Counter-Strike: Source
Counter-Strike: Source |
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Developers: Valve,
Hidden Path Entertainment This game has unused areas. This game has a development article This game has a prototype article This game has a prerelease article |
To do:
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Counter-Strike: Source is the remake of the original Counter-Strike for the Source Engine, as well as the first released game to use that engine, a month before Half-Life 2 came out.
Contents
Sub-Pages
Development Info |
Prototype Info |
Prerelease Info |
Unused Graphics A whole lot of leftovers from other Valve games. |
Unused Models Lots of props and even prefabs. |
Unused Text
Developer Credits
This page or section has one or more broken YouTube links. Please find an archived version of the video(s) or a suitable replacement. |
A complete list of Valve and Turtle Rock Studios staff is provided inside of cstrike_pak_dir.vpk
's main directory, simply named credits.txt. There is no option to display this list anywhere in-game.
Valve: Viktor Antonov Ted Backman Kelly Bailey Jeff Ballinger Matt Bamberger Aaron Barber Yahn Bernier Ken Birdwell Derrick Birum Chris Bokitch Steve Bond Matt Boone Charlie Brown Julie Caldwell Dario Casali Yvan Charpentier Jess Cliffe John Cook Greg Coomer Kellie Cosner Scott Dalton Kerry Davis Jason Deakins Ariel Diaz Quintin Doroquez Martha Draves Laura Dubuk Mike Dunkle Mike Dussault Rick Ellis Dhabih Eng Miles Estes Adrian Finol Bill Fletcher Moby Francke Pat Goodwin Chris Grinstead John Guthrie Leslie Hall Damarcus Holbrook Tim Holt Brian Jacobson Erik Johnson Jakob Jungels Iikka Keranen Eric Kirchmer Marc Laidlaw Jeff Lane Tom Leonard Doug Lombardi Randy Lundeen Scott Lynch Ido Magal Gary McTaggart John Morello II Bryn Moslow Gabe Newell Tri Nguyen Jake Nicholson Martin Otten Kristen Perry Bay Raitt Alfred Reynolds Dave Riller Danika Rogers David Sawyer Aaron Seeler Nick Shaffner Taylor Sherman Eric Smith David Speyrer Jay Stelly Mikel Thompson Kelly Thornton Carl Uhlman Bill Van Buren KayLee Vogt Robin Walker Josh Weier Doug Wood Matt T Wood Matt Wright Turtle Rock Studios: Chris Ashton Michael Booth Matt Campbell Bryan Cleveland Phil Robb Todd Williams
Localization Strings
In cstrike_english.txt, various strings can be found for earlier texts or leftovers from previous games.
Ballistic Helmet and Kevlar Vest
Line 914:
"Cstrike_TitlesTXT_Kevlar_Vest_Ballistic_Helmet" "Kevlar Vest + Ballistic Helmet"
Alt names for TMP
Lines 976-977:
"Cstrike_TitlesTXT_Schmidt" "Schmidt" "Cstrike_TitlesTXT_SchmidtMP" "Schmidt MP"
Tactical Shield
CS 1.6 Equipment - removed for balance in Alpha-Beta stage. Lines 1044-1045:
"Cstrike_TitlesTXT_TactShield" "Tactical Shield" "Cstrike_TitlesTXT_TactShield_Desc" "Tactical Shield"
VIP Mode
"Cstrike_TitlesTXT_VIP" "VIP" "Cstrike_TitlesTXT_VIP_Assassinated" "VIP has been assassinated!" "Cstrike_TitlesTXT_VIP_Escaped" "The VIP has escaped!" "Cstrike_TitlesTXT_VIP_Not_Escaped" "VIP has not escaped." "Cstrike_TitlesTXT_VIP_cant_buy" "You are the VIP. You can't buy anything." "Cstrike_VIP_Team" "&3 VIP" "Cstrike_vip_spotted" "'VIP spotted!' "Cstrike_protect_the_vip" "'Protect the VIP'" "Cstrike_TitlesTXT_All_VIP_Slots_Full" "All 5 VIP slots have been filled up. Please try again later." "Cstrike_TitlesTXT_Cannot_Switch_From_VIP" "You are the VIP. You cannot switch roles now." "Cstrike_TitlesTXT_Hint_ct_vip_zone" "You are in a VIP escape zone. Escort the VIP to any one of these zones." "Cstrike_TitlesTXT_Hint_reward_for_killing_vip" "You have been rewarded $2500 for killing the VIP!" "Cstrike_TitlesTXT_Hint_terrorist_vip_zone" "You are in a VIP escape zone. Prevent the VIP from reaching any one of these zones." "Cstrike_TitlesTXT_Hint_you_are_the_vip" "You are the VIP Make your way to the safety zones." "VipRescueZone" "VIP Rescue Zone" "Career_Task_killvip" "You must kill the VIP." "Career_Task_killvip_multi" "You must kill the VIP %s2 times." "winpanel_end_terrorists_escaped" "Terrorists escaped" "winpanel_end_vip_not_escaped" "VIP escape failed" "winpanel_end_vip_escaped" "VIP escaped" "winpanel_end_cts_prevent_escape" "CTs prevented escape" "winpanel_end_escaping_terrorists_neutralized" "Escaping terrorists neutralized" "winpanel_end_cts_win" "Terrorists eliminated" "winpanel_end_terrorists_not_escaped" "Terrorist escape failed"
Condition Zero Leftovers
Some leftover text from Condition Zero.
