If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
User:Eientei95/Nintendo DS stuff
Jump to navigation
Jump to search
These were all found by me for use on TCRF only. If they make their way onto other sites, like a "totally not TCRF" clone run by another user, I will be most unpleased.
Contents
random build dates
MySims (USA)
2007/06/15 14:50
MySims: Kingdom
USA | Europe |
---|---|
2008/08/06 22:23 |
2008/08/06 23:14 |
misc text
Mario & Sonic at the Olympic Games (Nintendo DS)
test_camera.txt
[start] 0 [loop] [local] [cam] -21.173340 8.034424 -13.926514 [int] 1.046143 9.500244 -0.086426 [zrot] 0.000000 [pers] 40.000000 [time] 0.0 [cam] -6.250977 8.046875 30.010742 [int] 1.046143 9.500244 -0.086426 [zrot] 90.000000 [pers] 40.000000 [time] 1.0 [cam] 33.327393 8.020996 11.763672 [int] 1.046143 9.500244 -0.086426 [zrot] 180.000000 [pers] 40.000000 [time] 2.0 [cam] 20.964355 8.016357 -32.125244 [int] 1.046143 9.500244 -0.086426 [zrot] 270.000000 [pers] 40.000000 [time] 3.0 [cam] -21.173340 8.034424 -13.926514 [int] 1.046143 9.500244 -0.086426 [zrot] 360.000000 [pers] 40.000000 [time] 4.0 [end]
Operation: Vietnam
System\ExplosionsTable.csv
Explosion | Damage (HP per shot) | Splash Damage (HP) | Splash Damage Range (cm radius) |
---|---|---|---|
Exploding Barrels | 1 | 65 | 400 |
Exploding Crate | 1 | 65 | 400 |
Fuel Tank | 1 | 100 | 600 |
Land Mines | 1 | 40 | 250 |
Trip Wires | 1 | 30 | 300 |
Artillery | 100 | 30 | 400 |
Napalm | 100 | 20 | 450 |
Mortars | 100 | 20 | 350 |
System\MissionTable.csv
Mission | Dog tags | Enemies | Tanks | Turrets |
---|---|---|---|---|
1 | 6 | 20 | 1 | 1 |
2 | 6 | 20 | 1 | 1 |
3 | 6 | 20 | 1 | 1 |
4 | 6 | 20 | 1 | 1 |
5 | 6 | 20 | 1 | 1 |
6 | 6 | 20 | 1 | 1 |
7 | 6 | 20 | 1 | 1 |
8 | 6 | 20 | 1 | 1 |
9 | 6 | 20 | 1 | 1 |
10 | 6 | 20 | 1 | 1 |
System\WeaponTable.csv
Weapon | Range (cm) | Velocity (M/Sec) | Shot delay (millisec) | Burst (shots per) | Burst Delay (millisec) | Damage vs normal (HP/shot) | Damage vs armour (HP/shot) | Splash Damage (HP) | Splash Damage Radius (cm) | Accuracy (deg/10) | CollSize (cm) |
---|---|---|---|---|---|---|---|---|---|---|---|
Ragman (M16) | 1200 | 1000 | 80 | 3 | 360 | 14 | 4 | 0 | 0 | 50 | 6 |
Cherry (M3) | 800 | 600 | 300 | 1 | 0 | 20 | 6 | 0 | 0 | 50 | 6 |
Junior (M14) | 1400 | 1800 | 1500 | 1 | 0 | 100 | 10 | 0 | 0 | 50 | 6 |
Hoss (RPG) | 1200 | 1200 | 4000 | 1 | 0 | 1 | 1 | 200 | 450 | 50 | 6 |
VC Regular (Mosin Nagant) | 1000 | 615 | 800 | 1 | 0 | 6 | 2 | 0 | 0 | 50 | 6 |
VC Sergeant (M3) | 1000 | 500 | 150 | 3 | 600 | 8 | 3 | 0 | 0 | 50 | 6 |
Elite Trooper (PPS 43) | 1100 | 400 | 150 | 5 | 1200 | 7 | 2 | 0 | 0 | 50 | 6 |
Elite Captain (PPS 41) | 1100 | 488 | 100 | 5 | 500 | 8 | 3 | 0 | 0 | 50 | 6 |
NVA Soldier (AK47) | 1200 | 800 | 125 | 3 | 600 | 10 | 3 | 0 | 0 | 50 | 6 |
NVA Commander (AK 47) | 1600 | 1000 | 80 | 7 | 2800 | 5 | 2 | 0 | 0 | 50 | 6 |
Gun Turret | 1300 | 800 | 150 | 10 | 500 | 5 | 2 | 0 | 0 | 50 | 6 |
