This is a sub-page of Mario Kart Wii.
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
|
| To do:
- Document the rest of the vehicles.
- Make a a subpage on here for the vehicle shadows, as pretty much every vehicle has an early shadow.
|
The directory /Race/Kart/ contains all of the vehicle files in the game. There are many variants of the karts with an "_2" at the end of the filename, which go unused. Given that the final version of the game uses different variants of the vehicles for multiplayer (with these ending with "_4") and also how some of these unused variants have byte-to-byte identical vehicle model files to the multiplayer counterparts, it is likely that these unused files are earlier versions of the multiplayer variants of the vehicles. For this reason, what will be referred to as "final version" in this article will be these "_4" multiplayer variants, unless otherwise stated.
In this article, only the elements (model files, textures, etc.) and characteristics that are different from the used vehicles will be documented. For everything else, it is assumed they're identical between the early and final versions.
Activate the code below and enter a VS Race / Time Trial / Battle to see these versions of the vehicles. This code will also display early character animations in some cases:
|
PAL
|
NTSC-U
|
NTSC-J
|
NTSC-K
|
Gecko Code
|
06001498 0000000B
68616E64 6C655F6C
6F6400FF FFFFFFFF
04026050 4E800020
04553FCC 3A600001
04577084 38000001
04577108 38000000
04577950 3C608000
04577958 60631498
04577960 7C7F1B78
|
06001498 0000000B
68616E64 6C655F6C
6F6400FF FFFFFFFF
04025fb0 4E800020
0454dfac 3A600001
04570820 38000001
045708a4 38000000
045710ec 3C608000
045710f4 60631498
045710fc 7C7F1B78
|
06001498 0000000B
68616E64 6C655F6C
6F6400FF FFFFFFFF
04025f70 4E800020
0455394c 3A600001
04576a04 38000001
04576a88 38000000
045772d0 3C608000
045772d8 60631498
045772e0 7C7F1B78
|
06001498 0000000B
68616E64 6C655F6C
6F6400FF FFFFFFFF
040260b0 4E800020
04542024 3A600001
045650dc 38000001
04565160 38000000
045659a8 3C608000
045659b0 60631498
045659b8 7C7F1B78
|
Quacker
The Quacker used to have a completely different model, which had a smaller head, handlebars coming from the head instead of a pole from the seat, and a glass barrier around the driver's seat. All the characters except the Miis have an older version.
While not apparent in the renders below, the early version is noticeably smaller than the final version.
Baby Daisy
Early Version |
Final Version |
---|
![MKW Baby Daisy Quacker 2 render.png](/images/thumb/0/09/MKW_Baby_Daisy_Quacker_2_render.png/300px-MKW_Baby_Daisy_Quacker_2_render.png) |
![MKW Baby Daisy Quacker original render.png](/images/thumb/2/21/MKW_Baby_Daisy_Quacker_original_render.png/300px-MKW_Baby_Daisy_Quacker_original_render.png) |
Baby Luigi
Early Version |
Final Version |
---|
![MKW Baby Luigi Quacker 2 render.png](/images/thumb/8/88/MKW_Baby_Luigi_Quacker_2_render.png/300px-MKW_Baby_Luigi_Quacker_2_render.png) |
![MKW Baby Luigi Quacker original render.png](/images/thumb/0/0e/MKW_Baby_Luigi_Quacker_original_render.png/300px-MKW_Baby_Luigi_Quacker_original_render.png) |
Baby Mario
Early Version |
Final Version |
---|
![MKW Baby Mario Quacker 2 render.png](/images/thumb/7/7e/MKW_Baby_Mario_Quacker_2_render.png/300px-MKW_Baby_Mario_Quacker_2_render.png) |
![MKW Baby Mario Quacker original render.png](/images/thumb/b/b8/MKW_Baby_Mario_Quacker_original_render.png/300px-MKW_Baby_Mario_Quacker_original_render.png) |
Baby Peach
Early Version |
Final Version |
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![MKW Baby Peach Quacker 2 render.png](/images/thumb/c/cf/MKW_Baby_Peach_Quacker_2_render.png/300px-MKW_Baby_Peach_Quacker_2_render.png) |
![MKW Baby Peach Quacker original render.png](/images/thumb/8/84/MKW_Baby_Peach_Quacker_original_render.png/300px-MKW_Baby_Peach_Quacker_original_render.png) |
Dry Bones
Early Version |
Final Version |
---|
![MKW Dry Bones Quacker 2 render.png](/images/thumb/0/03/MKW_Dry_Bones_Quacker_2_render.png/300px-MKW_Dry_Bones_Quacker_2_render.png) |
![MKW Dry Bones Quacker original render.png](/images/thumb/f/ff/MKW_Dry_Bones_Quacker_original_render.png/300px-MKW_Dry_Bones_Quacker_original_render.png) |
Koopa Troopa
Early Version |
Final Version |
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![MKW Koopa Troopa Quacker 2 render.png](/images/thumb/2/26/MKW_Koopa_Troopa_Quacker_2_render.png/300px-MKW_Koopa_Troopa_Quacker_2_render.png) |
![MKW Koopa Troopa original render.png](/images/thumb/2/21/MKW_Koopa_Troopa_original_render.png/300px-MKW_Koopa_Troopa_original_render.png) |
Toad
Early Version |
Final Version |
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![MKW Toad Quacker 2 render.png](/images/thumb/4/49/MKW_Toad_Quacker_2_render.png/300px-MKW_Toad_Quacker_2_render.png) |
![MKW Toad Quacker original render.png](/images/thumb/5/54/MKW_Toad_Quacker_original_render.png/300px-MKW_Toad_Quacker_original_render.png) |
Toadette
Early Version |
Final Version |
---|
![MKW Toadette Quacker 2 render.png](/images/thumb/f/fe/MKW_Toadette_Quacker_2_render.png/300px-MKW_Toadette_Quacker_2_render.png) |
![MKW Toadette Quacker original render.png](/images/thumb/b/bb/MKW_Toadette_Quacker_original_render.png/300px-MKW_Toadette_Quacker_original_render.png) |
Bullet Bike
Early (Toad) |
Final (Toad) |
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![MKWii Unused Toad Bullet Bike Model.png](/images/thumb/3/3d/MKWii_Unused_Toad_Bullet_Bike_Model.png/300px-MKWii_Unused_Toad_Bullet_Bike_Model.png) |
![MKWii Used Toad Bullet Bike Model.png](/images/thumb/2/2c/MKWii_Used_Toad_Bullet_Bike_Model.png/300px-MKWii_Used_Toad_Bullet_Bike_Model.png) |
Models
Vehicle
Geometry
- The front tire and the handlebars are missing.
