Need for Speed: Underground
Need for Speed: Underground |
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Developer: EA Black Box This game has unused areas. This game has a prototype article This game has a prerelease article |
This game/console's online features are no longer supported. While this game/console's online features were once accessible, they are (as of November 1, 2007) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
Need for Speed: Underground is where Need for Speed goes The Fast and the Furious. The series' traditional formula of racing supercars across highways and winding mountain roads while running from the cops is thrown out in favour of nighttime underground street racing with highly modifiable tuner cars. Although some criticised the change, the game was well received overall and went on to dictate the direction of the NFS series for many years to come.
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Removed Game Modes
To do: Extract the relevant text for the removed modes. Also, is there any leftover data relating to them? |
According to in-game files, five game modes were removed.
- Smoke Show
A game mode where you likely would've done burnouts and donuts to try and generate the most smoke. Likely removed since it would've served no purpose.
- Party
Possibly a local party game mode with linked consoles. Not much is known, nor is known why it was removed.
- Car Show
Possibly a car meet game mode. Likely removed as it served no purpose.
- Cash Knockout
A cut game mode which worked much like Tournament but uses cash as the scoring system.
- Tournament
Another removed game mode, although this one can still be accessed by the use of Cheat Engine on the PC version. Interestingly, everything about this game mode is fully functional, which raises questions on why it was removed.
- Theater
It was a place where you would've watched the game's cutscenes. It was cut from the final version, but leftovers exist, including an icon. It exists in a prototype of the GameCube version.
Need For Speed: Hot Pursuit 2 Leftovers
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. Specifically: Upload the textures |
TSELECT.BIN
Leftover from NFS: HP2. It contains track select screens.
HUDTEX.BIN
Another leftover from NFS: HP2. It contains gauge textures.
Police
A few textures and text strings relating to police were left over from the PS2 version of NFS: HP2. One text string refers to the police version of the Ford Mustang SVT Cobra R.
Camera leftovers
Camera such as jump,spin from PS2 can be enabled via modding.
Debug Menu
Please elaborate. Having more detail is always a good thing. Specifically: Expand on this in further detail. |
With this mod you can enable the debug menu in the game.
Unused Text
Pre-Race Taunts
Apparently the game's characters could taunt you before races, as this text suggests:
Yo, let's turn it up. Put some duckets on yo' skills! You stink! Yo momma! Don't hurt me! I'm full of chocolate! You are a banana-head... watch out! I learned to drive in Richmond!
Upgrade to Earn Style Points
According to unused text, upgrades were required in order to earn Style Points.
Upgrade your car to one star to start earning Style Points!
Instant Replay
According to unused text, Instant Replays were going to appear. They were eventually added in Underground 2.
Press Here for Instant Replay!
Position Feedback
A feedback on your race position was also cut, according to this unused text:
Bounce. Winner! Too Bad. Not Bad. Dope!
GameCube Prototype Leftover
This is string english 1
Literally Blank File
blank.tag, found in the root of the game's files, contains this text:
blank file
This file ain't lyin'!
Cut Game Option
String Damage can be found in options file of the game, which doesn't exist in the game. Also, cars in this game have minor damage. String BPP can also be found. The option Damage exists in pre-release versions of the game.
Unused Textures
Driver Textures
In the game's files, one can find unused driver textures for a female driver and a driver wearing a helmet. It's possible they intended for players to be able to switch gender like in the PS2 version of NFS: HP2, before scrapping it entirely.
Unused Traffic Cars
4DR_Sedan02
That is the internal file name of this traffic sedan, based off a 2000-2005 Chevrolet Impala, that was removed from the game. It can be restored, and later appeared in Underground 2.
Bus
A bus was also cut from both Underground 1 and 2, but can be restored in both. This car exists in the PlayStation 2 version of NFS HP2.
Ambulance
An ambulance was also cut from both Undergrounds, but same as the bus above, it can be restored in both.
Fire Truck
Same as the bus and ambulance, a fire truck that normally goes unused but can be restored in both Undergrounds. This car exists in the PS2 version of NFS HP2.
Unused Tracks
Test Track
A track meant for testing purposes. Likely to test the handling model, jump physics, and driving on other terrains.
Tech Park
This track would've consisted of a 30 second sprint through Downtown, however, it goes unused. It can be restored through modding.
Unused Video
This page or section needs more videos. There's a whole lotta words or pictures here, but not enough videos. Please fix this. Specifically: Upload video here. |
Unused video that also exists in the GameCube prototype of the game exists in the game's files.
Cut EA Trax Customization and Songs
Customization exists in the GameCube prototype. it can be restored on Windows version using nlgzrgn's NFSU Extra Options starting on v3.0.0.1337.
Version Differences
Please elaborate. Having more detail is always a good thing. Specifically: Details and pictures. |
Japanese Version
The initial Japanese release from 2003 has the following differences:
- The game is fully voice-acted in Japanese.
- A partially localized Japanese user interface that mostly uses English language strings.
- Online mode is not available.
Need for Speed Underground J-Tune
Need for Speed Underground J-Tune is a later special edition of the game that was only released in Japan in 2004 for the PlayStation 2. In addition to the differences from the initial Japanese release, it includes some extra content that wasn't previously included in other versions;
- The user interface is now fully localized into Japanese.
- There are seven new exclusive car Decals that replace certain designs.
- There are four new magazine covers to unlock.
- Eddie's GT-R is replaced on the cover and the main menu by another similar GT-R sporting blue paint, a roof scoop and one of the exclusive liveries. However, Eddie himself still drives his own GT-R.
Platform Differences
- PC and PS2 are the only versions with online multiplayer.
- PC version is missing split screen mode.
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- To do
- Needs more images
- Articles requiring elaboration
- Needs more videos
- Need for Speed series
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