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Proto:Need for Speed: Rivals

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This page details one or more prototype versions of Need for Speed: Rivals.




Pre-Alpha

Early Development Pictures

A picture of early game ideas for NFS Rivals before full development began

6536.png

6535.png

An early concept sketch of a Police pursuit technology that never appeared in Rivals - Tracker. After using it, you could see the target AI racer on the map and know his location for a limited time.

Nfs-trackerdart-sketches.png

An early concept sketch of Racer Spike Strip pursuit tech was supposed to have been implemented for the Racer side, but later during the development it got scrapped. As you can see, the Racer versions would have a different look than the Police version.

NFS SpikeStrip Racer Homemade sketches.png

NFS SpikeStrip Racer Custom sketches.png

2 Title Screen Concepts

There were 2 Title screen Concepts that in the end got unused, Version 1:

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Version 2:

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Car Select/Event Info/Customization UI Early Concept

- The top Left is one of the concepts for race-event loading screens. While the end game didn't incorporate loading screens or cinematics, these would've provided information regarding race prizes, race information such as route, and your Autolog rival to beat.

- The top right was a different concept Ghost considered for the "car selection" menu. It would've incorporated vertical scrolling with a quick blurb of each car's unique specs. The image in the center is the colorized detail of this concept, so it's likely it got quite far before Ghost moved towards to "dark-garage" dealership idea during the Alpha state of the game.

- The bottom right is about customization packages. You could purchase liveries (as we know it was finalized), modify wheels, suspension, spoilers, and license plates (also finalized into the game). Ghost Games was likely planning to incorporate more customization into Rivals, which, unfortunately, got scrapped.

Zrck7ppsxhb21.png

Career Overview Design Early Concept

2e3a6413833411.56278f9da801c.png

In the Rivals game files, you will find the following textures below, which also appear in the Concept image (Interestingly enough, there's also an image texture of the McLaren MP4-12C without Cop livery & Police lights).

NFSRivalsProgressionWin32.png

Overwatch Logo & HUD Design Early Concept

NFS Rivals OV Early Concept 2.jpg

NFS Rivals OV Early Concept HUD.jpg

Possibly the first pictures to show the idea of ​​spike strips dropping onto the road from the car

NFS SpikeStrip Deploy mock 01.png

NFS SpikeStrip Deploy mock 02(1).png

NFS SpikeStrip Deploy mock 03.png

NFS SpikeStrip Deploy mock 04.png

"Quality Prototype Proof of concept used to convince the team. Zbrush + Baking to Normal." ~Massimo Bongiorno (World Artist and Road Team leader During the Production of Need for speed Rivals)

Massimo-bongiorno-48.png

6532.png

Alpha

July 29, 2013

Pictures

  • More NFS Rivals Alpha Pictures (Yes, there's a lot)
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ImageRivalsJuly.png JA847rS.png

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5ABMAom.png World afternoon.png

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PtCLZRW.png QlBgqD8.png

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R2URpKr.png Rivals5.png

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Unused Graphics

ICON0 01.png

PIC1 01.png

[Frostbite Logos] Found in game files from July 29, 2013 Build

UnknownprofileJulyBuild.png

[Unknown Profile] Default player icon when offline, it looks different than the vanilla version texture.

Beta

Title Screen

September 2, 2013

Pictures

  • More NFS Rivals Beta Pictures
Massimo-bongiorno-22-4k.png

Massimo-bongiorno-18-4k-mixed.png

Massimo-bongiorno-16-4k.png

Massimo-bongiorno-15-4k.png

  • These pictures can be seen in the game when you click on the "Career Overview" button.
C SL 0 E.png

C SL 1 E.png

C SL 7 E.png

C SL 8 E.png

C SL 8 U.png

C SL 9 E.png

C SL 10 E.png

C SL 10 U.png

C SL 11 B.png

C SL 11 E.png

C SL 11 U.png

C SL 12 B.png

C SL 13 E.png

C SL 14 E.png

C SL 14 U.png

C SL 15 U.png

C SL 16 E.png

C SL 16 U.png

C SL 17 B.png

C SL 17 E.png

C SL 17 U.png

Unused Graphics

BG RIVALS.png

[Background] Used in beta when changing game settings


DefaultTextureFrostbiteNFSRIVALS.png

[Another Frostbite Engine Logo] It was used as a placeholder texture for car FX textures such as wall collision emitters etc.

