Donkey Kong Country 2: Diddy's Kong Quest (Game Boy Advance)
Donkey Kong Country 2 |
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Also known as: Super Donkey Kong 2 (JP) This game has unused areas. This game has a Data Crystal page |
A remake of Donkey Kong Country 2 for the Game Boy Advance. New features were added, such as a scrapbook and the ability to save your progress anywhere.
Contents
Unused Text
Error Messages
The audio error messages from Donkey Kong Country are present here too.
AUDIO ERROR, freq of sample unusually high. (>3 times normal) AUDIO ERROR, pitch frequency too low AUDIO ERROR, pitch frequency too high AUDIO ERROR, adsr_acts table exceeded AUDIO ERROR, midi_command table exceeded AUDIO ERROR, midi delta time too big AUDIO ERROR, midi delta time of 4 bytes unsupported AUDIO ERROR, too many notes on channel 0.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 1.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 2.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 3.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 4.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 5.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 6.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 7.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 8.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 9.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 10.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 11.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 12.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 13.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 14.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 15.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, not enough space to put audio RAM code AUDIO ERROR, more than 16 tracks in song AUDIO ERROR, tune num > max tunes available AUDIO ERROR, MIDI note on command before MIDI prog chng command AUDIO ERROR, requested playback freq exceeds max freq AUDIO ERROR, incorrect note mapping for rhythm_set AUDIO ERROR, incorrect note mapping for keysplit AUDIO ERROR, invalid fx number AUDIO ERROR, invalid tune number
Debug Text
A significant amount of debug text is found in the game. This can be found starting at ROM offset D23AC in the European version, D2494 in the Japanese version, or D1410 in the American version.
The text has been formatted for ease of readability.
To do: Is there a way to view this text in the game? |
MULTIPLAYER MAP 2 MULTIPLAYER MAP 1 FINAL ENDING STANDARD ENDING PARADE Ending background 5 Background for ending 4 Background for ending 3 Background for ending 2 Background for ending 1 ER name entry Ending Island Krool's Airship (ending) W7 FUNKYS DOGFIGHT Video Hero Mode Bug Options Menu ER Options Menu BR 2 Kannons Klaim K.Toll W6 K.Toll W5 K.Toll W4 K.Toll W3 Klubbas Challenge End Page Save Select Game Select Expresso Racing Krool's Airship (intro) Scrap_Book15 Scrap_Book14 Scrap_Book13 Scrap_Book12 Scrap_Book11 Scrap_Book10 Scrap_Book9 Scrap_Book8 Scrap_Book7 Scrap_Book6 Scrap_Book5 Scrap_Book4 Scrap_Book3 Scrap_Book2 Scrap_Book1 Background for menu Intro Island Game Over Page Wrinkys House World 7 Wrinkys House World 6 Wrinkys House World 5 Wrinkys House World 4 Wrinkys House World 3 Wrinkys House World 2 NOT USED DK Attack Backdrop Rare/Nintendo Logos Change Room Web Woods Exit from Haunted Halll Main options page End to Rickety Race End to Target Terror Exit to Glimmers Galleon BR3 Hot Head Hop Rambi Rumble Change Room WARP ROOM Pause Menu BR 1 Animal Antics BR 1 Fiery Furnace BR 1 Klobber Karnage BR 1 Black Ice Battle BR 1 Jungle Jinx BR 1 Screech's Sprint BR 1 Toxic Tower Swankys Welcome Room W6 FUNKYS DOGFIGHT W5 FUNKYS DOGFIGHT W4 FUNKYS DOGFIGHT W3 FUNKYS DOGFIGHT W2 FUNKYS DOGFIGHT W1 FUNKYS DOGFIGHT Title Page INVALID Krocodile Kore COLLECT THE STARS DESTROY THEM ALL FIND THE TOKEN FF Options Menu BR 2 Chainlink Chamber BR 1 Chainlink Chamber BR 2 Clappers Cavern BR 1 Clappers Cavern BR 2 Castle Crush BR 1 Castle Crush BR 2 Windy Well BR 1 Windy Well BR 