Proto:Banjo-Pilot/Diddy Kong Pilot 2001
This is a sub-page of Proto:Banjo-Pilot.
To do: Document the stuff here. |
The early build of Diddy Kong Pilot is the earliest available version of the game that became Banjo-Pilot, released on January 14th, 2013. According to leaker transparentjinjo, the ROM dates to 09-07-01 (July 9th, 2001 since Rare is from the UK and uses the day/month format). According to Famitsu news (July 27, 2001), which would put it just before the announcement of participation at Space World 2001. It bears a striking resemblance to the Space World demo, but contains a number of unused resources that were seen in action there (as well as some that may date as far back as Space World 2000!).
The available ROM is in ELF format and won't work in most emulators or flashcarts. It can be converted into a standard GBA ROM using this patch.
Download Diddy Kong Pilot (2001 prototype)
File: DiddyKongPilot2001-GBA-Proto.7z (2.4 MB) (info)
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Contents
Debug Menu
When the ROM is first started up, the debug menu is immediately loaded.
This menu has three options, as shown in the picture above and listed below:
- Level
- Player
- Blend
The list can be navigated using the D-Pad. A and B will scroll through what is available for each option. Press Start to begin the race. The names listed under levels are as follows:
Beach 00 | Beach 01 | Beach 02 | Beach 03 | |
Lava 00 | Lava 01 | Lava 02 | ||
Snow 00 | Snow 01 | Snow 02 | Snow 03 | |
Keep 00 | Keep 01 | Keep 02 | Keep 03 | |
Lake 00 | Lake 01 | Lake 02 | Lake 03 | |
Farm 00 | Farm 01 | Farm 02 | Farm 03 | Farm 04 |
Haunted 00 | Haunted 01 | Haunted 02 | Haunted 03 | |
Jungle 00 | Jungle 01 | Jungle 02 | Jungle 03 | |
Swamp 00 | Swamp 01 | Swamp 02 | Swamp 03 | |
Desert 00 | Desert 01 | Desert 02 | Desert 03 |
A majority of the levels that can be accessed here are placeholder levels that don't have much in them and cannot be raced. These levels tend to use placeholder graphics, and most of these can be accessed outside of debug. Only a minority of the levels can actually be raced. Tracks in bold is code named as R(ace)/S(tory) with World number-Course number.
Races | Placeholders | |||||
---|---|---|---|---|---|---|
Beach 00 | Beach 01 | Snow 02 | Lake 00 | Farm 03 (Crashes if accessed from Debug) | Jungle 01 | Swamp 03 |
Lava 00 | Beach 02 | Snow 03 | Lake 01 | Farm 04 | Jungle 02 | Desert 00 |
Snow 00 | Beach 03 | Keep 00 | Lake 02 | Farm 05 (Inaccessible from Debug) | Jungle 03 | Desert 01 |
Farm 00 | Lava 01 | Keep 01 | Lake 03 | Haunted 02 | Swamp 00 | Desert 02 |
Haunted 00 | Lava 02 | Keep 02 | Farm 01 | Haunted 03 | Swamp 01 | Desert 03 |
Haunted 01 | Snow 01 | Keep 03 | Farm 02 | Jungle 00 | Swamp 02 |
As previously mentioned, most tracks can be accessed from the Clock Race, Dog Fights, and Battle menus. Tracks in bold will crash if selected through there.
Debug names | Code | Actual names |
---|---|---|
Beach 00 | R1-1 | Bounty Beach わくわくビーチ |
Beach 01 | R1-4 | Beach Race 2 |
Beach 02 | S1-1 | Beach Barricade |
Beach 03 | S3-4 | Flawed Genie'us |
Beach 04 (unimplemented) | R6-3 | Crystal Coast (unimplemented) |
Lava 00 | R2-3 | Magma Mainland マグマだいち |
Lava 01 | S3-1 | Classic Dogfight (K. Rool's Gold) |
Lava 02 | R3-2 | Lava Race 2 |
Snow 00 | R5-1 | Frosty Lake ひえびえレイク |
Snow 01 | Dogfight #2 | Dawn Duel |
Snow 02 | S3-3 | Snowball Snapshot |
Snow 03 | R5-4 | Snow Race 2 |
Keep 00 | S2-4 | Dark Tower |
Keep 01 | Dogfight #3 | Classic Variation |
Keep 02 | R3-4 | Crackpot Keep |
Keep 03 | R4-2 | Keep Race 2 |
Keep 04 (unimplemented) | R6-2 | Keep Race 3 (unimplemented) |
Lake 00 | S1-3 | Peaceful Passage |
Lake 01 | Dogfight #4 | Focal Feud |
Lake 02 | R3-1 | Lake Race 1 |
Lake 03 | R4-3 | Lake Race 2 |
Farm 00 | R4-4 | Chicken Chase チキンチェイス |
Farm 01 | Battle #1 | Hatch Match |
Farm 02 | S1-4 | Cranky Panky |
Farm 03 | S2-2 | Farm Feud |
Farm 04 | R5-2 | Farm Race 2 |
Farm 05 (inaccessible) | R1-2 | Farm Attract |
Haunted 00 | R6-1 | Whisper Woods ささやきのモリ |
Haunted 01 | S1-2 | Hair Raising Rescue |
Haunted 02 | Battle #2 | Ghost Grasp |
Haunted 03 | R2-4 | Haunted Race 2 |
Jungle 00 | S2-1 | Grub Grab |
Jungle 01 | Dogfight #1 | Classic Dogfight (Dog Fights) |
Jungle 02 | R1-3 | Jet Set Jungle |
Jungle 03 | R2-2 | Jungle Race 2 |
Jungle 04 (unimplemented) | R6-4 | Jungle Race 3 (unimplemented) |
Swamp 00 | S2-3 | Swamp Swoop |
Swamp 01 | Battle #3 | Swamp Showdown |
Swamp 02 | R2-1 | Swoop Swamp |
Swamp 03 | R3-3 | Swamp Race 2 |
Desert 00 | S3-2 | Fly Like The Wind |
Desert 01 | Battle #4 | Wasteland Wipe Out |
Desert 02 | R4-1 | Vulture Valley |
Desert 03 | R5-3 | Desert Race 2 |
The second option in the list is "Player". The player can scroll through options 0 through 5 and selecting a different number will select a different character.
