter Alpha, meaning every playable character in the entire series up to this point (except for the original characters from the previously released EX and III games) was present. But more was to come six years later, following the release of the PSP...

PocketStation Mode

Menu Mode
OoOoOoOoO How do you work this thing?

Use the GameShark code 30194232 0005 to enable PocketStation mode in the US version. This feature is normally accessible only in the Japanese version, as the PocketStation was never released overseas. However, the downloaded minigame, Pocket Alpha, is fully functional and translated.

(Source: GSCentral (ff_flash))

/DATA/MDL/MCARD.BIN

This file contains the PocketStation mode memory card data.

POCKET ALPHA DOWN LOAD
LOAD SLOT SELECT
WORLD TOUR DATA LOAD
NO DATA
POCKET ALPHA PLAYER SELECT
DOWN LOAD SLOT SELECT

BASLUSP00821-ZERO3D
BASLUSP00821-ZERO3

YES
NO
LOAD
SAVE
CHECKING THE MEMORY
CARD...
DO NOT REMOVE THE MEMORY
CARD.
MEMORY CARD IS NOT
INSERTED.
:OK  :CANCEL
CHOOSE A SLOT.
SLOT1
SLOT2
NO DATA FOR
STREET FIGHTER ALPHA3
FOUND.
LOAD COMPLETE.
LOADING... DO NOT
REMOVE THE MEMORY CARD.
LOAD FAILED.
LOAD DATA?
UNFORMATED
MEMORY CARD.
SAVING... DO NOT
REMOVE THE MEMORY CARD.
FORMAT THE MEMORY CARD?
A SAVE REQUIRES
1 BLOCK.
SAVE COMPLETE!
OVERWRITE DATA?
FORMATING...
DO NOT REMOVE
THE MEMORY CARD.
FORMAT COMPLETE.
FORMAT FAILED!
A SAVE REQUIRES
1 BLOCK.SAVE DATA?
SAVE FAILED.
PRESS  BUTTON
AUTO LOAD COMPLETE!
AUTO LOAD CANCELED.
CHECKING THE MEMORY
CARD...
DOWNLOADING
THE "POCKET ALPHA 3"
GAME...
NOT ENOUGH FREE BLOCK!
REQUIRES 11 BLOCKS.
THE POCKET STATION
IS NOT INSERTED.
NO WORLD TOUR PLAYER
DATA FOUND.
NO "POCKET ALPHA 3"
GAME DATA FOUND.
DOWNLOAD REQUIRES 11 BLOCKS.
DOWNLOAD THE GAME?
SET THE POCKETSTATION
TO CLOCK SCREEN A/B.
DO NOT REMOVE THE
POCKETSTATION.
DOWNLOAD
THE WORLD TOUR DATA
AND "POCKET ALPHA 3" DOWNLOAD
"POCKET ALPHA 3"
TO THE POCKETSTATION.
OVERWRITE THE EXISTING
"POCKET ALPHA 3" DATA?
NEW GAME
CHOOSE A PLAYER FOR
THE "POCKET ALPHA 3"
GAME.
UNFORMATTED
POCKET STATION.
DOWNLOAD FAILED.
DOWNLOAD COMPLETE.
FORMATTING...
DO NOT REMOVE THE
POCKET STATION.

/DATA/MDL/WR_LOAD.BIN

This file also contains some PocketStation mode memory card data.

START MENU
EXIT
NEW GAME
LOAD GAME
POCKET ALPHA3
Play using data from
the Pocket Station.
Begin a new game.
LOAD DATA
DATA
LV
NO DATA
LOAD DATA 1
DATA
LV
NO DATA
:DECIDE  :EXIT
CHECKING THE MEMORY CARD...
DO NOT REMOVE THE MEMORY CARD.
CHOOSE THE "WORLD TOUR"
PLAYER DATA TO LOAD.
NO "WORLD TOUR" DATA FOUND.
PRESS BUTTON
:DECIDE  :EXIX
CHECKING THE MEMORY CARD...
DO NOT REMOVE THE MEMORY CARD.
CHOOSE THE DATA TO LOAD.
NO "POCKET ALPHA 3"
DATA FOUND.
LOAD COMPLETE!
PRESS BUTTON

Alternate Karin Stage

You see sir, I had this thing called a... *gag* 'time share'!!

GameShark code 30198C78 0029 will let you play in a leftover version of Karin's stage from the Arcade version, which is simply a re-coloring of Sakura's.

Debug

The file DATA/MDL/TEST.BIN contains text that appears to have been used for testing.

