Tony Hawk's Pro Skater 2 (Dreamcast)
Tony Hawk's Pro Skater 2 |
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Developer: Treyarch This game has uncompiled source code. |
Tony Hawk's Pro Skater 2 improved on the first game in many ways, and for this, it is currently the second highest rated game on Metacritic, just behind The Legend of Zelda: Ocarina of Time.
Turn that s**t up!
Contents
Unused Graphics
Unused Titlescreen
On the disc, there is a file called "TITLE_H.BMP" which is an early title screen which seems to be created before the PS1 demo.
Placeholders
Placeholder skateboards
Placeholder credits graphic, says Treyarch in arabic.
Decks
One of Jamie Thomas' decks has a slightly different unused texture lacking the four indents on both sides.
Unused | Used |
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Any unavailable decks show a plain black board with a question mark over it instead of this.
Gap Menu
An unused graphic for the gap menu.
Leftovers from the PlayStation version
PlayStation related graphics found in the Dreamcast Version
To do: There are more PlayStation related leftovers found on the disc. |
Leftover Memory Card and button prompts.
Leftovers from the PS1 demo versions.
Tony Hawk Skateboarding Leftovers
The title screen and the main menu images from the April build of the first game in European branding are here for some reason.
Unused Files
To do: There are more unused files on the disc. |
TEST.S appears to be a file used to create .pre files.
; cd.s - all the cd data files in one big file orgaddr set 1000000000 ; pre will create a .pre file, both in the .wad file, and on the hard drive ; this file is comprised of a number of smaller files linked together ; and is intended to speed loading off the CD ; pre.hmm file1,file2,file2 will create hmm.pre comtainging the other three files pre macro ; create a group for the .pre file ; the orgaddr is not important, but is just incremented here ; so we don't get warnings about the group overlapping orgaddr set orgaddr+500000 g\0 group org(orgaddr),file("\0.pre") section \0,g\0 dw narg rept narg db "\1" ; the filename db 0 ; zero terminated cnop 0,4 ; word align dw filesize("\1") ; size of the file incbin "\1" ; the actual file cnop 0,4 ; word aligned shift endr endm pre.Player2 s2arrow1.bmp,s2arrow2.bmp,sk2def.psh,anims_fe.psh,s2arrow8.bmp,s2arrow9.bmp,mem_card.psx pre.Carsel mainf.fnt,s2font2.fnt,s2tricks.fnt,s2bgd4.bmp,s2arrow1.bmp,s2arrow2.bmp,s2prmpt1.bmp,s2prmpt2.bmp,s2prmpt5.bmp pre.Statedit s2font1.fnt,s2font2.fnt,s2font3.fnt,s2menu1.fnt,s2skata2.fnt,anims_fe.psx,cretex.bin,sk2def.psh,anims_fe.psh,s2dots.bmp,s2arrow6.bmp,s2arrow7.bmp,s2win6.bmp,s2crskw1.bmp,s2prmpt1.bmp,s2prmpt2.bmp,s2prmpt4.bmp,s2prmpt5.bmp,s2bgd4.bmp pre.TrickSel s2font1.fnt,s2font2.fnt,s2font3.fnt,s2menu1.fnt,s2skata2.fnt,anims_fe.psx,cretex.bin,sk2def.psh,anims_fe.psh,s2arrow8.bmp,s2arrow9.bmp,s2win6.bmp,s2crskw1.bmp,s2prmpt1.bmp,s2prmpt2.bmp,s2prmpt3.bmp,s2prmpt5.bmp,s2bgd4.bmp,s2symbol.fnt,tricks.bin pre.Create s2font1.fnt,s2font2.fnt,s2font3.fnt,s2menu1.fnt,s2skata2.fnt,s2symbol.fnt,anims_fe.psx,s2arrow6.bmp,s2arrow7.bmp,s2icon3.bmp,s2icon4.bmp,s2icon5.bmp,s2icon6.bmp,s2icon7.bmp,s2dots.bmp,tricks.bin,s2win6.bmp,s2arrow8.bmp,s2arrow9.bmp,s2prmpt0.bmp,s2prmpt1.bmp,s2prmpt2.bmp,s2prmpt3.bmp,s2prmpt4.bmp,s2prmpt5.bmp,sk2def.psh,anims_fe.psh,s2crskw1.bmp pre.Cresel mainf.fnt,s2font1.fnt,s2font2.fnt,s2tricks.fnt,s2bgd4.bmp,s2arrow8.bmp,s2arrow9.bmp,s2prmpt0.bmp,s2prmpt1.bmp,s2prmpt2.bmp,s2prmpt3.bmp,s2prmpt5.bmp,tricks.bin pre.Panel time.fnt,score.fnt,s2tricks.fnt,ingame1.fnt,s2switch.bmp,s2icon8.bmp,s2icon9.bmp,s2icon10.bmp,s2blood.bmp,scorep.bmp,spec_bar.bmp,paused.bmp