If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Looney Tunes: Duck Amuck
Jump to navigation
Jump to search
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by WayForward Technologies
Games > Games by platform > Nintendo DS games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Games > Games published by Warner Bros. Interactive Entertainment
Games > Games by release date > Games released in 2007
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 30
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 9
Games > Games by series > Looney Tunes series
Looney Tunes: Duck Amuck |
---|
Developer: WayForward Technologies This game has uncompiled source code. |
Duck Amuck adapts the classic 1953 Merrie Melodies short of the same name into a video game that shows off the power of the DS' two screens and stylus.
To do: .
|
Unused Text
Present in the game's executable are some early names for various minigames.
Internal Name | In-Game Name |
---|---|
Bleeding Black | The Bleeding Black |
Bomb Ski | Cross Country Kapooow! |
Card Deal | Deal the Cards |
Cannon Load | Load the Cannon |
Close The DS | Closing the DS |
Color Coded | Color Coded Daffy |
Duck Brain/Noodle Soup | Use Your Noodle Soup |
Duck Cover | Duck & Cover |
Diamond Mine | Diamond Mine, Mine! |
Food Fling | Missing Duck Bill |
Piano Explode | Exploding Piano |
Record Spin | Song &/+ Dance Daffy |
Robin Hood | Robin Hood Daffy |
Low Poly | Low-Poly Daffy |
Quick Slice | Daffy Divided |
Development Leftovers
The source file list of the sound_data.sdat file is present in the root of the game's data.
#define PLAYER_BGM 0 #define STD_PLAYER 1 #define PLAYER_SE 10 #define PLAYER_VOICE 11 #define WAVEARC_MUSIC 0 #define WAVEARC_BB 1 #define WAVEARC_BE 2 #define WAVEARC_BT 3 #define WAVEARC_BC 4 #define WAVEARC_CL 5 #define WAVEARC_DTC 6 #define WAVEARC_CS 7 #define WAVEARC_CDS 8 #define WAVEARC_CDS2 9 #define WAVEARC_CC 10 #define WAVEARC_DA 11 #define WAVEARC_DB 12 #define WAVEARC_DC 13 #define WAVEARC_DD 14 #define WAVEARC_FF 15 #define WAVEARC_LP 16 #define WAVEARC_LOW 17 #define WAVEARC_MEN 18 #define WAVEARC_MDB 19 #define WAVEARC_MOS 20 #define WAVEARC_PA 21 #define WAVEARC_PE 22 #define WAVEARC_QS 23 #define WAVEARC_RS 24 #define WAVEARC_RTC 25 #define WAVEARC_RH 26 #define WAVEARC_VR 27 #define WAVEARC_BS 28 #define WAVEARC_IS 29 #define BANK_BB 0 #define BANK_BE 1 #define BANK_BT 2 #define BANK_BC 3 #define BANK_CL 4 #define BANK_DTC 5 #define BANK_CS 6 #define BANK_CDS 7 #define BANK_CC 8 #define BANK_DA 9 #define BANK_DB 10 #define BANK_DC 11 #define BANK_DD 12 #define BANK_FF 13 #define BANK_LP 14 #define BANK_LOW 15 #define BANK_MEN 16 #define