South Park (Windows)
South Park |
---|
Developer: Iguana Entertainment This game has hidden developer credits. |
The Windows version of South Park is arguably the definitive way to play the series' video game debut. Unfortunately, the game is still as mediocre as ever.
Unused Graphics
The following folders are included in Data.mrg.
Root
Two unused loading graphics, loading and loadpic.
Four unused background textures. Only the one with Cartman's face is used.
ControlConfig
dirty.pcx is a peculiar scribble.
Credits
Assets for a different unused credits sequence consisting of screencaps from episodes of the show and text overlays. The used credits sequence is text overlaid on the camera moving through in-game areas. Also included in the folder is CREDITS.TXT, which lists the order in which the images would be displayed.
The screencaps originate from the Season 2 episodes Ike's Wee Wee, Conjoined Fetus Lady, The Mexican Staring Frog of Southern Sri Lanka, City on the Edge of Forever, and Summer Sucks.
An additional three assets not listed in the txt file. "Carl" is Carl Wade, lead programmer on the N64 version. This rendition of him can be seen in the credits of that version.
Font/Test
Contains a scribbly test font.
Overlays
Multiplayer health icons for four animals who appear throughout the single-player campaign. They appear before the four characters that were added in the Windows version (Jesus, Satan, Santa, Shelly).
Bear
Bunny
Deer
Ram
Test
Intro15.pcx is a cropped screencap from the show's intro.
MouseCursor.pcx is a placeholder cursor reading "Beefcake!".
Unused Models
Expansion Pak
The model for the Expansion Pak still exists in the PC version, as well as the cutscene for when the Expansion Pak is detected. It will always use the last sky and last song loaded.
Out of Bounds Objects
Many things exist outside of the levels in this game. Some are for cutscenes which make sense, but there are many clearly misplaced items as well... or maybe compiler errors? After all, this is the cousin of Turok 2 which seems to have done this a few times too. Notice that many misplaced items seem to be below somewhere that they would have made sense to be.
Show Intro Cutscene
A pink tree exists behind the bus stop that you see in the show's intro.
Character Select
A school bus is parked next to the boys in the character select menu, but is off the screen and normally can never be seen.
Most likely unrelated, but it is interesting to note that there actually is a school bus player character that cannot be chosen in-game by any means.
Chapter 1 Level 1
Seems like they wanted to give you some Cheesy Poofs when you get the dodgeballs at the cabin, but for whatever reason, it ended up below.
There is a wooden arrow underground, not far from the Cheesy Poofs.
Chapter 1 Level 2
Right at the start of the level, there are a row of trees that can't be seen normally during gameplay.
Another box of cheesy poofs under the ground. Just like the first level, they happen to be near dodgeball pickups.
Chef's house floats in the void. This is actually where the cutscene takes place at the start of this level.
Chapter 2 Level 3
The cutscene that plays after beating the Clone Blob boss actually takes place in a separate arena off in the void.
Chapter 3 Level 3
Similar to the Clone Blob, but the other way around. The UFO Core that you confront is just for show. You're actually teleported to an arena off in the void where the fight takes place after the cutscene.
Developer Credits
At the start of SouthPark.exe is credit for the EXE compression.
Richy Compressed by Petite, Copyright(c)1998 Ian Luck.PE
The South Park series
| |
---|---|
Pinball | South Park (Prototype) |
Nintendo 64 | South Park • Chef's Luv Shack • South Park Rally (Prototypes) |
PlayStation | South Park • Chef's Luv Shack (Prototype) • South Park Rally (Prototypes) |
Game Boy Color | South Park |
Windows | South Park • Chef's Luv Shack • South Park Rally (Prototypes) • The Stick of Truth • The Fractured But Whole • Snow Day! |
Dreamcast | Chef's Luv Shack (Prototypes) • South Park Rally (Prototypes) |
Xbox 360 | Let's Go Tower Defense Play! (Prototype) |
PlayStation 4, Xbox One | The Fractured But Whole |
PlayStation 5, Xbox Series X | Snow Day! |
Nintendo Switch | The Fractured But Whole • Snow Day! |
Adobe Flash | Alien Chase |
Android, iOS | Phone Destroyer |
- Pages missing developer references
- Games developed by Iguana Entertainment
- Pages missing publisher references
- Games published by Acclaim Entertainment
- Windows games
- Pages missing date references
- Games released in 1999
- Games released in March
- Games released on March 1
- Games with hidden developer credits
- Games with unused objects
- Games with unused graphics
- Games with unused models
- Games with unused sounds
- South Park series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Throwback Entertainment > Games developed by Acclaim Entertainment > Games developed by Acclaim Studios Austin
Games > Games by developer > Games developed by Throwback Entertainment > Games developed by Acclaim Entertainment > Games developed by Acclaim Studios Teesside > Games developed by Iguana Entertainment
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Throwback Entertainment > Games published by Acclaim Entertainment
Games > Games by release date > Games released in 1999
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 1
Games > Games by series > South Park series