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Proto:Duke Nukem Forever/1996/Weapons

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This is a sub-page of Proto:Duke Nukem Forever/1996.

Hmmm...
To do:
  • Add/find out/verify names of weapons here.
  • Add images/gifs of weapons in action.
  • Rip all of the graphics for the weapons.
  • Any unused features related to these?

Weapons are present in the builds. When selecting a weapon, a voice (presumably of Darrin Hurd, the lead developer) will play stating which weapon you've selected. Many of these sounds are incorrectly mapped to each other. Quite strangely, Weapons 5 and 6 have a voice of an unknown woman.

Trying to select a depleted weapon will cause you swap back to the weapon you were just holding, with both selection sounds playing at the same time.

1. Shotgun

Fires a single shot, referred to as "Pussy shot" when selected. The shotgun houses a full clip of 999 rounds.

2. Chaingun Cannon/Ripper

Fires at a much faster rate than the shotgun, referred to as "Rapid fire". Holds a full 30 clip.

3. RPG

Referred to as "stun grenades" and holds a full 40/40 clip.

4. (Unknown)

"Rapid plasma"; 50/50 clip and lobs a grenade.

5. (Unknown)

Referred to as "Rockets"; 60/60 clip. Lobs a grenade like Weapon 4 but they are rather spherical in shape.

6. Heavy Barrel (?)

Fires a lightning attack, referred to as "Flamethrower" when selected. 35/35 clip. Burns through ammo fast.

DukeNukemForever-1996Proto-HeavyBarrel.pngDukeNukemForever-1996Proto-HeavyBarrel2.png

7. Rockets

Fires a barrage of rockets. by default, holds 5 shots in a 25-ammo clip.

8. Flamethrower

Holds 6 rounds of a full 36 clip.

9. Nitrogen

Referred to as "Weapon depleted" 7 rounds in a fill 56 chip. Can instantly kill the enemies encountered in the November 8 build.

0. Sonic Disruptor

Referred to "Weapon depleted" 100/100 fires a sonic sound wave projectile.