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Development:Duke Nukem Forever
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This page details development materials of Duke Nukem Forever.
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Over the years, many development materials and assets for Duke Nukem Forever have leaked on the internet, showcasing many looks into what the game could have been.
Sub-Pages
Development Documents
1996 Design Documents Leaked alongside builds of the game around this time, giving perhaps the earliest look into Forever. |
1998 Game Outline Dated June 22, 1998. An outline of the game by Scott Miller where he talks about ideas involving gameplay, the story, and other things he would like to see. |
2000 Story Script A script from an unknown outside writer dated to 2000. |
2009 World Chart Dated July 29, 2008. Another outline of the game's plot that's more or less the same as the final, but has significant differences. |
Incubator Overview A section of the game that's absent in the final, seen in some earlier builds. |
Desert Overview A missile launcher attached to the monster truck, a fight with a giant Battlelord at Lake Mead, and a nuke all fall victim to "cutting is shipping". |
Leech Boss Outline of the Energy Leech fight in the final game, outside of some additional strength taps and unused Duke quips. |
Development Assets/Tools And Source Code
1999 Asset CD Dated December 23, 1999. Includes assets, models, and textures from both the Quake II build and the early Unreal days. There's even stuff from an early version of Prey! |
Source Code Source code of certain builds of the game. |
Misc Things Random things from development that have leaked over the years. |
See Also
Two design documents for the cancelled Duke Nukem: Endangered Species called Dukes SOS.doc and More on the SOS.doc contain excerpts from a design document for Duke Nukem Forever Ciria 1999-2000.