Tales of Symphonia (GameCube)
Tales of Symphonia |
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Developer: Namco This game has unused areas. This game has a notes page |
Tales of Symphonia was one of the first Tales games to be in 3D and to get a worldwide release. It later would get a Japan-only PS2 port which added some new content, such as new costumes, techs, boss fights, a casino minigame, and various gameplay changes. This PS2 port would later be released to PS3 in all regions as Tales of Symphonia Chronicles, bundled with a port of its sequel, and to PC on Steam, this time without its sequel included. Most recently, the PC port was ported to Switch, PS4, and Xbox One as Tales of Symphonia Remastered with enhanced textures and new bugs not present in any other version.
Of important note is that the GameCube version runs at 30 FPS on the overworld and 60 FPS everywhere else, while the PS2 version runs at 30 FPS in all instances due to less powerful hardware. The original GameCube source code was allegedly lost, resulting in every subsequent port being made using the PS2 version's source code as a base, so the original GameCube version is the only version of the game that runs at 60 FPS.
To do:
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Contents
Sub-Pages
Notes |
Unused Graphics
Unused Item Icon
An unused item icon exists within the game's files, most likely used as a placeholder. It says "Now printing" in English on top of 4 vertical bars of different colours.
Lloyd's Weapons
Appearance In-Game | Separated |
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Appearance In-Game | Separated |
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Despite Lloyd fighting with dual-wielded swords, the majority of the icons for the Twin Blades items feature only one sword each. The only exceptions are the Material Blade and Lloyd's Devil's Arm, Nebilim, due to both swords of each pair looking different. Instead of being just one icon, though, both are instead made up of two separate overlapping icons. While not technically unused, the individual icons are always obscured by or overlapping the other icon (aside from the few frames it takes to fade in the second icon). It should also be noted that the fire half of Lloyd's Material Blade is the same icon used for Kratos' Flamberge, and is thus the only one that can be seen by itself in normal gameplay.
Unused Cut-ins
Upon performing Mystic Artes with Lloyd, Genis and Colette, cut-ins appear over the screen with that character's face. Oddly enough, there are unused cut-in graphics for the rest of the party members (Presea even gets two), plus Abyssion and Mithos, on the GameCube version disc. They were used in the PS2 port. You can see them here.
Unused Models/Characters
Unused Kratos Costume
In-game | Default Costume Texture | Unused Costume Texture |
---|---|---|
Normally Kratos has the fewest number of costumes in the game, having just one alternate one, but he actually does have one more in the game. It's very similar to his default, except the lower tails of his cape are both white instead of purple. Kratos will wear this costume if his costume value is set to 02 or higher, but only value 02 will let the costume show up in battle, as other values only work on the overworld and use his default costume in battle. The following code can be used to make Kratos wear it:
005B7449 00000002
It turns out that there is actually one instance where Kratos wears this alternate costume in-game, that being whenever he rides a Rheiard. All other characters are forced to use their default costumes when riding a Rheiard, so the fact that Kratos uses this otherwise unused costume seems to suggest the Rheiards were programmed before Kratos' costume was changed.
Rutee Katrea
One of the battle models (which are distinct from overworld/NPC models) in the game is that of Rutee Katrea, one of the protagonists of Tales of Destiny. Considering one of the battles at the Coliseum has the party face off against two characters from Tales of Eternia (Farah Oersted and Meredy) and one from Tales of Destiny (Garr/Woodrow Kelvin), this is likely where her cameo would have appeared.
Unseen Details
Map Textures
Many of the map textures in the game contain out-of-bounds details never able to be seen by the player, often in the form of signatures or notes left by developers.
Iselia
ISA_T02 | ISB_T02 | ISC_T02 |
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A signature that says Aiuchi 5/16 ② underneath a building.
Heimdall
HEA_T00 | HEA_T02 |
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A signature that says Yoshiyuki Aiuchi underneath a building. The name Yoshiyuki Aiuchi is credited as a Level Designer, Town Graphic Designer, and Battlefield Graphic Support for this game.
Unused Text
To do: Add the Japanese equivalents of the below, should they exist, along with translations. |
Tower of Mana
When completing the Tower of Mana for the first time, your party splits into two groups. The first group always includes Lloyd and Colette, along with a third character of the player's choosing if they got Sheena beforehand. The second group is made up of the remaining party members and is always a group of three.
