Super Puyo Puyo
Super Puyo Puyo |
---|
Developer: Compile This game has debugging material. |
This isn't Puyo Puyo, this is Super Puyo Puyo! What makes it so Super, you may ask? Well, it being on the Super Famicom and... not much else, actually (especially compared to the SFC port(s) of its sequel). This game would later be given a new code of pink paint and released in the west as Kirby's Avalanche, just like what happened to the Mega Drive port with its significantly less pink code of paint.
Extra Options
Hold A + B + X + Y on controller 2 when turning on the game to expand the options menu and unlock an additional Zusin option and "Special Custom" menu.
Using the Pro Action Replay (PAR) code 80FFF002 will unlock the above and add even more options to the Special Custom menu. Interestingly, two of these options activate gameplay features that would be introduced in the sequel Puyo Puyo Tsuu, released the following year!
- Fall Puyo: How much garbage will be sent to the opponent's side upon clearing Puyo from the board. Available options are (With the corresponding Price values in brackets) Minus (A0), Normal (46), Plus (32), Panic (1E) and Hurry (00).
- Mode: Exit the option menu while holding L to go to the selected game mode.
- Stage: Level select. Self explanatory.
- CPU Player: Choose AI for the demonstration and Mode menu.
- Time Disp: Display CPU meter on-screen.
- Link Volm: Number of connected Puyo needed to clear them.
- Hard: If set to Special, then instead of normal garbage Puyo, the game will drop garbage Puyo that require two clears, just like the Hard Puyo introduced in Puyo Puyo Tsuu. Notably, its design is completely different from the Tsuu Hard Puyo (Or any Puyo design in the series, for that matter), being a blue rock Puyo (the icon used to represent five rows of garbage Puyo on the nuisance queue) with devil horns.
- Sousai: The offset rule, a defining staple of every Puyo Puyo game since Tsuu, technically debuted here! Or at least an incomplete version of it: it only takes away garbage from your board; you cannot transfer it to the opponent's board like in Tsuu and onward.
- Price: Same as Fall Puyo, but allows you to set the exact hex value.
- Ojama Score: Score received when clearing garbage Puyo.
- Hi Speed: Not working?
All of these options are available in Kirby's Avalanche as well.
- Pages missing developer references
- Games developed by Compile
- Pages missing publisher references
- Games published by Banpresto
- SNES games
- Pages missing date references
- Games released in 1993
- Games released in December
- Games released on December 10
- Games with debugging functions
- Games with hidden level selects
- Puyo Puyo series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by developer > Games developed by Compile
Games > Games by platform > SNES games
Games > Games by publisher > Games published by Bandai Namco > Games published by Bandai > Games published by Banpresto
Games > Games by release date > Games released in 1993
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 10
Games > Games by series > Puyo Puyo series