Player 0 | Cranky Kong |
Player 1 | Diddy Kong |
Player 2 | Krunch |
Player 3 | K. Rool |
Player 4 | Dixie Kong |
Player 5 | Donkey Kong → Cranky Kong (yes, twice) |
Player 6 | Candy Kong → Diddy Kong (same functional as selecting Dixie Kong in the select character) |
Player 7 | No data → Krunch |
Player 8 | No data → K. Rool |
Player 9 | No data → Dixie Kong |
Player 10 | No data → Cranky Kong |
Player 11 | No data → Diddy Kong |
Select Player 6-11 in Debug (Codes) 020000DC:0X (6 to B)
"Blend", the last option, displays the following:
Off |
Alpha |
Up |
Down |
It's currently unknown exactly what Blend does.
Magma Mainland
Diddy Kong Pilot (2001) | Banjo-Pilot |
---|---|
Bizarrely, the map for Magma Mainland would end up reused in Banjo-Pilot, as the lower background layer for when the player fights against Bottles.
- The lava layer has been combined with the track layer.
- The colors of the track layer were slightly darkened.
- A big hole was added to the center.
- The finish line and boosts were removed.
- A few smaller holes were added.
- The cracks in the center island were removed.
Main Menu
To do: Expand what is in all of the six selectable options. |
This prototype has a different main menu than its later counterparts. The main menu has six selectable options: Racing, Stories, Dog Fights, Battles, Clock Race, and Options.
May 2001 | July 9, 2001 |
---|---|
The character selection screen has been updated from E3 2001.
- Background graphic gets a better quality. The shadows of palm tree are darkened. This update is unapplied in the Options menu.
- The hillbilly character (Redneck Kong) featured from E3 2001 has been replaced by Candy Kong.
- Cranky Kong's pose has been updated.
- Dixie Kong has extra two curly hair on the left side.
- Krunch has bigger toenails.
- The goggles from K. Rool's outfits became larger.
There is also a Kong unique to this prototype, known as Redneck Kong, that can be highlighted but not selected. However, according to the September 3, 2001 edition of Scribes from Rareware, he's been killed off now anyway. While Redneck Kong's data has been completely removed except for his highlighted sprite on the character select menu, which are not aligned with their sepia shadow. Krunch is also named as Krash in this unedited list, which was also Krunch's early name during Diddy Kong Racing's development. If Redneck Kong is selected (selecting as Dixie Kong because the character selection is swapped), a corrupted, flickering, black, square-shaped sprite is shown on the race selection.
src/title/gfx/char_select/clr_red.spr src/title/gfx/char_select/clr_red.pal clr_red_char_0 clr_red_info_0 clr_red_frames clr_red_plt
Racing
Selecting this will bring the player to a (very buggy) character select screen.
What makes this screen buggy is that the characters don't align with the background like they are supposed to and selecting one character will select another. For example, selecting K. Rool will select Donkey Kong. There are seven selectable characters on this screen, including Diddy Kong, Donkey Kong, Cranky Kong, Dixie Kong, Krunch, and K. Rool. Candy Kong cannot be selected at all, which has not yet been implemented. Donkey Kong cannot be selectable normally (select him causes Cranky Kong instead).
Character selected Highlighted |
Character played as Selected |
---|---|
Cranky Kong (0) Leftmost |
Cranky Kong (0) |
Diddy Kong (1) | |
Diddy Kong (1) | Krunch (2) |
Donkey Kong (5) | K. Rool (3) |
Krash (2) | Dixie Kong (4) |
K. Rool (3) | Donkey Kong (5) → Cranky Kong (0) |
Dixie Kong (4) Rightmost |
Corrupted (6) → Diddy Kong (1) |
Unimplemented (7) | Corrupted (7) → Krunch (2) |
Unimplemented (8) | Corrupted (8) → K. Rool (3) |
Unimplemented (9) | Corrupted (9) → Dixie Kong (4) |
Unimplemented (10) | Corrupted (10) → Cranky Kong (0) |
Unimplemented (11) | Corrupted (11) → Diddy Kong (1) |
After the player is selected, the list of selectable tracks appears. Only Sleepy Shores and Polar Plateau can be played. The tracks Kongo Kingdom, Western Wastes, and Island of Eggs all crash the game for unknown reasons.
Stories
Selecting this will bring the player to a menu with three options.
The options are as follows:
- King of Kongs
- Back to the Light
- K.Rool's Gold
King of Kongs goes to one of the beach levels, while K. Rool's Gold brings up a dogfight in one of the lava stages. If the player tries to hover over "Back to the Light", the game can crash. However, if the player hovers over "Back to the Light" immediately after selecting Stories, it will show a corrupt sprite (the remnants of Redneck Kong's data), since the pointer to the sprite it is referencing is obselete. If the player attempts to enter this story, the game will crash.
Options
To do: Check if the game actually writes commands to a external source (i.e. a accelerometer inside the cartridge), or if this is just for show. |
Interestingly, this game has an option under the Options menu to change the control method of flying the planes from using the D-Pad to using tilt motion. This was completely scrapped in later versions of the game. When selecting tilt motion from the Options menu, the game will tell the player to lay their Game Boy Advance flat and press A to start. If the player does, the game will go back to the title screen.
It isn't known how accurate or how well the tilt motion works, since no emulator that can play this ROM has such a feature (yet) and nobody has access to the original cartridge this ROM was dumped from. The game does recognize when tilt motion is enabled, though, as the D-Pad is disabled during races.
Dog Fights
Selecting either option in this menu will cause the game to crash.
Unused Graphics
Filenames: qmarkcoin, coinbronze, coinsilver, coingold, coinscroll4, coinscroll5
A coin icon shown below every track preview indicates the player's best attempt at that race. However, since course records were never implemented, only the blue thumbs-up (handcoin) is used.
This preview image for Whisper Woods does not appear in any of the game's menus.
Filenames: [name]_head, [name]_head_01, [name]_head_02
With Battle Mode in a generally provisional state, there are a few graphics for it that go unseen:
- Two smaller-sized variants of each character portrait ([name]_head_01, [name]_head_02) exist that don't appear to be used.
- Candy has a portrait, despite not being playable. Aside from the character select screen and the Dog Fights menu icon, this is the only other asset related to her in the ROM.
- DK's portrait does not appear without hacking, as he cannot be properly selected in any of the menus (as noted above, the game simply loads Cranky instead).
Filenames: Nintendo_Logo, Rare_Logo
Splash screens of the Nintendo and Rare logos exist in the ROM, but are never loaded. Note that the copyright date on the Nintendo splash screen says 2001. Banjo-Pilot, the game this prototype eventually became, was released in 2005.
Filename: e3
A leftover E3 icon. It is stored next to the Rare icon that shows up on the bottom-left corner of the title screen, so it may have been intended to serve a similar purpose.
