Counter-Strike: Condition Zero
Counter-Strike: Condition Zero |
---|
Developers: Turtle Rock Studios,
Valve This game has unused graphics. This game has a development article This game has a prototype article This game has a prerelease article |
Counter-Strike: Condition Zero is one of those games that is more well-known for its troubled development cycle than for the actual game itself. The game itself is simply Counter-Strike 1.6 with prettier graphics and a Tour of Duty mode with bots.
Contents
Sub-Page
Development Info |
Prototype Info |
Prerelease Info |
Unused Models
stepvan
A SWAT van model, which was used in the Xbox-exclusive map cs_miami and Deleted Scenes mission "Miami Heat". Also includes a back model, named stepvan_back.
v_glock18lowres
A supposed low-resolution version of the Glock-18 viewmodel. Despite the name, the only difference it has to the used model is the texture, which is used in Deleted Scenes.
Unused | Used |
---|---|
Unused Graphics
czde_cbble.wad
As the name implies, this is supposed to be a .wad file for a cut Condition Zero remake of de_cbble. In the final game, de_cbble_cz is a simple copy-and-paste of the Counter-Strike version with minor changes. These textures are used in the original Xbox version's remake of the map.
czde_stadium_pi.wad
The .wad file used for de_stadium_cz contains some unused textures in it.
czritual_standard.wad
This .wad file contains textures leftover from Ritual Entertainment's dropped share of development.
Tour of Duty weapon icons
Some weapon icons for the Tour of Duty mode. These icons belong to certain weapons only the Terrorists can buy. What's odd is that the AK-47, MAC-10 and SG 552 use the Counter-Strike 1.6 icons instead of the updated Condition Zero icons.
Alternate Title Screen
An alternative title screen exists as resource\background\SplashGrey_X_X.tga, where X_X are a series of numbers. It is a black-and-white version of the used title screen, without the "COUNTER-STRIKE CONDITION ZERO" text or the company logos.
Unused | Used |
---|---|
Unused Music
motor_intro is the intro track for the Deleted Scenes mission "Motorcade Assault". It is unknown for what purpose this music track would be used for in Condition Zero, as it is not defined anywhere in the playlist.txt file.
Unused Videos
Turtlerock.avi
A startup video for Turtle Rock Studios' logo. Despite the 25th anniversary update, these startup videos still remain unused.
Valve.avi
A startup video for Valve's logo.
Tour of Duty Image Differences
Italy
The cobblestone paths use a different texture in the Tour of Duty selection image and uses the Counter-Strike "green" skybox.
Tour of Duty image | Final |
---|---|
Militia
Militia's Tour of Duty image only has different lighting.
Tour of Duty image | Final |
---|---|
Office
T Spawn has a different ceiling lamp texture.
Tour of Duty image | Final |
---|---|
Cobble
Cobble's "square" Tour of Duty image is largely based off of its "cancelled" remake for Condition Zero.
Tour of Duty image | Final |
---|---|
Dust
Dust's "square" Tour of Duty image uses the default "desert" skybox from Half-Life and different lighting, as well as an additional "A" decal near Double Doors.
Tour of Duty image | Final |
---|---|
Dust2
Dust2's "square" Tour of Duty image shares many of the same differences Dust's image has.
Tour of Duty image | Final |
---|---|
Inferno
Inferno uses the default "desert" skybox, the windows on the exterior of Apartments aren't lit up and the floor uses a different texture.
Tour of Duty image | Final |
---|---|
Unused Text
Tutor
The in-game "tutorial" system has some unused hints commented-out.
