Resident Evil 3: Nemesis (Windows)
Resident Evil 3: Nemesis |
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Also known as: Biohazard 3: Last Escape (JP) This game has unused graphics. |
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A port to Windows of the PlayStation game.
It offers true high resolution 640×480 backgrounds (except for some of the rooms, most notably the ones from Resident Evil 2, which are upscaled to 480p instead), versus the 320×240 backgrounds of the original game. Along with two new alternate costumes (one of which being exclusive to the Windows versions), it also allows to choose unlockable ones from the main menu rather than using the in-game shop room to change costume.
The first version, ported by HI Corporation, was released in 2000; it is known as the MediaKite version (by the name of the publisher in Japan). A second version by Sourcenext was released in 2006 only in Japan; this one offers higher quality full motion videos and the ability to play both the western and Japanese versions of the game, with their varying difficulty.
They are the only versions of the game in which door animations can be skipped.
Backgrounds Differences
Many backgrounds differ from the PlayStation version. While these backgrounds are in higher resolution on Windows they are, presumably due to the many errors, from earlier versions of the rooms, despite the Windows version coming out later. However, some of the backgrounds have more details on Windows.
Room 104
PlayStation | Windows |
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The placement of the pipe differs.
Room 111
The hall of the Raccoon Police Department, as seen in Resident Evil 2. There are a lot of oddities in this room.
PlayStation | Windows |
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This screen is the first camera angle used during gameplay as Jill enters the police station:
- In the Windows version the planks on the door to the right is missing, despite being present on other camera angles in the room. In the PlayStation version the planks are there, though they do not match with how they look on other camera angles as there are less planks and their placement differ.
- The trimming and some shadows around that same door differ. In the Windows version it matches with the final version of Resident Evil 2, but not in the PlayStation version.
- In the PlayStation version cardboard boxes can be seen on the mezzanine to the right, but not in the Windows version. These cardboard boxes could be found in the demo versions of Resident Evil 2 but not in the final version of that game.
- On the bottom right of the screen: in the PlayStation version a small part of the statue can be seen, and its shadow differs from the Windows version.
- The main green door is missing in the PlayStation version but not in the Windows version. In-game this door is a 3D model, the Windows version overlays it over the background one.
Everything points at the original PlayStation game using a version of this camera angle from an early development version of Resident Evil 2 as a base, rather than having used the final version of Resident Evil 2. Then, the planks on the door to the right was updated during development but not on this camera angle. Meanwhile, the version of the background used in the Windows version is identical to that of the final version of Resident Evil 2. Note that the GameCube version uses a fixed version of the background.
PlayStation | Windows |
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Just as in the above, the background door is present in the Windows version and some detailing to the right differ.
Resident Evil 2 (Preview) | Resident Evil 3: Nemesis (Windows) |
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An unused background not present in the original PlayStation version of Resident Evil 3: Nemesis. It is not present in the final version of Resident Evil 2 either, though this camera angle exists and is used in the demo versions of Resident Evil 2. The light and the computer screen differ. Presumably the version found in Resident Evil 3 is a later revision as the computer screen and the light match with the final versions of Resident Evil 2/3.
Room 114
PlayStation | Windows |
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Rather than the final version of the room from Resident Evil 2, the Windows version of Resident Evil 3 uses an earlier version of the room found in the demos of Resident Evil 2. Thus, this door differs, and does not match with either the door animation or the other side of the door in the evidence room.
Note that this version of the door can be seen even in the PlayStation version for a very brief moment, in the back of the camera angle used when Nemesis bursts through the window, which along with other clues indicate that the RPD in Resident Evil 3 was presumably built off of an early version of the one from Resident Evil 2 before some corrections were done.
Room 116
PlayStation | Windows |
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The PlayStation version of Resident Evil 3 uses the backgrounds found in the re-releases of Resident Evil 2, while the Windows version of Resident Evil 3 uses the backgrounds found in the original Japanese/North American versions of Resident Evil 2. More on this subject here.
