If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
🎄 Merry Christmas, TCRF! 🎄

SpongeBob SquarePants Obstacle Odyssey 2: Time Trouble

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

SpongeBob SquarePants Obstacle Odyssey 2: Time Trouble

Developer: GameHouse
Publisher: Nick Arcade[1]
Platform: Windows
Released internationally: April 4, 2007[1]


DevTextIcon.png This game has hidden development-related text.


The sequel to SpongeBob SquarePants: 3D Obstacle Odyssey, now with a story and multiple playable characters who sport less horrifying models!

Developer Notes

models\obstacles\Requirements.txt has an explanation for how certain level parts work.

USE .X FOR ALL MODELS - .3ds will be scaled in code.

** Rotarm

Needs rotarm.x, delete rotarm.3ds (I scale the 3DS in code - not the .x)

Right now it's a basic cube scaled to:

x=0..10
y=0..4
z=-2..2

Same for rotarmbase.x (delete the 3ds).
Rotarmbase should be a cylinder (or whatever looks good) from approx:

x=-3..3
y=0..4
z=-3..3

The player collides with this to make sure he doesn't collide with the main arm at its base (also so the whole thing looks nice and neat).

** JumpBoost & Swap Spot

Whatever looks good! Currently it is a cube from:

x=-5..5
y=0..0.5
z=-5..5

** Bumper

Currently a 5x5x5 cube, but it should probably be a half sphere or a cylinder (whatever looks the best)

References