//TutorMessage YOU_FIRED_A_SHOT // String "#Cstrike_Tutor_You_Fired_A_Shot" // Priority 0 // Duration 1 // KeepOld False // Class Normal // Type Default // Decay 10 //End //TutorMessage YOU_WERE_JUST_HURT // String "#Cstrike_Tutor_You_Were_Just_Hurt" // Priority 40 // Duration 2 // KeepOld False // Class Normal // Type Default // Decay 10 //End //TutorMessage YOU_SPAWNED // String "#Cstrike_Tutor_You_Spawned" // Priority 10 // Duration 2 // KeepOld False // Class Normal // Type Scenario // Decay 10 //End // commented out since we don't have an appropriate string. //TutorMessage ALL_HOSTAGES_FOLLOWING_T // String "#Cstrike_Tutor_All_Hostages_Following_T" // Priority 30 // Duration 3 // KeepOld False // Class Normal // Type Scenario // Decay 10 //End //TutorMessage YOU_HAVE_BEEN_SHOT_AT // String "#Cstrike_Tutor_You_Have_Been_Shot_At" // Priority 30 // Duration 1 // KeepOld True // Class Normal // Type Default // Decay 10 // Lifetime 1 //End //TutorMessage BUY_NEED_SECONDARY_AMMO // String "#Cstrike_Tutor_Buy_Need_Secondary_Ammo" // Priority 202 // Duration 5 // KeepOld True // Decay 0 // Interrupt Now // Type Buy //End
And here are the localization strings meant to be used for these hints:
"Cstrike_Tutor_You_Spawned" "Welcome to Counter-strike!" "Cstrike_Tutor_You_Fired_A_Shot" "You have fired your weapon." "Cstrike_Tutor_You_Were_Just_Hurt" "That hurt!\nBe careful!" "Cstrike_Tutor_You_Have_Been_Shot_At" "Watch out!\nSomeone is shooting at you!" "Cstrike_Tutor_Buy_Need_Secondary_Ammo" "You should buy ammo\nfor your Pistol"
Maps
Unused strings for (presumably) map-specific commands.
"Cstrike_Map_Siege" "map cs_siege" "Cstrike_take_underground" "'Take the underground'" "Cstrike_enemy_garage" "Enemy in parking garage'" "Cstrike_rush_hostage_room" "'Rush hostage room!'" "Cstrike_snipers_watch_out" "'Snipers! Watch out!'" "Cstrike_take_upper_route" "'Take the upper route'" "Cstrike_train" "map de_train" "Cstrike_rush_trainyard" "'Rush trainyard bomb!'" "Cstrike_rush_enclosed" "'Rush enclosed bomb site!'" "Cstrike_flank_them" "'Flank them!'" "Cstrike_bomb_site_secure" "'Bomb site secure!'" "Cstrike_lend_me_blaster" "'Lend me your blaster!'" "Cstrike_vertigo" "map de_vertigo" "Cstrike_rush_upper_level" "'Rush the upper level!'" "Cstrike_rush_lower_level" "'Rush the lower level!'" "Cstrike_prodigy" "map de_prodigy" "Cstrike_rush_to_pipes" "'Rush to pipes'" "Cstrike_rush_to_lab" "'Rush to the lab!'" "Cstrike_take_the hallway" "'Take the hallway!'" "Cstrike_take_the_apc" "'Take the APC route!'" "Cstrike_aztec" "map de_aztec" "Cstrike_take_bridge" "'Take the bridge!'" "Cstrike_enemy_at_bomb_site" "'Enemy at bomb site'" "Cstrike_rush_to_bomb_site" "'Rush to bomb site'" "Cstrike_take_water_route" "'Take the water route!'" "Cstrike_inferno" "map de_inferno" "Cstrike_office" "map cs_office" "Cstrike_take_back_route" "'Take the back route!'" "Cstrike_rush_to_hostages" "'Rush to the hostages!'" "Cstrike_do_it_for_manilov" "'Do it for Manilov!'" "Cstrike_take_front_route" "'Take the front route!'" "Cstrike_backalley" "map cs_backalley" "Cstrike_enemy_overhead" "'Enemy overhead!'" "Cstrike_go_you_blaster" "'Go you blaster!'" "Cstrike_taking_heavy_fire" "'Taking heavy blaster fire!'" "Cstrike_747" "map cs_747" "Cstrike_rush_the_plane" "'Rush the plane'" "Cstrike_meet_in_terminal" "'Meet in terminal'" "Cstrike_enemy_outside_plane" "'Enemy outside plane'" "Cstrike_enemy_in_cargo" "'Enemy in cargo hold!'" "Cstrike_oilrig" "map as_oilrig" "Cstrike_rush_to_chopper" "'Rush to chopper!'" "Cstrike_to_the_elevator" "'To the elevator'" "Cstrike_vip_spotted" "'VIP spotted!'" "Cstrike_sniper_spotted" "'Sniper spotted'" "Cstrike_protect_the_vip" "'Protect the VIP'" "Cstrike_assault" "map cs_assault" "Cstrike_rush_the_building" "'Rush the building!'" "Cstrike_take_the_vents" "'Take the vents!'" "Cstrike_enemy_in_vents" "'Enemy in vents!'" "Cstrike_team_regroup" "'Team! Regroup!'" "Cstrike_nuke" "map de_nuke" "Cstrike_go_to_main_hall" "'Go To Main hall'" "Cstrike_go_to_basement" "'Go To the Basement'" "Cstrike_flank_yard" "'Flank