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Doom (PlayStation)

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Title Screen

Doom

Developer: Williams Entertainment[1]
Publishers: Williams Entertainment (US/EU), Softbank (JP)
Platform: PlayStation
Released in JP: April 19, 1996[1]
Released in US: November 16, 1995[1]
Released in EU: December 1995[1]
Released in AU: December 1995[1]


GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

A port of Ultimate Doom and Doom II in one package to the PlayStation. Considered to be the very best of the 90s console ports by many (even John Romero himself called it the "best DOOM yet" at one point), as most of the levels and monsters from the PC versions made the cut. This version features darker visuals and grittier textures compared to the PC versions, colored lighting, new sound effects, a dark ambient soundtrack, a newish monster, and a few exclusive maps.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

Sprites

PSXDOOM HANLA0.png

A hanging lamp, which doesn't really fit Doom's style at all.

Textures

PSXDOOM ENERGY.gif
ENERGY. Most similar to the FIREBLU texture in the PC version, it goes unused here but later appears in the PS1 version of Final Doom.

PSXDOOM IDWALL.png
IDWALL. The WOOD06 texture with two id logo posters slapped on it. May have been intended for the Club Doom secret level, which has a Williams logo wall outside of the club.

PSXDOOM WARN.gif
WARN. Two switch patches from the PC version, which interestingly aren't used on any switch textures in this version, repurposed to make warning lights.

Flats

PSXDOOM ENERG.gif
ENERG. Flat variant of the ENERGY texture.

PSXDOOM WMSGATE.png
WMSGATE. A teleporter, based on the GATE name, using the Williams logo.

Skies

PSX Doom SKY03.png

Fiery volcanos, initially used in the Inferno portion of the maps in the PC version and the other console ports of the Jaguar era. This ultimately ends up being superseded with the animated flames new to this port of Doom and will later be used in one level in Final Doom (PlayStation).

Regional Differences

Europe

  • Sony's piracy screen is added to the start.
  • Title screen has GT Interactive Software logo added to it.
  • Different demo lumps, same maps.

America

  • American version has a Licensed by screen.

Japan

  • Japanese version has a different looking copyright text.

References