Leaving the dungeon as the first party will make the parties regroup until you re-enter the dungeon, but once the player has control of the second party, they aren't allowed to leave the dungeon as the character on-screen will insist they can't leave the first party behind.
For some reason, Colette actually has dialogue if she's on-screen in the second party, despite it being impossible in normal gameplay. Other characters that aren't supposed to be in the second party (Lloyd, Presea, Zelos, Regal) DON'T have dialogue here, so Colette specially having dialogue seems to indicate there was originally more flexibility in how the teams split up.
Speaker | Dialogue |
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Colette, Genis, and Sheena |
We can't leave without everyone. |
Raine | We can't leave everyone behind. |
Kratos | We cannot leave everyone behind. |
Dirk's House (Night)
Window Type B (default) | Window Type A |
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Close to the beginning of the game, Dirk's House is seen at night. This isn't done by a lighting effect but rather by sending the player to an entirely different map from the normal one. Normally, Raine blocks the exit by standing on the bridge, and if that wasn't enough, an invisible wall is placed directly behind her. If you manage to get past both though (such as by using the walk through walls cheat), then an unused message can be found. It forces the dialogue box to be yellow and makes the second and third lines of text rapidly cycle through seemingly every colour in the game. It refers to the "retail version", which seems to indicate there was a version of the game where Raine didn't block the bridge, although she's already there in the known March 30th prototype.
You can't go outside. This message will not appear in the retail version.
Water Seal
If you try to burn the jars with lids using the Sorcerer's Ring, the character on-screen will have a unique comment saying it won't burn. Colette actually suffers from an oversight here; after losing her voice, her dialogue will change to ellipses as she can't talk. Even after she returns to normal and regains her voice, though, she continues to use ellipses for the rest of the game.
Furthermore, as Undine is the only Summon Spirit you are required to obtain before going to Tethe'alla, her seal is the only one you never have to revisit. Despite this, Presea, Zelos, and Regal all have unique dialogue here.
Speaker | Dialogue |
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Lloyd | I didn't think it would burn. |
Colette (Before third seal) |
It doesn't look like it will burn. |
Colette (After third seal) |
... |
Genis | It won't burn! |
Raine | It doesn't look like it's combustible. |
Sheena | Doesn't look like it's going to burn. |
Zelos | I guess there's no way this thing is going to burn. |
Presea | No target reaction. No effect. |
Regal | It doesn't appear that it's going to burn. |
Kratos | Yeah, no good. |
Ossa Trail
The trapdoor that Sheena falls in at Ossa Trail garners unique responses from everyone, but only when it's open (if not, no dialogue is shown and instead every character uses the ellipsis bubble emote).
Speaker | Dialogue |
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Lloyd | It'll be painful if I fall. |
Colette | It looks like it'd hurt if you fell. |
Colette (Voiceless) |
... |
Genis | It looks like it'll hurt if you fall. |
Raine | It's the mountain pass maintenance tunnel. |
Sheena | ...The nightmares are coming back to me. |
Zelos | What's this trap door? |
Presea | Would anyone actually fall into a hole like this? |
Regal | What is the purpose of this hole? |
Kratos | ... |
Unused Items
There are multiple unused items (at least three) within the GameCube version's files, plus one extra Japanese-exclusive item that is unused in all international versions. All of these items won't show up in the inventory if obtained due to not having a set "Category". What this means is that they won't be visible under any of the item categories in the inventory, although as proven with the Rename Gem the game does still recognise them as being in your inventory when obtained. To be able to view them, unequip Lloyd's second accessory slot and use the following code, replacing xxxx with the unused item's ID. The item will then be placed in Lloyd's second accessory slot.
025B6BCC 0000xxxx
Rename Gem (ID 01F3)
In the Japanese version of the game, an item called "リネームジェム" (lit. Rename Gem) can be found on the Sylvarant world map in the trees just outside of Izoold, and can be used to rename the playable characters in dialogue and menus (the audio still uses the original names, though). This item was replaced with a Lemon Gel in the international versions of the game, likely due to issues regarding the international version's variable width font. Colette's name alone is 7 characters long in English, meaning all text boxes would have had to accommodate all characters being renamed to seven letter names, which may have been considered too much of a hassle for a mostly pointless feature. Regardless, the item, its icon, and even a translated description for said item are all present within the game's files.
