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Ninja Gaiden Episode III: The Ancient Ship of Doom
Ninja Gaiden Episode III: The Ancient Ship of Doom |
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Also known as: Ninja Ryukenden III: Yomi no Hakobune (JP) This game has debugging material. |
Yet another entry in the series of platformers with ninjas and rogue CIA agents, this time you go on a journey to avenge Irene's death.
Contents
Debug/Sample Mode
The value at address $FFF9 (ROM address 0x20009) has several functions: it enables/disables debug mode, sets the last stage that can be played, and enables/disables between-level cutscenes.
Debug Mode
Bit 6 controls debug mode: if set (1), it is disabled, and if clear (0), it is enabled (Game Genie code AUNNOYAY). When enabled, the game will boot directly into a combined level select and sound test, which works as follows:
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Additionally, pausing the game and pressing Select will toggle invincibility on or off.
Stage Limit
Bits 0-5 set the last stage that can be played, presumably used in sample copies to prevent reviewers from spoiling later parts of the game. When the specified stage is reached, the stage number is reset to $00, returning the player to the first stage of the game. This is set to $30 in the final game, though this is not a valid stage number.
Cutscene Skip
Setting bit 7 (Game Genie code ENNNOYAY) will cause the game to skip between-level cutscenes.
Regional Differences
Title Screen
Japan | US |
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Password
The Japanese version contains a password feature that was removed from the US version. The Game Over screen shows the number of continues left instead of the password the player would have gotten.
Act Names
In the Japanese version, the eye catch when starting an act gives each one a unique title, like in the first two games. These were removed in all other versions.
Japanese Text | Translation | |
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Act 1 | 挑戦 (Chousen) | Challenge |
Act 2 | 敵 (Teki) | Enemy |
Act 3 | 悪夢 (Akumu) | Nightmare |
Act 4 | 封印 (Fuuin) | Seal |
Act 5 | 要塞 (Yousai) | Fortress |
Act 6 | 蘇生 (Sosei) | Revival |
Act 7 | 妖獣 (Youjuu) | Calamitous Beast |
Difficulty
The game was made drastically harder for the US version, through various means to extend gameplay time:
- Damage taken by the player from most sources is higher: all enemies that dealt 1 damage in the JP version deal 2 in the US version, and all enemies that dealt 2 damage deal 3. Likewise, hazards such as spikes and electric fences, which dealt 3 damage in the JP version, deal 6 damage in the US version. Enemies that dealt 3 damage remain unchanged.
- Enemies have been rearranged in every stage, generally being harder to avoid.
- The quicksand in Act 2-1 hurts Ryu when he's sunk from the waist down.
- Sub-acts no longer have checkpoints for each letter-separated section, causing the player to go back to the start of the entire sub-act if they die. For example, in Act 2-2, which is split into sections from A to D, dying in Act 2-2D or 2-3A (the boss room) sends the player back to the start of Act 2-2D in the JP version, and the start of Act 2-2A in the US version.
- The player can only continue up to 5 times after getting a Game Over, being forced to start the game from the beginning if they run out of continues. However, a cheat code has been implemented that gives the player 99 continues if they let the title screen play out 8 times, then hold Left, Up, A, B, and Select when pressing Start.
- After using a continue, the player starts from the beginning of the entire act, rather than the current sub-act. Using the previous example, getting a Game Over anywhere in Act 2-2 has the player continue from Act 2-2A in the JP version, and Act 2-1 in the US version.
Credits
- The "DIRECTER" text was corrected to "DIRECTOR" in the US version.
- Two of the various fragments of the game's cutscenes are static in the Japanese version, unlike the US version, which has them animated like in the game's story. They are: the side-facing shot of Ryu's doppelganger transforming and the front-facing shot of the transformed Ryu doppelganger (Stage 5-3A's boss) getting hit by Irene's bullets.
Japan | US |
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- In the Japanese version, a message saying "TO BE CONTINUED NINJA RYUKENDEN-II" appears after 18 minutes have passed at "The End" screen. This is because this game is actually an interquel set between the events of the first and second games and the story continues with Ninja Gaiden II. This chronology of events was downplayed in the US version (the English manual only makes a vague statement about "Ashtar (returning) to the bowels of darkness" after Ryu's duel with Jaquio, which is the only hint that Ninja Gaiden III is set before II, since Ashtar is killed off during the events of the second game (along with the fact that Ryu still possesses the Dragon Sword in the third game despite having lost it in the end of the second). This text was removed in the US version, but it can be restored with the Game Genie code AENLSVNY.
The Ninja Gaiden series
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Arcade | Ninja Gaiden |
NES | Ninja Gaiden (Prototype) • Ninja Gaiden Episode II: The Dark Sword of Chaos • Ninja Gaiden Episode III: The Ancient Ship of Doom |
Commodore 64 | Shadow Warriors |
Game Boy | Ninja Gaiden Shadow |
Sega Master System | Ninja Gaiden (Prototype) |
Sega Genesis | Ninja Gaiden |
SNES | Ninja Gaiden Trilogy |
Xbox | Ninja Gaiden • Ninja Gaiden Black |
PlayStation 3 | Ninja Gaiden Sigma • Ninja Gaiden Sigma 2 |
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