Yard'" "Cstrike_flank_comm_room" "'Flank Comm-room'" "Cstrike_at_entrance_hall" "'At the Entrance hall'" "Cstrike_cbble" "map de_cbble" "Cstrike_heading_central_hall" "'Heading Central Hallway'" "Cstrike_heading_underpass" "'Heading to Underpass'" "Cstrike_sniper_in_tower" "'Sniper in Tower'" "Cstrike_bomb_target_secure" "'Bomb target areas secure'" "Cstrike_guard_start_area" "'Guard start area'" "Cstrike_dust" "map de_dust" "Cstrike_heading_to_hallway" "'Heading to Hallway'" "Cstrike_bomb_a_secure" "'Bomb A secure'" "Cstrike_bomb_b_secure" "'Bomb B secure'" "Cstrike_sniper_at_underpass" "'Sniper at Underpass'" "Cstrike_dust2" "map de_dust2" "Cstrike_heading_to_tunnel" "'Heading to tunnel'" "Cstrike_italy" "map cs_italy" "Cstrike_meet_at_market" "'Meet at Market'" "Cstrike_rush_the_house" "'Rush the House'" "Cstrike_head_to_wine_cellar" "'Head to Wine Cellar'" "Cstrike_rush_long_passage" "'Rush Long Passage'" "Cstrike_hostages_rescued" "'Hostages being rescued'" "Cstrike_estate" "map cs_estate" "Cstrike_go_to_sewer" "'Go to sewer'" "Cstrike_enemy_on_first_story" "'Enemy on first story'" "Cstrike_enemy_on_sec_story" "'Enemy on second story'" "Cstrike_enemy_in_back" "'Enemy in back'" "Cstrike_enemy_in_front" "'Enemy in front'" "Cstrike_tundra" "map as_tundra" "Cstrike_use_sec_route" "'Use secondary route'" "Cstrike_use_primary_route" "'Use primary route'" "Cstrike_rush_to_apc" "'Rush to APC'" "Cstrike_rush_to_chopper" "'Rush to chopper!'" "Cstrike_map_militia" "map cs_militia" "Cstrike_meet_at_garage" "'Meet at garage vent'" "Cstrike_meet_front_house" "'Meet at front of house'" "Cstrike_meet_backyard" "'Meet in backyard'" "Cstrike_enemy_topside" "'Enemy is topside!'" "Cstrike_enemy_sewers" "'Enemy is in sewers!'" "Cstrike_Acknowledged" "'Acknowledged'" "Cstrike_Negative" "'Negative'" "Cstrike_Go" "'Go Go Go!'" "Cstrike_On_My_Way" "'On my way'" "Cstrike_Need_Backup" "'Need backup'"
StartupVids
A text file telling the game which videos to play upon startup. Just like the videos themselves, it also goes unused.
media/valve.avi media/turtlerock.avi
The Counter-Strike series
| |
---|---|
Windows, Linux | Counter-Strike (Prototypes) • Condition Zero (Prototype) • Condition Zero: Deleted Scenes • Source (Prototypes) • Global Offensive (Prototypes) • Counter-Strike 2 |
Xbox | Counter-Strike (Prototypes) |
Mac OS X | Counter-Strike • Condition Zero • Source • Global Offensive (Prototypes) |
Xbox 360 | Global Offensive (Prototype) |
PlayStation 3 | Global Offensive |
See Also | |
Half-Life • Left 4 Dead |
- Pages missing developer references
- Games developed by Turtle Rock Studios
- Games developed by Valve
- Pages missing publisher references
- Games published by Sierra Entertainment
- Games published by Vivendi Universal Games
- Games published by Capcom
- Games published by Valve
- Windows games
- Mac OS X games
- Linux games
- Pages missing date references
- Games released in 2004
- Games released in March
- Games released on March 23
- Games with unused graphics
- Games with unused models
- Games with unused cinematics
- Games with unused music
- Games with unused text
- Counter-Strike series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Turtle Rock Studios
Games > Games by developer > Games developed by Valve
Games > Games by platform > Linux games
Games > Games by platform > Mac OS X games
Games > Games by platform > Windows games
Games > Games by publisher
Games > Games by publisher > Games published by Capcom
Games > Games by publisher > Games published by Microsoft > Games published by Activision Blizzard > Games published by Activision > Games published by Sierra Entertainment
Games > Games by publisher > Games published by Microsoft > Games published by Activision Blizzard > Games published by Activision > Games published by Vivendi Universal Games
Games > Games by publisher > Games published by Valve
Games > Games by release date > Games released in 2004
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 23
Games > Games by series > Counter-Strike series