The Rename Gem in particular seems to have intentionally had its item category removed so that it won't be counted toward the Collector's Book, which also means it can't show up in the inventory in non-Japanese versions. Despite not showing up in any of the categories, if one adds the Rename Gem to Lloyd's equipment (using the above cheat) and unequips it, the player will be able to rename all characters via the status screen, so the game does still know you have it. Also, due to the Rename Gem only allowing the player to enter names of 6 letters maximum, if you delete a letter in Colette's name, it will be impossible to give her her correctly spelt name again.
へルム (ID 014B)
This item, へルム, which translates to "Erumu", or literally "Helm", is the first completely unused item in the game. It is also the only of the unused items to have no unique icon (instead reusing the "Now Printing" icon) and to not have its name translated to English. Its ID is right at the end of the other Helm armour items, so presumably another Helm item was planned to be included at some point. Equipping it does not seem to do anything, even if it's placed in the head armour slot. It has no description.
The Chosen's Bible (ID 01FE)
This peculiar item shows up in the middle of all the Valuables (key items) in the game, and was likely meant to be one itself. It has no description, so it's unclear if the "Chosen" in question is referring to Colette, Zelos, or one of the previous Chosen such as Spiritua. Interestingly, the cross design seen on its cover is of the standard Christian cross, which is used nowhere else in the game, so it's likely this item was scrapped early on.
Step Ring (ID 0200)
This item shows up almost right after The Chosen's Bible and was likely also meant to be a key item given its ID placement and the various other ring Valuables (e.g. Pink Pearl Ring, Spiritua's Ring, Assassin's Ring, etc.). It has no description, so its intended purpose is anyone's guess.
Unused Areas
Dirk's House (Destroyed)
Two unused maps can be found within in the game's files that show Dirk's house in total disrepair. The usual music is replaced with one of the sad songs used in the game, the same used when Lloyd and Genis are banished from a destroyed Iselia. Dirk is also nowhere to be found. It's unknown where this was intended to be used, although seeing as it's using the same music, it may be that Dirk's house was intended to be destroyed along with the Iselians' houses at the beginning of the game.
Debug Rooms
On the US version, after enabling the following Action Replay codes, you can press Z when on any area to teleport to the following locations, although there is the risk of your character getting stuck in the scenery. You can also save and load for quick access to these areas.
Testfield_01
VJ1M-Q37G-XE3X0 0HHN-RVA3-CGGJ2 P3WY-K2VC-404EP
There are two NPCs here, and a bunch of airships lacking collision detection. The area's 3D model itself abruptly cuts off at some point. It seems to be meant for testing camera angles:
- The female NPC will say "Meow?" and trigger a cutscene where one of the airships takes off (but stays suspended at a certain height), then a close-up of you and her. You can move while in the cutscene.
- The male NPC has two options; the first one will trigger a cutscene where the camera pans very far away from the whole area but approaches with a panoramic view. The whole area model and even the skybox borders are visible. The second option spawns some monsters.
Testfield_02
RFC5-5E97-4MK8U 0HHN-RVA3-CGGJ2 5RNB-EABT-9RX9B
This is by far the most interesting area: it features a row of blue Katz which, when talked to, allow you to freely edit their characters' 3D models! The available options are:
- Character: here you can choose from all the PCs and NPCs in the game (but not enemies), including some dummied-out and glitchy ones. Most of the values of the other options ("filthy dogs" and "registered character") crash the game.
- You can change the mouth and eyes, too.
- EN makes manga-style emoticons appear above their heads.
- Motion makes them do a specific animation, although you need to go to the loop options to prevent it from abruptly stopping.
- Bones options enables you to rotate any bone in the 3D model by any angle you wish. Video.
- There are Skin, In-between frame and Option (?) settings.
- The last option enables you to revert the character to their original appearance.
There are also three pink Katz, one of which is obstructed initially by the camera view, which changes after talking to any of the blue Katz:
- The bottom/rightmost pink Katz has four options: "Titles", "Techniques" (written in red), "Recipes", and "Weapon test". The first and the third options allow you to unlock all of the Titles/Recipes in the game, while Weapon test causes your character to hold their weapons (not the model of the weapon they have equipped, but rather the generic weapon models used in all overworld cutscenes). Selecting Techniques doesn't do anything, instead displaying the message "Under Development".
- The pink Katz behind the row of blue Katz has the same options as the blue ones, except it changes YOUR character's appearance, allowing you to walk around as any NPC model.