Filename: twit_bunch
Hand-drawn placeholder art for the character select screen. Interestingly, Krunch is not present and Funky is next to Cranky instead of Redneck/Candy, which would put this image sometime between Space World 2000 and E3 2001.
Filename: __spr_hud_map_[name]
The map hud for Lava 01, Lake 01, Haunted 02, Farm 03 were blank during race, however there exist unused map hud graphics in the ROM. Haunted 02 is unfinished due to the coffin areas were not marked, and Farm 03 uses a placeholder graphic as Farm 00. Snow 01 used same graphic as Snow 00 as a placeholder. Keep 00 is a blank.
Unused Music
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Is there any way to make these play in the levels themselves? |
The only music used in this build is the main menu theme (known as three_menu_tune_004 internally); all of the race courses are silent. However, there exist six unused course themes in the ROM, which can be heard by modifying the pointer to the menu theme in the tune_list array. (For the record, track 007 does not exist.) In the music modifier, music playing faster variations when entered on the final lap was implemented.
three_beach_tune_001
three_snow_tune_002
three_lava_tune_003
three_bayou_tune_005
three_haunted_tune_006
three_castle_tune_008
Items
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: I might be wrong about some of the item functions/actor names. |
- In addition to the standard blue item balloons, there are two variants (a green one with a face on it, and a red one with a DK insignia) that will grant a special item that varies depending on the character being played as. However, this functionality is obviously not complete, as the items in question don't do anything and their icons do not match their respective characters (for example, playing as Diddy yields an item with Cranky's face on it). All item IDs from 0D onward simply point to the character item, meaning any others that occur past it internally cannot be loaded in-game.
- The item icons follow an internal naming scheme consisting of "wpn_" followed by the first two letters of each word in the item's full name. However, save for the Grip Grab and Clasp Grasp (whose actors are referred to as such internally), none of the full names are given anywhere.
Item ID | Sprite ID | Icon | (Internal) Name | Effect | Notes |
---|---|---|---|---|---|
01 | 40 | wpn_pepo | Shoots out five projectiles. | Possibly stands for "Peanut Popgun(s)"; a similar icon seen in screenshots from E3 2001—likely an earlier version of this one—features a design that heavily resembles the Donkey Kong 64 weapon. | |
02 | 45 | wpn_wash | Shoots out ten projectiles. | ||
03 | 43 | wpn_memi | Lays down a track hazard. Equivalent to the level 2 green balloon item in Diddy Kong Racing. | The actor is referred to internally as melon. | |
04 | 44 | wpn_mame | Lays down a floating track hazard. | The actor is referred to internally as mango. | |
05 | 41 | wpn_hoba | Homes in on the nearest racer. Equivalent to the level 2 red balloon item in Diddy Kong Racing. | The actor is referred to internally as rocket. | |
06 | 42 | wpn_chba | Clearly intended to be a more powerful version of wpn_hoba, but appears to function identically to it. | The actor is referred to internally as chain_rocket. | |
07 | 4A | wpn_bubo | Gives the user a short speed boost. Equivalent to the level 2 blue balloon item in Diddy Kong Racing. | A level 1 version of this item (with only one exhaust pipe) appears in screenshots from Space World 2001, but doesn't seem to be implemented in this build. | |
08 | 4B | wpn_babl | A more powerful version of wpn_bubo. Equivalent to the level 3 blue balloon item in Diddy Kong Racing. | ||
09 | 46 | Grip Grab (wpn_grgr) |
Pulls the user towards the nearest racer. Equivalent to the level 1 rainbow balloon item in Diddy Kong Racing. | Coincidentally shares its name with a move from Banjo-Tooie. | |
0A | 47 | Clasp Grasp (wpn_clgr) |
Clearly intended to be a more powerful version of the Grip Grab (equivalent to the level 2 rainbow balloon item in Diddy Kong Racing), but appears to function identically to it. | ||
0B | 48 | wpn_baba | Does nothing. | ||
0C | 49 | wpn_sisc | Does nothing. Clearly intended to be a more powerful version of wpn_baba. | ||
0D-FF | 35 | wpn_popi | Does nothing. | Appears when playing as Krunch. Was likely intended for Diddy. | |
N/A | 36 | wpn_chci | N/A | Cannot be loaded in-game. Was likely intended for Dixie. | |
0D-FF | 37 | wpn_bobl | Does nothing. | Appears when playing as Diddy and Cranky. Was likely only intended for Cranky. | |
N/A | 38 | wpn_swsw | N/A | Obvious placeholder, cannot be loaded in-game. | |
0D-FF | 39 | wpn_prpa | Does nothing. | Appears when playing as DK. Was likely intended for K. Rool. | |
0D-FF | 3A | wpn_boro | Does nothing. | Appears when playing as K. Rool. An obvious placeholder item, likely intended for either DK or Candy. | |
N/A | 3B-3E | wpn_hiha wpn_flfl wpn_lodo wpn_wiwo |
N/A | Obvious placeholders, cannot be loaded in-game. Their icons' palettes are defined but not actually implemented (all colors are the same shade of blue); however, replacing them with wpn_swsw's palette reveals them to have the same blank checker pattern. | |
0D-FF | 3F | wpn_wiwe | Does nothing. | Appears when playing as Dixie. Was likely not intended to behave as such. | |
N/A | 4C | wpn_blbo | N/A | It ain't a Rare game without a pair of these. Cannot be loaded in-game. | |
N/A | 4D-4E | wpn_crco wpn_shdi |
N/A | Obvious placeholders, cannot be loaded in-game. Their icons' palettes are defined but not actually implemented (all colors are the same shade of blue); however, replacing them with wpn_blbo's palette reveals them to have the same blank checker pattern as wpn_swsw. | |
N/A | 4F | wpn_babu | N/A | Cannot be loaded in-game. Palette appears to be unfinished. | |
N/A | 50-51 | wpn_rodr wpn_rere |
N/A | Obvious placeholders, cannot be loaded in-game. Their icons' palettes are defined but not actually implemented (all colors are the same shade of blue); however, replacing them with wpn_blbo's palette reveals them to have the same blank checker pattern as wpn_swsw. | |
N/A | 52 | wpn_chance | N/A | Cannot be loaded in-game. Likely would have spawned a random item. |
Space World Leftovers
To do: * There's a few more screenshots from DKC Atlas that could be added to this section.
