The Gigglebone Gang: Infinity City (Windows)
The Gigglebone Gang: Infinity City |
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Also known as: Beestenbende In Rekenstad (NL), Chengshi Qi Xia (TW)
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The Gigglebone Gang: Infinity City is what happens when you take Pantsylvania and replace the pants-related stuff with math facts, Kingamajig with a cool cat taxi driver, and Clyde with a totally unique and original raccoon named Chester.
Highlights include Velma taking pictures of dilapidated toilets, and Bunji making flesh tanks and ripping off the Ink Spots' guitar riff.
Contents
Unused Graphics
Poke 'n Prod
It's the large Bunji sprites used for the Poke 'n Prod loading screens in AlphaBonk Farm and Pantsylvania, but with extra compression. Infinity City uses a completely different sprite of Bunji for its loading screens.
Furry Tales
A work-in-progress sprite of the pigeon encountered in What's Next Park's Furry Tales segment, with multiple hat ideas for her. The tan sun hat was the one chosen for the final game, leaving the others unused.
Unused Sounds
123 Fourth Street
Furry Tales
Early | Final |
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An earlier version of the "Happy Birthday" song that's slightly slower and has some clipping issues.
What's Next Park
Poke 'n Prod
Audio | Subtitle |
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Bunji: Aww, clarinet! *giggles* | |
Bunji: Hey, huh, a French horn! |
Some Bunji dialogue for two unused instruments, a clarinet and a French horn.
The Jumble Jungle
Picture Show
Velma: Oh, I think mice are much nicer when you count them in Irish Gaelic. Let's see!
Introductory dialogue for a second part to the mice photograph, where Velma counts the little critters in Irish. This line is the only remnant left; equivalent voicelines for the numbers do not exist, and Irish isn't listed in the language data array.
Good Cents Grocery
Picture Show
Velma: Now with pastries, it's always wise to count 'em an extra time in Irish Gaelic. Yeah! Here we go!
The pastry photograph would've also had an Irish segment. It also lacks leftover sounds or data.
Counter Stadium
Poke 'n Prod
The scoreboard saying "20 points". Trying to click on it when one player has 20 points will reset all scores to 0 and play the "0 points" voiceline instead.
Monkie-Sue's Cut Death
At some point during development, there was a death scene for Monkie-Sue in the Furry Tales segment for 123 Fourth Street. This scene was removed in the final game, with some leftovers remaining in the segment's data.
First, there are graphics for a big blood splatter and a "dead" face for Monkie-Sue. Their placement in the cast order suggest that the death scene would've happened in the elevator segment.
Included among the various scripts is a Score Script that would've called the now-deleted Monkie-Sue death script. It is labeled "__Just for Fun".
on exitFrame go("MSDeath*ForFunTrashMeLater**") end
The segment contains another unused Score Script, "trashme later", though it's not clear if it was actually meant for the death scene:
on exitFrame wait(90) go("TheEND") end
It should be noted that this Furry Tales segment is the only one without a bad ending - even if the player chooses every incorrect option, Monkie-Sue will never be late to the party.
Development Text
Present at 0xB22CA in INFINITY.EXE:
C:\INFINITY\INTRO.DIR
Later in the same file, at 0xC55BD are two developer credits and another path:
Bill Brown - Headbone Interactive Tom Wilson - HeadBone Interactive C:\INFINITY\
References
The Gigglebone Gang series
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Windows | AlphaBonk Farm • Pantsylvania (Demo) • Infinity City • World Tour |
Mac OS Classic | AlphaBonk Farm • Pantsylvania (Demo) |
- Pages missing developer references
- Games developed by Headbone Interactive
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- Games published by SoftKey Multimedia
- Games published by Zwijsen
- Games published by Meta Media International
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- Games released in March
- Pages missing date references
- Games with unused code
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- Games with unused graphics
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- Gigglebone Gang series
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Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Headbone Interactive
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Meta Media International
Games > Games by publisher > Games published by The Learning Company > Games published by SoftKey Multimedia
Games > Games by publisher > Games published by Zwijsen
Games > Games by release date > Games released in 1996
Games > Games by release date > Games released in March
Games > Games by series > Gigglebone Gang series