Dragon Quest Builders 2
Dragon Quest Builders 2 |
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Also known as: Dragon Quest Builders 2: Hakaishin Shidō to Karappo no Shima (JP) This game has unused graphics. This game has a prerelease article |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Dragon Quest Builders 2 is Dragon Quest meets Minecraft... again. Also involves something about some twerp befriending a freshly-revived God of Destruction, but that's probably not important.
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Contents
Sub-Pages
Prerelease Info |
Unused Item Assets
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Dragon Quest Builders Leftovers
This game reuses many assets from the first, included with these are unused leftovers from the first game. Most of these are either items rendered redundant by mechanical changes or were story and quest-specific.
Unused Blueprints
Name | Description | Note |
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Silver Bar | The blueprint for a posh pub where the miners of Khrumbul-Dun can drink to their heart's delight. | Being it shares the same name and references Khrumbl-Dun, this bar was an early version of second bar you had to build in Chapter 2. This bar is not very luxurious with adobe and wooden fencing walls accessible by a wooden door in the back and saloon doors in the front. The interior has a bar sign on the back wall, two bar counters and stone stools that makes a cocktail counter, a single cask on a box, stone stools and stone tables for the miners to sit at, and lit up by three lanterns on three barrels. This blueprint cannot be removed until it is completed. |
Pyramid Level 1 | The blueprint for a tremendous triangular structure that's sure to be a wonder of the world. | This blueprint shares a name and description with the bottom level of the Pyramid you had to build in the epilogue of Chapter 2. This pyramid is pretty basic striped pyramid consisting of only plaster blocks dyed black and white. This blueprint is unique as it has sloped sides where the other blueprints don't. |
Ark Airframe | The blueprint for the main frame of an awe-inspiring airship. | This blueprint is possibly the early version of The Ark from Chapter 4 and being the blueprint uses Pullers and Magnetic Blocks probably meant Magnetic Blocks and Pullers were meant to be unlocked in Chapter 4 as well. This blueprint is like the final Ark, except the main area is smaller, the left and right rooms are longer with ramps, the Upgrade Garage already added, and what appears to be three areas where enormous eyeballs had to go in. |
Research Room | The blueprint for a laboratory suited for studying advanced agricultural techniques. | This blueprint might have been built in Chapter 1 as it mentions agricultural techniques. Despite being called a lab, it's just three walls of dirt blocks with a gap in one where a door would have probably been. |
Relaxation Room | The blueprint for a comfortable chamber where you can rest and recuperate. | It is very likely this would have been used in Chapter 2, however the final game simply has an NPC request a room with the required features instead of giving you a specific blueprint. This blueprint uses adobe walls and is entered by a wooden door and inside is two folding screens, two beds, two curtains, a simple table, and a naughty nightlight. In the final game, naughty nightlights are not available at this point, hinting that they were obtained earlier originally. This blueprint cannot be removed until it is completed. |
Better Base | Refinements and renovations for a builder's base of operations. | This blueprint was possibly used in Chapter 2 epilogue due to the words "builder's base of operations". This blueprint is two building made of adobe with three rooms one being one entire building housing only three pots and mining tools, one small one with a pot and a mining tool inside, and a slightly bigger room with an enormous table with 3 stone stools around it, and 2 pots with all three enterable with wooden doors. This blueprint cannot be removed until it is completed. |
Even Better Base | Further refinements and renovations for a builder's base of operations. | Despite being a supposed upgrade to the Better Base, it's exactly the same as Better Base. |
Builder's Castle Level 1 --- Builder's Castle Level 2 |
The blueprint for a builder's base of operations. | These blueprints when placed down shows nothing and cannot be removed. There is a Level 3, which is the blueprint for the castle in Chapter 3's epilogue which suggests that the castle was going to be like the Pyramid and be a multipart build with Level 1 being the lower level of the castle, Level 2 being the middle part, and Level 3 was probably the top part before being changed to the castle the residents built on their own. |
Reinforced Walls | The blueprint for better barriers to secure your castle's safety. | This blueprint probably would have been used in Chapter 3. It consist of only 6 Zap Taps. |
Unused Original Items
Graphic | Name | Description | Note |
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Kiln | An oversized oven for firing and baking clay crafts. | This item is unique and can be interacted with, but it can only make glass. Possibly was also going to be used to make pots and crockery. It would have been obviously unlocked in the Furrowfield Chapter. |
