Prerelease:Mario Kart Wii/Fall Press Conference 2007
This is a sub-page of Prerelease:Mario Kart Wii.
On October 10th, 2007, former Nintendo president Satoru Iwata held a press conference to discuss Nintendo's software plans for the year-end and new-year time period[1][2][3][4]. Mario Kart Wii was shown alongside many other Wii and DS games, and this time, motorbikes were revealed for the first time, as well as the maximum number of racers, with 12.
A video[5] was revealed in the conference, and 11 new screenshots[6] were shared online. The footage shown seems to have been taken in the same (or a very similar) build to the one showcased at E3 2007, given the strong similarities in HUD, gameplay, and other assets.
Only changes that were not known from E3 2007 will be mentioned.
Fall Press Conference 2007 Online Screenshots[6] |
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Contents
Courses
Mario Circuit
Prerelease | Final (loser_demo version) | Final (Single Player version) |
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- The Boost Ramp is not present.
- The Chain Chomp was originally positioned more closely to the road.
- The islands on the lake were originally not present.
DK Summit / DK's Snowboard Cross
This is the first time DK Summit was shown to the public. Perhaps the most noticeable changes are with the textures, as most of them originally looked much closer to those from DK Pass from Mario Kart DS.
- The floor where racers start wasn't originally wooden, but rather snow or ice.
- The stairs in the biggest wooden house (where the audience is) to the left of the starting line originally had snow in them.
- The yellow walls were taller, and had wider texture mapping.
- The fences were blue instead of red. In addition, some of these also extended a bit less into the cliffs.
- The MARIOKART logo on the snow was missing.
- The snow on the edge of the cliff originally extended a bit further down.
- The arrow signs on top of the walls were missing on top of some of the walls.
- Half pipes looked different: the color would transition from all colors of the rainbow (instead of only shades of blue), the arrows had a different design (looking a bit wider), and the half-pipe texture was subdivided into more stripes than in the final version.
- The camera worked differently when on a half pipe.
- The big TV was missing.
- Shy Guys seem to lack specular shading.
- There was no Mii audience.
- To the left in the last stretch with the half-pipes, a couple of 3D trees were positioned a bit closer to the road. In addition, in this section the first set of item boxes on the left only had 3 instead of 5 of them.
- Exclusive to the video footage, the 2D trees texture seen at the background originally had more additional darker trees.
Prerelease | Final |
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The billboards used the same design seen in Luigi Circuit from Double Dash!!
Luigi Circuit
- The ramp is completely different.
- The boost panels are different.
- The "Sunshine Parts" billboard on the left was changed to a "Luigi Circuit" one.
- The "Mario Kart" logos next to the hat on the stands were changed to "Nintendo" logos.
- The "Mario Kart" sign on the mushroom on the right was changed to "Luigi Kart".
- The "Luigi Kart" animated billboard seen beneath one of the Luigi posters was originally missing, making the pole shorter as a result.
- The white fences beneath the trees on the right were changed to be digital and have arrows on them.
- Billboards were added on top of the buildings in the centre of the track.
- The texture used for the audience (exluding the Miis) seems to have been recycled from Double Dash's Waluigi Stadium.
- The whole course overall seems to lack the blur post-effect in the early version.
- DK's Standard Kart has an early design.
Coconut Mall
- The umbrella table up on the ledge (between the red and yellow flowers) is not there in the final.
- There seem to be weird white squares right next to it. These are placeholders for the 2D Miis in the final version, since they're placed where the Miis in the final are, and also how in the final version, the 2D Mii faces use a placeholder white square, before being replaced by the Mii faces at runtime.
- The coconut tree trunk has slightly different shading. In the final version, it is a bit more yellow in the upper part of the trunk.
- The pink shopping tents originally didn't have the "COCONUT MALL" label on them.
- There seems to be an extra green tent right before the stairs that lead to the big jump.
- There is an extra 2D Mii located behind the big red flower, to the left.
- The shops next to the fountain originally didn't have a billboard with the shop's name.
Toad's Factory
The blocks that convert to Item Boxes originally had a perfect cube shape, instead of having more round corners.
N64 Sherbet Land
- The big penguin seen in the small island in the center of the map has a reflection on the ice (which, oddly enough, is looking backwards rather than forwards). While the small penguins have ice reflections in the final version of the game, the big penguin does not.
- The small penguin seem to lack specular shading, which matches with how other objects in the game used to lack this kind of shading at this point in development.
Characters
Wario
Wario originally had long sleeves, just like in Mario Kart: Double Dash!!. In the final game, he has short sleeves instead. Curiously, his low-poly model still has long sleeves.
Vehicles
To do: Add how, in the video footage, Mario's Mach Bike used to look much more like its real-life inspiration, the Harley Davidson XRTT |
Offroader
Prerelease |
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Final |
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- The flag and the back tire are missing.
- The structure on the back of the seat was bigger, and the character emblem on it was smaller.
- The spike in the tires were a bit longer.
- The tips of the exhaust pipes have slightly different texture mapping.
- The shadow was more blocky.
- Waluigi's Offroader was originally blue rather than purple, and its seat was also dark yellow instead of dark blue.
Luigi's Classic Dragster
Prerelease |
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Final |
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Luigi's Classic Dragster originally had blue wheels, the front logo was reversed, and its screen was black instead of blue. In addition, its shadow was more blocky and less detailed.
Curiously, a very similar version of the one from this build was left in the final game files.
Yoshi's Wild Wing
Prerelease | Final |
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Yoshi's Wild Wing originally had a blue stripe in the lower side of the body. This was changed to green in the final version of the game.
Yoshi's Standard Kart M
The front stripe seen in Yoshi's Standard Kart M was originally cyan instead of white.
Visual Effects
- Wheelies had no visual effect.
Sound Effects
- The engines sounded more like in Mario Kart DS.
- There was a wall bonk sound effect when going off of half pipes (probably a glitch).
- Tricking had no sound effects.
Sources and references
References
- ↑ Nintendo's Fall Press Conference 2007 Official Website (English) - October 10, 2007
- ↑ Nintendo's Fall Press Conference 2007 Official Website (Japanese) - October 10, 2007
- ↑ Full Nintendo's Fall Press Conference 2007 Video (from Nintendo DREAM DVD) (20:32) - October 10, 2007
- ↑ Full Nintendo's Fall Press Conference 2007 Video (from Nintendo company book DVD) + English subtitles (20:32) - October 10, 2007
- ↑ The video shown at the event (Flash video file from the official conference website) - October 10, 2007
- ↑ 6.0 6.1 All 11 screenshots shared at the event (jeuxactu.com) - October 11, 2007