- The back tire is positioned more upwards than in the final version.
Materials
- The early version appears noticeably more shiny. This is because the reflection texture, low_light.tex0, is mapped differently in the model.
- The materials for the bike's body, named mat_body and mat_swingarm, originally had the culling set to Inside. The final changed this to None.
- The final version for the mat_swingarm material added a new reference to low_light.tex0, meant for shading.
- mat_screen, used for the screen's shading, originally used low_light.tex0 as the environmental texture. The final version uses a newly added texture (metal_3.tex0). Besides, the screen is fully opaque in the early version, whereas in the final version it was changed to semitransparent.
- The used version added a new material named mat_handle meant for the bike's handlebars. In consequence, the final version adds an extra object for this model part (polygon0).
Shaders
| To do: Explain a bit more in detail how do the shaders affect the vehicle's shading (if it does). |
- The final version added an additional shader.
Bones
- The early version's bone is named sa_bike_body_all, while the final version changed this to sa_bike_all.
Shadow
Early |
Final |
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![MKWii Unused Toad Bullet Bike Shadow Model.png](/images/thumb/e/ea/MKWii_Unused_Toad_Bullet_Bike_Shadow_Model.png/350px-MKWii_Unused_Toad_Bullet_Bike_Shadow_Model.png) |
![MKWii Used Toad Bullet Bike Shadow Model.png](/images/thumb/f/f3/MKWii_Used_Toad_Bullet_Bike_Shadow_Model.png/350px-MKWii_Used_Toad_Bullet_Bike_Shadow_Model.png) |
The early shadow, aside of having a much simpler design, is also a bit less tall.
Textures
Body
The early texture, aside of having coloring differences, has 2 additional mipmaps.
Baby Luigi
Early |
Final |
---|
![MKW Bullet Baby Luigi 2.png](/images/5/57/MKW_Bullet_Baby_Luigi_2.png) |
![MKW Bullet Baby Luigi original.png](/images/0/09/MKW_Bullet_Baby_Luigi_original.png) |
Baby Daisy
Early |
Final |
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![MKW Bullet Bike Baby Daisy 2.png](/images/1/1d/MKW_Bullet_Bike_Baby_Daisy_2.png) |
![MKW Bullet Bike Baby Daisy original.png](/images/f/f0/MKW_Bullet_Bike_Baby_Daisy_original.png) |
Baby Peach
Early |
Final |
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![MKW Bullet Bike Baby Peach 2.png](/images/b/be/MKW_Bullet_Bike_Baby_Peach_2.png) |
![MKW Bullet Bike Baby Peach original.png](/images/2/27/MKW_Bullet_Bike_Baby_Peach_original.png) |
Dry Bones
Early |
Final |
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![MKW Bullet Bike Dry Bones 2.png](/images/e/e5/MKW_Bullet_Bike_Dry_Bones_2.png) |
![MKW Bullet Bike Dry Bones original.png](/images/5/53/MKW_Bullet_Bike_Dry_Bones_original.png) |
Koopa Troopa
Early |
Final |
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![MKW Bullet Bike Koopa Troopa 2.png](/images/0/0f/MKW_Bullet_Bike_Koopa_Troopa_2.png) |
![MKW Bullet Bike Koopa Troopa original.png](/images/f/fe/MKW_Bullet_Bike_Koopa_Troopa_original.png) |
Toad
Early |
Final |
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![MKW Bullet Bike Toad 2.png](/images/9/9b/MKW_Bullet_Bike_Toad_2.png) |
![MKW Bullet Bike Toad original.png](/images/f/fe/MKW_Bullet_Bike_Toad_original.png) |
Toadette
Early |
Final |
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![MKW Bullet Bike Toadette 2.png](/images/5/57/MKW_Bullet_Bike_Toadette_2.png) |
![MKW Bullet Bike Toadette original.png](/images/8/85/MKW_Bullet_Bike_Toadette_original.png) |
Tire
The early texture has 3 additional mipmaps.
