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SpongeBob SquarePants featuring Nicktoons: Globs of Doom (PlayStation 2, Wii)

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Title Screen

SpongeBob SquarePants featuring Nicktoons: Globs of Doom

Developer: Incinerator Studios
Publisher: THQ
Platforms: PlayStation 2, Wii
Released in US: October 20, 2008
Released in EU: October 31, 2008
Released in AU: October 23, 2008
Released in KR: December 11, 2008


ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:
Look into opening the .trb files, as they may have unused content. The .trb files are made to work with Blue Tongue Entertainment's Toshi Engine.

SpongeBob and friends fight a bunch of booger monsters in their final adventure on the PlayStation 2.

Due to Blue Tongue Entertainment working on de Blob, THQ hired Incinerator Studios to handle the sequel to Attack of the Toybots, reusing the same engine; unfortunately, the combination of it, and many, many bugs (including being able to corrupt the save file by saving in the hub on the Wii version) would effectively halt the Unite! series.

It is also notable for being the only entry of the series not to feature characters from The Fairly OddParents! at all, and to not get a Game Boy Advance incarnation.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
SoundIcon.png
Unused Audio

Unseen Geometry

Bubble Bass Boss

GlobsOfDoom Unseen Rectangle.PNG

Underneath the stage of the Bubble Bass boss fight two rectangular prisms can be seen under Bubble Bass' hands, away from the player's normal field of view. When he uses his left hand to attack, the left rectangle moves to the right, and when he uses his right hand to attack, the right rectangle moves to the left. The rectangle will move back to where it started once Bubble Bass finishes his attack.

(Source: UnclePaul894)


Nicktoons: Attack of the Toybots Leftovers

Unsurprisingly, Globs of Doom was built upon Attack of the Toybots's engine, so there are a few leftovers from that game:

  • The achievement list.
  • Character health icons.
  • Copyright-related screens.

Version Differences

There are a few minor changes between the PS2 and Wii versions:

  • The PS2 lacks the fog during slide sections the Wii version has.
  • Textures seem to be a lower resolution in the PS2 version, likely due to its weaker hardware.
  • The music is higher quality in the Wii version, using a sample rate of 44100 Hz, while PS2 ranges from 32000 Hz, 22050 Hz and 16000 Hz.
  • The Wii version contains a game breaking bug where if you save in the HUB area and reset the game the save file will corrupt. This bug is not present in the PS2 version.
  • In the level "Dump City", the Theater has blue carpet interior in the main area in the PS2 version. However, in the Wii version, most of them are not present. In the Theater, after entering the bathroom and enter one of the stalls a fish runs out and runs off to the wall, he is just running in place at the wall.

Oddities

Patrick's rock

In the Bikini Bottom hub, there is a strange texture around and on top of Patrick's home. The texture seems to come from Patrick's model.

"Dump City" bus

After getting off the bus, the characters appear right before the bus does to let them off.

Missing giant morphoid monster

In the first Amity Park level, when the player(s) go to the top of Casper High and look at the baseball field, the giant morphoid monster that appears later is not there.

Missing periscope

In the first two Bikini Bottom levels, in the gameplay, the buses don't have the "periscope."

Danny Phantom in Tak's voice

During the cutscene, when Danny says, "C'mon we near got all of the pieces," his voice sounds like Tak's.