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The Gigglebone Gang: World Tour (Windows)

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Title Screen

The Gigglebone Gang: World Tour

Developer: Headbone Interactive
Publisher: SoftKey Multimedia
Platform: Windows
Released in US: November 5, 1996[1]


CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


In their fourth and final outing, The Gigglebone Gang go on a World Tour with a charming tiger named Rapu. The game's real-life settings should make this entry the most "normal" of the series... but it's not.

See an Australian farmer ride an emu like a horse! Watch Ganesh intimidate Baba Yaga into giving him a magic watermelon! Gawk in horror as Bunji eats a poison dart frog while only feeling mildly ill!

Sub-Page

GiggleGangWT FoF EgyptSphinx3.png
Unused Graphics
Various scrapped sketches from all across the world.

Unused Sounds

General

The file ECONTRL3 contains Chester's shared lines from Infinity City's Mix 'n Match segments, as well as Zack's goodbye message. All of them are unused as every Mix 'n Match segment use their own copies of the aforementioned lines sans the leftover goodbye message.

In addition, the file contains early placeholder versions for many of Chester's shared lines, which were not present in Infinity City's data. Some early lines do not have re-recorded versions, suggesting that they were outright replaced in the final script.

Unused Used
Trying to change game modes
"Beat the Clock" victory
Correct placement
No equivalent
Hints
Instructions
"Beat the Clock" loss
No equivalent
No equivalent
No equivalent
No equivalent
No equivalent
All items placed
No equivalent
No equivalent
No equivalent
No equivalent
No equivalent
No equivalent
No equivalent

Australia

Poke 'n Prod

An earlier version of Bunji's comment about the parrot. It (mistakenly?) has an extra "Parrot!" quip before it properly begins, and the mention of termites at the end isn't present.

China

Poke 'n Prod

A longer version of Bunji's dragon line, containing extra laughter and vocal filler.

There's also a longer variant of Bunji's rooster remark, in which she calls the bird a cock. While technically correct, the word's dirtier connotations likely resulted in the line being trimmed down.

If that wasn't enough, there's also an 'uncut' version of Bunji's rabbit voiceline where she compares herself to a rabbit because they're lucky and... affectionate. Yeesh.

Egypt

Poke 'n Prod

A man saying "Hello", likely meant for Ahmed's (soundless) waving animation.

Ghana

Poke 'n Prod

An alternate take of Bunji's introductory speech.

Mexico

Poke 'n Prod

Mexico's Poke 'n Prod segment also has an alternate version of Bunji's instructions.

Peru

Mix 'n Match

Early Final




Placeholder versions of three of Chester's voicelines.

Unused Text

A to-do list can be found in the data for Norway's Poke 'n Prod segment:

TO DO

Fix girl dragged to skis issue
Update castname (myname) scripts
layering of members
trolls fall in hole?
reindeer?
sign arrow?

Development Text

A file path can be found in the game's executables, at either 0xF6497 (Windows 3.1) or 0x151AA7 (Windows 95):

D:\CAMILLE\WORLD\INPRJCTR.DIR

Later in the same files, at 0xF8678 (3.1) or 0x153C88 (95) are two developer credits and another path:

Camille Nims - Headbone Interactive, Inc.
Thomas Wilson - Headbone Interactive
D:\CAMILLE\WORLD

References