Shading
low_light.tex0
Early |
Final |
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![MKWii bullet bike low light UNUSED.png](/images/a/ab/MKWii_bullet_bike_low_light_UNUSED.png) |
![MKWii low light shading texture UNUSED.png](/images/6/63/MKWii_low_light_shading_texture_UNUSED.png) |
Additionally, the early texture has 1 additional mipmap.
metal_6.tex0
This texture is never referenced by any material. In fact, it is actually present in the final single and multiplayer versions of the vehicle, but absent in the early "_2" version.
Other
- The final version adds a new texture, named metal_3.tex0, meant for shading.
Other
| To do: What's exactly different with the IKParam.ikp file? |
- The file IKParam.ikp is different between the early and final variants.
Sugarscoot
Early (body) |
Final (body)
|
![MKWii Sugarscoot 2.png](/images/thumb/3/39/MKWii_Sugarscoot_2.png/250px-MKWii_Sugarscoot_2.png) |
|
Early (handle) |
Final (handle)
|
![MKWii Sugarscoot 2 handle.png](/images/thumb/f/fa/MKWii_Sugarscoot_2_handle.png/250px-MKWii_Sugarscoot_2_handle.png) |
|
In the early version of the Sugarscoot, the front part of the bike is shorter and the handle looks shinier. The early body model made it into the final game, as it can be seen in the vehicle selection screen, as well as in the final multiplayer version of the vehicle.
In addition, some characters have early textures for the body. All of these have additional mipmaps that are not present in the final version:
Early Version |
Final Version |
---|
![MKW Sugarscoot Birdo 2.png](/images/9/9a/MKW_Sugarscoot_Birdo_2.png) |
![MKW Sugarscoot Birdo original.png](/images/6/69/MKW_Sugarscoot_Birdo_original.png) |
Curiously, Bowser Jr.'s early version lacks some of the textures used for the specular shading, but the model materials still reference them. This results in some wrong shading effects when loading Bowser Jr.'s early version in-game.
Early Version |
Final Version |
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![MKW Sugarscoot Peach 2.png](/images/f/fc/MKW_Sugarscoot_Peach_2.png) |
![MKW Sugarscoot Peach original.png](/images/0/04/MKW_Sugarscoot_Peach_original.png) |
The rest of the characters have the same texture design as the final version, but the texture itself is pixelated in a different way, as shown below (zoom in the images to see it better):
Early Version |
Final Version |
---|
![MKWii Sugarscoot early body texture diddy.png](/images/e/e1/MKWii_Sugarscoot_early_body_texture_diddy.png) |
![MKWii Sugarscoot final body texture diddy.png](/images/e/ef/MKWii_Sugarscoot_final_body_texture_diddy.png) |
Early |
Final
|
![MKWii Sugarscoot early shadow.png](/images/thumb/0/0e/MKWii_Sugarscoot_early_shadow.png/200px-MKWii_Sugarscoot_early_shadow.png) |
|
The early shadow, aside of having a much simpler design, is also less tall.
Mach Bike
Textures
Early (tire) |
Final (tire) |
---|
![MKWii Mach Bike Early Tire Tex.png](/images/a/a6/MKWii_Mach_Bike_Early_Tire_Tex.png) |
![MKWii Mach Bike Final Tire Tex.png](/images/f/ff/MKWii_Mach_Bike_Final_Tire_Tex.png) |
Super Blooper
All of the character's unused versions of this vehicle (except for Mario) use Mario's body and tire textures. The textures themselves, however, are identical to the final ones.
Sneakster
All of the character's unused versions of this vehicle (except for Mario) use Mario's body and tire textures. The textures themselves, however, are identical to the final ones.
Daytripper
Textures
Peach
Early (body) |
Final (body) |
---|
![MKWii Early Peach Daytripper Body texture.png](/images/d/d1/MKWii_Early_Peach_Daytripper_Body_texture.png) |
![MKWii Final Peach Daytripper Body texture.png](/images/f/fd/MKWii_Final_Peach_Daytripper_Body_texture.png) |
All of the early versions of the Super Blooper contain an extra body texture that consists of an early version of Peach's Daytripper body texture. In comparison, some parts of it, such as the golden pieces or the wings, are a bit darker in the early version. Additionally, the early version lacks the little white square that is used to texture the back of the kart.