Room 119
PlayStation | Windows |
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A camera angle unused in all versions, as seen for the PlayStation version. The Windows version is missing the planks.
Room 106 + 121
PlayStation | Windows |
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First background: the cart is missing. This camera angle is unused in all versions.
Second background: the light is on in the Windows version. On PlayStation the light is only on in the darker version of the room. The alignment of the texture around the door also differs.
PlayStation | Windows |
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The darker version of the above room.
- First two backgrounds: in the Windows version of the game, the lights inside the clothes shop are turned off and an extra corpse is blocking the door. Note that on the next camera angle (not pictured), the lights in the shop are turned on like in the PlayStation version.
- Third background: the doors of Kendo's Gun Shop truck are opened. This camera angle is unused in all versions of the game. More on this subject on the game's main page.
Room 122
PlayStation | Windows |
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When zombies burst through the windows, the backgrounds are supposed to swap to variants with broken windows and more debris on the floor. On Windows it swaps to backgrounds which are identical to the original ones.
Room 201
PlayStation | Windows |
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Note that the door knob is on the other side of the door. This background is unused in all versions.
Room 203
PlayStation | Windows |
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There is a corpse in the Windows version. Its scale looks off, it is too big compared to the protagonist.
Room 204
PlayStation | Windows |
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The colour scheme differs. On the next camera angle the colour scheme matches with the PlayStation version.
Room 20A
PlayStation | Windows |
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On the first background the position of the sign differs and there is an extra plant on Windows, the lighting on the floor behind the door differs slightly also. On the second background the placement of one of the fences differ.
PlayStation (in-game) | Windows (in-game) |
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In-game a background mask overlays the background sign, thus on Windows two signs appear as the position of the background one differs.
Room 20F
PlayStation | Windows |
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On the first screen there are some extra detailing on Windows, however those details on the desk do not appear on other camera angles.
PlayStation (in-game) | Windows (in-game) |
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The in-game version of the second background. The window isn't broken yet at this point so there shouldn't be any broken glass. Note however that all versions are missing the tainted glass window which appear on other camera angles.
Room 304
PlayStation | Windows |
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The upper floor is unlit and the mezzanine is less detailed.
Room 30D
PlayStation | Windows |
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The version of the room used for the boss fight against Nemesis. Most of the backgrounds in the room differ, some not pictured here. There are many differences: the sky, some rubble, the lighting, the colour scheme being more red on PlayStation, etc.
PlayStation (in-game) | Windows (in-game) |
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Again, while the backgrounds differ, the background masks don't, which in this case leads to some discrepencies. On the bottom left and right side of the screen the transition from mask to background can clearly be seen.
Room 30E / 316
PlayStation | Windows |
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When/after Nemesis bursts through the wall, there is no hole in the wall on Windows.
Room 40B
PlayStation | Windows |
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PlayStation (in-game) | Windows (in-game) |
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Room 40D
PlayStation | Windows |
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One of the few rooms which has more details on Windows. The lighting differs also.
Room 502
PlayStation | Windows |
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Room 510
PlayStation | Windows |
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Unused Clothes Shop Room
Since costumes are chosen from the game's main menu, this room is inaccessible. In spite of this, high resolution backgrounds for the entire room do exist in the game's data.
Extra Costumes
The two new costumes of the Windows versions.
Censoring
PlayStation (Japan/USA) | Windows (Europe/Southeast-Asia/Sourcenext) |
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- The introduction cutscene for the Hunter enemy is censored in most Windows versions, including the Sourcenext Japanese version. It remains uncensored in USA/Japanese Mediakite versions. On PlayStation, it is only censored in Europe.
- Censorship is identical to the PlayStation versions: kicking and crushing zombies' heads is censored in the European and North American Windows version, and on the contrary Hunter decapitation during gameplay is censored in the Japanese version.
- Pages missing developer references
- Games developed by HI Corporation
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- Games released in 2000
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