Tony Hawk's Pro Skater 2 (Windows, Mac OS Classic, Mac OS X)
Tony Hawk's Pro Skater 2 |
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Developers: Neversoft,
LTI Gray Matter,
Westlake Interactive (Mac) This game has unused areas. |
Just another Saturday... Ahem, I mean this is Tony Hawk's Pro Skater 2, now on Windows and Mac!
To do:
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Contents
THPS1 Levels
This needs some investigation. Discuss ideas and findings on the talk page. |
There are files for all the THPS levels, including the ones that went unused in the original game. Most of these levels work properly (including gaps and special events), but the ones that don't crash the game. To access them, replace one of the available bonus THPS bonus level's filenames in the executable:
SkWare_T - Warehouse, Woodland Hils CA SkVans_T - Skatepark, Chicago IL SkJam_T - Downhill Jam, Phoenix AZ
With one of these filenames:
SkBurn_T - Burnside SkDown_T - Downtown SkFway_T - Freeway (Unfinished and unused level from THPS) [CRASHES THE GAME] SkMall_T - The Mall SkRos_T - Roswell SkSchl_T - School SkSF_T - San Francisco [CRASHES THE GAME] Skate_T - Unknown Level [CRASHES THE GAME] SkPark_T - Unknown Level (A section of Downhill from THPS Prototype) [CRASHES THE GAME]
SkPark_T
In order to explore this level, you'll need to activate the jetpack mode beforehand. Now, just as the level begins, use the Rail button to float and steer yourself towards the wall that's in front of you. Now, slowly descend by tapping the Rail button. Now, you can drop downwards and disable the jetpack mode. Do NOT get big air out of the ramps as going high enough will crash the game.
The level is actually the last portion of a level called Downhill from the prototype of the first PS1 game. This level, being unfinished, has some oddities along with the rims on the ramps and the pool not being grindable or lippable.
Unused Graphics
Skateboard Placeholders
Blank Images
Demo Leftovers
A screen from the PS1 demo detailing the THPS2 Big Score Competition.
PlayStation Leftovers
To do: Add level select screen (says "Level Select" on PS1 and "Select Course" on PC). |
PlayStation-related graphics found in the Windows files.
THPS1 Leftovers
Development Text
Developer's Hard Drive
These strings can be found throughout the executable:
H:\TonyHawk\Pc2\backgrnd.cpp H:\TonyHawk\Pc2\baddy.cpp H:\TonyHawk\Pc2\baddy.h H:\TonyHawk\Pc2\bit.cpp H:\TonyHawk\Pc2\bit2.cpp H:\TonyHawk\Pc2\blood.cpp H:\TonyHawk\Pc2\camera.cpp H:\TonyHawk\Pc2\camera.h H:\TonyHawk\Pc2\campt.cpp H:\TonyHawk\Pc2\car.cpp H:\TonyHawk\Pc2\career.cpp H:\TonyHawk\Pc2\carsel.cpp H:\TonyHawk\Pc2\commonfe.cpp H:\TonyHawk\Pc2\competition.cpp H:\TonyHawk\Pc2\cre_tex.cpp H:\TonyHawk\Pc2\cre_texset.cpp H:\TonyHawk\Pc2\create.cpp H:\TonyHawk\Pc2\create_color.cpp H:\TonyHawk\Pc2\create_spool.cpp H:\TonyHawk\Pc2\create_stitch.cpp H:\TonyHawk\Pc2\create_ui.cpp H:\TonyHawk\Pc2\Credits.cpp H:\TonyHawk\Pc2\CreEdit.cpp H:\TonyHawk\Pc2\perwin.cpp H:\TonyHawk\Pc2\appwin.cpp H:\TonyHawk\Pc2\cresave.cpp H:\TonyHawk\Pc2\cresel.cpp H:\TonyHawk\Pc2\custmgr.cpp H:\TonyHawk\Pc2\db.cpp H:\TonyHawk\Pc2\decomp.cpp H:\TonyHawk\Pc2\dust.cpp H:\TonyHawk\Pc2\DynamicLogo.cpp H:\TonyHawk\Pc2\EditorGlobal.cpp H:\TonyHawk\Pc2\LevelEditor.cpp H:\TonyHawk\Pc2\LevelGen.cpp H:\TonyHawk\Pc2\GenObjs.cpp H:\TonyHawk\Pc2\FaceRemoval.cpp H:\TonyHawk\Pc2\EditorPieces2.cpp H:\TonyHawk\Pc2\EquipSel.cpp H:\TonyHawk\Pc2\exp.cpp H:\TonyHawk\Pc2\fileio.cpp H:\TonyHawk\Pc2\FontTools.cpp H:\TonyHawk\Pc2\front.cpp