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Character select sprites, from when there were going to be Mario characters in the game. While the idea had already been scrapped at this point in development, the graphics still remain in the ROM. The older character list included 12 characters: Bowser, Dixie Kong, Donkey Kong, Funky Kong, Cranky Kong, Mario, Peach, Toad, Wario, Yoshi, Diddy Kong, and K. Rool. These sprites can be seen in action in the Space World footage to the right, starting at 0:14.
Internal names and file paths:
src/title/gfx/char_select_planes/full_rotations/bowsersel.spr src/title/gfx/char_select_planes/full_rotations/bowsersel.pal src/title/gfx/char_select_planes/full_rotations/crankysel.spr src/title/gfx/char_select_planes/full_rotations/crankysel.pal src/title/gfx/char_select_planes/full_rotations/diddysel.spr src/title/gfx/char_select_planes/full_rotations/diddysel.pal src/title/gfx/char_select_planes/full_rotations/dixieysel.spr src/title/gfx/char_select_planes/full_rotations/dixieysel.pal src/title/gfx/char_select_planes/full_rotations/funkysel.spr src/title/gfx/char_select_planes/full_rotations/funkysel.pal src/title/gfx/char_select_planes/full_rotations/kongsel.spr src/title/gfx/char_select_planes/full_rotations/kongsel.pal src/title/gfx/char_select_planes/full_rotations/kroolsel.spr src/title/gfx/char_select_planes/full_rotations/kroolsel.pal src/title/gfx/char_select_planes/full_rotations/mariosel.spr src/title/gfx/char_select_planes/full_rotations/mariosel.pal src/title/gfx/char_select_planes/full_rotations/peachsel.spr src/title/gfx/char_select_planes/full_rotations/peachsel.pal src/title/gfx/char_select_planes/full_rotations/toadsel.spr src/title/gfx/char_select_planes/full_rotations/toadsel.pal src/title/gfx/char_select_planes/full_rotations/wariosel.spr src/title/gfx/char_select_planes/full_rotations/wariosel.pal src/title/gfx/char_select_planes/full_rotations/yoshisel.spr src/title/gfx/char_select_planes/full_rotations/yoshisel.pal src/title/gfx/char_select_planes/daisyselect.spr src/title/gfx/char_select_planes/daisyselect.pal src/title/gfx/char_select_planes/diddyselect.spr src/title/gfx/char_select_planes/diddyselect.pal src/title/gfx/char_select_planes/peachselect.spr src/title/gfx/char_select_planes/peachselect.pal src/title/gfx/char_select_planes/bowser_front.spr src/title/gfx/char_select_planes/bowser_front.pal src/title/gfx/char_select_planes/cranky_front.spr src/title/gfx/char_select_planes/cranky_front.pal src/title/gfx/char_select_planes/krool_front.spr src/title/gfx/char_select_planes/krool_front.pal src/title/gfx/char_select_planes/kong_front.spr src/title/gfx/char_select_planes/kong_front.pal src/title/gfx/char_select_planes/mario_front.spr src/title/gfx/char_select_planes/mario_front.pal src/title/gfx/char_select_planes/toad_front.spr src/title/gfx/char_select_planes/toad_front.pal src/title/gfx/char_select_planes/wario_front.spr src/title/gfx/char_select_planes/wario_front.pal src/title/gfx/char_select_planes/yoshi_front.spr src/title/gfx/char_select_planes/yoshi_front.pal src/title/gfx/char_select_planes/funky_front.spr src/title/gfx/char_select_planes/funky_front.pal bowsersel_char_0 bowsersel_info_0 bowsersel_char_1 bowsersel_info_1 bowsersel_char_2 bowsersel_info_2 bowsersel_char_3 bowsersel_info_3 bowsersel_char_4 bowsersel_info_4 bowsersel_char_5 bowsersel_info_5 bowsersel_char_6 bowsersel_info_6 bowsersel_char_7 bowsersel_info_7 bowsersel_char_8 bowsersel_info_8 bowsersel_char_9 bowsersel_info_9 bowsersel_char_10 bowsersel_info_10 bowsersel_char_11 bowsersel_info_11 bowsersel_char_12 bowsersel_info_12 bowsersel_char_13 bowsersel_info_13 bowsersel_char_14 bowsersel_info_14 bowsersel_char_15 bowsersel_info_15 bowsersel_char_16 bowsersel_info_16 bowsersel_char_17 bowsersel_info_17 bowsersel_char_18 bowsersel_info_18 bowsersel_char_19 bowsersel_info_19 bowsersel_char_20 bowsersel_info_20 bowsersel_char_21 bowsersel_info_21 bowsersel_char_22 bowsersel_info_22 bowsersel_char_23 bowsersel_info_23 bowsersel_char_24 bowsersel_info_24 bowsersel_char_25 bowsersel_info_25 bowsersel_char_26 bowsersel_info_26 bowsersel_char_27 bowsersel_info_27 bowsersel_char_28 bowsersel_info_28 bowsersel_char_29 bowsersel_info_29 bowsersel_char_30 bowsersel_info_30 bowsersel_char_31 bowsersel_info_31 crankysel_char_0 crankysel_info_0 crankysel_char_1 crankysel_info_1 crankysel_char_2 crankysel_info_2 crankysel_char_3 crankysel_info_3 crankysel_char_4 crankysel_info_4 crankysel_char_5 crankysel_info_5 crankysel_char_6 crankysel_info_6 crankysel_char_7 crankysel_info_7 crankysel_char_8 crankysel_info_8 crankysel_char_9 crankysel_info_9 crankysel_char_10 crankysel_info_10 crankysel_char_11 crankysel_info_11 crankysel_char_12 crankysel_info_12 crankysel_char_13 crankysel_info_13 crankysel_char_14 crankysel_info_14 crankysel_char_15 crankysel_info_15 crankysel_char_16 crankysel_info_16 crankysel_char_17 crankysel_info_17 crankysel_char_18 crankysel_info_18 crankysel_char_19 crankysel_info_19 crankysel_char_20 crankysel_info_20 crankysel_char_21 crankysel_info_21 crankysel_char_22 crankysel_info_22 crankysel_char_23 crankysel_info_23 crankysel_char_24 crankysel_info_24 crankysel_char_25 crankysel_info_25 crankysel_char_26 crankysel_info_26 crankysel_char_27 crankysel_info_27 crankysel_char_28 crankysel_info_28 crankysel_char_29 crankysel_info_29 crankysel_char_30 crankysel_info_30 crankysel_char_31 crankysel_info_31 diddysel_char_0 diddysel_info_0 diddysel_char_1 diddysel_info_1 diddysel_char_2 diddysel_info_2 diddysel_char_3 diddysel_info_3 diddysel_char_4 diddysel_info_4 diddysel_char_5 diddysel_info_5 diddysel_char_6 diddysel_info_6 diddysel_char_7 diddysel_info_7 diddysel_char_8 diddysel_info_8 diddysel_char_9 diddysel_info_9 diddysel_char_10 diddysel_info_10 diddysel_char_11 diddysel_info_11 