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Rabbids Go Home

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Title Screen

Rabbids Go Home

Also known as: The Lapins Crétins: La Grosse Aventure (FR)
Developer: Ubisoft Montpellier
Publisher: Ubisoft
Platform: Wii
Released in JP: November 26, 2009
Released in US: November 1, 2009
Released in EU: November 6, 2009
Released in AU: November 5, 2009


MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.


Rabbids Go Home is the fourth game in the Rabbids series, and the first to be a fully-fledged adventure instead of a minigame collection.

In this game, the Rabbids steal people's clothes straight off their bodies, flush entire planes down toilets, and build a pile to the moon quicker than you can say "Wait! Where's Rayman?"

Unused Music

The game does not contain anymore new crazy song performance for the Fanfare Vagabontu.
But contain short snipped piece of music that seem roughly recorded on a camera-type devices that could have been use in early developpement before the band got in studio.










Unused Level Exit Cutscene

In the game's files, there is one unused end-of-level cutscene labeled "lustre.bik", which uses the same level exit cutscene used as every other level. However, the Rabbids are carrying a chandelier on their mattress. There is no level in the final game where the Rabbids carry a chandelier, so this is a remnant of a scrapped level.

The video resolution is in 852×480 rather then in 640×480 and it also uses a raw recording of the usual end of level music played in a lower tone, suggesting that this was scrapped earlier in development, before the final recorded music was added to all the cutscenes.

(Source: enderpal7)

Possible Early Level Order

When the game was unveiled in Official Nintendo Magazine Issue 42, the game was said to contain over 50 levels between 6 hub worlds. When the game released, it had just over 30 levels, and whilst the game only had one main hub world, the levels were grouped into 6 "Stuff Places".

In the game files, the intro cutscenes for the remaining levels are given a letter from B to E, and a number from 1 to 12. These may have corresponded to an original level order for the game. Assuming an A list of levels was once present, and that at least four letters had 12 levels, there would be enough levels to claim there would be 50+ levels. The table below lists the level names and its corresponding code. Note that the prologue, final and other pile levels are not included in this list, as they do not have intro cutscenes.

Code Level Name Actual Order
B1 Shop Till You Drop 2
B2 In The Nick Of Time 3
B3 Infectious Blues 4
B4 Wack A Wabbid 5
B5 Bubble Bed Bonanza 10
B6 Rules Are For Tools 13
B7 Super Racket In The Market 11
B8 Hoppy Xmas 22
B9 Time Is Money Honey 20
B10 14-Carrot Rabbid 29
B11 County Free For All 21
C1 Just Plane Dumb 7
C2 High Stakes Steak 9
C3 Hold Up In The Hangar 28
C4 Rabbids Go Boom 24
C5 Rabbid Fire Reaction 8
C6 Apocalypse Cow 14
C7 Cow-tch Me If You Can 23
C9 Carry-On Catastrophe 31
C10 Furryous Fun 16
C11 Scrap Happy Rabbids 32
C12 Moo-Ning Miami 33
D1 Backwater Rabbids 18
D4 Haredevil Rabbid 27
D5 Bubble Bed Blues 19
D6 Atomic Rabbid Blast 12
E2 Fetchez La Vache 25
E3 Hard-Hat Helpings 26
E4 Totally Tubing 15
E6 Till Rabbids Do Us Cart 30
(Source: Original TCRF research)

File Name Oddities

One of the Wiimote tutorial visuals is named "branlette.bik" in the game files. "Branlette" is French for "wank" or "handjob". How genius, Ubisoft...