"CZero_Credits_Title" "Counter-Strike: Condition Zero" "CZero_Credits_Programming" "Programming" "CZero_Credits_Art" "Art" "CZero_Credits_Managing_Director" "Managing Director" "CZero_Credits_COO" "C.O.O." "CZero_Credits_Production" "Production" "CZero_Credits_Mapping" "Mapping" "CZero_Credits_Art_Director" "Art Director" "CZero_Credits_Art_Lead" "Art Lead" "CZero_Credits_Technical_Art" "Technical Art" "CZero_Credits_Biz" "Biz" "CZero_Credits_Game_Design" "Game Design" "CZero_Credits_Lead_Level_Designer" "Lead Level Designer" "CZero_Credits_Level_Design" "Level Design" "CZero_Credits_Lead_Programmer" "Lead Programmer" "CZero_Credits_Project_Manager" "Project Manager" "CZero_Credits_Support" "Support" "CZero_Credits_Testing" "Testing" "CZero_Credits_Additional_Art" "Additional Art" "CZero_Credits_Executive_Producer" "Executive Producer" "CZero_Credits_Administration" "Administration" "CZero_Credits_Marketing_Director" "Marketing Director" "CZero_Credits_Brand_Manager" "Brand Manager" "CZero_Credits_Director_of_Public_Relations" "Director of Public Relations" "CZero_Credits_Public_Relations_Manager" "Public Relations Manager" "CZero_Credits_Creative_Group_Account_Supervisor" "Creative Group Account Supervisor" "CZero_Credits_Vice_President_Development" "Vice President, Development" "CZero_Credits_Operations_and_Production_Manager" "Operations and Production Manager" "CZero_Credits_Sr_Production_Admin" "Sr. Production Admin" "CZero_Credits_Vice_President_Finance" "Vice President, Finance" "CZero_Credits_Vice_President_and_Assistant_Counsel_VUG_Legal" "Vice President and Assistant Counsel, VUG Legal" "CZero_Credits_Corporate_Counsel_VUG_Legal" "Corporate Counsel, VUG Legal" "CZero_Credits_Special_Thanks" "Special Thanks" "CZero_NewCustomGame" "Play &custom game" "CZero_PlayOnLine" "Play online using &Steam" "CZero_PlayOnLineText" "This will exit your current game. Continue anyway?" "CZero_LearningMap" "Learning the map..." "CZero_AnalyzingHidingSpots" "Analyzing hiding spots..." "CZero_AnalyzingApproachPoints" "Analyzing approach points..." "CZero_Tutor_Turned_On" "The interactive tutor is now enabled." "CZero_Tutor_Turned_Off" "The interactive tutor is now disabled."
Cut Factions
Localization strings can be found for the cut Spetsnaz and Midwest Militia factions, who previously appeared in Condition Zero and Deleted Scenes.
