Rhythm Heaven Megamix/Unused Graphics
This is a sub-page of Rhythm Heaven Megamix.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: TONS of unused animations, including ones from several of the games here. Examples: Board Meeting water cup animations, Quiz Show demon and angry animations, Big Rock Finish talking animations, etc. |
Contents
- 1 debug
- 2 Test Game
- 3 Karate Man
- 4 Fillbots
- 5 Catchy Tune
- 6 Rhythm Tweezers
- 7 Glee Club
- 8 Shoot-'em-Up
- 9 Micro-Row
- 10 First Contact
- 11 Bunny Hop
- 12 Tongue Lashing
- 13 Spaceball
- 14 Fan Club
- 15 Tap Trial
- 16 Lockstep
- 17 Cheer Readers
- 18 Kitties!
- 19 Night Walk
- 20 Quiz Show
- 21 Big Rock Finish
- 22 Board Meeting
debug
Present in cellanim\debug.zlib are these images. They're also present and unused in Rhythm Heaven Fever.
Test Game
Graphics for a test game can be found in the game's files at cellanim\test_v0.zlib, but only in the Japanese version.
Background
cellanim\test_v0.zlib\test_bg.ctpk contains the sprites used for assembling the background of the game.
Full Sized Test Sheet
cellanim\test_v0.zlib\arc\data\test_00.ctpk seem to contain five characters; three of which have an uncanny resemblance to the Toss Boys from Rhythm Tengoku.
Low Res Test Sheet
cellanim\test_v0.zlib\test_128.ctpk contains a low resolution version of the previous spritesheet.
Test Game Animations
test_00.bccad
test_bg.bccad
Animation Name | Animation | Description |
---|---|---|
test_bg | A 1 frame "animation" that includes the fully assembled background. | |
test_bg_parts | An animation that cycles through all the parts of the background. |
Karate Man
Every Karate Man minigame's files include a sprite for an unused blue little alien from Spaceball as a flying object. The orange and normal variations of this sprite appears in Karate Man Combos! and Karate Man Senior's files, respectively.
Every Karate Man minigame also contains numbers, 1 to 4. Only the exclamation mark and the number 3 are used in the final game. A "Hit 2" cue was present in Karateka in Rhythm Tengoku, and a "Hit 4" was in Karate Man 2 in Rhythm Heaven Fever, but the former was changed and the latter didn't make it into Megamix. The 1 was never used in any game, most likely because having this shown every time would be janky.
Also in every Karate Man minigame's files is an unused Kick crouching startup piece for Karate Joe that was previously used in Karate Man in Rhythm Heaven, but isn't present in Megamix. The blue, red, and his Father's variants are present in Karate Man Kicks!, Karate Man Combos! and Karate Man Senior's files. Since he has a new crouching animation which is the same as his Father's in Megamix, his classic one from the DS version goes unused.
Interestingly, Joe's classic crouching animation with this piece can be seen in-game if you swap Karate Man Kicks!'s cellanim file with either Karate Man's, Karate Man Returns!'s, Karate Man Combos!'s, or Honeybee Remix Karate Man's, but it cannot be seen if the cellanim file is swapped with Karate Man Senior's.
Animations
karateman.bccad
Animation Name | Animation | Description |
---|---|---|
Straight2 | Part of the combos animation. None of the games here have combo cues, leaving all of the associated animations unused. | |
LowJab | Part of the combos animation. | |
LowKick | Part of the combos animation. | |
LowKickMiss | Part of the combos animation. | |
BackHand | Part of the combos animation. | |
UpperCut | Part of the combos animation. | |
ToReady | Part of the combos animation. | |
Word | Cycles through all the words that appear in the game. The final game uses word.bccad for these instead. | |
Rain | A droplet of rain. While it does snow in some Karate Man games, it never rains, making this unique to Megamix. | |
TestComboFull | A test animation of the full combo move. | |
ManCharge | Karate Joe preparing to kick. None of the games here have Kick cues, leaving this animation unused. These use the previously mentioned old stance. | |
ManKick | Karate Joe kicking. |
Sprites
word.bccad
Sprite Index | Sprite | Description |
---|---|---|
Sprite 2 | Would've been used for the Hit 2 cue. It never appears, leaving this sprite unused. | |
Sprite 4 | Would've been used for the Hit 4 cue. It never appears, leaving this sprite unused. |
Fillbots
To do: Should the short and remix00 variants of the small Fillbot also be here? |
The small Fillbot goes unused because of the lack of an arranged variant of Fillbots (DS's Fillbots 2). They still have leftover code; and when hacked into the game they function just as they did in Rhythm Heaven.
robot00.bccad
Animations
Sprites
short, long, wario | remix00 (Honeybee Remix) |
---|---|
Sprite 112 in robot00.bccad appears to be a layout test featuring the unused ROBO-S.
robot01.bccad
Early | Final |
---|---|
The animation location in robot01.bccad contains an early version of the factory that appears at the beginning of Fillbots 2. The version used by the game features a very different design, has a smaller resolution, is stored as a layout file, and is animated.
