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Phoenix Wright: Ace Attorney (J2ME)

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Title Screen

Phoenix Wright: Ace Attorney

Developer: Capcom
Publisher: Capcom
Platform: J2ME
Released in US: January 2007


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


Phoenix Wright's obscure mobile debut, released in an episodic format with the first episode acting as a free demo and the rest of the game having to be purchased from the now-defunct Capcom World service. Naturally, some sacrifices were made to make the game work within the limitations of the platform, such as the character sprites not being animated, though they still managed to include the classic soundbites and vibrating objections.

Unfortunately, only two of the episodes have been preserved (Case 1 and Case 2 Part 2).

Not all of the music was ported to this version. Notably, in the first case the classic "Objection!" theme is missing and replaced during gameplay by the "Court Begins" theme (the theme is present in the second case); only the Moderato version of Cross-Examination theme is present, replacing the Allegro version when it was used; lastly, only the variation of "Pursuit - Cornered" is present.

Unused Graphics

PhoenixWrightMobile Judge.png

The Judge's seat is never seen as he never leaves from it.

PhoenixWrightMobile DSLogo.png

A Nintendo DS logo that is unused in certain versions of the game, meant to appear together with a bit of unused text below.

Unused Text

A bit of unused text found at the end of a file simply named l. The tutorial text most likely goes unused since the information is simply included in the script.

Also available on:
Version:
#(c)2007 CAPCOM, All Rights reserved
#Developed and Distributed by CAPCOM
Support:
capcomworld@capcomeuro.com
Use the 5 or Select key to display more text or confirm a choice..
Use the directional keys or the 2 (up), 4 (left), 8 (down), and 6 (right), to navigate the menus, from selecting evidence to answering questions.

Revisional Differences

For some reason, in specifically the German Nokia s60v2 (176x208) version, a few of the MIDI and WAV files have become corrupted, with 0A bytes having been replaced with 0D 0A sequences. This has a negligible effect on the WAV files, but the MIDI files in that version are unopenable by actual Nokia phones, and the game plays silence as a result. The closest explanation for this strange oversight is that for some random reason, someone at Capcom's localization team opened the music files with a text editor on Windows and saved them, changing the carriage returns from LF to CRLF.

(Source: asdf_ (investigation))