Half-Life 2: Deathmatch
Half-Life 2: Deathmatch |
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Developer: Valve This game has unused areas. This game has a development article This game has a bugs page |
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Half-Life 2: Deathmatch is the often forgotten multiplayer mode of Half-Life 2, released as a separate game. What makes this different from Half-Life deathmatch is the fact that you can punt a toilet towards enemy players with the Gravity Gun. It was once given for free to owners of Nvidia graphics cards.
Contents
Sub-Pages
Development Info |
Bugs |
Unused Areas
dm_runoff has an unused sewer area that is cut off from the rest of the map. This sewer may have been used as a shortcut between the map's ends, due to this area's placement.
Revisional Diiferences
Official HL2DM Mapping Contest
Back in 2005, Valve held an official mapping contest for Half-Life 2: Deathmatch, in order to bolster the game's number of maps. By 18 March 2005, this contest was over with the map dm_underpass being the winner, with dm_resistance and dm_powerhouse being second and third place respectively. These maps were later added to the game. Another map called dm_avalon was listed as a honourable mention, however, this map was never added to HL2:DM proper.[1]
SteamPipe
When Valve migrated to using the SteamPipe content delivery system for their games, Half-Life 2: Deathmatch was no exception. However, with this update, a new map for the game was added called halls3 (known internally as GreatHalls). This map was originally created by Chris "MacMan" Ashton of Turtle Rock Studios, as a sort-of sequel to a Half-Life deathmatch map he made prior called Halls2.
20th Anniversary Update
With Half-Life 2's 20th anniversary, Valve also decided to update Half-Life 2: Deathmatch to fix its own long-standing bugs. The changes are:
- Fixed player model selection in the options menu.
- Fixed slam not being able to be detonated if you were too close to a wall
- Fixed view bob with the SMG equipped.
- Fixed using the Gravity Gun to yo-yo grenades, sometimes causing the server to disconnect or crash.
- Fixed missing sound effects for the Gravity Gun.
- Fixed characters playing a missing animation when switching weapons while jumping and moving.
- Fix weapons being invisible when being given another weapon of the same class.
There were also updates to certain maps:
- Increased player spawn point count in many maps.
- Fixed prop placement in maps that would allow players to escape the world.
- Fixed floating props in dm_runoff.
- Fixed the area portal on the blast door in dm_runoff causing the world to no longer render when the door was shut.
- Added geometry to many maps where the player could see outside of bounds.
- Fixed several areas where the player could see out of the world.
- Moved the blue barrels in dm_resistance that you could pick up with the Gravity Gun through the chainlink doors.
References
The Half-Life series
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Half-Life & Expansions | |
Windows, Mac OS X, Linux | Half-Life (Prototypes) • Opposing Force (Prototypes) • Blue Shift • Source (Deathmatch) |
Dreamcast | Half-Life |
PlayStation 2 | Half-Life (Prototypes) |
Half-Life 2 | |
Windows, Linux | Half-Life 2 (Prototypes • Deathmatch) • Lost Coast • Episode One • Episode Two (Prototypes) • Half-Life: Alyx |
Mac OS X | Half-Life 2 (Prototypes • Deathmatch) • Lost Coast • Episode One • Episode Two (Prototypes) |
Xbox | Half-Life 2 (Prototypes) |
Arcade | Half-Life 2: Survivor |
Xbox 360, PlayStation 3 | Half-Life 2 • Episode One • Episode Two |
Related | |
Windows | Deathmatch Classic • Ricochet • Black Mesa (Prototype) • Codename: Gordon • Hunt Down The Freeman (Prototypes) • Entropy: Zero 2 |
Linux | Deathmatch Classic • Ricochet • Black Mesa |
Mac OS X | Deathmatch Classic • Ricochet |
See also | |
Counter-Strike • Team Fortress • Day of Defeat • Portal |
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