BANK_MDB 17 #define BANK_MOS 18 #define BANK_PA 19 #define BANK_PE 20 #define BANK_QS 21 #define BANK_RS 22 #define BANK_RTC 23 #define BANK_RH 24 #define BANK_VR 25 #define BANK_BS 26 #define BANK_IS 27 #define BANK_Body_Erase_NEWEST 28 #define BANK_Charleston_Theme_2 29 #define BANK_Circus_Theme_2 30 #define BANK_Comedic_Theme_1 31 #define BANK_Daffy_Bomb_Toss_Theme_2 32 #define BANK_DA_Misc10 33 #define BANK_DA_Misc4 34 #define BANK_DA_Misc7 35 #define BANK_DA_Misc8 36 #define BANK_DA_Misc9 37 #define BANK_DA_Misc_11 38 #define BANK_DA_Misc_2 39 #define BANK_DA_Misc_5 40 #define BANK_Deal_the_cards 41 #define BANK_Duck_Amuck_Misc3 42 #define BANK_Duck_and_Cover_Theme_1 43 #define BANK_Duck_Dodgers_Theme_1 44 #define BANK_Light_Medival_tune 45 #define BANK_Low_poly_daffy_theme_1 46 #define BANK_Mexican_Theme_1 47 #define BANK_My_own_stylus_theme_1 48 #define BANK_Orchestral_Theme 49 #define BANK_Painter 50 #define BANK_Quick_slice 51 #define BANK_Recycle_the_code_theme_2 52 #define BANK_Robin_Hood_Daffy_NEWEST 53 #define BANK_RS_Jazzy_Theme_2 54 #define BANK_Stairs_Down_2 55 #define BANK_Stairs_Up_2 56 #define BANK_The_Bleeding_Black 57 #define BANK_MASTER 58 #define SEQ_Body_Erase_NEWEST 0 #define SEQ_Charleston_Theme_2 1 #define SEQ_Circus_Theme_2 2 #define SEQ_Comedic_Theme_1 3 #define SEQ_Daffy_Bomb_Toss_Theme_2 4 #define SEQ_DA_Misc10 5 #define SEQ_DA_Misc4 6 #define SEQ_DA_Misc7 7 #define SEQ_DA_Misc8 8 #define SEQ_DA_Misc9 9 #define SEQ_DA_Misc_11 10 #define SEQ_DA_Misc_2 11 #define SEQ_DA_Misc_5 12 #define SEQ_Deal_the_cards 13 #define SEQ_Duck_Amuck_Misc3 14 #define SEQ_Duck_and_Cover_Theme_1 15 #define SEQ_Duck_Dodgers_Theme_1 16 #define SEQ_Light_Medival_tune 17 #define SEQ_Low_poly_daffy_theme_1 18 #define SEQ_Mexican_Theme_1 19 #define SEQ_My_own_stylus_theme_1 20 #define SEQ_Orchestral_Theme 21 #define SEQ_Painter 22 #define SEQ_Quick_slice 23 #define SEQ_Recycle_the_code_theme_2 24 #define SEQ_Robin_Hood_Daffy_NEWEST 25 #define SEQ_RS_Jazzy_Theme_2 26 #define SEQ_Stairs_Down_2 27 #define SEQ_Stairs_Up_2 28 #define SEQ_The_Bleeding_Black 29 #define SEQARC_BB 0 #define SEQARC_BE 1 #define SEQARC_BT 2 #define SEQARC_BC 3 #define SEQARC_CL 4 #define SEQARC_DTC 5 #define SEQARC_CS 6 #define SEQARC_CDS 7 #define SEQARC_CC 8 #define SEQARC_DA 9 #define SEQARC_DB 10 #define SEQARC_DC 11 #define SEQARC_DD 12 #define SEQARC_FF 13 #define SEQARC_LP 14 #define SEQARC_LOW 15 #define SEQARC_MEN 16 #define SEQARC_MDB 17 #define SEQARC_MOS 18 #define SEQARC_PA 19 #define SEQARC_PE 20 #define SEQARC_QS 21 #define SEQARC_RS 22 #define SEQARC_RTC 23 #define SEQARC_RH 24 #define SEQARC_VR 25 #define SEQARC_BS 26 #define