Pill Box (Machine Gun) | 4500 | 1600 | 100 | 5 | 1000 | 10 | 3 | 0 | 0 | 0 | 6 |
Tank Turret (HE) | 1750 | 1000 | 2500 | 1 | 0 | 10 | 3 | 40 | 250 | 0 | 6 |
Pill Box (Flamer) | 2200 | 1000 | 125 | 1 | 0 | 20 | 8 | 0 | 0 | 50 | 6 |
US Grenade | 800 | 800 | 750 | 1 | 0 | 1 | 1 | 150 | 450 | 50 | 6 |
VC Grenade | 800 | 400 | 2000 | 1 | 0 | 1 | 1 | 50 | 250 | 10 | 6 |
Smoke Grenade | 800 | 400 | 750 | 1 | 0 | 0 | 0 | 0 | 0 | 50 | 6 |
APC Core | 1500 | 1000 | 100 | 5 | 500 | 8 | 8 | 0 | 0 | 50 | 6 |
APC Turret | 1500 | 800 | 150 | 10 | 500 | 8 | 8 | 0 | 0 | 50 | 50 |
APC Turret2 | 2000 | 800 | 150 | 10 | 500 | 8 | 8 | 0 | 0 | 50 | 6 |
Title\workset.ini
[LastScene] File= [Recent] ExportFolder=
4 Game Fun Pack: Monopoly + Boggle + Yahtzee + Battleship
Within text.dat:
Alpha ver 7/12/05
credits.z has this at the end:
<e> <f2>Change Fonts: <f3>With fxx commands <f1>Right Justify:<f2r>With 'r' command <f0>Change colors:<f0c3r>With 'cxx' commands<c0> <f2r>Reverse Justify... <f3>...by splitting the line <f3i20>Indent with 'ixx' commands
Within the multiboot directory, it contains the original bitmap icons, as well as this batch file called signMBs.bat:
c:/nitrosdk/tools/bin/attachsign.exe battle.srl battle.sgn battle.srl c:/nitrosdk/tools/bin/attachsign.exe boggle.srl boggle.sgn boggle.srl
Finally, within arm9.bin is this debugging text:
dsLoadFileIntoMemory: FS_OpenFile("%s") ... %s dsLoadFileIntoMemory: FS_CloseFile("%s") ... %s! dsLoadFileIntoMemory: %d bytes from %s loaded to address 0x%x dsLoadFile Warning: File %s could not be opened dsLoadFile Warning: Data pointer given for %s is non NULL dsLoadFile: FS_OpenFile("%s") ... %s dsLoadFile: FS_CloseFile("%s") ... %s! dsLoadFile: %d bytes from %s loaded to address 0x%x dsLoadCompFile: Failed to load %s Uncompress Uncompressed on %s... Uncompress LZ77 on %s... Uncompress Huffman on %s... Uncompress RLE on %s... dsLoadCompFile: file %s has an unsupported compression type done. %d bytes uncompressed to 0x%x. assert in pop matrix push matrix copy assert Error: Null arena pointer passed when allocating for "%s" ERROR: Failed to allocate enough memory for "%s" bad tex %d original tex %d loadTex:map=%d,pal=%d proto29a
Fire Emblem: Shadow Dragon
Within arm9.bin, 0xD05F8 (EU)
Offline Shop
かいわそのた
Talk 016-204
Talk 005-015
10KMI_MyUnit
Preview Face
オープニング
Wireless対戦
Anytime Load
10DebugMenu2
Sound Player
イベント回想
金子 第2章
10EMI_Record
Ohashi(Link)
Battle Aging
大橋(通信)
11KMI_IDAging
Wi-Fi Utility
11DialogYesNo
11DbMI_Kaneko
11DbMI_Ohashi
11DbMI_Ending
My Unit Entry
ロードメニュー
12KMI_MagAging
LR : Round %2d
フレンドリスト
メインメニュー
Practice Match
Wireless Match
Preview Battle
Preview Effect
どこでもロード
12DbMI_Kaneko2
12LMI_Practice
12LMI_Wireless
12DbMI_Opening
Title Sequence
スタッフロール
13OMI_OnMapUnit
13KMI_AgingSkip
The Legend of Zelda: Phantom Hourglass
Within arm9.bin, 0x57594 (US)