ORANGE  CYAN    PURPLE  YELLOW  BLUE    GREEN   RED     - NO -  2f  2e  2d  2c  2b  2a  29  28  27  26  25  24  23  22  21  20  1f  1e  1d  1c  1b  1a  19  18  17  16  15  14  13  
12  11  10  0f  0e  0d  0c  0b  0a  09  08  07  06  05  04  03  02  01  00  KARIN  ARCADE ver   DRAMATIC (RED)      DRAMATIC (GREEN)    DRAMATIC (D.BLUE)   DRAMATIC (BLUE)     
S-GOUKI  ????????   T.HAWK   MEXICO     DEE JAY  JAMAICA    FEI-LONG HongKong   GUILE    U.S.A 7    JUNI    SHADOWLAW   JULI    SHADOWLAW   KARIN    JAPAN4     BALROG   SPAIN      
CODY    U.S.A 6     R.MIKA   JAPAN6     BLANKA   BRAZIL     E.HONDA  JAPAN5     RYU 2    ????????   CAMMY    UK         BISON    U.S.A 4?   SODOM 2  U.S.A 3    GEN B    HongKong   
CHUN-LI2 CHINA      GEN A    HongKong   ZANGIEF  RUSSIA     DHALSIM  INDIA      ROLENTO  GERMAN     SAKURA   JAPAN4     DAN      JAPAN3     SAGAT    THAI2      VEGA    SHADOWLAW   
ROSE     GREECE     BIRDIE   UK         GUY      U.S.A 4    SODOM    U.S.A 3    ADON     THAI       CHUN-LI  CHINA      NASH     U.S.A 2    GOUKI    ????????   KEN      U.S.A      
RYU      JAPAN      SCROLL TEST STAGE    NO.    B.Color UP    +01h   DOWN -01h  RIGHT +10h   LEFT -10h  XXX     TURE GOUKI  T HAWK      DEEJAY      FEI LON     GUILE       JUNI    
JULI    KARIN   BALROG      CODY    R.MIKA      BLANKA      E.HONDA     SATUI RYU   CAMMY       BISON       SWORD SODOM GEN B       CHUN LI2    GEN A       ZANGIEF     DHALSIM     
ROLENTO     SAKURA      DAN         SAGAT       VEGA        ROSE        BIRDIE      GUY         SODOM       ADON        CHUN LI     NASH        GOUKI       KEN         RYU         
Q_LOGO      HERECOME    GAMEOVER    SYUKYAKU    STAGE_SELE  WINNING     SELECT      RANKING     STORY3      STORY2      STORY1      CONTINUE    ENDING      STAGE_CPU2  STAGE_TR    
STAGE_HOW   STAGE_DEY   STAGE_FEI   STAGE_GUI   STAGE_FINAL STAGE_VEG2  STAGE_GOU2  STAGE_JUL   STAGE_KAR   STAGE_BAL   STAGE_COD   STAGE_MIK   STAGE_BLA   STAGE_HON   STAGE_RYU2  
STAGE_CAM   STAGE_BIS   STAGE_SOD2  STAGE_GEN   STAGE_ZAN   STAGE_DHA   STAGE_ROL   STAGE_SAK   STAGE_DAN   STAGE_SAG   STAGE_VEG   STAGE_ROS   STAGE_BIR   STAGE_GUY   STAGE_SOD   
STAGE_ADO   STAGE_CHU   STAGE_NAS   STAGE_GOU   STAGE_KEN   STAGE_RYU   Bgm 1F  Bgm 1E  Bgm 1D  Bgm 1C  Bgm 1B  Bgm 1A  Bgm 19  Bgm 18  Bgm 17  Bgm 16  Bgm 15  Bgm 14  Bgm 13  Bgm 
12  Bgm 11  Bgm 10  Bgm 0F  Bgm 0E  Bgm 0D  Bgm 0C  Bgm 0B  Bgm 0A  Bgm 09  Bgm 08  Bgm 07  Bgm 06  Bgm 05  Bgm 04  Bgm 03  Bgm 02  Bgm 01  Bgm 00  START   STOP    PLAY    DISO 
ON     DISP OFF    5F  5E  5D  5C  5B  5A  59  58  57  56  55  54  53  52  51  50  4F  4E  4D  4C  4B  4A  49  48  47  46  45  44  43  42  41  40  3F  3E  3D  3C  3B  3A  39  38  
37  36  35  34  33  32  31  30  2F  2E  2D  2C  2B  2A  29  28  27  26  25  24  23  22  21  20  1F  1E  1D  1C  1B  1A  19  18  17  16  15  14  13  12  11  10  0F  0E  0D  0C  0B  
0A  09  08  07  06  05  04  03  02  01  00  ZERO 3  1P  2P  3P  1P SE   2P SE   3P SE   XA  COM ETC Disp ON/OFF SW  CALL NO VOICE NO    COM ID  PROG NO TONE    NOTE    VOL L   VOL 
R   EXIT = push SELECT button       * ' pl23f.bin   pl1df.bin   pl1cf.bin   pl1bf.bin   pl1af.bin   pl19f.bin   pl14f.bin   pl10f.bin   pl0ff.bin   pl0df.bin   pl0af.bin   
pl09f.bin   pl08f.bin   em0a.bin    pl27f.bin   pl26f.bin   pl25f.bin   pl24f.bin   pl23.bin    pl22f.bin   pl21f.bin   pl20f.bin   pl1ff.bin   pl1ef.bin   pl1d.bin    pl1c.bin    
pl1b.bin    pl1a.bin    pl19.bin    pl18f.bin   pl17f.bin   pl16f.bin   pl15f.bin   pl14.bin    pl12f.bin   pl11f.bin   pl10.bin    pl0f.bin    pl0ef.bin   pl0d.bin    pl0cf.bin   
pl0bf.bin   pl0a.bin    pl09.bin    pl08.bin    pl07f.bin   pl06f.bin   pl05f.bin   pl04f.bin   pl03f.bin   pl02f.bin   pl01f.bin   pl00f.bin   pl23fx.bin  pl1dfx.bin  pl1cfx.bin  
pl1bfx.bin  pl1afx.bin  pl19fx.bin  pl14fx.bin  pl10fx.bin  pl0ffx.bin  pl0dfx.bin  pl0afx.bin  pl09fx.bin  pl08fx.bin  em0ax.bin   pl27fx.bin  pl26fx.bin  pl25fx.bin  pl24fx.bin  
pl23x.bin   pl22fx.bin  pl21fx.bin  pl20fx.bin  pl1ffx.bin  pl1efx.bin  pl1dx.bin   pl1cx.bin   pl1bx.bin   pl1ax.bin   pl19x.bin   pl18fx.bin  pl17fx.b    pl16fx.bin  pl15fx.bin  
pl14x.bin   pl12fx.bin  pl11fx.bin  pl10x.bin   pl0fx.bin   pl0efx.bin  pl0dx.bin   pl0cfx.bin  pl0bfx.bin  pl0ax.bin   pl09x.bin   pl08x.bin   pl07fx.bin  pl06fx.bin  pl05fx.bin  
pl04fx.bin  pl03fx.bin  pl02fx.bin  pl01fx.bin  pl00fx.bin  st29.bin    st25.bin    st24.bin    st23.bin    st22.bin    st21.bin    st20.bin    st1e.bin    st1d.bin    st1c.bin    
st1b.bin    st1a.bin    st19.bin    st18.bin    st17.bin    st16.bin    st15.bin    st11.bin    st10.bin    st0f.bin    st0e.bin    st0d.bin    st0c.bin    st0b.bin    st0a.bin    
st09.bin    st08.bin    st07.bin    st06.bin    st05.bin    st04.bin    st03.bin    st02.bin    st01.bin    st00.bin