pre.LevelSel mainf.fnt,s2font2.fnt,s2font1.fnt,ingame1.fnt,s2tricks.fnt,s2bgd3.bmp,s2prmpt0.bmp,s2prmpt1.bmp,s2prmpt2.bmp,s2prmpt4.bmp,s2prmpt5.bmp,s2versus.bmp,globe.psx,s2crossh.bmp,levna.bmp,s2win5.bmp,s2levl11.bmp,s2lvgoal.bmp pre.EquipSel s2font2.fnt,s2font1.fnt,s2menu1.fnt,s2bgd5.bmp,s2prmpt0.bmp,s2prmpt1.bmp,s2prmpt2.bmp,s2prmpt4.bmp,s2prmpt5.bmp,s2dots2.bmp,s2win6.bmp,s2arrow1.bmp,s2arrow2.bmp,s2arrow4.bmp,s2arrow5.bmp,s2eqicn1.bmp,s2eqicn2.bmp,s2eqicn3.bmp,barrel.psx,s2d__00z.bmp,truck.psx pre.EqLogos s2logoFI.bmp,s2logoZE.bmp,s2logoAT.bmp,s2logoSH.bmp,s2logoGI.bmp,s2logoFL.bmp,s2logoCI.bmp,s2logoBI.bmp,s2logoTO.bmp,s2logoPo.bmp pre.Mainmenu s2bgd2.bmp,s2wheel.bmp,s2arrow3.bmp,mainf.fnt,s2font2.fnt,s2prmpt4.bmp,s2prmpt1.bmp pre.Multisel mainf.fnt,s2font2.fnt,s2bgd4.bmp,s2arrow8.bmp,s2arrow9.bmp,s2prmpt1.bmp,s2prmpt2.bmp,s2prmpt4.bmp pre.Options mem_card.psx,boombox.psx,control.psx,mainf.fnt,s2font2.fnt,s2tricks.fnt,s2arrow8.bmp,s2arrow9.bmp,s2prmpt1.bmp,s2prmpt2.bmp,s2prmpt4.bmp,s2prmpt5.bmp,s2video.bmp,s2face0.bmp,s2face1.bmp,s2face2.bmp,s2face3.bmp,s2face4.bmp,s2face5.bmp,s2face6.bmp,s2face7.bmp,s2face8.bmp,s2face9.bmp,s2face10.bmp,s2face11.bmp,s2face12.bmp,s2face13.bmp,s2face14.bmp,s2face15.bmp,s2face16.bmp,s2face18.bmp ; Macro for generating PLAYER.PRE... Since it has more than 32 arguments, ; I couldn't use the above. I'm sure there's a more elegant way to do this, ; if I was more familiar with the assembler. orgaddr set 2000000000 addfile macro db "\1" ; the filename db 0 ; zero terminated cnop 0,4 ; word align dw filesize("\1") ; size of the file incbin "\1" ; the actual file cnop 0,4 ; word aligned shift endm pre2 macro ; create a group for the .pre file ; the orgaddr is not important, but is just incremented here ; so we don't get warnings about the group overlapping orgaddr set orgaddr+500000 g\0 group org(orgaddr),file("\0.pre") section \0,g\0 ; number of files dw 33 addfile s2bio.fnt ;1 addfile s2font1.fnt ;2 addfile s2font2.fnt ;3 addfile s2font3.fnt ;4 addfile s2tricks.fnt ;5 addfile s2prmpt0.bmp ;6 addfile s2prmpt1.bmp ;7 addfile s2prmpt2.bmp ;8 addfile s2prmpt3.bmp ;9 addfile s2prmpt4.bmp ;10 addfile s2prmpt5.bmp ;11 addfile s2dots.bmp ;12 addfile s2bgd1.bmp ;13 addfile s2face14.bmp ;14 addfile s2win3.bmp ;15 addfile s2win4.bmp ;16 addfile s2medal1.bmp ;17 addfile s2medal2.bmp ;18 addfile s2medal3.bmp ;19 addfile s2scroll.bmp ;20 addfile s2arrow1.bmp ;21 addfile s2arrow2.bmp ;22 addfile s2arrow8.bmp ;23 addfile s2arrow9.bmp ;24 addfile anims_fe.psh ;25 addfile s2icon1.bmp ;26 addfile s2icon2.bmp ;27 addfile s2icon3.bmp ;28 addfile s2icon4.bmp ;29 addfile s2icon5.bmp ;30 addfile s2icon6.bmp ;31 addfile s2icon7.bmp ;32 addfile s2face17.bmp ;33 endm pre2.Player
- Pages missing developer references
- Games developed by Treyarch
- Pages missing publisher references
- Games published by Activision
- Dreamcast games
- Pages missing date references
- Games released in 2000
- Games released in November
- Games released on November 6
- Games released in December
- Games released on December 15
- Games with uncompiled source code
- Games with unused graphics
- To do
- Tony Hawk series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Microsoft > Games developed by Activision Blizzard > Games developed by Activision > Games developed by Treyarch
Games > Games by platform > Dreamcast games
Games > Games by publisher > Games published by Microsoft > Games published by Activision Blizzard > Games published by Activision
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 15
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 6
Games > Games by series > Tony Hawk series