Unused Armor and Weapons
Graphic | Name | Description | Defense/Attack | Note |
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Borrowed Clothes | Unassuming overclothes loaned to you by a friend. | Defense +5 | These clothes shares he same model as the Training Togs except has 11 less defense than the Training Togs and cannot be dyed. It's unknown who would have given you them or possibly would have been found at. | |
Borrowed Sword | A simple-yet-sturdy sword, loaned to you by a friend. | Attack +8 | This sword shares the same model as the Barbed Blade except has 20 less attack than the Barbed Blade. | |
Borrowed Hammer | A hammer hewn from a large log, loaned to you by a friend. | Attack +4 | This hammer shares the same model and breaks the same blocks as the Historic Hammer. It's unknown where this would have been given to you. | |
Borrowed Hammer | A massive mallet made from solid iron, loaned to you by a friend. | Attack +6 | This hammer shares the same model and breaks the same blocks as the Sledgehammer. It's unknown where this would have been given to you. | |
Borrowed Hammer | A steel sledgehammer so heavy that only the strongest soldiers can hold it, loaned to you by a friend. | Attack +8 | This hammer shares the same model and breaks the same blocks as the War Hammer. It's unknown where this would have been given to you. | |
Borrowed Hammer | A hammer to rule all hammers, sure to satisfy even the best of builders. | Attack +53 | This hammer shares the same model and breaks the same blocks as the Ultimallet including not breaking blocks. It's unknown where this would have been given to you. |
Aquarium DLC Unused Items
The Aquarium DLC added fish into the game and there are icons for four fish, these four fish lack 3D models, only leaving the inventory graphic.
Unused Item Icons
There are graphics for both completely unused items as well as for used items that are never given the opportunity to use icons for various reasons. There are also some that appear to be earlier versions of used icons.
Misc. Unused Graphics
Battle Atoll
To do: Battle Atoll will need a dedicated section (maybe even subpage) when the entire actual area is documented. |
An unused graphic for a location on the world map that is never visited or unlocked by any released DLC exists.
Builderpedia Monster Icons
There are several unused icons for the game's monster "dex".
The Goregon is an enemy from Dragon Quest II and a recolor of Madusa, a boss that does appear in this game. Pazuzu and Belial were underlings of Hargon in Dragon Quest II; while both do (barely) appear in this game, they're never added to the Builderpedia.
Zoma, the final boss of Dragon Quest III, does not appear in this game in any fashion whatsoever.
Untranslated Labels
Various labels for menus and general notifications/popups are present in the English version that remain untranslated.
Oddities
"Fake" chert blocks in Hairy Hermit's mountain
While the exact cause unclear, it seems that the Hairy Hermit's mountain is made of an unusual variant of chert blocks. If the player breaks them and adds them to their inventory, nothing appears amiss. However, if the player makes a blueprint of the mountain, NPCs attempting to build the blueprint will endlessly search for a block with a blank name. If the NPCs are given chert, or the player places chert blocks into the blueprint, they will not be recognized as what the blueprint requires.
Hargon
Hargon, who functions as spectator and cutscene prop, is out-of-bounds during the first fight with True Form Malroth. Despite this, the player can damage him with the fire sword's long range attack. It is possible to reduce Hargon's health to the point where he will play a "defeated" animation where he crouches down for the rest of the fight with Malroth. This has no effect on the fight with Malroth or the following cutscenes.
Revisional Differences
To do: Ideally, elaborate on the vague updates notes. |
Version 1.1.0
Released December 20, 2018.
- Various bugfixes.
Version 1.2.0
Released December 27, 2018.
- Added compatibility with the New Year's item pack, which can be downloaded from the online store for free.
Version 1.2.1
Also released December 27, 2018.
- Fixed some gameplay progression-related bugs.
Version 1.2.2
Released January 9, 2019.
- Some bugfixes.
- Adjusted appearance rates of monsters on the Isle of Awakening.
- Adjusted Malroth's attack power when equipped with a weak weapon during certain battles.
- Fixed a bug where the Furrowfield Retriever could not be petted, making it impossible to progress.
- Adjusted items dropped by some monsters.
- Increased probability of befriending some monsters.
Version 1.2.3
Released January 11, 2019.
Version 1.3.0
Released January 31, 2019.
- Added the ability to create Buildertopias, randomly-generated empty islands that the player can build freely on.
- Added additional NPC dialogue.
- Added items that prevent monsters from appearing on the Isle of Awakening.
Version 1.4.0
Released February 28, 2019. Either this update or v1.5.0 fixed an item duplication glitch.
- Added compatibility with the Hotto Stuff Pack DLC.
- Added setting to enable or disable being able to see water through glass.
- Added setting that directs characters to look at the camera in photo mode.
