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Re-Volt (Windows)
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Re-Volt |
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Developer: Acclaim Studios London This game has unused areas. This game has a prototype article |
Re-Volt is a racing game that lets you control RC cars on various tracks including neighborhoods, supermarkets, museums, and other venues you're not normally allowed to bring an RC car to.
To do: Document the leaked source code and "DEV" builds (mirror of the latter).
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To do: For prerelease namespace:
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Contents
Sub-Pages
Prototype Info |
Unused Tracks All unused tracks of the game at a glance with all their details. |
Unused Graphics
The gfx folder contains the visual assets used at launch and in the frontend menu, although there's a few unused textures.
Demo Loading Text
While the logo in loading.bmp is effectively used, the "E3 Demo" and "Demo Mode" labels are not. The "E3 Demo" text can seen in May 7, 1999 prototype build.
Upsell Screens
To do: Check if SponsorsGermany.bmp is used in the German version. |
Present as outro1-3.bmp, these screens were displayed before exiting any of the demo versions of the game. Interestingly, the one showing screenshots for the console ports does not mention the Dreamcast.
Unused Features
Hidden Editing Mode
This mode is accessible by using MAKEITGOOD as a name. It unlocks an additional menu option that lets you choose from several modes to edit tracks.
Cheat Codes
Cheat codes are activated through the name wheel in the main menu after selecting the difficulty.
Code | Description |
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CARNIVAL | Grant access to all unlockable and extra cars. |
CHANGELING | Change car while racing. |
DRINKME | Reduce the size of all cars. |
JOKER | All cameras become the same in multiplayer (entered during race since 1.10.0916 then dev only in 1.2, then removed completely since 1.2a.12.1225) |
MAKEITGOOD | Grant access to the edit mode. |
SADIST | Change weapon. |
TRACKER | Unlock all the tracks. |
TVTIME | Change cameras and enable freecam. |
URCO | Unlock the UFO-car called "Probe UFO" that was used in the original intro. |
The two codes shown below have to be typed during gameplay, typing the code again reverts the effect.
Unused Vehicles
To do: Pictures and file names (maybe this can be used when describing the DEV version cars as well). Hey, I am at school writing this, don't judge me. -HijirinMyouren |
Using the above-described CARNIVAL cheat in the Name Entry screen, you'll unlock all regular cars for play, including a handful that aren't unlockable using proper means. All of these special cars aren't properly visible on the vehicle selection screen, and are labeled with "(CHT)", denoting cheat/modded-in vehicles (like how most custom cars are labeled).
- Mystery (Re-Volt/cars/q) is an Electric-class Amateur car with a RWD drivetrain. It has a question mark sheet covering it, resembling the carbox used (located in the gfx folder along with all the other carboxes) when a custom car lacks its own carbox.bmp. This is normally used in multiplayer as a placeholder for custom cars should other players not have the custom car downloaded. Interestingly, the sheet covering the car has cloth physics that is exclusive to it. The cloth physics can be called through a specific value in a car's parameters.txt; where 0 has having no special qualities, 1 through 4 refer to special attributes that only one car has (Rotor's overturning mechanic, Panga's turning head, Probe UFO's floatage, and Mystery's aforementioned cloth physics).
- The Clockworks (Re-Volt/cars/(wincar/wincar2/wincar3)) refer to three vehicles, all of which are Electric-class Pro cars with 4WD drivetrains. They are the small wind-up cars used in the main menu. The first two cars resemble green and yellow sedans, while the third one resembles a red sports car. While there is a fourth one (a white/vertex painted copy of wincar3, located in wincar4), it is used in the unlockable Clockwork Carnage mode. The first three, however, were possibly playable in the Rolling Demo-exclusive 'Training Mode'.
- The Trolley (Re-Volt/cars/trolley) is a Glow-class Pro 'car' with a RWD drivetrain. It is, oddly, the shopping cart model normally used in the Supermarket tracks that you can push around. By doing some slight folder editing, it can be played as. It is the heaviest car in the game, weighing in at a whopping 4kg, and is exceptionally unwieldy; not only it can't finish certain tracks due to its massive size (i.e. Museum 1 and Ghost Town 2), it also has a tendency to flip onto its side whenever you turn the slightest amount. Really, it's more of a novelty to play as more than anything.
Advertising Cars
Before Re-volt's release, a number of advertising demos were released, these cars use a few different cars, usually in the first 2 classes. the demos were produced for GameSpot, IGN, Game Center, PC Gamer, nVidia, Computer Gaming World, PC Accelerator, and a McDonald's car, although the demo is still missing, the most interesting thing about the McDonald's car is that it is a reskin of a car cut from the final game, called Pemto. likewise, the cars CGW, Acclaim, IGN and PC Gamer car all are based on Humma, while the cars PC Accelerator, nVidia riva tnt2, Game Center and GameSpot are based on Aquasonic, these cars however have been detuned to fit into rookie class, the first class you can get. There are a few that have not been confirmed, such as ones from Creative Labs, Ziff Davis and the E3 Expo.
Scrapped Intro Sequence
In earlier builds, the game featured an intro with a UFO that flies around, bursting the Acclaim logo and then drawing a rainbow around the Probe Entertainment logo. It was present in builds until shortly before release, but it was deactivated since the studio was absorbed by Acclaim and then renamed.
It's still present in the leaked source code and has been recreated since.
Unused Objects
Every track in the game has objects which can be added with the makeitgood-mode. With that mode, other objects that have not been used in the tracks can be accessed.
Image | Object | Description |
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Speedup | Two entities of this object placed next to each other speed up the car. | |
Lilo | The class of this object has been defined in the source code but has no content. Thus, it is represented by the model of a ship light instead. It is certain that this object serves as a swimming air mattress for the ship track. | |
Gari Flag | Again, this object doesn't really do anything, although there's a similar object called "flappage". This one is definitely another reference to one of the developers who was often picked upon, namely Gari Biasillo. |
Acclaim Disks
Material for Re-Volt was found in some disks from Acclaim containing game assets, renders and much more.
- Archive 2 has two .xls files related to testing graphic cards and texture rendering
- Archive 3 has some .eps files and an exported .tif file for the loading screen render in-game. Unfortunately, the export seem to be bad in some way and requires fixing the alpha channel to be seen properly
- Archive 7 has many "font" files, which don't have an extension. It also has some other .eps files which seem to be related to logos
- Works In Progress
- Pages missing developer references
- Games developed by Acclaim Studios London
- Pages missing publisher references
- Games published by Acclaim Entertainment
- Windows games
- Pages missing date references
- Games released in 1999
- Games released in July
- Games released on July 31
- Games with unused areas
- Games with unused characters
- Games with unused objects
- Games with unused graphics
- Games with unused items
- Games with debugging functions
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused objects
Games > Games by developer > Games developed by Throwback Entertainment > Games developed by Acclaim Entertainment > Games developed by Acclaim Studios Cheltenham > Games developed by Acclaim Studios London
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Throwback Entertainment > Games published by Acclaim Entertainment
Games > Games by release date > Games released in 1999
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 31