Unused Sounds

  • PURSUIT TECH

Tracker Attempt Lock

Shockwave Activation

Shockwave Reflection Tails

Shock Ram Reflection Tails

Helicopter Proximity

XORRUPTED (Jammed)

  • HIDEOUT / COMMAND POST

Select

  • OTHER

Voting
this sound appeared after exiting the map

E3

Videos

Pictures

  • More NFS Rivals E3 Pictures
Gregg-daly-nfsr01.png

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  • These pictures can be seen in the game when you click on the "Career Overview" button.
C SL 0 B.png

C SL 0 U.png

C SL 1 B.png

C SL 1 U.png

C SL 2 B.png

C SL 2 E.png

C SL 2 U.png

C SL 3 B.png

C SL 3 U.png

C SL 4 B.png

C SL 4 E.png

C SL 4 U.png

C SL 5 B.png

C SL 5 U.png

C SL 6 B.png

C SL 6 E.png

C SL 6 U.png

C SL 7 B.png

C SL 7 U.png

C SL 8 B.png

C SL 9 B.png

C SL 9 U.png

C SL 10 B.png

C SL 12 E.png

C SL 14 B.png

C SL 15 B.png

C SL 16 B.png

C SL 18 U.png

Unused Graphics

Event Icon.png

[Event Icon]

BustedTextureMappingAssetWin32.png

[BUSTED/WRECKED] Busted and Wrecked Text Texture fonts were used in the E3 version of Rivals.

Nfs14 brand.png

[Game Title Picture Alpha/E3] Instead of an animated intro game title like the retail version of NFS Rivals, only an image appeared in the E3 & Alpha version

Unused Sounds

  • E3 COP COMPUTER

EMP Depleted

EMP Hit

EMP Locking On

SpikeStrip Depleted

SpikeStrip Deployed

SpikeStrip Hit

Tires Reinflating In 5,4,3,2,1

Vehicle Damage Critical

Vehicle Repaired

  • E3 RACER COMPUTER

EMP Depleted

EMP Hit

EMP Locking On

Tires Reinflating In 5,4,3,2,1

Turbo Depleted

Turbo Engaging

Turbo Engaging In 3,2,1

Vehicle Damage Critical

Vehicle Repaired

  • E3 RADIO

EMP Hit

SpikeStrip Depleted

SpikeStrip Deployed

SpikeStrip Hit

Turbo Depleted

Turbo Engaging

Turbo Engaging In 3,2,1

  • OTHER

Car Startup

For some reason tcrf doesn't want to play the audio, so I recommend downloading it to hear it.

E3 Transmission Low

E3 Transmission Medium

E3 Transmission High

Gamescom

Pictures

  • More NFS Rivals Gamescom Pictures
Mnfs-need-for-speed-2013-09-28-need-for-speed-rivals-1.png

Nfs-need-for-speed-2013-09-28-need-for-speed-rivals-2.png

Nfs-need-for-speed-2013-09-28-need-for-speed-rivals-1449391.png

Need-for-Speed-Rivals-1.png

Gregg-daly-nfsr06.png

Gregg-daly-nfsr07.png

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Unused Graphics

ID LICENSE SHARED 02.png

[2nd Racer Redview County license plate] It was used as the second license plate texture in the Racers Hideout license plate personalization options (but on the September 2, 2013 Beta Build it was only a thumbnail of the second license plate option).

GadgetIconTextureMapNFSRivals.png

[Pursuit Techs Beta Textures]

Event SprintRace.png

[Sprint Race] It was used as a Race event texture,

or later on in developing the game, instead of being a Race event texture, it was then used as a "Head to Head" texture when you had to complete a speedlist with a Head to Head assignment.

Event Getaway.png

[Getaway] It was used as an "Interceptor" Racer event texture

PlayerProfileTextureMapWin32.png

[Player Profile] Used for how much time you've played in racer & Cop.

Photo of what it looked like in the garage