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Crash of the Titans (Game Boy Advance)

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Title Screen

Crash of the Titans

Developer: Amaze Entertainment
Publisher: Sierra Entertainment
Platform: Game Boy Advance
Released in US: October 4, 2007
Released in EU: October 12, 2007
Released in AU: October 18, 2007


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.


Much like the console versions, Crash of the Titans places Crash in a combat environment, with limited platforming.

Test Level

CrashoftheTitans-GBATestLevel.PNG

Setting the level value to 24 reveals a test level. It contains a plethora of enemies, including a Dingodile boss, and several items mostly bunched together. There is no end level point.

Test Text

CrashoftheTitans-GBATest.PNG

In this level, a piece of text pops up after a while.

Development Text

At 68C3C:

<EG_INIT>
Set Checkpoint Var1
Set Checkpoint Var2
Change Hero Spawn1
Change Hero Spawn2
Checkpoint Cortex.Checkpoint Central
Checkpoint West
Set C Enemy1 Patrol
Set C Enemy2 Patrol
Deactivate C E1 Scrolls
Activate C E1 Scrolls
Cancel C E2 Patrol
Cortex Dialog Defeated
Exit Level
Nitro Release
Set Cortex Patrol
Tutorial Fruit
Cortex Dialog Begin
Tutorial Tiki
Tutorial Checkpoint
Tutorial Hand Over Hand
Tutorial Enemy
Tutorial Mojo
Tutorial Climb
Tutorial Nitro PT3
Cortex Yes Dialog
TestTutorial West
Cortex No Dialog
Delay Cortex No Dialog
Test Tutorial Central
Tutorial Throw
Check Scrolls Tutorial Seen
Delay Hero
Resume Player Control
Kill Enemy Arrow
Kill Fruit Arrow
Kill Checkpoint Arrow
Kill Hand Over Hand
Kill Tiki Arrow
Kill Beehive Arrow
Kill Climb Arrow
Check Freeplay Start
Check Freeplay End
Check Cortex Dialog
Check Fruit Tutorial
Check Tiki Tutorial
Check Checkpoint Tutorial
Check Hand Tutorial
Check Climb
Check Enemy
Check Enemy Scroll
Check Throw
Check Mojojo

At 6A298:

<EG_INIT>
Set Checkpoint Var1
Set Checkpoint Var2
Change Hero Spawn1
Change Hero Spawn2
Checkpoint East
Checkpoint Central
W Tutorial Seen No
Checkpoint Central PT 2
Checkpoint East PT 2
Cancel E0 Patrol
Set Platform2 Patrol
Cancel E2 Patrol
Kill Aku Aku
Set W E0 Patrol
Set E3 Patrol
Cancel Patrol E3
Check Crash Fails1
Tutorial Crash Fails 1
Tutorial Crash Succeeds
Tutorial Crash Fails 2
Deactivate W Scroll
Check Crash Fails2
Delay Iron Tutorial
Resume Hero Control
Aku Aku Dialog 1
Delay Tutorial Jackin
Tutorial Special Attack
Tutorial Dismount Yes Enemy
Tutorial Iron
Tutorial Gem
Tutorial Stealth
Tutorial Crystal
Tutorial Trap No Jack
Delay Crash Succeeds
Check if Monkeys Dead
Monkeys Dead Dialog
Test Tutorial Central
Test Tutorial East
Set Monkey Patrols
Cancel Monkey Patrols
Delay Kill Jackin Arrow
Check Hero Jacked Trap
Tutorial Trap Yes Jack
Check Hero Jacked Dismount
Tutorial Dismount No Enemy
W Tutorial Seen Yes
Test Tutorial Seen
Delay Monkey Dead Tutorial
Break Cage
Check Tutorial Cage
Deactivate Aku Scroll
Set Platform1 Patrol
Set Pre Platform1 Patrol
Call Platform1 Trigger
Tutorial Platform
Spawn W E1
Spawn W E2
Spawn W Wall E1
Spawn W Wall E2
Check First Time Jacked
Check if Jacked Fodder
Spawn E Trap E1
Spawn E Trap E2
Deactivate Scroll E2
Set E0 Patrol
Kill Gem Arrow
Kill Crystal Arrow
Kill Stealth Arrow
Pause Hero
Pan to Platform
Pan Back to Hero
Kill Iron
Check Trap for Freeplay
Kill Jackin Arrow
Kill Special Attack Arrow
Delay Kill Special Arrow
Delay Trap Enemy
Check AkuAku
Check Jackin
Check Special
Check Monkeys
Check Dismount
Check Iron
Check Gem
Check Platform
Check Stealth
Check Crystal
Check Trap
Initialize Tutorial Vars
Spawn Jackin Enemy
Spawn Jack Enemy Tut
Play Aku SFX
Tutorial Jackin
Pause Crash
Check Iron if Jacked
Delay Wall Enemy

At 6B1A8:

<EG_INIT>
Check Wave Fodder
Check Wave2 E1
Check Wave2 E2
Check Wave2 E3
Check Wave3 E2
Spawn Wave1 Fodder
Spawn Wave2 E2
Spawn Wave2 E3
Spawn Wave3 E1
Spawn Wave3 E2
Spawn Bonus Wave1
Check Wave4 E1
Check Wave3 E3
Check Wave4 E2
Check Wave4 E3
Check Boss Wave
Spawn Wave3 E3
Spawn Wave4 E1
Spawn Wave4 E2
Spawn Wave4 E3
Spawn Boss
Spawn Wave2 E1
Check Wave3 E1
Check Bonus1
Spawn Bonus Wave2
Check Bonus2
Spawn Bonus Wave3
Spawn Bonus Wave4
Check Bonus3
Call Wave2 E1
Call Wave2 E2
Call Wave2 E3
Call Wave3 E1
Call Wave3 E2
Call Wave3 E3
Call Wave4 E1
Call Wave4 E2
Call Wave4 E3
Call Boss
Call Bonus E1
Call Bonus E2
Call Bonus E3
Boss is Dead
Kill Bonus Enemies
Victory
Exit to Menu
UnJack All
Play Boss Music