SEQARC_IS 27 #define STRM_0 0 #define STRM_1 1 #define STRM_2 2 #define STRM_3 3 #define VO_IDL_WHOA2 0 #define VO_CDS_TOTHELEFT 1 #define VO_CDS_TOTHELEFT2 2 #define VO_CDS_TOTHELEFT3 3 #define VO_CDS_TOTHELEFT4 4 #define VO_CDS_TOTHELEFT5 5 #define VO_CDS_TOTHELEFT6 6 #define VO_CDS_TOTHERIGHT 7 #define VO_CDS_TOTHERIGHT2 8 #define VO_CDS_TOTHERIGHT3 9 #define VO_CDS_TOTHERIGHT4 10 #define VO_CDS_TOTHERIGHT5 11 #define VO_CDS_TOTHERIGHT6 12 #define VO_CDS_BOTHWAYS 13 #define VO_CDS_BOTHWAYS2 14 #define VO_CDS_OPENUP 15 #define VO_CDS_OPENUP2 16 #define VO_CDS_OPENUP3 17 #define VO_CDS_CLS_INST 18 #define VO_CDS_FIRSTCLOSE 19 #define VO_DTC_HORSE 20 #define SE_DC_VO_DESPICABLE 21 #define SE_FF_VO_EXIT_STAGE_LEFT 22 #define SE_FF_VO_HA 23 #define SE_FF_VO_YIKES 24 #define SE_RS_VO_HA 25 #define SE_RS_VO_STAR 26 #define SE_RS_VO_WAITING 27 #define SE_RS_VO_YIKES 28 #define SE_RS_VO_EXIT_STAGE_LEFT 29 #define SE_RS_VO_INTRO1 30 #define SE_VR_VO_STAR 31 #define SE_VR_VO_WAITING 32 #define SE_VR_VO_DISPICABLE 33 #define SE_SC_VO_AFTER_ALL 34 #define SE_SC_VO_DISGUSTABLE 35 #define SE_SC_VO_ENORMOUS 36 #define SE_SC_VO_GAS_GUZZLER 37 #define SE_SC_VO_GOOMBAS 38 #define SE_SC_VO_HINT_OF_MINT 39 #define SE_SC_VO_I_SHOULD_BE 40 #define SE_SC_VO_NOODLE 41 #define SE_SC_VO_COCONUT 42 #define SE_SC_VO_NOGGIN 43 #define SE_SC_VO_SCREWBALL 44 #define SE_SC_VO_SO_MUCH 45 #define SE_SC_VO_WAZOO 46 #define SE_SC_VO_RIPPING 47 #define SE_SC_VO_GOTTA_BE 48 #define SE_SC_VO_MAYBE_YOU_SHOULD 49 #define SE_SC_VO_YA_KNOW 50 #define SE_SC_VO_SWEET 51 #define SE_SC_VO_DUCT_TAPE 52 #define SE_SC_VO_SHODDY 53 #define SE_SC_VO_GREEDY 54 #define SE_SC_VO_VAUDEVILLE 55 #define SE_SC_VO_IGNORANT 56 #define SE_SC_VO_EXPLOSIVE 57 #define SE_SC_VO_DASTARDLY 58 #define SE_SC_VO_WILD_WEST 59 #define SE_SC_VO_SNAPPY 60 #define SE_SC_VO_BURP 61 #define SE_SC_VO_MONSTROUS 62 #define SE_SC_VO_SNAZZY 63 #define SE_SC_VO_FLIGHTLESS 64 #define SE_SC_VO_CREEPY 65 #define SE_SC_VO_YOUR_MIND 66 #define SE_SC_VO_BANDITS 67 #define SE_SC_VO_MISER 68 #define SE_SC_VO_PLUMBER 69 #define SE_SC_VO_MAMA 70 #define SE_SC_VO_PIE 71 #define SE_SC_VO_ON_THE_ROAD 72 #define SE_SC_VO_SAVAGE 73 #define SE_SC_VO_GUN_POWDER 74 #define SE_SC_VO_CANNONBALLS 75 #define SE_SC_VO_MARTIAN 76 #define SE_SC_VO_TWERP 77 #define SE_SC_VO_BULLETS 78 #define SE_SC_VO_MUSH 79 #define SE_SC_VO_WHACK 80 #define SE_SC_VO_HUGE_CLAWS 81 #define SE_SC_VO_TEETH_LIKE_DAGGERS 82 #define SE_SC_VO_GOOD_CLUMP 83 #define SE_SC_VO_YAHOO 84 #define SE_SC_VO_CULPRIT 85 #define SE_SC_VO_BLOG 86 #define SE_SC_VO_STYLUS 87 #define SE_SC_VO_NUCLEAR_OPTION 88 #define SE_SC_VO_GASOLINE 89 #define SE_SC_VO_C4_EXPLOSIVES 