We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Proto:Re-Volt (Windows)
Jump to navigation
Jump to search
This page details one or more prototype versions of Re-Volt (Windows).
To do: Document the other prototypes. |
May 7, 1999 Build
This prototype is documented on Hidden Palace.
Released by Forest of Illusion on September 29, 2022. This build, listed as v.0.01e3, was seen at E3 1999.
Footage of the game in action at E3 can be seen here, with Volken Turbo for a couple of seconds. Cougar can be seen in this video, which is the earlier version with different stats, but it's unplayable without using the tricks above.
Differences
- E3 demo text can be seen in the main menu.
- Only a few tracks and cars can be selected.
- Notably, all of the track data is present in the files, alongside the files for Mirror and Reverse modes.
- Track Editor can't be selected due to missing files (important ones such as trackunit.rtu, the executable).
- You cannot enter any cheat code that is present in the final version.
- Only Single Race, Time Trial, Championship and Multi-Player can selected.
- Although a few tracks can selected,
- The game is quite buggy when loading tracks: when you play a cup, then exit it and play a normal race, it will freeze.
- The music is not located in the redbook folder but instead in the core files.
- The music for winning and losing a cup also don't exist, so they play the main menu music instead.
- Toytanic 1 has an earlier track image and is missing the instance assets.
- Connecting or disconnecting a device will cause the game to crash.
- The battery item lasts shorter, but gives you a much stronger speed boost.
- Global Impulse wasn't implemented yet, as they appear as a pickup instead.
- In loading screens, the spru file (that controls the menus) will flash rapidly.
- The AI is much harder, having rubberbanding as an inclusion, where you can't get in the top 3 without the box-swap trick or modifying the car stats.
- The cars have earlier physics, which are slower than the demos and final game.
- You cannot flip your car or reposition it when they roll over. This is due to the game's binding controls, which can be fixed by remapping the controls.
- Instead of SuperMarket 2, one of the playable tracks is Toy World 2 instead. This was swapped due to difficulty reasons.
- There is no way to change the difficulty, so the speed is capped.
- When you pause, there is no backdrop that makes it darker.
- Toytanic 2 is missing from the game's data, hence the reason why its length says "Unknown".
- This prototype bears with the demo versions, having the same nhood1.mp3 track and some things that are similar such as the bigger arrows and earlier track icons.
- When you win the Bronze Cup, the game will not unlock the Silver Cup despite saying a message.
- Neighborhood Arena and the Battle Tag tracks are missing from the files. Only the Neighborhood Battle exists.
- The reposition effect is longer.
- The shockwave ends instantly upon hitting a racer.
- Pole Poz is named as "Pole Pot".
- Ghost Town 2 has an alternative name, "West World 2". It also has an unused version of the first texture, which is used for the walls, which is a strange one, as it has a tree bark, road, fences, and dirt. This also exists in its first version, but the namesake isn't there.
- The beach ball found in Toy World 2 has a shiny reflection texture, making it look white.
- Found in Frontend's files, there is a p3d model of the N64 objects, and a timer, meaning this was supposed to be for the scrapped "training" mode.