We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Proto:Need for Speed: ProStreet
Jump to navigation
Jump to search
This page details one or more prototype versions of Need for Speed: ProStreet.
Sub-Pages
September 16th, 2007 build Xbox 360 milestone build dated 34 days before the final, referred to as Alpha 44 on the disc front. |
September 18th, 2007 build Xbox 360 milestone build dated 32 days before the final. Recovered from the hard drive of a devkit. |
October 2nd, 2007 build Release-configured Xbox 360 build, dated 27 days before the final, referred to as Alpha 59 on the disc front. |
October 4th, 2007 build PlayStation 2 milestone build dated 16 days before the final build, referred to as Alpha 61 on the disc front. |
October 14th, 2007 build Xbox 360 milestone build dated 15 days before the final. Recovered from the hard drive of a devkit. |
Review Copies Late builds with negligible differences to the final versions. |
October 3rd, 2007 build
This prototype is documented on Hidden Palace.
The sticker placed onto the disc contains a truncated build label, which reads PROST_wii_INT_2007_10_02_, which makes this a debug-enabled Wii build.
This build does not boot. It hangs with this error:
SO_CONNECT failed with error 10037: An operation was attempted on a non-blocking socket that already had an operation in progress. , ret= -1
Converting it to a retail-signed build with rvthtool results in the build hanging since the executables require developer hardware.