"Cstrike_Militia" "&5 MIDWEST MILITIA" "Cstrike_Spetsnaz" "&5 SPETSNAZ" "Cstrike_Militia_Name" "MIDWEST MILITIA" "Cstrike_Spetsnaz_Name" "SPETSNAZ" "Cstrike_Militia_Label" "The Midwest Militia is a right-wing extremist movement\nconsisting of formal and informal armed paramilitary groups.\nThis anti-government group was founded in 1993 after the\nstandoff in Waco, Texas." "Cstrike_Spetsnaz_Label" "The primary missions of the Russian SPETSNAZ are:\nacquiring intelligence on major economic and military\ninstallations and either destroying them or putting them out\nof action, organizing sabotage and acts of subversion;\ncarrying out punitive operations against rebels; forming and\ntraining insurgent detachments, etc."
Unused Map
A rather bizarre map for testing audio outputs. The sounds played in this map dynamically change depending on what speaker configuration is being used. It could be initially loaded through the Audio tab in settings, although it was later removed with the Orange Box engine update in 2010 for unknown reasons.
Loading the map unmodified will normally have ERROR models, as it still references the original playermodels from 2004, no longer included with the game.
Unused Map Content
cs_assault
Right below the map in CT Spawn, there is an inaccessible room, completely isolated from the rest of the map which contains a single boot prop. It is usually referred to as the boot room.
de_piranesi
Like the original version, there's an inaccessible room containing a brush-based giraffe and Iikka Keranen's signature. Of note is that the map existed since 2004, and the easter egg was not in Piranesi's Condition Zero incarnation.
Unused Sounds
Ambient
Sound | Filename | Notes |
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3dmeagle.wav | HD version of its predecessor | |
trailer_wndinsidepark_loop.wav | ||
water_splash1.wav | Low quality splash sounds. | |
water_splash2.wav | ||
water_splash3.wav |
Animal
Sound | Filename | Notes |
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dog_lick_chops_behind_wall_1.wav | ||
dog_med_inside_bark_4.wav | ||
dog_med_inside_growl_1.wav | ||
dog_med_inside_growl_2.wav | ||
dog_med_inside_growl_3.wav |
Atmosphere
Sound | Filename | Notes |
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garage_tone.wav | ||
inside_lighthouse_amb.wav |
Machines
Sound | Filename | Notes |
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diesel_1.wav | ||
pneumatic_drill_1.wav | ||
pneumatic_drill_2.wav | ||
pneumatic_drill_3.wav | ||
pneumatic_drill_4.wav | ||
squeak_1.wav |
Misc
Sound | Filename | Notes |
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tink1.wav |
Weather
Sound | Filename | Notes |
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rumble_rain.wav | A windy variant of rumble_rain_nowind.wav. |
Wind
Sound | Filename | Notes |
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wind_gusty1.wav |
Bot
Leftovers from Counter-Strike: Condition Zero's Tour of Duty mode where the bots call the player "Commander" instead of "Sir".
Voice lines mentioning a Bombsite C. None of the official maps have a third bombsite, rendering these lines unused.
Buttons
The following all originate from either Half-Life or Half-Life 2.
Sound | Filename | Notes |
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bell1.wav | Same as stuck1.wav. | |
blip2.wav | Used for bot debugging. | |
button11.wav | ||
latchunlocked2.wav | ||
weapon_cant_buy.wav | This sound was used in Counter-Strike: Global Offensive since 2013, but got updated some time after. |
Common
Sound | Filename | Notes |
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bass.wav | All of these sounds are used in test_speakers.bsp. The button to enter the map was removed from the in-game menu at some point, but it can still be played through the developer console. | |
center.wav | ||
frontleft.wav | ||
frontright.wav | ||
left.wav | ||
rearleft.wav | ||
rearright.wav | ||
right.wav | ||
stuck1.wav | An entry in game_sounds.txt suggests that these sounds were used for bot debugging when they get stuck. | |
stuck2.wav |
V.I.P. Mode
In the audio files, there is one only for the radio chat. VIP mode was at some point to return, but only mods have brought it back.
Sound | Comment(s) |
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"Protect the V.I.P., team!" |
Valve's Gift Grab 2011
Sound | Comment(s) |
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Exactly like Team Fortress 2. |
Regional Differences
This page or section needs more videos. There's a whole lotta words or pictures here, but not enough videos. Please fix this. Specifically: Record a demo, and playback on both games for comparison. |
The USK 16 German version removes blood and plays a "surrender" animation when players are killed.
To enable this in uncensored releases, enter the following commands in the in-game console (~):
violence_agibs 1 violence_ablood 1 violence_hgibs 1 violence_hblood 1
Oddity
Whenever a hostage is killed, their model will seemingly duplicate.