diddysel_char_12 diddysel_info_12 diddysel_char_13 diddysel_info_13 diddysel_char_14 diddysel_info_14 diddysel_char_15 diddysel_info_15 diddysel_char_16 diddysel_info_16 diddysel_char_17 diddysel_info_17 diddysel_char_18 diddysel_info_18 diddysel_char_19 diddysel_info_19 diddysel_char_20 diddysel_info_20 diddysel_char_21 diddysel_info_21 diddysel_char_22 diddysel_info_22 diddysel_char_23 diddysel_info_23 diddysel_char_24 diddysel_info_24 diddysel_char_25 diddysel_info_25 diddysel_char_26 diddysel_info_26 diddysel_char_27 diddysel_info_27 diddysel_char_28 diddysel_info_28 diddysel_char_29 diddysel_info_29 diddysel_char_30 diddysel_info_30 diddysel_char_31 diddysel_info_31 dixieysel_char_0 dixieysel_info_0 dixieysel_char_1 dixieysel_info_1 dixieysel_char_2 dixieysel_info_2 dixieysel_char_3 dixieysel_info_3 dixieysel_char_4 dixieysel_info_4 dixieysel_char_5 dixieysel_info_5 dixieysel_char_6 dixieysel_info_6 dixieysel_char_7 dixieysel_info_7 dixieysel_char_8 dixieysel_info_8 dixieysel_char_9 dixieysel_info_9 dixieysel_char_10 dixieysel_info_10 dixieysel_char_11 dixieysel_info_11 dixieysel_char_12 dixieysel_info_12 dixieysel_char_13 dixieysel_info_13 dixieysel_char_14 dixieysel_info_14 dixieysel_char_15 dixieysel_info_15 dixieysel_char_16 dixieysel_info_16 dixieysel_char_17 dixieysel_info_17 dixieysel_char_18 dixieysel_info_18 dixieysel_char_19 dixieysel_info_19 dixieysel_char_20 dixieysel_info_20 dixieysel_char_21 dixieysel_info_21 dixieysel_char_22 dixieysel_info_22 dixieysel_char_23 dixieysel_info_23 dixieysel_char_24 dixieysel_info_24 dixieysel_char_25 dixieysel_info_25 dixieysel_char_26 dixieysel_info_26 dixieysel_char_27 dixieysel_info_27 dixieysel_char_28 dixieysel_info_28 dixieysel_char_29 dixieysel_info_29 dixieysel_char_30 dixieysel_info_30 dixieysel_char_31 dixieysel_info_31 funkysel_char_0 funkysel_info_0 funkysel_char_1 funkysel_info_1 funkysel_char_2 funkysel_info_2 funkysel_char_3 funkysel_info_3 funkysel_char_4 funkysel_info_4 funkysel_char_5 funkysel_info_5 funkysel_char_6 funkysel_info_6 funkysel_char_7 funkysel_info_7 funkysel_char_8 funkysel_info_8 funkysel_char_9 funkysel_info_9 funkysel_char_10 funkysel_info_10 funkysel_char_11 funkysel_info_11 funkysel_char_12 funkysel_info_12 funkysel_char_13 funkysel_info_13 funkysel_char_14 funkysel_info_14 funkysel_char_15 funkysel_info_15 funkysel_char_16 funkysel_info_16 funkysel_char_17 funkysel_info_17 funkysel_char_18 funkysel_info_18 funkysel_char_19 funkysel_info_19 funkysel_char_20 funkysel_info_20 funkysel_char_21 funkysel_info_21 funkysel_char_22 funkysel_info_22 funkysel_char_23 funkysel_info_23 funkysel_char_24 funkysel_info_24 funkysel_char_25 funkysel_info_25 funkysel_char_26 funkysel_info_26 funkysel_char_27 funkysel_info_27 funkysel_char_28 funkysel_info_28 funkysel_char_29 funkysel_info_29 funkysel_char_30 funkysel_info_30 funkysel_char_31 funkysel_info_31 kongsel_char_0 kongsel_info_0 kongsel_char_1 kongsel_info_1 kongsel_char_2 kongsel_info_2 kongsel_char_3 kongsel_info_3 kongsel_char_4 kongsel_info_4 kongsel_char_5 kongsel_info_5 kongsel_char_6 kongsel_info_6 kongsel_char_7 kongsel_info_7 kongsel_char_8 kongsel_info_8 kongsel_char_9 kongsel_info_9 kongsel_char_10 kongsel_info_10 kongsel_char_11 kongsel_info_11 kongsel_char_12 kongsel_info_12 kongsel_char_13 kongsel_info_13 kongsel_char_14 kongsel_info_14 kongsel_char_15 kongsel_info_15 kongsel_char_16 kongsel_info_16 kongsel_char_17 kongsel_info_17 kongsel_char_18 kongsel_info_18 kongsel_char_19 kongsel_info_19 kongsel_char_20 kongsel_info_20 kongsel_char_21 kongsel_info_21 kongsel_char_22 kongsel_info_22 kongsel_char_23 kongsel_info_23 kongsel_char_24 kongsel_info_24 kongsel_char_25 kongsel_info_25 kongsel_char_26 kongsel_info_26 kongsel_char_27 kongsel_info_27 kongsel_char_28 kongsel_info_28 kongsel_char_29 kongsel_info_29 kongsel_char_30 kongsel_info_30 kongsel_char_31 kongsel_info_31 kroolsel_char_0 kroolsel_info_0 kroolsel_char_1 kroolsel_info_1 kroolsel_char_2 kroolsel_info_2 kroolsel_char_3 kroolsel_info_3 kroolsel_char_4 kroolsel_info_4 kroolsel_char_5 kroolsel_info_5 kroolsel_char_6 kroolsel_info_6 kroolsel_char_7 kroolsel_info_7 kroolsel_char_8 kroolsel_info_8 kroolsel_char_9 kroolsel_info_9 kroolsel_char_10 kroolsel_info_10 kroolsel_char_11 kroolsel_info_11 kroolsel_char_12 kroolsel_info_12 kroolsel_char_13 kroolsel_info_13 kroolsel_char_14 kroolsel_info_14 kroolsel_char_15 kroolsel_info_15 kroolsel_char_16 kroolsel_info_16 kroolsel_char_17 kroolsel_info_17 kroolsel_char_18 kroolsel_info_18 kroolsel_char_19 kroolsel_info_19 kroolsel_char_20 kroolsel_info_20 kroolsel_char_21 kroolsel_info_21 kroolsel_char_22 kroolsel_info_22 kroolsel_char_23 kroolsel_info_23 kroolsel_char_24 kroolsel_info_24 kroolsel_char_25 kroolsel_info_25 kroolsel_char_26 kroolsel_info_26 kroolsel_char_27 kroolsel_info_27 kroolsel_char_28 kroolsel_info_28 kroolsel_char_29 kroolsel_info_29 kroolsel_char_30 kroolsel_info_30 kroolsel_char_31 kroolsel_info_31 mariosel_char_0 mariosel_info_0 mariosel_char_1 mariosel_info_1 mariosel_char_2 mariosel_info_2 mariosel_char_3 mariosel_info_3 mariosel_char_4 mariosel_info_4 mariosel_char_5 mariosel_info_5 mariosel_char_6 mariosel_info_6 mariosel_char_7 mariosel_info_7 mariosel_char_8 mariosel_info_8 mariosel_char_9 mariosel_info_9 mariosel_char_10 mariosel_info_10 mariosel_char_11 mariosel_info_11 mariosel_char_12 mariosel_info_12 mariosel_char_13 mariosel_info_13 mariosel_char_14 mariosel_info_14 mariosel_char_15 mariosel_info_15 mariosel_char_16 mariosel_info_16 mariosel_char_17 mariosel_info_17 mariosel_char_18 mariosel_info_18 mariosel_char_19 mariosel_info_19 mariosel_char_20 mariosel_info_20 mariosel_char_21 mariosel_info_21 mariosel_char_22 mariosel_info_22 mariosel_char_23 mariosel_info_23 mariosel_char_24 mariosel_info_24 mariosel_char_25 mariosel_info_25 mariosel_char_26 mariosel_info_26 