- The pink Katz above/leftmost of the blue Katz has options from 000 to 010, which seem to just crash the game.
Unused Techs
To do: A new, better video is needed. The current one is very old, low quality, missing multiple unused techs, and also shows multiple techs that ARE used in the final game mixed in with the unused ones. |
Some techs are only available with Action Replay codes. Some actually function and do damage, but most will just crash the game.
User | Name | In-game Description | Incantation | Notes |
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Lloyd | Aurora Slash | , | none | Requires 48 TP to use. No element. Crashes the game when used. |
Lloyd | Final Justice | , | none | Requires 40 TP to use. No element. Crashes the game when used. |
Lloyd | Holy Guardian | , | none | Requires 18 TP to use. No element. Crashes the game when used. |
Lloyd | Sonic Burst | , | none | Requires 42 TP to use. No element. Crashes the game when used. |
Colette | -????- | , | none | Requires 100 TP to use. Light element. When used, Colette will enter her casting animation but never finish it. The name of this tech is shown when Colette uses her Mystic Arte, Holy Judgment. |
Colette | Dancing Sickles | , | none | Requires 20 TP to use. Wind element. Crashes the game when used. |
Colette | Final Fury | , | none | Requires 25 TP to use. No element. Crashes the game when used. |
Colette | Grand Cross | , | none | Requires 85 TP to use. No element. Crashes the game when used. In later versions, this is instead a Light element Angel Skill, and costs only 40 TP to use. In this version, it causes Colette to play her Angel Skill casting animation infinitely. It also for some reason prevents the player from opening the menu, although guarding to spell cancel fixes this; dying does not return control, causing a softlock until you die or the AI wins, unless you have other characters already set to manual. |
Colette | Grand Fall | A bit Power Hammer falls from the sky.(sic) |
none | Requires 12 TP to use. No element. Crashes the game when used. Presumably would've been part of her Pow Hammer line of techs. |
Colette | Listra | none | none | Requires 15 TP to use. No element. Crashes the game when used. |
Colette | Listra (again) | , | none | Requires 15 TP to use. No element. Crashes the game when used. Seems to be identical to the other Listra, except this one has a single comma in its description instead of a blank box. |
Colette | Mirage Saber | , | none | Requires 30 TP to use. Lightning element. Crashes the game when used. |
Colette | Sephiroth | , | none | Requires 150 TP to use. No element. Crashes the game when used. Later versions of the game give this unused tech an unused incantation, which itself was given an unused translation. |
Genis | Divine Power | none | none | Requires 42 TP to use. No element. Very short casting time, crashes the game as soon as it's cast. Uses the same effects and circle characters use when casting an Angel Skill. |
Genis | Tetraspell | none | none | Requires 48 TP to use. No element. Very short casting time, crashes the game as soon as it's cast. Uses the same effects and circle characters use when casting an Angel Skill. In Tales of Phantasia, this is one of Dhaos' artes, and casting it will use each element's novice spells in succession. |
Raine | Bloody Lance | , | repeats last used spell's incantation | Requires 4 TP to use. Dark element Dark-element palette swap of Holy Lance, which is otherwise exclusive to Pronyma and Shadow. |
Raine | Dark Sphere | , | repeats last used spell's incantation | Requires 4 TP to use. Dark element. Dark-element palette swap of Photon, used by Kilia, Pronyma and Shadow. |
Raine | Magic Shell | none | none | Requires 12 TP to use. No element. Very short casting time, crashes the game as soon as it's cast. Uses the same effects and circle characters use when casting an Angel Skill. |
Raine | Sacred Light | none | Life be thy sustenance and destroy the enemy! | Requires 75 TP to use. No element. Has a seemingly completed (and very elaborate) animation, along with incantations in both Japanese and English, but has no effect. Was finished and used as her Mystic Arte in the PS2 version, making use of the previously unused quotes. |
Sheena | Summon: Heart | Summon a Spirit.,(sic) | Uses same quote as when using Summon: Corrine | Requires 100 TP to use. No element. Functions identically to Summon: Corrine aside from the name being different. Presumably this would've originally summoned Verius, the Summon Spirit of Heart, whose side quest doesn't actually grant anything in the final game. |
Zelos | Judgment | Angel skill: attack all enemies using the light of judgment. |
none | Requires 40 TP to use. Light element. Zelos uses this as an enemy in his boss battle, but it isn't available for the player to use. Every subsequent version of the game starting with the PS2 port allows players to use this tech. Also in the GameCube version only, Zelos has no incantation while casting, but one was added in every later version. |
Zelos & Kratos |
Eternal Chaos | none | none | Requires 42 TP to use. No element. Crashes the instant you try to use it, so it's not a spell. |