Zip Zip
Textures
| To do: Document the rest of the characters. |
Mario
Early (body) |
Final (body) |
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![MKWii Mario Zip Zip Body Unused.png](/images/2/2f/MKWii_Mario_Zip_Zip_Body_Unused.png) |
![MKWii Mario Zip Zip Body Used.png](/images/c/ce/MKWii_Mario_Zip_Zip_Body_Used.png) |
Early (tire) |
Final (tire) |
---|
![MKWii Mario Zip Zip Tire Unused.png](/images/8/86/MKWii_Mario_Zip_Zip_Tire_Unused.png) |
![MKWii Mario Zip Zip Tire Used.png](/images/f/f8/MKWii_Mario_Zip_Zip_Tire_Used.png) |
Birdo
Early (body) |
Final (body) |
---|
![MKWii Birdo Zip Zip Body Unused.png](/images/7/70/MKWii_Birdo_Zip_Zip_Body_Unused.png) |
![MKWii Birdo Zip Zip Body Used.png](/images/0/08/MKWii_Birdo_Zip_Zip_Body_Used.png) |
Early (tire) |
Final (tire) |
---|
![MKWii Birdo Zip Zip Tire Unused.png](/images/7/75/MKWii_Birdo_Zip_Zip_Tire_Unused.png) |
![MKWii Birdo Zip Zip Tire Used.png](/images/c/c2/MKWii_Birdo_Zip_Zip_Tire_Used.png) |
Battle Red Team Standard Bike
Early (body) |
Final (body) |
---|
![MKWii Early red standard bike body.png](/images/4/40/MKWii_Early_red_standard_bike_body.png) |
![MKWii Final red standard bike body.png](/images/6/69/MKWii_Final_red_standard_bike_body.png) |
Early (tire) |
Final (tire) |
---|
![MKWii Early red standard bike tire.png](/images/6/61/MKWii_Early_red_standard_bike_tire.png) |
![MKWii Final red standard bike tire.png](/images/c/c3/MKWii_Final_red_standard_bike_tire.png) |
Battle Blue Team Standard Bike
Early (body) |
Final (body) |
---|
![MKWii Early blue standard bike body.png](/images/c/c3/MKWii_Early_blue_standard_bike_body.png) |
![MKWii Final blue standard bike body.png](/images/2/2a/MKWii_Final_blue_standard_bike_body.png) |
Early (tire) |
Final (tire) |
---|
![MKWii Early blue standard bike tire.png](/images/2/25/MKWii_Early_blue_standard_bike_tire.png) |
![MKWii Final blue standard bike tire.png](/images/1/1a/MKWii_Final_blue_standard_bike_tire.png) |
Battle Red Team Standard Kart
Mario's early Red Team Standard Kart M, as seen in
multi_top.thp.
Note: King Boo's version lacks the model.
Early (body) |
Final (body) |
---|
![MKWii Early red standard kart body.png](/images/a/ac/MKWii_Early_red_standard_kart_body.png) |
![MKWii Final red standard kart body.png](/images/1/18/MKWii_Final_red_standard_kart_body.png) |
Early (tire) |
Final (tire) |
---|
![MKWii Early red standard kart tire.png](/images/6/68/MKWii_Early_red_standard_kart_tire.png) |
![MKWii Final red standard kart tire.png](/images/d/db/MKWii_Final_red_standard_kart_tire.png) |
Battle Blue Team Standard Kart
Note: King Boo's version lacks the model.
Early (body) |
Final (body) |
---|
![MKWii Early blue standard kart body.png](/images/d/de/MKWii_Early_blue_standard_kart_body.png) |
![MKWii Final blue standard kart body.png](/images/8/8f/MKWii_Final_blue_standard_kart_body.png) |
Early (tire) |
Final (tire) |
---|
![MKWii Early blue standard kart tire.png](/images/0/0f/MKWii_Early_blue_standard_kart_tire.png) |
![MKWii Final blue standard kart tire.png](/images/d/d0/MKWii_Final_blue_standard_kart_tire.png) |
Classic Dragster
| To do: Add info. about how in the vehicle selection screen version of this vehicle the screen is more opaque than in the other versions. |
Early (Bowser Jr.) |
Final (Bowser Jr.) |
---|
![MKWii Classic Dragster BowserJR Early Model.png](/images/thumb/d/dd/MKWii_Classic_Dragster_BowserJR_Early_Model.png/300px-MKWii_Classic_Dragster_BowserJR_Early_Model.png) |
![MKWii Classic Dragster BowserJR Final Model.png](/images/thumb/5/59/MKWii_Classic_Dragster_BowserJR_Final_Model.png/300px-MKWii_Classic_Dragster_BowserJR_Final_Model.png) |
Models
Vehicle
Geometry
- The tire models in the unused version are missing, despite their textures being present in the file.
- The driver's emblem seen in the plate on the back of the kart is a regular square in the early version, while in the final a few polygons have been added on its corners.
Materials
- In the early version, mat_screen (the material for the screen seen in front of the wheel) only has metal_low.tex0 defined for shading. In the final version, this material now includes both the body.tex0 texture (which contains the screen's coloring, see below) and also uses metal_3.tex0 for shading. This change essentially adds color to the final screen model as well as a slightly different reflection pattern.
Texture Mapping
Early (Bowser Jr.) |
Final (Bowser Jr.) |
---|
![MKWii BowserJR Classic Dragster Body Front Emblem Texture Mapping UNUSED.png](/images/thumb/e/e3/MKWii_BowserJR_Classic_Dragster_Body_Front_Emblem_Texture_Mapping_UNUSED.png/200px-MKWii_BowserJR_Classic_Dragster_Body_Front_Emblem_Texture_Mapping_UNUSED.png) |
![MKWii BowserJR Classic Dragster Body Front Emblem Texture Mapping USED.png](/images/thumb/0/0a/MKWii_BowserJR_Classic_Dragster_Body_Front_Emblem_Texture_Mapping_USED.png/200px-MKWii_BowserJR_Classic_Dragster_Body_Front_Emblem_Texture_Mapping_USED.png) |
- The texture mapping for the body of the kart is slightly different across both variants. Most notably, Bowser Jr.'s front emblem appears slightly cut because of this, as seen on the image above.
Shadow
The early shadow, aside of having a much simpler design, is also less tall. It could be seen all the way back in the first trailer of the game from E3 2007, and is also present in more subsequent pre-release footage.
