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Super Puyo Puyo Tsuu

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Title Screen

Super Puyo Puyo Tsuu

Developer: Compile
Publisher: Compile
Platform: SNES
Released in JP: December 8, 1995
Released in US: September 5, 2019 (Nintendo Switch Online)
Released in EU: September 6, 2019 (Nintendo Switch Online)


CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

This isn't Puyo Puyo TSUU, this is SUPER Puyo Puyo TSUU! Say hello to a glorious 4 player mode, and character intros!

Extra Options

Under the options menu, go to "Game Mode", then leave "Exit Game Mode" selected. After several seconds, some additional dialogue will appear:

Japanese Translation

おや?

ここが、ひみつのばしょだと
よく知ってたね。じゃあ......

選べるこうもくを、すこし
ふやしてあげよう。

じゃあね。

Oh?

Guess you knew this was
a secret spot, huh? OK...

We'll give you a few more
options to choose from.

See ya later.

Spp2-custom0.png

Afterwards, return to the previous menu and the "Custom" menu will now be available.

  • WATCH: If set to ON, going into any mode will use the CPU players selected.
  • COLOR MINUSS: Setting this to any number other than 0 will reduce the kinds of Puyos available.
  • HUMAN VOLM: This sets the amount of human players. For example, setting it to 1 allows you to play against the CPU in multiplayer modes by yourself, while setting it to 0 will make every player a CPU player.
  • CPU 1-4: These settings determine the AI that the CPU players will use.
(Source: [1])

Use the Pro Action Replay (PAR) code 80FFF002 to add an additional "Special Custom" menu.

Spp2-custom.pngSpp2-special.png

(Source: Original TCRF research)

Freeze Frame Mode

The code 80FFF101 lets you temporarily freeze the game by pressing Select on either controller.

(Source: Original TCRF research)

Development-Related Text

Throughout the game's ROM data are several dates alongside a credit. "TAKEUCHI" is Shouji Takeuchi, who is credited in the game's staff roll for Sub-Programming.

0xA216
TAKEUCHI 1995.09.07(^^;)EMF20_2
0x100000
TAKEUCHI 1995.10.06(^^;)END0_START
0x102AEC
TAKEUCHI 1995.10.05(^^;)END1_START
0x102FD4
TAKEUCHI 1995.10.05(^^;)SOUSA0_START
0x10415E
TAKEUCHI 1995.09.26 (^^;)MSG00
0x1044B3
TAKEUCHI 1995.10.05(^^;)OVER0_START
0x1066A6
TAKEUCHI 1995.10.04(^^;)BST0_START
0x108000
TAKEUCHI 1995.10.08(^^;)AAA0_START
0x108208
TAKEUCHI 1995.10.05(^^;)OMAKE0_START
0x10842F
TAKEUCHI 1995.10.08(^^;)MSED0_START
0x10ACDE
TAKEUCHI 1995.10.05(^^;)EAED0_START
0x10C89D
TAKEUCHI 1995.09.15 (^^;)SPTBL_T