90 #define SE_SC_VO_URANIUM_238 91 #define SE_SL_VO_AH_HA 92 #define SE_SL_VO_TENNIS 93 #define SE_SL_VO_BETCHA_SNEAKY 94 #define SE_SL_VO_BROTHER 95 #define SE_SL_VO_HEY_BUDDY 96 #define SE_SL_VO_HEY_PSSST 97 #define SE_SL_VO_HOW_INVITING 98 #define SE_SL_VO_HAPPY_MISER 99 #define SE_SL_VO_WISEGUY 100 #define SE_SL_VO_MOTHER 101 #define SE_SL_VO_NOW_WHAT 102 #define SE_SL_VO_SHEESH 103 #define SE_SL_VO_THANKS_FOR_NOTHING 104 #define SE_SL_VO_VERY_FUNNY 105 #define SE_SL_VO_WHADDAYA_KNOW 106 #define SE_SL_VO_YOO_HOO 107 #define SE_SL_VO_CLUMSY_NUT 108 #define SE_SL_VO_YOU_DOPE 109 #define SE_SL_VO_YOU_KNOW_BETTER 110 #define SE_SL_VO_DESPICABLE 111 #define SE_SL_VO_TALKIN 112 #define SE_SL_VO_BEAUTY_TECHNOLOGY 113 #define SE_SL_VO_BETTER_HOLD_DS 114 #define SE_SL_VO_CUT_IT_OUT 115 #define SE_SL_VO_DELICIOUS 116 #define SE_SL_VO_I_SEE 117 #define SE_SL_VO_DOZEN_ROSES 118 #define SE_SL_VO_IGNORANT_SAVAGE 119 #define SE_SL_VO_SMART 120 #define SE_SL_VO_CLOUT 121 #define SE_SL_VO_SOMETHING_STRAIGHT 122 #define SE_SL_VO_LISTEN_BUD 123 #define SE_SL_VO_MAKE_UP_MIND 124 #define SE_SL_VO_NO_NO 125 #define SE_SL_VO_SERVICE 126 #define SE_SL_VO_UH_OH 127 #define SE_SL_VO_FINALLY 128 #define SE_SL_VO_WHEW 129 #define SE_SL_VO_YIPE 130 #define SE_SL_VO_DISGUSTIBLE 131 #define SE_SL_VO_AH_HAAAA 132 #define SE_SL_VO_AH_NICE 133 #define SE_SL_VO_ALRIGHT_KNOCK_IT_OFF 134 #define SE_SL_VO_ANYHOO 135 #define SE_SL_VO_LOUSY_SHOT 136 #define SE_SL_VO_NICE_TRY 137 #define SE_SL_VO_HEY 138 #define SE_SL_VO_SUPERIORS 139 #define SE_SL_VO_ALL_YOUVE_GOT 140 #define SE_SL_VO_NOT_EASY 141 #define SE_SL_VO_LETS_MOVE_ON 142 #define SE_SL_VO_NO_NO_NO 143 #define SE_SL_VO_ENDORSE 144 #define SE_SL_VO_OH_KNOCK_IT_OFF 145 #define SE_SL_VO_NEVER_MIND 146 #define SE_SL_VO_CARE 147 #define SE_SL_VO_THATS_BETTER 148 #define SE_SL_VO_FAULT 149 #define SE_SL_VO_WAITING 150 #define SE_SL_VO_WHATS_GOING_ON 151 #define GROUP_STATIC 0 #define SE_BB_BUTTON_CLICK 0 #define SE_BB_BONK 1 #define SE_BB_STICK_BREAK 2 #define SE_BB_STICK_TAPPED 3 #define SE_BB_ROLL_LARGE 4 #define SE_BB_ROLL_SMALL 5 #define SE_BB_PROP_STICK 6 #define SE_BB_HIT1 7 #define SE_BB_HIT2 8 #define SE_BB_HIT3 9 #define SE_BB_MISS1 10 #define SE_BB_MISS2 11 #define SE_BB_MISS3 12 #define SE_BB_LEVEL_WIN 13 #define SE_BB_LEVEL_LOSE 14 #define SE_BB_RIGHTANSWER 15 #define SE_BB_WRONGANSWER 16 #define SE_BE_BUTTON_CLICK 0 #define SE_BE_GUNSHOT 1 #define SE_BE_HURDLE01 2 #define SE_BE_HURDLE02 3 #define SE_BE_SWARM 4 #define SE_BE_JUMP 5 #define SE_BE_DUCK 6 #define SE_BE_STEP 7 #define SE_BE_BOO 8 #define SE_BE_CHEER 9 #define SE_BE_TONE 10 #define SE_BE_RIGHT_ANSWER 11 #define SE_BE_LEVEL_WIN 