At 6BEFC:

<EG_INIT>
Set Platform1 Patrol
Set Platform2 Patrol
Checkpoint West Groups
Checkpoint East Groups
Change Spawn Point
Set Checkpoint Var
Set Falling Metal
Checkpoint East Groups Pt2
Nitro Release
Check Map Exit
Check W Fodder

At 6C884:

<EG_INIT>
Check Wave Fodder
Check Wave2 E1
Check Wave2 E2
Check Wave2 E3
Check Wave3 E2
Spawn Wave1 Fodder
Spawn Wave2 E2
Spawn Wave2 E3
Spawn Wave3 E1
Spawn Wave3 E2
Spawn Bonus Wave1
Check Wave4 E1
Check Wave3 E3
Check Wave4 E2
Check Wave4 E3
Check Boss Wave
Spawn Wave3 E3
Spawn Wave4 E1
Spawn Wave4 E2
Spawn Wave4 E3
Spawn Boss
Spawn Wave2 E1
Check Wave3 E1
Check Bonus1
Spawn Bonus Wave2
Check Bonus2
Spawn Bonus Wave3
Spawn Bonus Wave4
Check Bonus3
Call Wave2 E1
Call Wave2 E2
Call Wave2 E3
Call Wave3 E1
Call Wave3 E2
Call Wave3 E3
Call Wave4 E1
Call Wave4 E2
Call Wave4 E3
Call Boss
Call Bonus E1
Call Bonus E2
Call Bonus E3
Unjack All
Boss is Dead
Kill Bonus Enemies
Victory
Play Boss Music
Exit to Menu

At 6D550:

<EG_INIT>
Set Platform Patrol
Checkpoint West Groups
Checkpoint East Groups
Set Checkpoint1 Var
Change Hero Spawnpoint
Fallling Nitro Crates
Cam Shake
Stop Cam Shake
Set Extra Enemy Patrol
Spawn Extra Enemy
Exiting Cave
Kill Trigger
Nitro Release
Checkpoint East PT2
Set Pre-Platform Patrol

At 6DBEC:

<EG_INIT>
Boss With Dialog
Dingodile Dialog1
Delay Dingodile Defeated
Check Fodder
Check Random
Unjack Dingodile
Start Dingodile Battle
Dingodile Defeated
Delay Dingodile Battle
Check for Dialog
Check End Dialog if Freeplay
End Dialog Finished
Victory
Spawn A E1
Spawn A E2
Spawn A E3
Spawn B E1
Spawn B E2
Spawn B E3
Check if Initial Jacking
Spawn Fodder Trigger
Victory PT2
Weaken Dingodile
Stun Enemy
Resume Dingodile AI

At 6F4D4:

<EG_INIT>
Set Checkpoint Var1
Set Checkpoint Var2
Change Hero Spawn1
Change Hero Spawn2
Checkpoint Central
Checkpoint North
Checkpoint South
Checkpoint C PT 2
Checkpoint N PT 2
Set S E1 Patrol
Cancel S E1 Patrol
Set S Fodder 1 Patrol
Set S Fodder2 Patrol
Cancel S F1 Patrol
Cancel S F2 Patrol
Set SW Platform
Set SW E1 Patrol
Cancel SW E1 Patrol
S Nitro Release
Set S E2 Patrol
Cancel S E2 Patrol
Set S E3 Patrol
Cancel S E3 Patrol
Set C Platform Patrol
Set Pre C Plat Patrol
Set Exit Plat Patrol
Check C E1
Set CE Plat Patrol
Set NE Plat Patrol
Set NW Patrol
Set C TNT Patrol
Set NE E1 Patrol
Cancel NE E1 Patrol
Check N Enemies
Release N Spring Crate
Set NW E2 Patrol
Cancel NW E2 Patrol
Cancel NW Patrol
Cancel C TNT Pat
Spawn C Plat Trigger
Activate Scroll N
Set Exit Pre Plat Patrol
Spawn Exit Plat Trigger
Check Pit E1
E1 is Dead
E2 is Dead
Check Pit E2
Call S Bottom Room

At 70810:

<EG_INIT>
Checkpoint South
Checkpoint Central
Checkpoint North
Set Checkpoint Var1
Set Checkpoint Var2
Change Hero Spawn1
Change Hero Spawn2
Checkpoint Central PT 2
Checkpoint North PT 2
Set Platform C Patrol
Check C Fodder
Release C Nitro
Set SE Platform Patrol
Set SW Patrol
Release S Nitro
Cancel SW Patrol
Set NW Platform Patrol
Set N Prison Patrol
Cancel N Prison Patrol
Set C Fodder Patrols
Cancel C Fodder Patrols
Release Prison Crate
Set Pre C Plat
Spawn C Plat Trigger
Check Random Fodder

At 71BE4:

<EG_INIT>
Set Checkpoint Var1
Set Checkpoint Var2
Set Hero Spawn Point1
Set Hero Spawn Point2
Checkpoint West
Checkpoint Central
Checkpoint East
Checkpoint Central PT 2
Checkpoint East PT 2
Release W Nitro
Set Plat W Patrol
Set Plat C Patrol
Set Plat E Patrol
Call E Cage
Call C Lower Stuff
Release C Lower Nitro
Check E Enemy2
Activate Scroll C
Release Prison Crate
Spawn C Wall E1
Spawn C Wall E2
Call W Lower Stuff 1
Check Tiki Ambush
Check if Jacked