Catchy Tune
Catchy Tune's files include sprites for a monkey and a cat, unused small fruit sprites, a puppy and kitten, and coconut sprites, which may have been meant to be used in the unused threequel of Catchy Tune also mentioned in the debug menu, but they all go unused here.
Rhythm Tweezers
To do: Unused animations with expressions for the onion |
Rhythm Tweezers's files include a sprite for a hand holding a "Don't peek" sign (and two new signs presumably for covering the left and right parts) intended to block your view of the vegetables's hair. This sprite was used for the Rhythm Tweezers sections in Remix 8 in Rhythm Tengoku, but goes unused here for obvious reasons, though they can be seen in-game by hacking. There are clippers and cones in the spritesheet which also go unused.
Glee Club
Glee Club's files include sprites for a chorus kid crouching down and up and gazing up that went unused. Interestingly, these sprites were also present in the spritesheet for Glee Club in Rhythm Heaven.
Shoot-'em-Up
Micro-Row
There is an unused Micro-Row minigame icon (from Micro-Row co-op in Rhythm Heaven Fever) for Micro-Row 3.
There's also an unused bubble texture resembling a flower, similar to Remix 4 in Rhythm Heaven Fever.
First Contact
Sprites of some glasses are present, but are unused. These are also seen in the graphics for its Citrus Remix variant.
Bunny Hop
The A button and D-Pad sprites from the original version of Bunny Hop were revamped, but are just as unused as before.
Tongue Lashing
To do: There are also sprites for the chameleon's body facing upwards. |
Tongue Lashing's files include sprites for a yellow bug with different expressions.
Spaceball
Lush Remix
The Lush Remix assets for Spaceball contain an unused mask that resembles a leaf.
To do: IIRC these alien sprites are present in all variants of Spaceball, not just Lush Remix's. |
There are sprites for the Space Umpire without its spaceship, which also went unused.
Fan Club
Fan Club's files include a sprite for Pop Singer's ponytail from Fan Club 2 from Rhythm Heaven that goes unused here, possibly meaning that the original Pop Singer was going to return.
There is also a mic from the original version included in the files which also goes unused.
Tap Trial
Arrangement (Tap Trial 2)
Tap Trial 2's files include a revamped spritesheet for the unused camel from Rhythm Tengoku's Tap Trial 2, but is just as unused as before, though it can be seen in-game by swapping Tap Trial's cellanim file with Tap Trial 2's.
Lockstep
The Lockstep sprite sheet contains an unused arrow. Interestingly, this arrow was also present in the sprite sheet for Lockstep in Rhythm Heaven.
Cheer Readers
Unused | Used |
---|---|
There is an unused asset of an unfilled middle Fillbot in the tutorial files of Cheer Readers. A filled middle Fillbot is used instead.
Kitties!
Kitties!'s files include a sprite for a kitty sticking its butt out.
Night Walk
Night Walk's files include sprites for an electric fish, and corresponding sprites for when the player jumps into it. These sprites were used for Night Walk 2 in Rhythm Tengoku, but go unused here due to Night Walk 2 being left out. There is also no code for any of these sprites.
Quiz Show
The Quiz Show spritesheets contain assets used only in Rhythm Tengoku's endless version of the minigame, which isn't present in Rhythm Heaven Megamix, but was referenced in the debug menu. Interestingly, the colors for the red/purple heads have been swapped in comparison to the GBA original.
Big Rock Finish
Big Rock Finish's files include sprites for Boo-boo (the green ghost with white glasses) talking into a mic, which goes unused here. These were also present in the spritesheet for Big Rock Finish in the original Rhythm Heaven.
Board Meeting
An unused Rhythm Item sprite of a chair from Board Meeting. This suggests it could've been used for the prequel mentioned in the debug menu, or that the chair was planned to be used instead of the VIP Sunglasses.
A sprite of the assistant holding a cup of water sprite from the original version of Board Meeting was redrawn, but is just as unused as before.