- Added expression change feature to photo mode.
- Doors can now be opened with switches.
- Increased number of dyes available from crops.
Version 1.4.0b
Released March 5, 2019.
- Fixed a bug with obtaining a trophy in the PS4 version.
Version 1.5.0
Released March 28, 2019.
- Added compatibility with the Aquarium Pack DLC.
- Added visual setting that enables the glass of aquariums to seamlessly mesh with water.
- Added visual setting for water opacity.
Version 1.5.1
- Fixed a bug with the display water through glass setting not being saved after resetting the game.
Version 1.6.0
Released May 30, 2019. The international versions of the game released with this version number.
- Added compatibility with the Modernist Pack DLC.
- Added ability to ride befriended Golems.
- Added ability to bottomless pot that allows shallow water to be placed.
- Added some new items.
- Added ability to dye some existing items.
Version 1.6.1
Released July 18, 2019.
- Minor bug fixes.
Version 1.7.0
Released August 18, 2019. The last major free content update, dubbed the "Epilogue Update" by the developers.
- Added a short story section involving a group of characters from the endgame whose fates were unresolved in previous versions of the game. Consequently, this resulted in several new unique NPCs that can be added to the player's home island.
- Increased available save "profiles" from one to three, resulting in a total of six actual save slots, though three of these are autosaves.
- New setting for the Buildnoculars item allowing the cursor movement speed to be adjusted.
- New setting allowing plant growth to be disabled.
- A counter for the number of rooms on the current island was added to the pause screen. This is useful due to a 100-room cap on active rooms.
- Added several new hairstyles for the player character based on those used by NPCs.
- Added new items that allow the player to control the weather.
- Removed "learned a recipe" animation when unlocking recipes with gratitude points. (Considering the player would have to do this dozens of times, possibly at once, when unlocking these, this is a blessing for one's sanity.)
- Directional arrow demonstrating which way an object will face when placed was added.
- Additional functionality was given to the War Banner item. The player may now call non-combat NPCs to their side with it; previously, it could only be used to call NPCs capable of combat.
Version 1.7.1
Released November 4, 2019, and referred to as "1.7.1a" in Nintendo Switch copies.
- Added compatibility with the Jumbo Demo, though said demo wasn't actually announced when the update went live.
Version 1.7.2
Released for the PC version only on December 23, 2019. This fixed several issues present in the PC release relating to control mapping and game performance.
- A problem where certain mice caused issues with camera speed was fixed by providing a setting relating to it.
- Change to how graphics settings are determined on initial game startup.
- Fixed detection issues relating to the game running above intended framerates.
- Fixed an issue where remapping of the jump command to certain inputs prevented NPCs from being able to jump.
Version 1.7.3
Released for all versions March 19, 2020.
- Fixed a bug relating to decorative photographs becoming invalid on other user's islands.
Version 1.7.3a
Released for the PC version on April 28, 2021. This patch appears to have fixed a significant bug where the game would hang on an infinite loading screen when writing a brand-new save file after completion of the tutorial segment.
- Measures to address bugs affecting saving.
The Dragon Warrior / Dragon Quest series
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NES | Dragon Warrior • Dragon Warrior II • Dragon Warrior III • Dragon Warrior IV |
MSX | Dragon Quest • Dragon Quest II |
MSX2 | Dragon Quest |
SNES | Dragon Quest I & II • Dragon Quest III • Dragon Quest V • Dragon Quest VI • Torneko no Daibouken: Fushigi no Dungeon |
Game Boy (Color) | Dragon Warrior I & II • Dragon Warrior III • Dragon Warrior Monsters • Dragon Warrior Monsters 2 |
PlayStation | Dragon Warrior VII |
PlayStation 2 | Dragon Quest V • Dragon Quest VIII |
Game Boy Advance | Dragon Quest Monsters: Caravan Heart |
Nintendo DS | Dragon Quest IV • Dragon Quest V • Dragon Quest VI • Dragon Quest IX • Dragon Quest Monsters: Joker |
Wii | Fortune Street |
Nintendo 3DS | Theatrhythm Dragon Quest • Dragon Quest VII • Slime Mori Mori Dragon Quest 3 |
PlayStation 4, Windows | Dragon Quest Builders 2 • Dragon Quest XI |
Nintendo Switch | Dragon Quest Builders 2 • Dragon Quest XI |
- Pages missing developer references
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- Games developed by Koei Tecmo
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- Pages missing date references
- Games released in 2018
- Games released in December
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- Games with unused graphics
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- Works In Progress
- To do
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