12 #define SE_BE_LEVEL_LOSE 13 #define SE_QS_BUTTON_CLICK 0 #define SE_BT_EXPLOSION 1 #define SE_BT_EXPLOSION2 2 #define SE_BT_BOMBFLING 3 #define SE_BT_BOMBLAND 4 #define SE_BT_HISS 5 #define SE_BC_MATCH_STRIKE 0 #define SE_BC_FUSE_HISS 1 #define SE_BC_FOOTSTEPS_UPSTAIRS 2 #define SE_BC_FOOTSTEPS_DOWNSTAIRS 3 #define SE_BC_FLAME_OUT 4 #define SE_BC_EXPLODE 5 #define SE_BC_WATERDROP 6 #define SE_BC_LIGHT 7 #define SE_BC_ROUNDLOSE 8 #define SE_BC_ROUNDWIN 9 #define SE_BC_ALLDONE 10 #define SE_BC_ALLLOSE 11 #define SE_LTC_ADDING_TNT 0 #define SE_LTC_CANNON_FIRE 1 #define SE_LTC_CRANK 2 #define SE_LTC_CROWD_CHEER 3 #define SE_LTC_CROWD_GASP 4 #define SE_LTC_HIT_WALL 5 #define SE_LTC_FUSE_HISS 6 #define SE_LTC_KEG_EXPLOSION 7 #define SE_LTC_FIRE 8 #define SE_LTC_TRAMPOLINE 9 #define SE_LTC_LEVEL_WIN 10 #define SE_LTC_LEVEL_LOSE 11 #define SE_DTC_CARDDROPOFF 0 #define SE_DTC_CARDFLICK 1 #define SE_DTC_CARDOFFTABLE 2 #define SE_DTC_CARDPICKUP 3 #define SE_DTC_HITCHIPS 4 #define SE_DTC_LEVELWIN 5 #define SE_DTC_STACKSLIDEIN 6 #define SE_DTC_STACKSLIDEOUT 7 #define SE_DTC_GUNFIRE 8 #define SE_DTC_HORSE 9 #define SE_DTC_DRAW_CLEAR 10 #define SE_DTC_DRAW_DRAW 11 #define SE_DTC_DRAW_OK 12 #define SE_DTC_WRONGPLAYER 13 #define SE_DTC_RIGHTPLAYER 14 #define SE_DTC_ALLDONE 15 #define SE_DTC_ALLLOSE 16 #define SE_DTC_TIMEOUT 17 #define SE_DTC_TIMENORM 18 #define SE_DTC_TIMEURGENT 19 #define SE_CS_BUTTON_CLICK 0 #define SE_CS_DAFFY_BONKED 1 #define SE_CS_RIGHT_ANSWER 2 #define SE_CS_SEND 3 #define SE_CS_TYPE 4 #define SE_CS_DRAWING 5 #define SE_CS_DAFFY_SEND 6 #define SE_CS_LEVEL_WIN 7 #define SE_CS_LEVEL_LOSE 8 #define SE_CS_RIGHTANSWER 9 #define SE_CS_WRONGANSWER 10 #define SE_CDS_SEARCH1 0 #define SE_CDS_SEARCH2 1 #define SE_CDS_SEARCH3 2 #define SE_CDS_SEARCH4 3 #define SE_CDS_WRONG 4 #define SE_CDS_RIGHT 5 #define SE_CDS_ALLDONE 6 #define SE_CDS_ALLLOSE 7 #define SE_CC_BUTTON_CLICK 0 #define SE_CC_STYLUS_TAP 1 #define SE_CC_DAFFY_BOX 2 #define SE_CC_DAFFY_LAND 3 #define SE_CC_LEVEL_WIN 4 #define SE_CC_LEVEL_LOSE 5 #define SE_CC_TIMER 6 #define SE_CC_TIMER_URGENT 7 #define SE_CC_TIMESUP 8 #define SE_DA_BUTTON_CLICK 0 #define SE_DA_DAFFY_APPEAR 1 #define SE_DA_DAFFY_WALK 2 #define SE_DA_OBSTICALE_BREAK 3 #define SE_DA_CAVE_EXIT 4 #define SE_DA_GEM_CAPTURE 5 #define SE_DA_GEM_PICKED_UP 6 #define SE_DA_OBSTICALE_RELEASE 7 #define SE_DA_WALL 8 #define SE_DB_BUTTON_CLICK 0 #define SE_DB_DAFFY_CRASH_ORCHESTRAL 1 #define SE_DB_EGG_TIMER_DING 2 #define SE_DB_EGG_TIMER_TICKING 3 #define SE_DB_EGG_TIMER_TICKING_URGENT 4 #define SE_DB_FIRE_SURGE 5 #define SE_DB_SOUP_METER_FALLING 6 #define SE_DB_SOUP_METER_RISING 7 #define SE_DB_SOUP_SPLASH 