mariosel_char_27 mariosel_info_27 mariosel_char_28 mariosel_info_28 mariosel_char_29 mariosel_info_29 mariosel_char_30 mariosel_info_30 mariosel_char_31 mariosel_info_31 peachsel_char_0 peachsel_info_0 peachsel_char_1 peachsel_info_1 peachsel_char_2 peachsel_info_2 peachsel_char_3 peachsel_info_3 peachsel_char_4 peachsel_info_4 peachsel_char_5 peachsel_info_5 peachsel_char_6 peachsel_info_6 peachsel_char_7 peachsel_info_7 peachsel_char_8 peachsel_info_8 peachsel_char_9 peachsel_info_9 peachsel_char_10 peachsel_info_10 peachsel_char_11 peachsel_info_11 peachsel_char_12 peachsel_info_12 peachsel_char_13 peachsel_info_13 peachsel_char_14 peachsel_info_14 peachsel_char_15 peachsel_info_15 peachsel_char_16 peachsel_info_16 peachsel_char_17 peachsel_info_17 peachsel_char_18 peachsel_info_18 peachsel_char_19 peachsel_info_19 peachsel_char_20 peachsel_info_20 peachsel_char_21 peachsel_info_21 peachsel_char_22 peachsel_info_22 peachsel_char_23 peachsel_info_23 peachsel_char_24 peachsel_info_24 peachsel_char_25 peachsel_info_25 peachsel_char_26 peachsel_info_26 peachsel_char_27 peachsel_info_27 peachsel_char_28 peachsel_info_28 peachsel_char_29 peachsel_info_29 peachsel_char_30 peachsel_info_30 peachsel_char_31 peachsel_info_31 toadsel_char_0 toadsel_info_0 toadsel_char_1 toadsel_info_1 toadsel_char_2 toadsel_info_2 toadsel_char_3 toadsel_info_3 toadsel_char_4 toadsel_info_4 toadsel_char_5 toadsel_info_5 toadsel_char_6 toadsel_info_6 toadsel_char_7 toadsel_info_7 toadsel_char_8 toadsel_info_8 toadsel_char_9 toadsel_info_9 toadsel_char_10 toadsel_info_10 toadsel_char_11 toadsel_info_11 toadsel_char_12 toadsel_info_12 toadsel_char_13 toadsel_info_13 toadsel_char_14 toadsel_info_14 toadsel_char_15 toadsel_info_15 toadsel_char_16 toadsel_info_16 toadsel_char_17 toadsel_info_17 toadsel_char_18 toadsel_info_18 toadsel_char_19 toadsel_info_19 toadsel_char_20 toadsel_info_20 toadsel_char_21 toadsel_info_21 toadsel_char_22 toadsel_info_22 toadsel_char_23 toadsel_info_23 toadsel_char_24 toadsel_info_24 toadsel_char_25 toadsel_info_25 toadsel_char_26 toadsel_info_26 toadsel_char_27 toadsel_info_27 toadsel_char_28 toadsel_info_28 toadsel_char_29 toadsel_info_29 toadsel_char_30 toadsel_info_30 toadsel_char_31 toadsel_info_31 wariosel_char_0 wariosel_info_0 wariosel_char_1 wariosel_info_1 wariosel_char_2 wariosel_info_2 wariosel_char_3 wariosel_info_3 wariosel_char_4 wariosel_info_4 wariosel_char_5 wariosel_info_5 wariosel_char_6 wariosel_info_6 wariosel_char_7 wariosel_info_7 wariosel_char_8 wariosel_info_8 wariosel_char_9 wariosel_info_9 wariosel_char_10 wariosel_info_10 wariosel_char_11 wariosel_info_11 wariosel_char_12 wariosel_info_12 wariosel_char_13 wariosel_info_13 wariosel_char_14 wariosel_info_14 wariosel_char_15 wariosel_info_15 wariosel_char_16 wariosel_info_16 wariosel_char_17 wariosel_info_17 wariosel_char_18 wariosel_info_18 wariosel_char_19 wariosel_info_19 wariosel_char_20 wariosel_info_20 wariosel_char_21 wariosel_info_21 wariosel_char_22 wariosel_info_22 wariosel_char_23 wariosel_info_23 wariosel_char_24 wariosel_info_24 wariosel_char_25 wariosel_info_25 wariosel_char_26 wariosel_info_26 wariosel_char_27 wariosel_info_27 wariosel_char_28 wariosel_info_28 wariosel_char_29 wariosel_info_29 wariosel_char_30 wariosel_info_30 wariosel_char_31 wariosel_info_31 yoshisel_char_0 yoshisel_info_0 yoshisel_char_1 yoshisel_info_1 yoshisel_char_2 yoshisel_info_2 yoshisel_char_3 yoshisel_info_3 yoshisel_char_4 yoshisel_info_4 yoshisel_char_5 yoshisel_info_5 yoshisel_char_6 yoshisel_info_6 yoshisel_char_7 yoshisel_info_7 yoshisel_char_8 yoshisel_info_8 yoshisel_char_9 yoshisel_info_9 yoshisel_char_10 yoshisel_info_10 yoshisel_char_11 yoshisel_info_11 yoshisel_char_12 yoshisel_info_12 yoshisel_char_13 yoshisel_info_13 yoshisel_char_14 yoshisel_info_14 yoshisel_char_15 yoshisel_info_15 yoshisel_char_16 yoshisel_info_16 yoshisel_char_17 yoshisel_info_17 yoshisel_char_18 yoshisel_info_18 yoshisel_char_19 yoshisel_info_19 yoshisel_char_20 yoshisel_info_20 yoshisel_char_21 yoshisel_info_21 yoshisel_char_22 yoshisel_info_22 yoshisel_char_23 yoshisel_info_23 yoshisel_char_24 yoshisel_info_24 yoshisel_char_25 yoshisel_info_25 yoshisel_char_26 yoshisel_info_26 yoshisel_char_27 yoshisel_info_27 yoshisel_char_28 yoshisel_info_28 yoshisel_char_29 yoshisel_info_29 yoshisel_char_30 yoshisel_info_30 yoshisel_char_31 yoshisel_info_31 daisyselect_char_0 daisyselect_info_0 diddyselect_char_0 diddyselect_info_0 peachselect_char_0 peachselect_info_0 bowser_front_char_0 bowser_front_info_0 cranky_front_char_0 cranky_front_info_0 k_char_0 k_info_0 kong_front_char_0 kong_front_info_0 mario_front_char_0 mario_front_info_0 toad_front_char_0 toad_front_info_0 wario_front_char_0 wario_front_info_0 yoshi_front_char_0 yoshi_front_info_0 funky_front_char_0 funky_front_info_0 mario_data kranky_data krool_data bowser_data toad_data diddy_data peach_data funky_data dixie_data donky_data yoshi_data wario_data daisyselect_frames kong_front_frames wario_front_frames peachselect_frames krool_front_frames funky_front_frames bowser_front_frames diddyselect_frames cranky_front_frames yoshi_front_frames toad_front_frames mario_front_frames mario_front_plt yoshi_front_plt kong_front_plt cranky_front_plt funky_front_plt wario_front_plt peachselect_plt bowser_front_plt krool_front_plt diddyselect_plt toad_front_plt daisyselect_plt diddysel_frames crankysel_frames dixieysel_frames bowsersel_frames wariosel_frames kongsel_frames kroolsel_frames peachsel_frames funkysel_frames yoshisel_frames mariosel_frames toadsel_frames dixieysel_plt crankysel_plt kroolsel_plt toadsel_plt wariosel_plt diddysel_plt kongsel_plt bowsersel_plt yoshisel_plt peachsel_plt funkysel_plt mariosel_plt
Dixie Kong is also named as Dixiey or Daisy in the very early build.
A Japanese-language version of the message used when selecting tilt controls.