Demo

There are a few demo files on the disc, possibly from an earlier playable demo:

DATA/MDL/DEMO.BIN

DATA/MDL/DEMO_L.BIN

DATA/MDL/DEMO_R.BIN

DATA/MDL/DEMO_S.BIN

DATA/MDL/DEMO_T.BIN

DEMO.BIN

The following strings can be viewed in this file.

TITLE DEMO             RANKING DEMO             PLAY DEMO             SYUKYAKU DEMO               CAPCOM           @CAPCOM CO.,LTD. 1998, 1999,    @CAPCOM U.S.A., INC. 1998, 1999
ALL RIGHTS RESERVED.    http://www.capcom.com/

PRESS START OR   BUTTON

DEMO_T.BIN

The following strings can be viewed in this file.

OPTION MODE GAME OPTIONS    KEY CONFIG  DISPLAY ADJUST  MEMORY CARD EXIT    SLOT SELECT OPTION DATA DATA CHECK  DATA SAVE   DATA LOAD


8   7   6   5   4   3   2   1   99  60  30  TURBO7  TURBO6  TURBO5  TURBO4  TURBO3  TURBO2  TURBO1   FREE2   FREE1  NORMAL  MAX   0  ON OFF 127 126 125 124 123 122 121 120 119 118 
117 116 115 114 113 112 111 110 109 108 107 106 105 104 103 102 101 100  99  98  97  96  95  94  93  92  91  90  89  88  87  86  85  84  83  82  81  80  79  78  77  76  75  74  73  
72  71  70  69  68  67  66  65  64  63  62  61  60  59  58  57  56  55  54  53  52  51  50  49  48  47  46  45  44  43  42  41  40  39  38  37  36  35  34  33  32  31  30  29  28  
27  26  25  24  23  22  21  20  19  18  17  16  15  14  13  12  11  10   9   8   7   6   5   4   3   2   1   MONO  STEREO  DIFFICULTY  TIME    ROUNDS(1P)  ROUNDS(VS)  DAMAGE  
SPEED   SHORTCUT    AUTO SAVE   SOUND   DEFAULT NO USE  HP + HK MP + MK LP + LK KK      PP      KKK     PPP     H KICK  M KICK  L KICK  H PUNCH M PUNCH L PUNCH ON  LONG    ARCADE  
1P             2P   TOTAL TIME


AUTO SAVE

EXIT    DEFAULT SCREEN SIZE DISPLAY ADJUST  X:  Y:      +   -   ORIGINAL     ARCADE


S C  DAMAGE S C  GAUGE  MUSIC VOL


VIBRATE        VIBRATE
COMMAND        COMMAND
DEFAULT        DEFAULT
EXIT           EXIT

CHECKING
THE MEMORY CARD...     AUTO SAVE COMPLETE! AUTO SAVE CANCELED. ARE YOU SURE TO
SAVE THE DATA
TO THIS MEMORY CARD?