Textures
Body
The final texture uses a small portion of it for the screen's coloring (see above).
Peach
Early |
Final |
---|
![MKWii Body peach UNUSED.png](/images/1/11/MKWii_Body_peach_UNUSED.png) |
![MKWii Body peach USED.png](/images/0/07/MKWii_Body_peach_USED.png) |
Yoshi
Early |
Final |
---|
![MKWii Body yoshi UNUSED.png](/images/4/45/MKWii_Body_yoshi_UNUSED.png) |
![MKWii Body yoshi USED.png](/images/f/f9/MKWii_Body_yoshi_USED.png) |
The Yoshi's emblem seen in the back originally had the same orientation as the front one. In the final version, the back emblem has been mirrored.
Birdo
Early |
Final |
---|
![MKWii Body birdo UNUSED.png](/images/8/8d/MKWii_Body_birdo_UNUSED.png) |
![MKWii Body birdo USED.png](/images/e/e7/MKWii_Body_birdo_USED.png) |
Bowser Jr.
Early |
Final |
---|
![MKWii Body bjr UNUSED.png](/images/3/3e/MKWii_Body_bjr_UNUSED.png) |
![MKWii Body bjr USED.png](/images/3/3d/MKWii_Body_bjr_USED.png) |
Daisy
Early |
Final |
---|
![MKWii Body daisy UNUSED.png](/images/0/01/MKWii_Body_daisy_UNUSED.png) |
![MKWii Body daisy USED.png](/images/7/7e/MKWii_Body_daisy_USED.png) |
Diddy Kong
Early |
Final |
---|
![MKWii Body diddy UNUSED.png](/images/c/cb/MKWii_Body_diddy_UNUSED.png) |
![MKWii Body diddy USED.png](/images/3/30/MKWii_Body_diddy_USED.png) |
Luigi
Early |
Final |
---|
![MKWii Body luigi UNUSED.png](/images/b/b1/MKWii_Body_luigi_UNUSED.png) |
![MKWii Body luigi USED.png](/images/d/d0/MKWii_Body_luigi_USED.png) |
Luigi's front emblem is mirrored in the early version. This can be seen on the pre-release screenshot above.
Mario
Early |
Final |
---|
![MKWii Body mario UNUSED.png](/images/a/a4/MKWii_Body_mario_UNUSED.png) |
![MKWii Body mario USED.png](/images/b/bc/MKWii_Body_mario_USED.png) |
Other
- The final version adds a new texture, named metal3.tex0, meant for shading.
Other
| To do: What's exactly different with the IKParam.ikp file? |
- The file IKParam.ikp is different between the early and final variants.
Jetsetter
Early (Rosalina) |
Final (Rosalina) |
---|
![MKWii early Rosalina Jetsetter Model.gif](/images/0/09/MKWii_early_Rosalina_Jetsetter_Model.gif) |
![MKWii Final Rosalina Jetsetter Model.gif](/images/8/8d/MKWii_Final_Rosalina_Jetsetter_Model.gif) |
Models
Vehicle
Geometry
- The unused variant, while pretty much identical in design, features a lower poly model, in which some elements are missing, such as the back of the seat, metallic elements in the wheel, and missing polygons on the elements found on both sides of the kart.
Materials
- The early version uses a single material (mat_screen) in the glass that can be seen both in front of the wheel as well as in the front lights. In the final version, the latter uses a newly created material (mat_screen2), that uses the metal6.tex0 texture for reflection, instead of sphere9.tex0 as seen with the older material. Because of this, an additional polygon can be found in the final version, splitting both objects.
Bones
- The early version's bone is named ld_kart_model_lod_all, while the final version changed this to ld_kart_all.
Shadow
Early |
Final |
---|
![MKWii Jetsetter shadow Early.png](/images/thumb/3/3c/MKWii_Jetsetter_shadow_Early.png/300px-MKWii_Jetsetter_shadow_Early.png) |
![MKWii Jetsetter shadow Final.png](/images/thumb/5/53/MKWii_Jetsetter_shadow_Final.png/300px-MKWii_Jetsetter_shadow_Final.png) |
The early shadow, aside of having a much simpler design, is also less tall.
Textures
Body (ld_kart_body.tex0)
Rosalina
Early |
Final |
---|
![MKW Jetsetter Rosalina 2.png](/images/7/73/MKW_Jetsetter_Rosalina_2.png) |
![MKW Jetsetter Rosalina final.png](/images/c/c6/MKW_Jetsetter_Rosalina_final.png) |
The unused variant reveals an early version of Rosalina's emblem.
Donkey Kong
Early |
Final |
---|
![MKW Jetsetter DK 2.png](/images/a/a4/MKW_Jetsetter_DK_2.png) |
![MKW Jetsetter DK final.png](/images/1/1a/MKW_Jetsetter_DK_final.png) |
Shading
low_light.tex0
Early |
Final |
---|
![MKWii low light shading texture UNUSED.png](/images/6/63/MKWii_low_light_shading_texture_UNUSED.png) |
![MKWii low light shading texture USED.png](/images/8/81/MKWii_low_light_shading_texture_USED.png) |
The early texture has 3 additional mipmaps.
metal_3.tex0
The early texture has 3 additional mipmaps.
metal_6.tex0
The early texture has 2 additional mipmaps.
sphere9.tex0
Early |
Final |
---|
![MKWii sphere9 shading texture UNUSED.png](/images/a/af/MKWii_sphere9_shading_texture_UNUSED.png) |
![MKWii sphere9 shading texture USED.png](/images/0/00/MKWii_sphere9_shading_texture_USED.png) |
Interestingly, an early, higher quality variant of the sphere9.tex0 texture can be found within the early vehicle's files, with this being 64x64 (the final is 32x16) and using the RGB565 format (the final uses I8). Almost identical variations of the final texture are also used in other vehicles with a different filename (metal5.tex0).