8 #define SE_DB_VEGGIE_SLICE_CRISP 9 #define SE_DB_VEGGIE_SLICE_WET 10 #define SE_DB_VEGGIE_SLICE_POTATO 11 #define SE_DB_VEGGIE_SLICE_CELERY 12 #define SE_DB_VEGGIE_SLICE_MUSHROOM 13 #define SE_DB_VEGGIE_MISS 14 #define SE_DB_DAFFY_SPLASH 15 #define SE_DB_NEW_CHALLENGE 16 #define SE_DC_EXPLODE 0 #define SE_DC_FIRE 1 #define SE_DC_MATCH 2 #define SE_DC_KEG 3 #define SE_DC_BUTTON_CLICK 4 #define SE_DC_MATCH_LIGHT 5 #define SE_DC_TRAIL_LIGHT 6 #define SE_DC_CAR_TRACK 7 #define SE_DD_ADDSPARK 0 #define SE_DD_CHANGESWITCH 1 #define SE_DD_FIZZEL 2 #define SE_DD_LEVERLOSE 3 #define SE_DD_LEVERWIN 4 #define SE_DD_EXPLODE 5 #define SE_DD_ROCKDIE 6 #define SE_DD_ROCKHIT 7 #define SE_DD_LAZER 8 #define SE_DD_TELEPORT 9 #define SE_DD_ZAPPED 10 #define SE_DD_LEVERPOWERDN 11 #define SE_DD_LEVELCHANGE 12 #define SE_DD_TIMEOUT 13 #define SE_DD_TIMENORM 14 #define SE_DD_TIMEURGENT 15 #define SE_DD_ALLDONE 16 #define SE_DD_ALLLOSE 17 #define SE_FF_BUTTON_CLICK 0 #define SE_FF_BEEP01 1 #define SE_FF_BEEP02 2 #define SE_FF_SWISH01 3 #define SE_FF_SQUASH01 4 #define SE_LP_BUTTON_CLICK 0 #define SE_LP_BALL_HIT 1 #define SE_LP_POWERUP 2 #define SE_LP_DAFFY_BALL_HIT 3 #define SE_LP_DAFFY_BALL 4 #define SE_LO_DAFFY_DIVE 0 #define SE_LO_SHIELD 1 #define SE_LO_LASER_1 2 #define SE_LO_LASER_2 3 #define SE_LO_BOMB_1 4 #define SE_LO_BOMB_2 5 #define SE_LO_BOMB_3 6 #define SE_LO_INDICATOR 7 #define SE_LO_ALLDONE 8 #define SE_LO_ALLLOSE 9 #define SE_LO_ROUNDLOSE 10 #define SE_LO_ROUNDWIN 11 #define SE_MENU_ARROW 0 #define SE_MENU_BACK 1 #define SE_MENU_BGZIP 2 #define SE_MENU_BONUSOPTBUTTON 3 #define SE_MENU_CHARBUTTON 4 #define SE_MENU_GAGSLOT 5 #define SE_MENU_NOTOUCH 6 #define SE_MDB_BUTTON_CLICK 0 #define SE_MDB_CHEW01 1 #define SE_MDB_CHEW02 2 #define SE_MDB_CHOMP01 3 #define SE_MDB_CHOMP02 4 #define SE_MDB_CHOMP03 5 #define SE_MDB_SLURP01 6 #define SE_MDB_SWALLOW01 7 #define SE_MDB_SWALLOW02 8 #define SE_MDB_SWISH01 9 #define SE_MDB_SWISH02 10 #define SE_MDB_SWISH03 11 #define SE_MDB_SWISH04 12 #define SE_MDB_SWISH05 13 #define SE_MDB_SWISH06 14 #define SE_MDB_SWISH07 15 #define SE_MDB_HITWALL01 16 #define SE_MDB_WRONG 17 #define SE_MDB_WIN 18 #define SE_MDB_TIMER 19 #define SE_MDB_TIMER_URGENT 20 #define SE_MDB_TIMESUP 21 #define SE_MOS_EXPLOSION_1 0 #define SE_MOS_LINE_BOUNCE 1 #define SE_MOS_LINE_BOUNCE_2 2 #define SE_MOS_TNT_WICK_HISS 3 #define SE_MOS_LEVEL_WIN 4 #define SE_MOS_LEVEL_LOSE 5 #define SE_MOS_DRAW 6 #define SE_PA_BUTTON_CLICK 0 #define SE_PA_CHAR_IMAGE_ADVANCE 1 #define SE_PA_CLEAR 2 #define SE_PA_COLOR_SELECT 3 #define SE_PA_DRAW 4 #define SE_PA_ERASE 5 #define SE_PA_PAINT_FILL 6 #define SE_PA_TOOL_SELECT 7 #define