Super Monkey Ball 3D
Super Monkey Ball 3D |
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Developer: Sega CS1 This game has hidden development-related text. |
Another entry in Sega's monkey-in-a-ball series, but in 3D with motion controls and a new monkey.
Unused Graphics
A leftover from the "NW4C/F Layout Editor" samples found among the graphics for the title screen.
Build Date
Found in smbctrver.
4599 2011-01-27 16:01:05
Development Text
To do: See if any of the debug menus can be accessed |
Present throughout code.bin is some development related text as well as some text for possible debug menus.
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openID[%d] = %d (START : RESTART) type : %s (X : TYPE CHANGE)
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MODE : %d type : %s (X/Y : TYPE CHANGE) (START : RESTART)
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file : %s anim : %s icon : %d pos : %0.2f, %0.2f, %0.2f STOP Play [U,D]ModeChange, [L,R]ParamChange [A]RePlay, [B]Play/Stop
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MODE : %d ranking type %d ranking world %d
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fade type : %d fade frame max : %d fade with top : %d fade screen : %d camera near:%f camera far:%f
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call draw icon : %d text draw num %d TEXT::Draw cursor = %d color pos: %0.2f, %0.2f, %0.2f gray[%d] pos: %0.2f, %0.2f, %0.2f
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MODE : SELECT GAME MODE : SELECT CHARA MODE : LOAD MODE : MOTION MAIN MODE : MOTION FIGHT MODE : CAMERA MAIN FIGHT
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<< MOTID %3d %s MOTID: %3d:%d %s
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GRSC(MEM) 2D DRAW_TOP 2D UPDATE 2D DRAW_BTM [%d]:%s anim : %s icon : %d bgcol : %d, %d, %d, %d num : %d STOP Play ---------------------------------------- [START+U/D]ModeChange,[L/R]ParamChange [A]RePlay, [B]Play/Stop [X]ScreenChange
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Memory Leak -> %s Rev.%s Update.%s lang[%s] region[%s]
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BANANA(FUSA) GET BANANA(COLLECTION) GET BANANA GET
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BALL POS X % 6.3f Y % 6.3f Z % 6.3f BANANA %d/%d
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text id :[%d] text pos :[%0.2f,%0.2f] text size:[%0.2f,%0.2f] waku rect:[%0.2f,%0.2f - %0.2f,%0.2f] (L)textid-1, (R)textid+1
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EHON_DISP::LOAD world : %s chara : %s Press [A] to Ehon Start
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SOUND TEST SOUND : %d BGM : %d STRM : %d STOP : B ALL STOP : Y
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A: Read B: Write SEQ: WAIT SEQ: ACCESS
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GAMECOIN TEST GameCoin : %d (A): GetGameCoinCount (B): UseGameCoin debug (Y): SetGameCoin(100)
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PUSH START : MODE CHANGE PUSH Y : ALL CLEAR PAGE %d [%d] %s %d/%d/%d CAMERA MODE PUSH B : DEFAULT CAMERA KEY LR : ANGLE Y KEY UD : ANGLE X TRG LR : KYORI POS( %3.1f, %3.1f, %3.1f ) TGT( %3.1f, %3.1f, %3.1f ) ROT( %3.1f, %3.1f, %3.1f ) >>> PARTICLE PLAYING : %d <<<
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---------------------------- [+] : SELECT (A) : DECIDE (Y) : INPUT CHANGE KATAMUKI STICK (Y): INPUT %s
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<< SPEED_LOSTCONTROL %6.2f << SPEED_COMPRESSED %6.2f
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MAINGAME/xang %4x MAINGAME/INTEREST_OFS_Y %5.2f MAINGAME/CAMERA_DIST %5.2f MAINGAME/CAMERA_NEAR %5.2f MAINGAME/CAMERA_FAR %5.2f MAINGAME/CAMERA_FOVY_DEG %5.2f
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%3d:%02d:%02d (%d) HEAP Mode : %d < %d < %d < %d < %d demo count[%d] next demo[%s] -------------------------------------------- chara[%d,%d,%d,%d] stage[%d] series[%d] chara [ %02d, machine[ course[%d]