Other
| To do: What's exactly different with the IKParam.ikp file? |
- The file IKParam.ikp is slightly different between the early and final variants.
- The early variant, much like with most other vehicles, features an empty folder named param, inside it 3 additional empty folders can also be found named lb_bike, ldf_bike and ldf_kart. The final version only has the ldf_kart folder.
Flame Runner
Early (Donkey Kong) |
Final (Donkey Kong) |
---|
![MKWii Flame Runner Body UNUSED.png](/images/thumb/5/5d/MKWii_Flame_Runner_Body_UNUSED.png/300px-MKWii_Flame_Runner_Body_UNUSED.png) |
![MKWii Flame Runner Body USED.png](/images/thumb/c/c2/MKWii_Flame_Runner_Body_USED.png/300px-MKWii_Flame_Runner_Body_USED.png) |
NOTE: The model used in the vehicle selection screen actually has all the differences that are documented below (save for the missing tires) with respect to the rest of the used versions.
Models
Vehicle
Geometry
- The tire models in the unused version are missing, despite their textures being present in the file.
- Bowser, Dry Bowser, and Rosalina’s early versions of the Flame Runner don’t use the unique models they use in the final. In the final, Bowser and Dry Bowser’s Flame Runner has lower exhaust pipes, while Rosalina’s has shorter handlebars.
Materials
- The shading texture used in the screen model is mapped differently there. The body's shading texture is also very slightly differently mapped in the model.
- The final version adds color to the screen model, appearing brighter. This is achieved by mapping the polygons for this model inside one of Bowser's tooth in the body's texture. In consequence, the final version of that material references said texture.
Texture Mapping
- In the early version, the character's emblem seen in one of the sides of the vehicle is mirrored (seen in the image above).
Shadow
Early |
Final
|
![MKWii Flame Runner Shadow UNUSED.png](/images/thumb/b/b8/MKWii_Flame_Runner_Shadow_UNUSED.png/300px-MKWii_Flame_Runner_Shadow_UNUSED.png) |
|
The early shadow, aside of having a slightly simpler design, is also less tall.
Textures
Shading
- The final version adds a new texture named metal_3.tex0, which funnily enough is unused.
Other
| To do: What's exactly different with the IKParam.ikp file? |
- The file IKParam.ikp is different between the early and final variants.
Shooting Star
Rosalina's early Shooting Star, as seen in the true ending credits video (notice the darker glass).
Early (Dry Bowser) |
Final (Dry Bowser) |
---|
![MKWii Shooting Star Dry Bowser Early Above.png](/images/thumb/4/43/MKWii_Shooting_Star_Dry_Bowser_Early_Above.png/200px-MKWii_Shooting_Star_Dry_Bowser_Early_Above.png) |
![MKWii Shooting Star Dry Bowser Final Above.png](/images/thumb/e/e6/MKWii_Shooting_Star_Dry_Bowser_Final_Above.png/200px-MKWii_Shooting_Star_Dry_Bowser_Final_Above.png) |
In the early version of the Shooting Star, the foot rest has a more round shape, the glass looks darker, and the shading overall is a bit different.
Bowser
Early Version |
Final Version |
---|
![MKW ShootingStar Bowser 2 render.png](/images/thumb/b/b6/MKW_ShootingStar_Bowser_2_render.png/300px-MKW_ShootingStar_Bowser_2_render.png) |
![MKW ShootingStar Bowser final render.png](/images/thumb/c/c0/MKW_ShootingStar_Bowser_final_render.png/300px-MKW_ShootingStar_Bowser_final_render.png) |
- The colors looked lighter in the early version.
Donkey Kong
Early Version |
Final Version |
---|
![MKW ShootingStar DK 2 render.png](/images/thumb/5/53/MKW_ShootingStar_DK_2_render.png/300px-MKW_ShootingStar_DK_2_render.png) |
![MKW ShootingStar DK final render.png](/images/thumb/a/a8/MKW_ShootingStar_DK_final_render.png/300px-MKW_ShootingStar_DK_final_render.png) |
Dry Bowser
Early Version |
Final Version |
---|
![MKW ShootingStar DryBowser 2 render.png](/images/thumb/0/04/MKW_ShootingStar_DryBowser_2_render.png/300px-MKW_ShootingStar_DryBowser_2_render.png) |
![MKW ShootingStar DryBowser final render.png](/images/thumb/f/f3/MKW_ShootingStar_DryBowser_final_render.png/300px-MKW_ShootingStar_DryBowser_final_render.png) |
- The big star in the front of the bike was originally darker.
- The character emblem is missing.
