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The Gigglebone Gang: Infinity City (Windows)

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Title Screen

The Gigglebone Gang: Infinity City

Also known as: Beestenbende In Rekenstad (NL), Chengshi Qi Xia (TW)
Developer: Headbone Interactive
Publishers: SoftKey Multimedia (US), Zwijsen (NL), Meta Media International (TW)
Platform: Windows
Released in US: March 1996[1]
Released in NL: 1997
Released in TW: 1998


CodeIcon.png This game has unused code.
CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.


The Gigglebone Gang: Infinity City is what happens when you take Pantsylvania and replace the pants-related stuff with math facts, Kingamajig with a cool cat taxi driver, and Clyde with a totally unique and original raccoon named Chester.

Highlights include Velma taking pictures of dilapidated toilets, and Bunji making flesh tanks and ripping off the Ink Spots' guitar riff.

Unused Graphics

Poke 'n Prod

GiggleGangInfinity BigBunji.png GiggleGangInfinity BigBunjiMouth.png

It's the large Bunji sprites used for the Poke 'n Prod loading screens in AlphaBonk Farm and Pantsylvania, but with extra compression. Infinity City uses a completely different sprite of Bunji for its loading screens.

Furry Tales

GiggleGangInfinity FurryTalesPigeonWorkshop.png

A work-in-progress sprite of the pigeon encountered in What's Next Park's Furry Tales segment, with multiple hat ideas for her. The tan sun hat was the one chosen for the final game, leaving the others unused.

Unused Sounds

123 Fourth Street

Furry Tales

Early Final

An earlier version of the "Happy Birthday" song that's slightly slower and has some clipping issues.

What's Next Park

Poke 'n Prod

Audio Subtitle
Bunji: Aww, clarinet! *giggles*
Bunji: Hey, huh, a French horn!

Some Bunji dialogue for two unused instruments, a clarinet and a French horn.

The Jumble Jungle

Picture Show

Velma: Oh, I think mice are much nicer when you count them in Irish Gaelic. Let's see!

Introductory dialogue for a second part to the mice photograph, where Velma counts the little critters in Irish. This line is the only remnant left; equivalent voicelines for the numbers do not exist, and Irish isn't listed in the language data array.

Good Cents Grocery

Picture Show

Velma: Now with pastries, it's always wise to count 'em an extra time in Irish Gaelic. Yeah! Here we go!

The pastry photograph would've also had an Irish segment. It also lacks leftover sounds or data.

Counter Stadium

Poke 'n Prod

The scoreboard saying "20 points". Trying to click on it when one player has 20 points will reset all scores to 0 and play the "0 points" voiceline instead.

Monkie-Sue's Cut Death

At some point during development, there was a death scene for Monkie-Sue in the Furry Tales segment for 123 Fourth Street. This scene was removed in the final game, with some leftovers remaining in the segment's data.

GiggleGangInfinity MonkieSueDeath1.png GiggleGangInfinity MonkieSueDeath2.png

First, there are graphics for a big blood splatter and a "dead" face for Monkie-Sue. Their placement in the cast order suggest that the death scene would've happened in the elevator segment.

Included among the various scripts is a Score Script that would've called the now-deleted Monkie-Sue death script. It is labeled "__Just for Fun".

on exitFrame
  go("MSDeath*ForFunTrashMeLater**")
end

The segment contains another unused Score Script, "trashme later", though it's not clear if it was actually meant for the death scene:

on exitFrame
  wait(90)
  go("TheEND")
end

It should be noted that this Furry Tales segment is the only one without a bad ending - even if the player chooses every incorrect option, Monkie-Sue will never be late to the party.

Development Text

Present at 0xB22CA in INFINITY.EXE:

C:\INFINITY\INTRO.DIR

Later in the same file, at 0xC55BD are two developer credits and another path:

Bill Brown - Headbone Interactive
Tom Wilson - HeadBone Interactive
C:\INFINITY\

References