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Bubsy in Claws Encounters of the Furred Kind (SNES)
Bubsy in Claws Encounters of the Furred Kind |
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Also known as: Yamaneko Bubsy no Daibouken (JP) This game has hidden developer credits. This game has a prerelease article |
Ha! Claws Encounters of the Furred Kind. Close Encounters of the Third Kind. Get it?
Contents
Sub-Page
Prerelease Info |
Unused Graphics
Bubsy
Bubsy laughing, purpose unknown. Interestingly enough, this sprite was re-used in Bubsy II's ending cutscene.
Bubsy looking downward. This sprite was later used in Bubsy II.
A wild take, different from the one used in level 11's intro.
Unused Music
Stages 4-6
Strangely enough, while the village chapters have an exact snippet of the debug fanfare that goes unused, the Fair chapters have it too, despite not having the right instruments. It's present and still unused in Super Bubsy.
The Fair chapters also have their own variation of the "Dry-clean Only" music you hear in the village, river, and some sliding underground platforms in western chapters. Note that the last four chapters also have unused variations, but are replicas of village for the jungle chapters, and western for the last chapter, A Farewell to Wollies.
Stages 7-9
The western chapters have a unique track heard nowhere throughout that area of the game. It's reused in Super Bubsy as a Tunnel Vision track.
Stage Select and Debug Mode
At the title screen, enter the following button sequence on controller 1 or 2, B, Down, Down, Left, A, Right, Up, B, Right, Right, A, Right, Down, B, A, Down. A long fanfare will confirm you entered correctly. Now enter the following button sequences in the following order on controller 1 or 2 (controller 1 is recommended):
The fanfare.
- B, Right, Right, Left, Y, Up, A, Up, Down, Down, Down, Left (possibly meant to be "BERLYN AND DSW" - i.e., developers Mike Berlyn and D. Scott Williamson) - Unknown.
- Down, A, Y, B, Up, B, Down, Y ("SAY BUBSY") - Unknown + Stage select.
- Down, Right, A, Down ("DEAD") - Unknown + Stage select + Debug mode.
The music will restart after each sequence if entered correctly. If you mess up or press any button on the other controller, you will have to restart from the very first sequence.
Unknown
This code doesn't appear to do anything special.
Stage Select
This allows you to choose your stage and such by pressing buttons on controller 2 at the title screen (Note that using these before completing the third sequence will force you to re-enter all three if you want Debug Mode):
- Up: Increase starting stage by one. (Do not go beyond stage '21'. It will crash the game!)
- Down: Decrease starting stage by one. (Do not go below stage 1. It will crash the game!)
- Right: Increase starting stage by three. (Do not go beyond stage '21'. It will crash the game!)
- Left: Decrease starting stage by three. (Do not go below stage 1. It will crash the game!)
- B: Enable and disable "demo mode". (The computer will play the selected stage. Pressing any button while in demo mode will reset back to the title screen.)
- A: Unknown. (Constantly plays annoying sound effects in the selected stage. Using this button will not restart the music, like the others do.)
Debug Mode
Debug mode allows you to do many different things while in a stage:
While Playing the Game
- Select + R: Enables and disables debug mode.
- D-Pad: Move around stage.
- Hold Select: Pixel-precise movement + slows time.
- Hold R: Tile-precise movement.
- L: Delete objects.
- A: Increase selected item by one.
- Y: Decrease selected item by one.
- X: Place selected item.
- B: Unknown (reset select item?)
- Select + L: Enable and disable sound test & VRAM viewer mode.
Sound Test/VRAM Viewer Mode
- Up: Increase music track by one.
- Down: Decrease music track by one.
- Right: Increase sound effect by one.
- Left: Decrease sound effect by one.
- B or X: Play selected music track.
- A or Y: Play selected sound effect.
- A (Controller 2): Increase Bubsy's sprite spacing.
- B (Controller 2): Decrease Bubsy's sprite spacing.
Oddities
Debug Mode
When the map loads the boss level, the boss sprite trigger is a bubsy life counter icon.
Hidden Credit
At 0x0C09E2 in the ROM is the following string:
(C) 1992 Basement Boys Software
Basement Boys Software was a group that made hacking tools for the Commodore 64 in the mid-to-late 80s. Some of its members later moved on to Chip Level Designs, who provided sound programming in several SNES games. This credit also appears in Cool Spot. That's pretty neat.
Regional Differences
Title Screen
US/Europe | Japan |
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Password Changes
US/Europe | Japan |
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For some odd reason, the U.S. and European versions have their passwords using consonants while the Japanese version uses numbers for its passwords. Note that the passwords in the Japanese version are the first 114 digits of pi. (3.1415926535897932384626433832795028841971693993751058209
7494459230781640628620899862803482534211706798214808651328)
Level | US/Europe | Japan |
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Level 1 | JSSCTS | 314159 |
Level 2 | CKBGMM | 265358 |
Level 3 | SCTWMN | 979323 |
Level 4 | MKBRLN | 846264 |
Level 5 | LBLNRD | 338327 |
Level 6 | JMDKRK | 950288 |
Level 7 | STGRTN | 419716 |
Level 7X | N/A | 939937 |
Level 8 | SBBSHC | 510582 |
Level 8X | N/A | 097494 |
Level 9 | DBKRRB | 459230 |
Level 9X | N/A | 781640 |
Level 10 | MSFCTS | 628620 |
Level 11 | KMGRBS | 899862 |
Level 12 | SLJMBG | 803482 |
Level 13 | TGRTVN | 534211 |
Level 14 | CCLDSL | 706798 |
Level 15 | BTCLMB | 214808 |
Level 16 | STCJDH | 651328 |
It should be noted that 7X, 8X, and 9X are all the canyon stages for Levels 7, 8, and 9.
Easter Egg
Level 3 and 4 Passwords
The passwords for Level 3 and Level 4 are referred as these:
"MKBRLN" "SCTWMN"
Are the names of the developers Mike Berlyn and D. Scott Williamson.
The Bubsy series
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SNES | Claws Encounters of the Furred Kind |
Genesis | Claws Encounters of the Furred Kind • Bubsy II |
Jaguar | Fractured Furry Tales |
Windows | Super Bubsy (Prototype) • The Woolies Strike Back |
PlayStation | Bubsy 3D (Prototype) |
PlayStation 4 | The Woolies Strike Back |
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- Games with hidden developer credits
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- Bubsy series
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