Revisional Differences
2004-2006 Updates
Maps
Counter-Strike: Source only launched with nine maps. Later updates have increased the map count to double the amount, with the vast majority of these additions happening in 2005. Some existing maps also received HDR (High Dynamic Range) support around that time.
- December 2004: Added a Source remake of de_prodigy.
- January 2005: Added a Source remake of de_tides from Condition Zero.
- February 2005: Added cs_compound and a Source remake of de_train.
- May 2005: Added de_port and a Source remake of de_inferno.
- July 2005: Added a Source remake of cs_assault.
- December 2005: Added a Source remake of de_nuke.
- January 2006: Added a Source remake of cs_militia.
Player Models
The SEAL Team 6 and Phoenix Connexion player models were initially the only available faction options, skipping the option to choose a model after joining either team. Starting from 2005, additional choices were added (in order: G.I.G.N and Guerilla[1], SAS and Leet Krew[2], GSG9 and Arctic[3]), alongside replacing the 2004-era designs of the first CT[4] and T (which also included updated animations)[5] options.
Notably, the SEAL Team 6 unit on the background graphic is depicted similar to his old 3D model ingame, the mesh also comes installed with Valve's Source SDK. After a February 24, 2005 update, the model went through mild changes starting with just a different helmet, and in May 13 of the same year it was updated to a more finalized design where the eyes became part of the face texture. A leftover model (characters/counterterrorist.mdl) only has an idle animation and shows notable graphical differences. The Phoenix Connexion model had a mildly cartoony design and detailed eyes, much like the SEAL Team 6 model, presumably the detailed eyes would've been for the use of dynamic eye movement and facial animation (before ultimately not coming to pass).
Prior to July 6, 2005 | After July 6, 2005 |
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Prior to February 24, 2005 | After February 24, 2005 | After May 13, 2005 |
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In the Betas, there are unused SEAL Team 6 and Phoenix Connexion models based on Moby Francke's concept arts.
2010 Updates
Being fully developed by Hidden Path Entertainment, and starting from the 10th of May, these updates brought significant changes to Counter-Strike: Source, some of them being:
- The menu background has been updated to depict two SEAL Team 6 members in green uniforms instead of blue uniforms on the foreground, and the background image itself was changed from a de_dust screenshot to an image of a city.
- A total of 147 achievements were added, and with them, a full stats menu.
- The scoreboard's design was completely overhauled.
- Freeze-cams and the domination/revenge system from Team Fortress 2.
- The "Friends" button in the main menu has been removed.
Initial Release | Post-Update |
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Oddities
SAS
The SAS playermodel has a poorly-configured ValveBiped for dropping weapons, meaning that the SAS model is unable to drop weapons properly.
Terrorist Bot Icon
While the Counter-Terrorist bots' and default player icons are based off the game's cover art, the Terrorist bots' icon seems to be based off of an unreleased model, presumably made by Hidden Path Entertainment. This Phoenix Connexion design can be seen in an unused team selection icon from Counter-Strike: Global Offensive, as it was originally a CS:S port to consoles.
References
- ↑ Steam - News. December 20th, 2005 (archived)
- ↑ Steam - News. Counter-Strike: Source Update Available. March 1st, 2006
- ↑ Steam - News. Counter-Strike: Source Update Available. April 12th, 2006
- ↑ Steam - News. Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available. February 24th, 2005
- ↑ Steam - News. Counter-Strike: Source and Source Engine Updates Available. July 6th, 2005
The Counter-Strike series
| |
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Windows, Linux | Counter-Strike (Prototypes) • Condition Zero (Prototype) • Condition Zero: Deleted Scenes • Source (Prototypes) • Global Offensive (Prototypes) • Counter-Strike 2 |
Xbox | Counter-Strike (Prototypes) |
Mac OS X | Counter-Strike • Condition Zero • Source • Global Offensive (Prototypes) |
Xbox 360 | Global Offensive (Prototype) |
PlayStation 3 | Global Offensive |
See Also | |
Half-Life • Left 4 Dead |
- Pages missing developer references
- Games developed by Valve
- Games developed by Hidden Path Entertainment
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- Games released in 2004
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- Games with unused sounds
- Games with unused text
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- Games with revisional differences
- To do
- Broken YouTube Links
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