Zelos & Kratos |
Gungnir | none | none | Requires 50 TP to use. Wind element. Despite its Wind element, its casting animation is the one used for Angel Skills. Later versions of the game turned this into a Unison Attack, but in this version it just crashes the game. |
Zelos & Kratos |
Spirit of the Earth | none | none | Requires 30 TP to use. No element. Crashes the instant you try to use it, so it's not a spell. |
Presea | Eternal Wind | none | none | Requires 254 TP to use. No element. Crashes the game. Later versions of the game give this an unused spell incantation, which would make it her only spell. This is also by far the most expensive tech in the game. |
Presea | Finality Infliction | none | none | Requires 30 TP to use. No element. Crashes the game. |
Regal | Dragon Fang | none | none | Requires 28 TP to use. No element. Aside from lack of a voice, works perfectly fine. |
Regal | Dragon's Talon | none | none | Requires 45 TP to use. No element. Crashes the game. Finished for later releases. |
Regal | Dragon Strike | none | none | Requires 32 TP to use. No element. Crashes the game. |
Regal | Heaven Rising | none | none | Requires 42 TP to use. No element. Crashes the game. Finished for later releases. |
Regal | Heel Kick | none | none | Requires 14 TP to use. No element. Aside from lack of a voice, works perfectly fine. |
Regal | Rage | none | none | Requires 50 TP to use. No element. Crashes the game. |
Sound Only
To do: Add the remaining unused voice clips. Also put the actual quote instead of romaji. |
The Sound Test has some battle cries recorded for scrapped Techs (though most of them were seemingly removed from the English version). Some were implemented in later versions.
Raine:
- Fairy Circle: Banbutsu ni yadorishi, seimei no ibuki o koko ni. Sohite, warera ni kago o. Fairy Circle! (Offer us life essence nurturing all creatures, then bestow us your protection: Fairy Circle!) - This was finished and made into one of two Mystic Artes for Raine starting with the PS2 version.
- ...
Kvar:
- This particularly...lewd callout for minor boss Kvar is found amongst his attack name callouts but is unused in-game. Unless he actually had an attack named Booty Call, this was likely a joke.
Unused Music
Within the "sound" directory of the game's files, there are six unused music tracks.
temp1.song
A single, quiet piano key.
temp2.song
A very fast-paced, high-energy tune. Sounds like a battle theme. It doesn't seem to match the rest of the game's soundfont.
temp3.song
A laid-back track that sounds very much like a town theme.
temp4.song
A somber rearrangement of Zelos' theme.
temp5.song
Another single piano key, slightly longer than temp1.song.
bgm_etc004.song
Sad-sounding cutscene music.
Playable Noishe?
There is some evidence that suggests Noishe may have been intended to be a playable character at some point during development. If character ID 0A (10 in hexadecimal) is cheated into the party, they will have the name Noishe. Changing this name with the Rename Gem will actually update Noishe's name in cutscenes in the same way that other player characters have their names updated; this functionality can be seen here. Additionally, in the second debug room, when selecting a model, Noishe is listed under the PC category rather than the NPC category. Aside from that, this "Noishe" character is in a very unplayable state and crashes the game incredibly easily.
Putting him in the party on console will immediately crash the game when opening the menu due to Noishe lacking any menu graphics, although Dolphin is able to ignore this. His level, stats, equipment and title are seemingly nonsense and change constantly depending on what point in the game the player is in, although his luck stat doesn't change when sleeping at an inn as with other characters. His HP is always in the negatives when unequipped, but sometimes his equipment will let him have HP (said equipment is almost always random glitched items). His tech list always shows that he is able to learn Fire Ball and First Aid, although entering a battle with Noishe will immediately crash the game so it's impossible to learn them. If selected to be the party's cook, the game will lag considerably but not crash. As a cook, Noishe has a ridiculous amount of stars in every recipe (so many that they go off-screen) and also has an absurdly long list of extra ingredients, often including duplicate ingredients and bugged items. Certain recipes will also freeze the game if selected while Noishe is the cook. Trying to control Noishe while in a city or dungeon will always crash the game. Switching to Noishe on the overworld works but he will be invisible. Trying to mount Noishe while being Noishe will make Noishe appear and make all inputs stop working (although the game doesn't crash), but switching to controlling Noishe after mounting him with a different character works fine. Similarly, Noishe being on a Rheiard is fine, but if he is in control while mounting or dismounting them, player input stops working again. Both instances require a system reset as not even the menu can be opened in this state.