2 Arctic Abyss BR 1 Arctic Abyss BR 2 Web Woods BR 1 Web Woods Short Cut Parrot Chute Panic BR 2 Parrot Chute Panic BR 1 Parrot Chute Panic BR 2 Gusty Glade BR 1 Gusty Glade BR 3 Haunted Hall BR 2 Haunted Hall BR 1 Haunted Hall BR 2 Ghostly Grove BR 1 Ghostly Grove BR 2 Rambi Rumble BR 1 Rambi Rumble BR 2 Mudhole Marsh BR 1 Mudhole Marsh BR 1 Rickety Race BR 1 Bramble Scramble BR 2 Target Terror BR 1 Target Terror BR 3 Hornet Hole BR 2 Hornet Hole BR 1 Hornet Hole BR 2 Bramble Blast BR 1 Bramble Blast BR 2 Slime Climb BR 1 Slime Climb BR 3 Rattle Battle BR 2 Rattle Battle Rattle Battle (change) BR 1 Rattle Battle BR 1 Krockhead Klamber BR 2 Glimmers Galleon BR 1 Glimmers Galleon BR 2 Barrel Bayou BR 1 Barrel Bayou WR Squawks Shaft BR 3 Squawks Shaft BR 2 Squawks Shaft BR 1 Squawks Shaft WR RED HOT RIDE BR 2 RED HOT RIDE BR 1 RED HOT RIDE WR LAVA LAGOON BR 1 LAVA LAGOON WR Kannons Klaim BR 3 Kannons Klaim BR 1 Kannons Klaim WR Hot-Head Hop BR 2 Hot-Head Hop BR 1 Hot-Head Hop WR Topsail Trouble BR 2 Topsail Trouble BR 1 Topsail Trouble WR Lockjaws Locker BR 1 Lockjaws Locker WR Gangplank Galley BR 2 Gangplank Galley BR 1 Gangplank Galley WR Mainbrace Mayhem BR 3 Mainbrace Mayhem BR 2 Mainbrace Mayhem BR 1 Mainbrace Mayhem (Krool Message) Pirate Panic WR Pirate Panic BR 2 Pirate Panic BR 1 Pirate Panic Krools Island The Lost World The Flying Krock Krools Keep Gloomy Gulch Krazy Kremland Krem Quay Crocodile Cauldron Gangplank Galleon Swankys Room Funkys Room K.Toll W2 Wrinkys House World 1 Crankys Barrel LW - Animal Ant 5 LW - Animal Ant 4 LW - Animal Ant 3 LW - Animal Ant 2 LW - Animal Ant 1 LW - Fiery Furnace LW - Klobber Karnage LW - Black Ice Battle LW - Jungle Jinx Krool's Airship Screechs Sprint Stronghold Showdown Toxic Tower Chain Link Chamber Clappers Cavern Castle Crush Windy Well Arctic Abyss BOSS - Kreepy Krow Web Woods Parrot Chute Panic Gusty Glade Haunted Hall Ghostly Grove BOSS - King Zing Sting Rambi Rumble Mudhole Marsh Rickety Race Bramble Scramble Target Terror Hornet Hole BOSS - Kudgels Kontest Bramble Blast Slime Climb Rattle Battle Krockhead Klamber Glimmers Galleon Barrel Bayou BOSS- Kleevers Kiln Squawks Shaft Red Hot Ride Lava Lagoon Kannons Klaim Hot Head Hop BOSS - Krows Nest Topsail Trouble Lockjaws Locker Gangplank Galley Mainbrace Mayhem Pirate Panic SPRITE GRID
Sound Test
A sound test can be accessed by entering ONETIME as a cheat.
Unused Music
By using the sound test, you can listen to the "Run, Rambi! Run!" theme, which is never used in the GBA remake. The finale of Rambi Rumble, which uses this music in the SNES version, plays "Bad Bird Rag" here instead.
To restore this music in Rambi Rumble, go to the ROM offset 83BE8 (European version), 842DC (Japanese version), or 83200 (American version), and change this byte from 1E to 1C.
Unused Levels
To do: European/Japanese codes |
To access these levels, use the following code in the USA version: 03000050 000000??. Replace ?? with one of the below values, then choose any stage in Diddy's Dash.
SPRITE GRID
Value: 00
An area where you just fall endlessly as Rambi. It was most likely a sprite viewer at some point.
INVALID
Value: 93
Doesn't load.
NOT USED
Value: B0
Doesn't load.
Regional Differences
Nintendo Logo
As per the norm, the Nintendo logo in the opening titles is red in the US and European versions and blue in the Japanese version.
Title Screen
America | Europe | Japan |
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The title screen is completely different in each version, the American version is based on Donkey Kong Country 2's original SNES US/EU box art, while the European version is based on Donkey Kong Land 2's box art. The Japanese version has its own new title screen.
Diddy's Dash Icons
The level icons in Diddy's Dash are animated in the North American and European versions and static in the Japanese version.
North America/Europe | Japan |
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Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
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