H:\TonyHawk\Pc2\displaygoals.cpp H:\TonyHawk\Pc2\FrontEnd2.cpp H:\TonyHawk\Pc2\frontpre.cpp H:\TonyHawk\Pc2\gamefmv.cpp H:\TonyHawk\Pc2\handicap.cpp H:\TonyHawk\Pc2\hcull.cpp H:\TonyHawk\Pc2\Image.cpp H:\TonyHawk\Pc2\init.cpp H:\TonyHawk\Pc2\LevelSel.cpp H:\TonyHawk\Pc2\videowin.cpp H:\TonyHawk\Pc2\goalwin.cpp H:\TonyHawk\Pc2\m3d.cpp H:\TonyHawk\Pc2\m3dcolij.cpp H:\TonyHawk\Pc2\m3dinit.cpp H:\TonyHawk\Pc2\m3dutils.cpp H:\TonyHawk\Pc2\m3dzone.cpp H:\TonyHawk\Pc2\main.cpp H:\TonyHawk\Pc2\MainMenu.cpp H:\TonyHawk\Pc2\autoload.cpp H:\TonyHawk\Pc2\mech.cpp H:\TonyHawk\Pc2\medals.cpp H:\TonyHawk\Pc2\mem.cpp H:\TonyHawk\Pc2\Menu.cpp H:\TonyHawk\Pc2\Mess.cpp H:\TonyHawk\Pc2\mmu.cpp H:\TonyHawk\Pc2\multisel.cpp H:\TonyHawk\Pc2\NetMenu.cpp H:\TonyHawk\Pc2\ob.cpp H:\TonyHawk\Pc2\options.cpp H:\TonyHawk\Pc2\pad.cpp H:\TonyHawk\Pc2\pal.cpp H:\TonyHawk\Pc2\panel.cpp H:\TonyHawk\Pc2\physics.cpp H:\TonyHawk\Pc2\platform.cpp H:\TonyHawk\Pc2\player_ui.cpp H:\TonyHawk\Pc2\playsel.cpp H:\TonyHawk\Pc2\player_spool.cpp H:\TonyHawk\Pc2\post.cpp H:\TonyHawk\Pc2\powerup.cpp H:\TonyHawk\Pc2\PRE.cpp H:\TonyHawk\Pc2\rail.cpp H:\TonyHawk\Pc2\redbook.cpp H:\TonyHawk\Pc2\reloc.cpp H:\TonyHawk\Pc2\screentools.cpp H:\TonyHawk\Pc2\sfx.cpp H:\TonyHawk\Pc2\Shatter.cpp H:\TonyHawk\Pc2\skatmgr.cpp H:\TonyHawk\Pc2\spool.cpp H:\TonyHawk\Pc2\Spooler.cpp H:\TonyHawk\Pc2\statwin.cpp H:\TonyHawk\Pc2\statedit.cpp H:\TonyHawk\Pc2\tag.cpp H:\TonyHawk\Pc2\tapes.cpp H:\TonyHawk\Pc2\texteffects.cpp H:\TonyHawk\Pc2\textwin.cpp H:\TonyHawk\Pc2\trickdb.cpp H:\TonyHawk\Pc2\trickob.cpp H:\TonyHawk\Pc2\trickscript.cpp H:\TonyHawk\Pc2\tricksel.cpp H:\TonyHawk\Pc2\trickwin.cpp H:\TonyHawk\Pc2\tricktips.cpp H:\TonyHawk\Pc2\trig.cpp H:\TonyHawk\Pc2\competition.h H:\TonyHawk\Pc2\TrigGen.cpp H:\TonyHawk\Pc2\video.cpp H:\TonyHawk\Pc2\vidmenu.cpp H:\TonyHawk\Pc2\Pc\CDPlayer.cpp H:\TonyHawk\Pc2\Pc\d3dfunc.cpp H:\TonyHawk\Pc2\Pc\d3dfunc.cpp H:\TonyHawk\Pc2\Pc\d3dpoly.cpp H:\TonyHawk\Pc2\Pc\d3dsprite.cpp H:\TonyHawk\Pc2\Pc\d3dtex.cpp H:\TonyHawk\Pc2\Pc\D3dTimer.cpp H:\TonyHawk\Pc2\Pc\DxPlay.cpp H:\TonyHawk\Pc2\Pc\NetGame.cpp H:\TonyHawk\Pc2\Pc\PcInput.cpp H:\TonyHawk\Pc2\Pc\PCMovie.cpp H:\TonyHawk\Pc2\Pc\soundlib.cpp H:\TonyHawk\Pc2\Pc\thstub.cpp H:\TonyHawk\Pc2\Pc\WinMain.cpp H:\TonyHawk\PC2\Release\THawk2.pdb
Miscellaneous Strings
Strings that contain excessive use of the exclamation mark or swearing.
Address | String |
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1275E8 | what the hell model is this? |
1283AC | underflow!!!!! overflow!!!!! |
128800 | fuck!!!! truck Eh? Env item spooled out?? |
128DA0 | ADD ANOTHER ENTRY ABOVE HERE!!!!!!! |
12A74C | Shouldn't call me!!! |
12A8D0 | No D3D Texture Loaded!!! USING VRAM Based sprite!!!!!!!!!! |
1310A8 | fuck me -- error loading demo |
Unused Music
RASTALOOP.WAV
Located in ALL.PKR/AUDIO is this 25-second audio track, which most likely would've been used for one of the menus in the game. The tags credit this audio file to Keith Arem of PCB Productions.
Regional Differences
The Korean version of Tony Hawk's Pro Skater 2 included eight songs from the band FIN.K.L along with all members of the band as playable skaters. The actual characters themselves share the same movesets as some of the default skaters (Bob Burnquist, Steve Caballero, Kareem Campbell and Rune Glifberg, respectively) and all four use the same board designs that custom characters use.
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- To do
- To investigate
- Tony Hawk series
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