Tom & Jerry (NES)
Tom & Jerry |
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Also known as: Tom & Jerry (and Tuffy) (title screen), Tom & Jerry: The Ultimate Game of Cat and Mouse! (box art) This game has unused graphics. |
Tom & Jerry is an NES game based on the classic animated shorts produced by MGM.
Unused Graphics
Hearts
Medium and small size hearts, likely intended for fractional energy loss. In the final, every hit deducts a whole heart.
Unused Items
This game contains almost as many unused items as there were used. Set 04FA to any of the following values to view the corresponding items in the HUD (pause game to refresh). Most were likely scrapped due to conflicting graphic banks in the stages where they were intended, or merely the risk of breaking the game.
01 - A jar of jam. One of a few unused throwing weapons, but the only one that is functional.
It even has finished projectile graphics, but they can only be seen in stages 2-4. Otherwise, they interchange with those of the hammer (stage 1) and mothballs (stage 5).
02 - An egg. Uses throwing animation. No function, unknown use.
04 - Soap. Uses throwing animation. No function. Likely intended for stage 5-1.
What appears to be pick-up/use graphics for this item, which load in stage 5.
07 - A fly-swatter. Uses swinging animation. No function, unknown use.
08 - A frying pan. Uses swinging animation. No function - If set to this value.
Again, this weapon has complete usage graphics, which interchange with those of the fuse (see below) and invisible ink in stage 1, and the plank in stage 2. These graphics can only be seen in the other stages if the plank is equipped by setting the value to 0A. If viewed in stage 5, however, the first frame will be replaced by the key. Likely intended for stage 2-1, but was replaced by the meat cleaver.
0D - A bug sprayer. No animation or function, unknown use.
0F - A gold key. Only a silver one is ever used in the HUD (Stage 5-2). Unknown use.
10 - A fuse. Likely intended as an item required for completing stage 1-1 (like the key in 5-2), as evidenced by the empty slot in the fuse box at the end.
Regional Differences
When the game was localised for the Famicom, a number of changes were made to make the game easier:
- In the NES versions, you start with 3 continues and 3 lives per continue. The Famicom version gives you unlimited continues and starts you with 5 lives after continuing.
- The Famicom version restores your health after every sub-level. This does not occur in the NES versions.
The Tom & Jerry series
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Amstrad CPC | Hunting High and Low |
NES | Tom & Jerry |
SNES | Tom & Jerry (Prototype) • The Chase is On! (Prototype) |
Game Boy (Color) | Tom & Jerry (GB) • Frantic Antics! • Tom & Jerry (GBC) • Mouse Attacks • Mousehunt |
Game Gear | The Movie |
Sega Master System | The Movie (Prototype) |
Genesis | Frantic Antics! |
Nintendo 64 | Fists of Furry |
PlayStation | House Trap |
GameCube, PlayStation 2, Xbox | War of the Whiskers (Prototypes) |
Game Boy Advance | The Magic Ring • Infurnal Escape • Tom and Jerry Tales |
Nintendo DS | Tom and Jerry Tales |
Windows | Fists of Furry |
Adobe Flash | Tom's Trap-o-Matic • Bowling • Midnight Snack • Run Jerry Run! • Trap Sandwich • What's the Catch? |
Adobe Shockwave | Cat-a-Pult • The Great Cheese Chase |
HTML5 | Cheese Swipe • Hush Rush |
See Also | |
Cartoon Network |
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