While the game's main font file (bigfont) contains a complete US/European character set, its Japanese counterpart only contains select preformatted strings (likely because it was just put together for the Space World demonstration). The options read as follows: Race, Start Pilot(ing), Select Course, Select Controls, Movement Method, Sensor, D-Pad.
Japanese submenu "strings" for Bounty Beach, Whisper Woods, Magma Mainland, Chicken Chase, and Frosty Lake.
Filenames: battle (top), fight (bottom)
Earlier icons for the Dog Fights menu, which can also be seen in the footage above.
K. Rool's Gold
To do: Graphics. |
While none of the stories are playable in this build, the graphics and text for K. Rool's Gold (also seen in the video above) can be found in the ROM.
Story Text
While skimming the treetops, looking for any Monkeys to Mangle, K.Rool discovered an Ancient Temple Ruin. After setting his plane down in a nearby clearing, he headed for the entrance, and with makeshift torch in hand, stepped inside. With just the flickering light from the torch he moved silently along the dusty old corridors, checking for traps! At a dead end deep inside, he found a stone tablet. K.Rool picked it up and with one hand brushed away the thick layers of dust. He brought the torchlight in closer and saw a beautifully painted frieze. The Kremling King cast his eyes across the symbols. As he tried to make sense of them, an idea entered his head, and he said out loud, It looks like a map to ... ... ... ... to Eldorado! With the tablet as his guide, K. Rool set off to try and find the place he believed to be Eldorado, the mysterious City of Gold. He followed the path of symbols and covered all four corners of the globe. He searched high and low, through rain and snow, but no matter how hard he tried, it just seemed like he was never going to find it. Then out of the blue he spotted a tiny island far below. He thought he could just make out a huge gate on the far side ... was this it? Seeing a flat piece of ground near the gate, he pulled the plane into a steep dive and headed down to check it out! K.Rool was amazed at the door's beauty right up close, and his vivid imagination ran wild, wondering what riches lay beyond them. Several small footsteps to his right stole his attention for a moment. So, another adventurer has found their way to our door! There have been many before you Mr. Lizard. Even that silly Cranky Kong has tried to get past these doors - but left empty handed! Do you think you can do any better, hmnnn? I do everything better than that old goat, so this should be no problem at all for me. After all I am the King of the Kremlings! Anyway, the tricky bit was finding the place - now I'm here it should be relatively simple. If you say so! I am Nikiki, the First Guardian of the Gate. Only we have the magical powers to open these doors. For us to do this, you must complete a series of tests. There are four in all, but no one has ever passed the first one! Look, you might as well open the doors now and save us all a lot of time and effort! No? ... ... Ok then, tell me what I have to do, so I can get it over with as soon as possible. You should not take the tasks lightly. They have been selected to guard the four magical Stones that can open the doors. The first task takes place in Crackpot Keep, so that is where you will begin your quest. The Fire Stone is locked under a grille in the centre of the Keep. Collect all four keys within the time limit to get your hands on it! However you will need to avoid the mines that surround them. Some can be shot and others can't - this isn't easy. Good Luck! Oh dear, well you gave it your best shot, but I guess that wasn't quite enough! You want to have another go now? Very well, but remember you can shoot the light coloured mines only! You're back? I thought you were the all conquering K.Rool? Perhaps try again later when you're not so tired! Now? Ok then! If you get some boosters, use them around the outside to be a bit safer. Well well, look who it is. Was it all too much for you in there? I said it wasn't going to be easy. Get straight back in there now! Don't forget to use the map to see where the next key is going to rise! I don't believe it, you actually did it. Nobody has ever won control of the Fire Stone. You must have cheated somehow! It was pretty easy really, I just focussed on the job in hand - and went to it. I can't believe you doubted me for a moment! You are truly a contender to the wondrous Gates of Gold. I shall now activate the Fire Stone ... ... The first of the four! Once on the podium, Nikiki raised the ancient stone, and magic filled the air. K.Rool watched on in amazement at the sight. The first step towards entry into Eldorado was now taken. K. Rool had achieved what no one has even come close to. So at last a challenger worthy of the Ultimate Prize - or are you? My name is Nakaka. I am the Second Guardian of the Gate. My task is much more difficult than the one my brother set, so you may quit now if you wish! The only thing I want to quit is this idle chat, so tell me where to go and what to do and I'll be off. I'll be back soon with the next Stone! Right then, if you think you are that good, perhaps we should get straight to it. I don't want to keep you waiting! But let me say this - the Earth Stone is way out of your reach. Anyway, to take on my task you need to head for Whisper Woods. The Keepers of the Stone live in these woods. Unfortunately they are always being attacked by the Giant Ghosts from the badlands. Land where you can to pick them up! Rescue them all and they will summon up the second Stone - but that's not likely is it? Hee hee, back again so soon? I thought as much. Don't just sit there looking sorry for yourself, get back in your plane! Give yourself