Funky Kong
Early Version |
Final Version |
---|
![MKW ShootingStar FunkyKong 2 render.png](/images/thumb/d/dc/MKW_ShootingStar_FunkyKong_2_render.png/300px-MKW_ShootingStar_FunkyKong_2_render.png) |
![MKW ShootingStar FunkyKong final render.png](/images/thumb/9/92/MKW_ShootingStar_FunkyKong_final_render.png/300px-MKW_ShootingStar_FunkyKong_final_render.png) |
- The character emblem is missing.
King Boo
Early Version |
Final Version |
---|
![MKW Jetsetter KingBoo 2 render.png](/images/thumb/b/bd/MKW_Jetsetter_KingBoo_2_render.png/300px-MKW_Jetsetter_KingBoo_2_render.png) |
![MKW ShootingStar KingBoo final render.png](/images/thumb/3/35/MKW_ShootingStar_KingBoo_final_render.png/300px-MKW_ShootingStar_KingBoo_final_render.png) |
Rosalina
Early Version |
Final Version |
---|
![MKW ShootingStar Rosalina 2 render.png](/images/thumb/d/d6/MKW_ShootingStar_Rosalina_2_render.png/300px-MKW_ShootingStar_Rosalina_2_render.png) |
![MKW ShootingStar Rosalina final render.png](/images/thumb/2/2d/MKW_ShootingStar_Rosalina_final_render.png/300px-MKW_ShootingStar_Rosalina_final_render.png) |
- The colors looked lighter in the early version.
- The character emblem is missing.
Waluigi
Early Version |
Final Version |
---|
![MKW ShootingStar Waluigi 2 render.png](/images/thumb/f/f1/MKW_ShootingStar_Waluigi_2_render.png/300px-MKW_ShootingStar_Waluigi_2_render.png) |
![MKW ShootingStar Waluigi final render.png](/images/thumb/8/8b/MKW_ShootingStar_Waluigi_final_render.png/300px-MKW_ShootingStar_Waluigi_final_render.png) |
True Credits |
Unused |
---|
![MKWii Credits Waluigi Shooting Star.png](/images/thumb/3/3b/MKWii_Credits_Waluigi_Shooting_Star.png/350px-MKWii_Credits_Waluigi_Shooting_Star.png) |
![MKWii unused Waluigi Shooting star.png](/images/thumb/4/4c/MKWii_unused_Waluigi_Shooting_star.png/350px-MKWii_unused_Waluigi_Shooting_star.png) |
- The colors of the stripes and the big star in front of the bike were completely different in the early version, being colored in dark purple rather than yellow. In addition, the big star had orange eyes in the early version (much like with every other character), rather than purple.
The true ending credits video shows much of the same design from the early version, albeit with the front star being changed to yellow like in the final version.
Wario
Early Version |
Final Version |
---|
![MKW ShootingStar Wario 2 render.png](/images/thumb/5/54/MKW_ShootingStar_Wario_2_render.png/300px-MKW_ShootingStar_Wario_2_render.png) |
![MKW ShootingStar Wario final render.png](/images/thumb/7/7d/MKW_ShootingStar_Wario_final_render.png/300px-MKW_ShootingStar_Wario_final_render.png) |
- The colors of the big star in front of the bike originally looked inverted when compared to the final version (which better matched the coloring of the vehicle overall). In the early version, it was colored in purple rather than orange, and it also had orange eyes rather than purple (much like with every other character).
Shadow
Early Version |
Final Version |
---|
![MKWii Shooting Star Shadow Early.png](/images/thumb/e/ee/MKWii_Shooting_Star_Shadow_Early.png/200px-MKWii_Shooting_Star_Shadow_Early.png) |
![MKWii Shooting Star Shadow Final.png](/images/thumb/b/be/MKWii_Shooting_Star_Shadow_Final.png/200px-MKWii_Shooting_Star_Shadow_Final.png) |
The early shadow, aside of having a much simpler design, is also less tall.
Standard Kart L
Textures
Bowser
Early |
Final |
---|
![MKWiiBowserEarlyKartTexture.png](/images/e/e5/MKWiiBowserEarlyKartTexture.png) |
![MKWiiBowseFinalKartTexture.png](/images/1/1e/MKWiiBowseFinalKartTexture.png) |
The directory /Scene/Model/Kart stores the model files for the vehicles that can be seen in the vehicle selection screen. On Battle Mode, both kart and bike textures have a different texture depending on the team selected. However, the files related to these versions of the vehicles (the ones ending with "_BT") actually contain a regular texture as seen on VS. Race. For the small characters, both kart and bike models contain Baby Mario's textures, medium characters kart and bike models contain Mario's textures, and heavy characters have Waluigi's bike texture and Bowser's kart texture left in the files. Out of all of these, Bowser's leftover texture is an earlier version of the texture for his Standard Kart L, where the stripe in the front is colored yellow, and the green color is very slighly darker.
This early design can barely be seen in a screenshot from E3 2007 (zoom in far in the back).
Piranha Prowler
Models
Vehicle
Early / Vehicle Selection Screen |
Used |
---|
![MKWii Piranha Prowler Regular Version.png](/images/thumb/9/9c/MKWii_Piranha_Prowler_Regular_Version.png/350px-MKWii_Piranha_Prowler_Regular_Version.png) |
![MKWii Piranha Prowler Multiplayer Version.png](/images/thumb/7/7e/MKWii_Piranha_Prowler_Multiplayer_Version.png/350px-MKWii_Piranha_Prowler_Multiplayer_Version.png) |
The early version is identical to the one seen in the vehicle selection screen, which seems to have the body centered properly with respect to the tires, unlike with the used versions, in which the body is positioned slightly higher up.