SE_PE_EXPLODE 0 #define SE_PE_NOTE_1C_05 1 #define SE_PE_NOTE_1C_10 2 #define SE_PE_NOTE_1C_20 3 #define SE_PE_NOTE_1C_30 4 #define SE_PE_NOTE_1C_40 5 #define SE_PE_NOTE_2C_05 6 #define SE_PE_NOTE_2C_10 7 #define SE_PE_NOTE_2C_20 8 #define SE_PE_NOTE_2C_30 9 #define SE_PE_NOTE_2C_40 10 #define SE_PE_TURNDONE 11 #define SE_PE_WRONGNOTE 12 #define SE_PE_TAP 13 #define SE_PE_ROUNDDONE 14 #define SE_PE_ALLDONE 15 #define SE_PE_ALLLOSE 16 #define SE_PE_TIMEOUT 17 #define SE_QS_BUTTON_CLICK 0 #define VO_QS_GETHIT1 1 #define VO_QS_GETHIT2 2 #define VO_QS_GETHIT3 3 #define VO_QS_WIN 4 #define QS_EXPLOSION 5 #define QS_URGENT 6 #define QS_BOMBFLING 7 #define SE_RS_BUTTON_CLICK 0 #define SE_RS_BEEP01 1 #define SE_RS_BEEP02 2 #define SE_RS_AUDIENCE_BOO 3 #define SE_RS_AUDIENCE_CHEER 4 #define SE_RS_AUDIENCE_LAUGH 5 #define SE_RTC_CODEDROP 0 #define SE_RTC_CODEFALLOFF 1 #define SE_RTC_CODEINBIN 2 #define SE_RTC_CODEPICKUP 3 #define SE_RTC_POWERDOWN 4 #define SE_RTC_POWERUP 5 #define SE_RTC_ROUNDLOSE 6 #define SE_RTC_ROUNDWIN 7 #define SE_RTC_ALLDONE 8 #define SE_RTC_ALLLOSE 9 #define SE_RH_BUTTON_CLICK 0 #define SE_RHD_HIT 1 #define SE_RHD_HIT_SHERIFF 2 #define SE_RHD_START 3 #define SE_RHD_WIN 4 #define SE_RHD_WIN2 5 #define SE_RHD_BLOW 6 #define SE_RHD_ALLDONE 7 #define SE_RHD_ALLLOSE 8 #define SE_VR_BUTTON_CLICK 0 #define SE_BS_YIKES 0 #define SE_BS_WICK_HISS 1 #define SE_BS_EXPLOSION_1 2 #define SE_BS_EXPLOSION_2 3 #define SE_BS_EXPLOSION_3 4 #define SE_BS_EXPLOSION_4 5 #define SE_BS_EXPLOSION_5 6 #define SE_IS_TIMER 0 #define SE_IS_TIMER_HARD 1 #define SE_IS_TIMES_UP 2 #define SE_IS_DRAW 3 #define SE_IS_LIGHT_CLICK 4 #define SE_IS_BRIGHTNESS_CLICK 5 #define SE_IS_DROP 6 #define SE_IS_PICKUP 7 #define SE_IS_TOSS 8
Categories:
- Pages missing developer references
- Games developed by WayForward Technologies
- Pages missing publisher references
- Games published by Warner Bros. Interactive Entertainment
- Nintendo DS games
- Pages missing date references
- Games released in 2007
- Games released in October
- Games released on October 9
- Games released in November
- Games released on November 30
- Games with uncompiled source code
- Games with unused text
- To do
- Looney Tunes series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by WayForward Technologies
Games > Games by platform > Nintendo DS games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Games > Games published by Warner Bros. Interactive Entertainment
Games > Games by release date > Games released in 2007
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 30
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 9
Games > Games by series > Looney Tunes series