Proto:Duke Nukem Forever/1996/Weapons
This is a sub-page of Proto:Duke Nukem Forever/1996.
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Weapons are present in the builds. When selecting a weapon, a voice (presumably of Darrin Hurd, the lead developer) will play stating which weapon you've selected. Many of these sounds are incorrectly mapped to each other. Quite strangely, Weapons 5 and 6 have a voice of an unknown woman.
Trying to select a depleted weapon will cause you swap back to the weapon you were just holding, with both selection sounds playing at the same time.
Contents
1. Shotgun
Fires a single shot, referred to as "Pussy shot" when selected. The shotgun houses a full clip of 999 rounds.
2. Chaingun Cannon/Ripper
Fires at a much faster rate than the shotgun, referred to as "Rapid fire". Holds a full 30 clip.
3. RPG
Referred to as "stun grenades" and holds a full 40/40 clip.
4. (Unknown)
"Rapid plasma"; 50/50 clip and lobs a grenade.
5. (Unknown)
Referred to as "Rockets"; 60/60 clip. Lobs a grenade like Weapon 4 but they are rather spherical in shape.
6. Heavy Barrel (?)
Fires a lightning attack, referred to as "Flamethrower" when selected. 35/35 clip. Burns through ammo fast.
7. Rockets
Fires a barrage of rockets. by default, holds 5 shots in a 25-ammo clip.
8. Flamethrower
Holds 6 rounds of a full 36 clip.
9. Nitrogen
Referred to as "Weapon depleted" 7 rounds in a fill 56 chip. Can instantly kill the enemies encountered in the November 8 build.
0. Sonic Disruptor
Referred to "Weapon depleted" 100/100 fires a sonic sound wave projectile.