Grand Theft Auto (Windows)
Grand Theft Auto |
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Developer: DMA Design This game has unused graphics. |
Joyride.
To do: Two prototypes from very early in development were released by former DMA Alumni Mike Dailly. |
Contents
Sub-pages
Debug Mode
Start a new game with any character, but change the character's name to porkcharsui. You'll hear a car accelerating and burning its tires. A set of debug commands will be available in the game.
If you quit the game, this debug mode will not work when you play the game again. You have to delete the player's name and enter it again to reactivate it.
Unused Graphics
Vehicles
Helicopter. Doesn't really fly. When spawned in the game, it moves on the ground like a car.
Tram. Intended as the train equivalent for the San Andreas level, as evidenced by the tramway tracks found there. These tracks have all the required metadata in place so a tram can be re-added using an editor; trams were likely omitted because they keep on crashing into other vehicles, eventually getting stuck. A Tram would later make it into the 3D Universe in Grand Theft Auto: San Andreas, where they could still crash into vehicles.
Tiles
From San Andreas' 24-bit tileset.
Other
Intended for a Petrol Bomb item. This would eventually evolve to Molotov cocktails in Grand Theft Auto 2.
Alternate Graphics Set
This needs some investigation. Discuss ideas and findings on the talk page. |
The original split DOS/Windows release contains an alternate graphic set for the 320x200x256 resolution. Curiously, it still uses the old DeluxePaint palette, meaning it was probably done in 1995 when the game was still about dinosaurs.
Unused Text
Demo Text
Text carried over from the demo version.
[m22demo]Time's up, sucker! Ya want more? Buy the real thing. [LoadingDemo]Loading Demo...
Demo Versions
This needs some investigation. Discuss ideas and findings on the talk page. |
To do: Try to find pictures of the 4 demo versions. |
There were 4 PC demos of Grand Theft Auto; a version with 8-bit (256) colour graphics, a 24-bit colour version, a 3DFX only demo, and a special ECTS (European Computer Trade Show) competition version which was 3DFX only.
Vehicle Names
[car10]Breakdown Truck [car12]Tram [car36]APC
The Breakdown Truck and APC are just names, without corresponding images in the graphics files. From the other site, the Helicopter has graphics (as seen above), but no name declared in the text file.
The Grand Theft Auto series
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2D Universe | |
Windows | Grand Theft Auto • London 1969 • Grand Theft Auto 2 (Prototype) |
PlayStation | Grand Theft Auto |
Game Boy Color | Grand Theft Auto 2 |
Dreamcast | Grand Theft Auto 2 |
3D Universe | |
Windows | Grand Theft Auto III (Definitive Edition) • Vice City (Definitive Edition) • San Andreas (Definitive Edition) |
PlayStation 2 | Grand Theft Auto III • Vice City • San Andreas • Liberty City Stories • Vice City Stories |
Xbox | Grand Theft Auto III • Vice City • San Andreas |
Game Boy Advance | Grand Theft Auto Advance (Prototype) |
PlayStation Portable | Liberty City Stories • Vice City Stories |
Android, iOS | Grand Theft Auto III (Definitive Edition) • Vice City (Definitive Edition) • San Andreas (Definitive Edition) • Liberty City Stories |
PlayStation 3, Xbox 360 | San Andreas |
HD Universe | |
PlayStation Portable | Chinatown Wars |
Windows | Grand Theft Auto IV • Grand Theft Auto V |
PlayStation 3, Xbox 360 | Grand Theft Auto IV • Grand Theft Auto V |
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