Japanese English German French Italian Spanish US MasterRom %s %s Jul 26 2007 SysFile.cpp メモリガナイ.file シニ オキ ネル id pri state address -------------------- %02d:%c%2d %s 0x%08X%c SysNew.cpp メモリガナイ.%s NPC MapObj Event コース: コースナシ Assert FILE:%s LINE:%d (LastFile) レイガイチュウ(%d,%d) レイガイ ハッセイ R%02d = 0x%08X SP = 0x%08X LR = 0x%08X PC = 0x%08X CPSR = 0x%08X SPSR = 0x%08X CP15 = 0x%08X SP %08X %08X
More around 0x579B0.
misc notes
- 4 Game Fun Pack's classic theme is called "Classic_e3_final"
- Carnival Games possibly has a debug menu (debugmenu.ff), can't access it yet
- Diddy Kong Racing DS has test levels?
- Exit DS has template rom headers for USA, Japan, Korea, and Europe in raw bin format, modified from SDK
- Inazuma Eleven (or sequels?) has three demos: on the Level5 Platinum cart, Level5 Silver cart, and on Layton Kyouju to Akuma no Hako cart; all with different build dates
- Jinsei Game DS (not Jinsei Game on DS, different game) has an unused(?) warning image that translates to:
"Warning! Please don't remove the cartridge when the power is on. This may corrupt your save data!!"
(Translation: GlitterBerri)
- LEGO games - PotC and SW3 have an unused icon from LEGO Indiana Jones (), PotC has a(n unused?) jolly rodger icon
- Mario & Sonic at the Olympic Games has a test_field and axis nsbmd files, as well as a camera text file
- Mario Slam Basketball has graphics for TM for Square Enix logo, yet (R) is used. Check other regions
- My Pet Dolphin has a blank file called "新規テキスト文書.txt" (New Text Document.txt), a movie called testmoviec.vx (used?), and a picture called helpdummy
- MySims series has compressed debug fonts and MySims: Kingdom has numerous test files
- Ninjatown's sdat is in a folder called NitroComposer. Not unused, just worth mentioning.
- Nintendogs USA versions (not Dalmatian & Friends) have a text document called "USAまだっす.txt" which isn't present in European versions and all(?) versions have two models in a debug folder: col_a.nsbmd and col_b.nsbmd. These are internally named pSphere1 and pCube1 respectively
- Pac 'n Roll has a test map (map\w00\)
- Professor Layton games have debug dat files which seem to be for testing scripts
- Puyo Puyo!!: Puyopuyo 20th Anniversary has a test mode
- Shining Stars: Super Starcade has a fair bit of lua
- Scrabble: Crossword Game has psp/pc leftovers
- Sid Meier's Civilization Revolution has placeholder graphics for a cultural advisor and an unused "Civilization DS" title
To do:
Does the Spy ever enter combat? - Strawberry Shortcake: Strawberryland Games has an animation called "StrawberryRIG-DS_2006-FINAL-JUMP_v004.anim" which sticks out like a sore thumb (used), and a test level named "teststage2.llr"
- The Sims 2 series has a a lot of test stuff, just need to reverse-engineer the nitro archive format
- The Smurfs has "Makefile" in every directory, same with its sequel
- Thor: God of Thunder contains sound effects from Batman: The Brave and the Bold, both by WayFoward. Not to mention the copy of the sdat called contra.sdat
- Zoo Keeper possibly has an unused icon, check if not used for DS Download Play