Rheiards with Less Than Four Characters
In normal gameplay, once the player reaches Tethe'alla, the party never drops to below six party members at a point when the player has access to the overworld, meaning there are always enough party members to ride all four of the Rheiards normally shown. Despite this, the game actually accounts for if the player has parties of size three, two, one, or even zero by changing the amount of Rheiards that will appear on-screen.
Regional Differences
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
Edit Playable Characters' Names
As mentioned above, in the Japanese version only, you can edit the names for all of your party members with the Rename Gem, either by selecting it from the Valuables section of the inventory, or by selecting a character's name in the Status screen. As the item was removed in international versions, the naming screen is left inaccessible. The unused Rename Gem functionality in English versions can be seen showcased in the video below. Interestingly, when hitting the Default button to set a character to their default name, characters will use the Japanese spellings of their name. Colette will default to Collet, Genis to Genius, Raine to Refill, and Sheena to Shihna. All other characters will use the normal spelling of their name.
Voice Acting
The skits in the localized versions of the game have no English voice acting and are completely silent. The timing of the text boxes remains unchanged from the Japanese version, however; for instance, Sheena spends a lengthy time saying "I..." in the English version, accounting for the longer Japanese equivalent of the sentence. This was a trend in the series that continued until Tales of Vesperia's release in 2008.
Sound Test
In the Japanese version, a Sound Test is unlocked upon completing the game, available on the title screen. It was made unavailable in English versions, much like in Phantasia's GBA port, but is still fully functional, featuring a very early translation that retains the Japanese names (Refill instead of Raine, for example). It can be enabled with either of the following cheats, replacing the Customize option on the title screen:
(NTSC) Enable Sound Test W3HR-1A7X-5QU90 CZN1-KAJD-5GPXZ XB6T-UA6G-18ZEH G0XN-MQ9H-EDPM7 JBMZ-Y73T-DAQRN
(PAL) Enable Sound Test [Ralf] XGUQ-E7F0-FDE5Q 277A-Z7P6-6TR5B 7418-AAPT-VF8RK KYEA-QNT8-97GG5 5E6E-EBJN-H8FF0
Opening Song
The Japanese version's opening song is "Starry Heavens" by Day After Tomorrow. This was changed to an instrumental song, "Tales of Symphonia Suite", in the international versions.
Japan | International |
---|---|
Heroic Theme
When Genis casts Fireball on Yggdrasill during the cutscene at the Tower of Salvation, an instrumental "Heroic" version of the opening theme plays. As the opening song was changed in international versions, the heroic theme was accordingly updated.
Japan | International |
---|---|
Text Fonts
The US and European versions have completely different fonts for dialogue and other text.
The Tales series
| |
---|---|
SNES | Tales of Phantasia |
PlayStation | Tales of Destiny • Tales of Phantasia • Tales of Destiny II |
Game Boy Color | Tales of Phantasia: Narikiri Dungeon |
Game Boy Advance | Tales of Phantasia • Tales of the World: Narikiri Dungeon 3 |
GameCube | Tales of Symphonia |
PlayStation 2 | Tales of Symphonia • Tales of Legendia • Tales of the Abyss |
PlayStation 3 | Tales of Xillia • Tales of Xillia 2 • Tales of Berseria |
Nintendo DS | Tales of the Tempest • Tales of Innocence • Tales of Hearts • Keroro RPG: Kishi to Musha to Densetsu no Kaizoku |
PlayStation Portable | Tales of Eternia • Tales of the World: Radiant Mythology • Tales of the World: Radiant Mythology 2 • Tales of Phantasia: Narikiri Dungeon X |
Xbox 360 | Tales of Vesperia |
Wii | Tales of Symphonia: Dawn of the New World |
iOS | Tales of Phantasia |
Android | Tales of Luminaria |
PlayStation 4 | Tales of Berseria • Tales of Arise |
Xbox One, PlayStation 5, Xbox Series X | Tales of Arise |
Windows | Tales of Berseria • Tales of Arise |
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