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DEBUG_FLAG/CHARA_DISPOFF %d DEBUG_FLAG/STAGE_DISPOFF %d DEBUG_FLAG/EFFECT_DISPOFF %d DEBUG_FLAG/STOBJ_DISPOFF %d DEBUG_FLAG/TENKYU_DISPOFF %d DEBUG_FLAG/TENKYUOBJ_DISPOFF %d DEBUG_FLAG/DBGPRIM_DISPOFF %d DEBUG_FLAG/LYT_OFF %d DEBUG_FLAG/LYT_OFF_TOP %d DEBUG_FLAG/BGM_OFF %d DEBUG_FLAG/SE_OFF %d DEBUG_FLAG/TIMER_STOP %d DEBUG_FLAG/TOUCH_WAKU_ON %d DEBUG_FLAG/FADE_DISABLE %d DEBUG_FLAG/MG_PRACTICE_AUTO %d DEBUG_FLAG/ST_BANANA_COUNT %d DEBUG_FLAG/CPUGPU_FORCE_DISABLE %d DEBUG_FLAG/HEAP_CHECK %d DEBUG_FLAG/LEVELDESIGN_FAST %d DEBUG_FLAG/POS_DISP %d DEBUG_FLAG/JIKKITEST %d
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SIMPLE SERVER NOW INITIALIZING
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VRAMA: %6x(%4.2f%%) VRAMB: %6x(%4.2f%%)
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SELECT Load MainG SELECT Load Race SELECT Load Fight
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camera near:%f camera far:%f color -r : %d color -g : %d color -b : %d fade type : %d fade frame max : %d fade with top : %d fade screen : %d ranking type %d ranking world %d cursor = %d color pos: %0.2f, %0.2f, %0.2f gray[%d] pos: %0.2f, %0.2f, %0.2f text draw num %d TEXT::Draw call draw icon : %d.fade : %s fade play : %d MODE::SINGLE VIEW BG ON::%d Format::%s PrintNum::%d
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REGULATION COURSE LEVEL MACHINE STAGE WORLD CHARA FIGHT RACE MAINGAME GAMETYPE MODE TUTORIAL PUSH (A) BUTTON
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MAINGAME_PARAM/BUMPER_NORMAL %5.3f MAINGAME_PARAM/BUMPER_SUPER %5.3f MAINGAME_PARAM/ULCD_DEPTH_LEVEL %5.3f MAINGAME_PARAM/ULCD_DEPTH_RANGE %5.3f MAINGAME_PARAM/ULCD_DEPTH_RANGE_REPLAY %5.3f MAINGAME_PARAM/BANANA_RAISE_SPEED %5.3f MAINGAME_PARAM/BUMPER_SCALE %5.3f MAINGAME_PARAM/STAGEPARTICLE_DIST %5.3f MAINGAME_PARAM/SUNA_BOUND %5.3f MAINGAME_PARAM/SB_CAMROTFRM %d MAINGAME_PARAM/SB_FOVYDEG %d MAINGAME_PARAM/SB_FOVYFRM_AWAY %d MAINGAME_PARAM/SB_FOVYFRM_NEAR %d
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SIMPLE SERVER NOW INITIALIZING %08x SCANNING WAIT CONNECT WAIT INVITE WAIT ACCEPT JOINED DOWNLOADING CONFIRMING COMPLETE RECONNECTING INVALID PRESS A TO START +++ ERROR +++ PRESS A TO RESTART
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SELECT DESTRACT SELECT::Fight SELECT::Race SELECT::MainGame SELECT::GAME_TYPE SELECT::START_INIT
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== SOUND DEBUG DRAW == FREE CNT : SEQ %d : WAV %d : STRM %d Load
References
The Super Monkey Ball series
| |
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Arcade | Monkey Ball |
GameCube | Super Monkey Ball • Super Monkey Ball 2 (Demo) • Super Monkey Ball Adventure |
Game Boy Advance | Super Monkey Ball Jr. (Prototype) |
N-Gage | Super Monkey Ball |
PlayStation 2 | Super Monkey Ball Deluxe (Prototype) • Super Monkey Ball Adventure |
Xbox | Super Monkey Ball Deluxe |
Nintendo DS | Touch & Roll |
PlayStation Portable | Super Monkey Ball Adventure |
Wii | Banana Blitz • Step & Roll |
Nintendo 3DS | Super Monkey Ball 3D |
Nintendo Switch | Super Monkey Ball: Banana Blitz HD • Super Monkey Ball Banana Mania • Super Monkey Ball Banana Rumble |
Xbox One, PlayStation 4, Windows | Super Monkey Ball: Banana Blitz HD • Super Monkey Ball Banana Mania |
PlayStation 5, Xbox Series X, Amazon Luna | Super Monkey Ball Banana Mania |
- Pages missing developer references
- Games developed by Sega CS1
- Games published by Sega
- Nintendo 3DS games
- Games released in 2011
- Games released in March
- Games released on March 3
- Games released on March 27
- Games released on March 25
- Games released on March 31
- Games with hidden development-related text
- Games with unused graphics
- To do
- Super Monkey Ball series
Cleanup > Pages missing developer references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Sega > Games developed by Sega CS1
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 2011
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 25
Games > Games by release date > Games released in March > Games released on March 27
Games > Games by release date > Games released in March > Games released on March 3
Games > Games by release date > Games released in March > Games released on March 31
Games > Games by series > Super Monkey Ball series