Prerelease:Mario Kart Wii/In-game Videos
This is a sub-page of Prerelease:Mario Kart Wii.
Some of the videos seen through the game contain footage for an earlier version of the game, with some subtle differences. All of these videos can be found in the /thp directory.
Contents
The Miis seem to have flatter shading than in the final game. In addition, the Top 10 graphic has the circle outline in yellow instead of blue (with the background circle also having a bit more detail than the final) and it does not have the "0" from the "10" number.
/button/single_top.thp
Headless Miis
In the Time Trial section of the video, the Miis behind the circuit's walls are headless. These could also be seen in other videos, such as in the video shown behind the multiplayer buttons in the main menu.
/button/class_top.thp
Early Vehicles
/battle/battle_wii.thp and /battle/battle_cup_select.thp
Early Funky Stadium Texture
In the course selection screen videos, the one for Funky Stadium shows a darker texture for the circular dirt paths.
Delfino Pier Gondola
A gondola-like ship can be seen very briefly at the start of the clip, passing by in the lower right corner of the screen. After that, in the next camera angle (although hard to see), it can be spotted in the distance, in the right part of the screen, with a Pianta waving at the camera.
It's very likely that this ship corresponds to venice_gondola, a scrapped object entity in the game.
/course/star.thp
Unused Koopa Cape Shell Flags
In the course selection screen videos, the one for Koopa Cape shows three unused flag objects on top of the big green shell.
/course/banana.thp
Missing Crabs Shadows
In the course selection screen videos, the one for GBA Shy Guy Beach shows the crabs missing their shadows.
/ending/ending_normal.thp
Different Item Boxes in GCN Waluigi Stadium
The half pipe ramps located after the first boost jump and the one before one of the final curves originally had 3 item boxes each instead of just 1. In addition, the area with the Piranha Plants originally had sets of 2 item boxes instead of 3, which could also be seen in a pre-release screenshot.
Slightly Different Inside Drifting
Both ending credits videos show that inside drifting bikes used to "slide" forwards a little when starting the drift after hopping. This is very noticeable in one of the clips with Bowser from the true credits version of the video. This could also be seen in a few trailers from GDC 2008.
Something similar happened in the Fall Press Conference 2007 footage, where one can see the Mach Bike "sliding" while drifting (albeit the "sliding" looks much more drastic there than in the credits videos).
In the final game, only outside drifting bikes "slide" forwards a little when starting the drift after hopping. It's likely this was originally the case for inside drifting bikes as well.
Racers Apparition
In Koopa Troopa's segment in DS Yoshi Falls, Yoshi and Rosalina suddenly appear out of nowhere (this is more apparent when comparing frame 2641 and 2642 of the video).
Misplaced Exhaust Pipe Fire
The fire that comes from the exhaust pipes is mispositioned in some vehicles.
Wario Bike
The fire is on a noticeable lower position than in the final. In ending_true.thp, it has the correct placement.
Early Sprinter
This video and ending_true.thp show the early Sprinter design, with paler shading.
/ending/ending_true.thp
Mushroom Gorge's Disabled Item Boxes
The two sets of disabled item boxes appear here.
2 Marios
Oddly enough, two Marios can be seen for a few frames at the beginning of Mario's segment in Moonview Highway.
Misplaced Exhaust Pipe Fire
The fire that comes from the exhaust pipes is mispositioned in some vehicles.
Flame Flyer
The fire is on a noticeable lower position than in the final.
Dolphin Dasher
The fire is further from the exhaust pipes.
Shooting Star
Although hard to notice in the above picture, the fire here is located in the center of the vehicle on its inside. It is very likely this is due to the developers not setting up the exhaust pipes' properties for this vehicle before making the video, given how by modifying the game to change the fire's position to 0 (the default position) replicates this behavior.