No More Room in Hell
No More Room in Hell |
---|
Developer: NMRiH Dev Team This game has unused graphics. |
No More Room in Hell was an original standalone Half-Life 2 mod until it was greenlit on Steam in 2013. In the game, you can kill zombies and do other stuff. Inspired by Dawn of the Dead, the game is titled after a quote from the movie.
To do: What is this texture? |
Contents
Unused Graphics
Dummy
A leftover dummy texture from Half-Life 2.
Placeholder Image
An orange placeholder image.
Minimap
A minimap test from the map cs_assault from Counter-Strike: Source.
Unknown Texture
Unused Model
A test model found in the static folder.
Unused Sounds
Old Weapon Sounds
There is a folder in the sounds directory called ___old with some early gun sounds for the Colt 1911 and Berretta.
Filename | Sound |
---|---|
beretta_fire1.wav | |
colt_fire.wav | |
colt1911_fire1.wav | |
colt1911_fire1_remixed.wav | |
colt1911_fire2.wav | |
colt1911_fire2_obsolete.wav | |
colt1911_fire3.wav | |
colt1911_fire4.wav | |
colt1911_fire6.wav |
Unused Test
There is a file in the scripts folder called debugoptions.txt. Commands in this file also lead to console commands, [Shift+F1] opens a debug menu.
DebugMenu { "width" "512" "height" "300" Performance { r_speeds { "incrementcvar" "r_speeds 0 10 1" } host_speeds { "togglecvar" "host_speeds" } "FPS" { "togglecvar" "cl_showfps" } "Position" { "togglecvar" "cl_showpos" } } "MatSys" { Fullbright { "incrementcvar" "mat_fullbright 0 2 1" } "Buffer Primitives" { "togglecvar" "mat_bufferprimitives" } WireFrame { "togglecvar" "mat_wireframe" } Luxels { "togglecvar" "mat_luxels" } DrawFlat { "togglecvar" "mat_drawflat" } LightMapsOnly { "togglecvar" "mat_lightmapsonly" } Normals { "togglecvar" "mat_normals" } "Software Lighting" { "togglecvar" "mat_softwarelighting" } "Reverse Depth" { "togglecvar" "mat_reversedepth" } "Overbright" { "togglecvar" "mat_overbright" } } Renderer { r_speeds { "incrementcvar" "r_speeds 0 10 1" } SkyBox { "togglecvar" "r_drawskybox" } VGUI { "togglecvar" "r_drawvgui" } World { "togglecvar" "r_drawworld" } Displacements { "togglecvar" "r_drawdisp" } Entities { "togglecvar" "r_drawentities" } "View Model" { "togglecvar" "r_drawviewmodel" } "Static Props" { "togglecvar" "r_drawstaticprops" } "Detail Props" { "togglecvar" "r_drawdetailprops" } Decals { "togglecvar" "r_drawdecals" } "Brush Models" { "togglecvar" "r_drawbrushmodels" } Lights { "togglecvar" "r_drawlights" } Portals { "togglecvar" "r_drawportals" } Beams { "togglecvar" "r_drawbeams" } Ropes { "togglecvar" "r_drawropes" } Sprites { "togglecvar" "r_drawsprites" } Particles { "togglecvar" "r_drawparticles" } "Water Surface" { "togglecvar" "r_drawwatersurface" } } Physics { "VPhysics wireframe" { "togglecvar" "vcollide_wireframe" } "VPhysics axes" { "togglecvar" "vcollide_axes" } } AI { Disable { "command" "ai_disable" } Resume { "command" "ai_resume" } Step { "command" "ai_step" } "Noclip" { "command" "noclip" } "God" { "command" "god" } "No Target" { "command" "notarget" } Enemies { "command" "npc_enemies" } Go { "command" "npc_go" } "Go Random" { "command" "npc_go_random" } Route { "command" "npc_route" } Select { "command" "npc_select" } Bipass { "command" "npc_destroy" } Destroy { "command" "npc_destroy" } Visibility { "command" "npc_visibility" } Tasks { "command" "npc_tasks" } Combat { "command" "npc_combat" } Focus { "command" "npc_focus" } Picker { "command" "ent_picker" } Text { "command" "ent_text" } "Name" { "command" "ent_name" } BBox { "command" "ent_bbox" } Messages { "command" "ent_messages" } Pause { "command" "ent_pause" } Pivot { "command" "ent_pivot" } } "Node Graph" { Nodes { "command" "ai_nodes" } "Next Hull" { "command" "ai_next_hull" } "Show Hull" { "command" "ai_show_hull" } "Show Connect" { "command" "ai_show_connect" } "Show Visibility" { "command" "ai_show_visibility" } "Show Graph Connect" { "command" "ai_show_graph_connect" } } }
Differences Between Mod Release and Steam Release
Main Menu
The main menu was changed in the Steam release.
Mod Release | Steam Release |
---|---|
- Pages missing developer references
- Games developed by NMRiH Dev Team
- Windows games
- Mac OS X games
- Linux games
- Pages missing date references
- Games released in 2011
- Games released in October
- Games released on October 30
- Games with unused graphics
- Games with unused models
- Games with unused sounds
- Games with debugging functions
- Pages missing publisher info
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher info
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by NMRiH Dev Team
Games > Games by platform > Linux games
Games > Games by platform > Mac OS X games
Games > Games by platform > Windows games
Games > Games by release date > Games released in 2011
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 30