half a chance and watch the map to see who should be rescued next! Oh hello again. I see you didn't get the Stone - I didn't think you would. Maybe you should get straight back in there, and chase away those nasty Ghosts. Don't forget you can stun them with a shot from your guns. Well look who's back again. You didn't fail again did you? Turn right around and get back in there, I'm sure they'll be a bit easier on you! And remember you can hold up to three of the Keepers at one time! Wh, wh, what? You've done it, you've beaten my task, but that can't be possible. I see you have the Second Stone, but are you sure you got all the Keepers? There could be one hidden away behind a group of trees somewhere. I got 'em all, every last one! In fact, I could have rescued more. You didn't really think I'd have trouble with that did you? Honestly! The ancient texts state that I must activate the Second Stone for you K.Rool, but I must say I'm not happy about it at all! On the podium, Nakaka lifted the Earth Stone and more magic filled the air. K. Rool was now half way to achieving his dream. Getting past the gates and finding out what wonders lay beyond. Don't get too carried away K.Rool, as your journey ends right here! I am Nukuku, the legendary Third Guardian of the Gate. You have done well to get here, but will not get past my task. Just let me know what I have to do and I'll do it. I did the other tasks with relative ease, and I'm sure yours will be no problem! Very well! Don't say I didn't warn you. When you come back here without the Ice Stone don't expect any sympathy off me. I might be tempted to laugh out loud though! The task is set in Crystal Coast, so you need to head out in that direction. Our allies in Crystal Coast guard the prize you seek so passionately. You will have to destroy them all to find it's true location. If you get it, be sure to come back and see me - ha, ha, ha. Goodbye! What a surprise seeing you back here, and empty handed too! Why don't you pop back into the action and give it another shot. Make sure to keep low and use cover whenever you can! Ha, ha, ha, where's the next stone, in your pocket? Oh you didn't get it? I'm sure if you just try one more time you will, he, he. I bet you didn't know a lot of snow mounds hide secret power-ups. That was quick, give up half - way through? No? Oh well. If you try very hard I'm sure you can do it - yeah right, one day maybe! If you are still struggling, use the boosters to get behind your opponents and attack in safety! Err... there must be some mistake, it looks like you have the Ice Stone. That's not the real one though, is it? You made that yourself didn't you? No? Oh ... it IS the real stone, my word! I'd say this was probably the easiest task I've had to do so far. I could do it again just for fun ... ... ... but not now! Maybe later. As a trusted Guardian of the Gate I have pledged to activate the Stone. It is with honour (choke) that I do this for you, K.Rool. With a tear in his eye Nukuku raised the Ice Stone high up in the air. The magic was now very strong in this sacred place. K.Rool knew he was only one small step away from entering the legendary City of Gold. YOU! You beat my brothers but not beat me - right! My name is Nokoko. I am Fourth Guardian and like Sun Stone very much. My friend help me hide it so you can't get it! I've heard of brains before beauty, but to get neither is such a blow. Look, be a good chap and just give me the last stone. It'll save any embarrassment. I promise it will be just our little secret. No! Sun Stone is safe where it lie - you no find it. If you want to waste time go to Bounty Beach for a look. My friend is there! You must beat my friend, the Ultimate Magic Man. Find real lamp and shoot it or he will smash you into the ground. Ha, ha, ha. Must avoid magic stacks that affect plane also - this is good! You no beat my friend? He my best friend! He will play again if you want, but you will be back to see me soon with same look on face. Look closely at lamp colours to stand chance - still not win though! My friend send you back so soon? He must not like you very much. Go back quick and try again, he will greet with open arms. Shoot huts for more goodies that help you play harder! My friend want challenge. He win, he win ... ha, ha, ha, ha! My friend never let me down. He play as many times as you want - go back now if wish - he waiting for you! Get more time around back of the lamps to score! Use many boosters. NOOooooooooo, My friend never lose. He say he keep Sun Stone for always. He my friend for longest time, but now Nokoko not so sure. Now you have Stone you be my friend? Of course I'll be your friend little chap, just as soon as you do your stuff! While you do I'll just stand back here! Ok ... ... my friend, I will use the powers of the Stone to help you. Maybe when I do this it will make us friends for all time? Hope so! Nokoko held the Sun Stone firmly and raised it as high as he could. The magic of the Gates of Gold was complete. As soon as the stone was lifted the magic power went into overdrive. K. Rool watched in amazement at the spectacle. The Guardians, now chanting, combined their magic to activate the giant doors. Small clouds of dust were disturbed where the giant stone doors met. Then there was a great intake of air as the seal of a thousand years was broken, and the great doors swung outwards. As the light from the mountain of Gold flickered across his face, K.Rool took in the sights before his eyes. He had found Eldorado - a place that many had said didn't even exist! Ever so slowly, he moved through the gates. He'd found more treasures here than could ever be imagined. For as far as he could see, there was a sea of Gold and Jewels. As he bathed in the riches, K.Rool wasn't sure if he could ever leave! THE END