Shadow
Early |
Final |
---|
![MKWii Unused Toad Piranha Prowler Shadow Model.png](/images/thumb/2/29/MKWii_Unused_Toad_Piranha_Prowler_Shadow_Model.png/350px-MKWii_Unused_Toad_Piranha_Prowler_Shadow_Model.png) |
![MKWii Used Toad Piranha Prowler Shadow Model.png](/images/thumb/0/0c/MKWii_Used_Toad_Piranha_Prowler_Shadow_Model.png/350px-MKWii_Used_Toad_Piranha_Prowler_Shadow_Model.png) |
The early shadow, aside of having a much simpler design, is also less tall.
Other
- The final version adds two animations for the vehicle: bad.chr0 and good.chr0, used when losing and winning a match respectively.
| To do: What's exactly different with the IKParam.ikp file? |
- The file IKParam.ikp is different between the early and final variants.
Wario Bike
Vehicle Selection Screen |
Final (Multiplayer)
|
![MKWii WarioBike VSS.png](/images/thumb/5/56/MKWii_WarioBike_VSS.png/350px-MKWii_WarioBike_VSS.png) |
|
Early |
Final (body)
|
![MKWii WarioBike 2.png](/images/thumb/6/6d/MKWii_WarioBike_2.png/350px-MKWii_WarioBike_2.png) |
|
This early iteration of the Wario Bike made it into the final game, as the model seen in the vehicle selection screen still has this early design. This older version also made it into several prerelease footage, including in-game videos, such as the ending credits video. The general differences are described below:
- The engine was located lower, and it was rotated a bit more downwards. Because of this, the back tire is in a higher position in the early design.
- The tire rim was originally a bit shinier.
Vehicle Selection Screen (Bottom) |
Final (Multiplayer) (Bottom)
|
![MKWii WarioBike VSS bottom.png](/images/thumb/9/98/MKWii_WarioBike_VSS_bottom.png/250px-MKWii_WarioBike_VSS_bottom.png) |
|
- The beginning of the exhaust pipes were originally positioned lower. These were also slightly wider as well, as seen above.
- In both the used and unused multiplayer version of the vehicle, there's a leftover handlebars model from the single player variant (named handle_lod.mdl0). The game doesn't use this however, as the handlebars appears alongside the rest of the vehicle's model in one single model file (named model_lod.mdl0). This explains why the unused multiplayer version lacks the handlebars when loaded in-game.
- Curiously, Bowser and Dry Bowser's leftover handlebars models look the same as the ones for the rest of the characters (the used versions for both of these characters have the handlebars positioned slightly lower in comparison).
Early |
Final
|
![MKWii WarioBike 2 shadow.png](/images/thumb/7/7f/MKWii_WarioBike_2_shadow.png/250px-MKWii_WarioBike_2_shadow.png) |
|
- The early shadow, aside of having a much simpler design, is also less tall.
Sprinter
Early |
Final (body)
|
![MKWii early Sprinter.png](/images/thumb/5/5b/MKWii_early_Sprinter.png/350px-MKWii_early_Sprinter.png) |
|
The Sprinter originally had much paler shading, which can be seen in the ending credits videos. Oddly enough, the unused multiplayer version only features the body model.
In addition, the character's emblem was originally positioned slightly lower, which generated some Z-fighting (which explains why it was raised up in the final version).
Early |
Final
|
![MKWii early Sprinter shadow.png](/images/thumb/6/69/MKWii_early_Sprinter_shadow.png/250px-MKWii_early_Sprinter_shadow.png) |
|
The early shadow, aside of having a much simpler design, is also less tall.
Booster Seat
Early |
Final
|
![MKWii early booster seat.png](/images/thumb/d/dd/MKWii_early_booster_seat.png/300px-MKWii_early_booster_seat.png) |
|
The unused version of the Booster Seat matches with the final multiplayer version, both showing an early design of the vehicle. Part of the roof had different shape, and the inside of it had different color too. Also, the early version didn't open the roof when throwing items, as it lacks a throw.chr0 animation.
The early design previously appeared in both the E3 2007 and Fall Press Conference 2007 footage of the game. Toadette's early version appears in the Mario Kart Channel banner as well.
Early |
Final
|
![MKWii early booster seat shadow.png](/images/2/23/MKWii_early_booster_seat_shadow.png) |
|
The early shadow, aside of having a much simpler design, is also less tall.
Other
Rosalina's Early Emblem
Rosalina's early versions for her Offroader, Flame Runner, Wario Bike, Phantom, Standard Bike L, and Standard Kart L have an earlier version of her emblem, which depicts a Power Star (similar to the one seen on the Sugarscoot vehicle), instead of a Grand Star as seen in the final versions.
Rosalina's Standard Bike L (Early) |
Rosalina's Standard Bike L (Final) |
---|
![MKWii Rosalina standard bike L early emblem.png](/images/e/e7/MKWii_Rosalina_standard_bike_L_early_emblem.png) |
![MKWii Rosalina standard bike L final emblem.png](/images/2/2a/MKWii_Rosalina_standard_bike_L_final_emblem.png) |
An even earlier version of this emblem can be seen on her early Jetsetter variant.