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Crash of the Titans (PlayStation 2, Wii, Xbox 360, PlayStation Portable)

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Title Screen

Crash of the Titans

Developers: Radical Entertainment (PS2/Wii/Xbox 360), SuperVillain Studios (PSP)
Publisher: Sierra Entertainment
Platforms: PlayStation 2, Wii, Xbox 360, PlayStation Portable
Released in US: October 4, 2007
Released in EU: October 12, 2007
Released in AU: October 18, 2007


AreasIcon.png This game has unused areas.
SourceIcon.png This game has uncompiled source code.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


A radical departure from any of the previous games in the series, Crash of the Titans mixes part of the marsupial's trademark platforming in with some good ol'-fashioned brawling, with the added nuance of mounting large Titan enemies to do your dirty work for you!

This game, just like its predecessor Crash Tag Team Racing, was based on The Simpsons: Hit & Run's engine, so the tools to mod that game work with this game. However, starting with this game Radical Entertainment started compiling the included Lua scripts, so modifying anything is much harder.

Hmmm...
To do:
There's thousands of voicelines and a bunch of them go unused. Document them somehow.

Unused Graphics

The DEFAULT.RCF cement file contains many unused models and textures in packages scattered in the package folder:

  • An early Crash model called "Crash_test".
  • A "Hulk" costume for the early Crash model.
  • A variety of test props: A ramp, a "springy office chair", tree platforms etc.
  • Placeholder save icons for episodes and mojo rooms.
  • An early Koo-ala HUD icon.
  • HUD icons for players in backpacks.

Unused Levels

The main package of the game - the DEFAULT.RCF cement file - contains 3 unused levels:

  • AI_pathfind: Rough textureless test level with a skybox not seen in any used level (with a "01_test_structures.bmp" texture); This skybox is used in all 3 of these levels.
  • CombatArena01: Highly detailed arena in a dark blue cave-like environment, with a couple rocks and palm trees.
  • SoundTest: Simple small area with data pertaining to different environments, likely to test step sounds.

The only playable level is CombatArena01 on Wii and PSP, as the others crash upon loading.

Unused Music

The DEFAULT.RCF cement file contains four themes which go unused, and which are also present in the game's sequel Mind Over Mutant with the same filenames.

crash_test_track01

A 30-second theme with very whimsical and Crash-esque instruments. The name indicates it was a testing placeholder of some sort, and it may be a leftover from another one of Radical's games.

crash_test_track02

Very similar to the above track, with more simple and catchy instruments. As the name states, it's another temporary theme.

crash_test_track03

A shorter jingle with funky, disco themed instruments. You know where this is going.

tempmusic1

Different from the three themes documented above in that it's not merely twice as long and located in a different file directory (crash_temp_sounds, as opposed to sounds), but anybody familiar with the series will notice it's a jungle-themed remix of the traditional Crash Bandicoot theme, synonymous with the series since it was first used in Warped!

Unfortunately, the filename makes it clear that it was never intended to be anything more than a placeholder theme, rendering this iconic piece of Bandicoot paraphernalia unused in this game.

Unused Text

Some "InGame" text packages contain strings unused in the game:

A MOJO IDOL! YOU'RE MY IDOL CRASH


WINNING MAKES YOU SMELL BETTER
GOOD THING YOU WORE PANTS
PANCAKES FOR EVERYONE
MOJO DOES THE BODY GOOD
LIKE A BANANA, YOU'RE VERY APPEALING


UNLOCKED CRASH HULK SKIN


UNLOCKED ARACHNINA SKIN


EVEN THOUGH YOU'RE A LOSER, PEOPLE STILL LIKE YOU
MAYBE YOU SHOULDN'T HAVE WORN PANTS
DID YOU EAT SOME PAINT RECENTLY?
BETTER LUCK NEXT TIME 
YOU TRY TO TAKE ON TOO MUCH
YOU MAKE THE SUN SHINE BRIGHTER, LIKE GLOBAL WARMING


YOU FOUND RYAN SEACREST!


Uncompiled Shader Code

Found in /shaders/ of the Xbox 360 version are a number of GPU shader assembly files. These files contain the source code to shaders and their corresponding generated microcode, as well as notes on performance and other things. PDB files are also provided. Not all compiled shaders have source or PDB files.

The comments indicate some of these shaders may have been samples programmed by the DirectX Advanced Technology Group (ATG) and distributed as part of the Xbox 360 XDK


(Source: Twitter)