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Tom & Jerry (NES)

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Title Screen

Tom & Jerry

Also known as: Tom & Jerry (and Tuffy) (title screen), Tom & Jerry: The Ultimate Game of Cat and Mouse! (box art)
Developer: Software Creations
Publishers: Hi-Tech Expressions (US/EU), Altron (JP)
Platform: NES
Released in JP: November 13, 1992
Released in US: December 1991
Released in EU: October 22, 1992


GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
RegionIcon.png This game has regional differences.


Tom & Jerry is an NES game based on the classic animated shorts produced by MGM.

Unused Graphics

Hearts

In this game, they say...That the mouse's heart shrunk two sizes that day.

Medium and small size hearts, likely intended for fractional energy loss. In the final, every hit deducts a whole heart.

Unused Items

This game contains almost as many unused items as there were used. Set 04FA to any of the following values to view the corresponding items in the HUD (pause game to refresh). Most were likely scrapped due to conflicting graphic banks in the stages where they were intended, or merely the risk of breaking the game.

Nestomjerry-jam.png

01 - A jar of jam. One of a few unused throwing weapons, but the only one that is functional.

Nestomjerry-jamp.png

It even has finished projectile graphics, but they can only be seen in stages 2-4. Otherwise, they interchange with those of the hammer (stage 1) and mothballs (stage 5).

Nestomjerry-egg.png

02 - An egg. Uses throwing animation. No function, unknown use.

Nestomjerry-soap.png

04 - Soap. Uses throwing animation. No function. Likely intended for stage 5-1.

Nestomjerry-soap2.PNG

What appears to be pick-up/use graphics for this item, which load in stage 5.

Nestomjerry-flys.png

07 - A fly-swatter. Uses swinging animation. No function, unknown use.

Nestomjerry-pan.png

08 - A frying pan. Uses swinging animation. No function - If set to this value.

Nestomjerry-pan2.PNG

Again, this weapon has complete usage graphics, which interchange with those of the fuse (see below) and invisible ink in stage 1, and the plank in stage 2. These graphics can only be seen in the other stages if the plank is equipped by setting the value to 0A. If viewed in stage 5, however, the first frame will be replaced by the key. Likely intended for stage 2-1, but was replaced by the meat cleaver.

Nestomjerry-spray.png

0D - A bug sprayer. No animation or function, unknown use.

Nestomjerry-gkey.png

0F - A gold key. Only a silver one is ever used in the HUD (Stage 5-2). Unknown use.

Nestomjerry-fuse.png

10 - A fuse. Likely intended as an item required for completing stage 1-1 (like the key in 5-2), as evidenced by the empty slot in the fuse box at the end.

Regional Differences

When the game was localised for the Famicom, a number of changes were made to make the game easier:

  • In the NES versions, you start with 3 continues and 3 lives per continue. The Famicom version gives you unlimited continues and starts you with 5 lives after continuing.
  • The Famicom version restores your health after every sub-level. This does not occur in the NES versions.