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Ninja Gaiden (Xbox)

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Title Screen

Ninja Gaiden

Developer: Team Ninja[1]
Publisher: Tecmo[1]
Platform: Xbox
Released in JP: March 11, 2004[1]
Released in US: March 2, 2004[1]
Released in EU: May 14, 2004[1]


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


Hmmm...
To do:
Protos from Project Deluge Feb 17, 2004 and Sep 15, 2004. Along with some todos and renaming image file names

Ninja Gaiden is a reboot of the classic 2D platformer series. When Ryu Hayabusa's clan is attacked by demons, he goes forth to seek revenge. Also joining him is a busty dominatrix and some chick from Dead or Alive.

Not only was this the first Ninja Gaiden title to drop the Shadow Warriors name in Europe, it also dropped the Ninja Ryukenden name in Japan. It would see a re-release in the form of Ninja Gaiden Black and a port for PlayStation 3 called Ninja Gaiden Sigma

Unused Sounds

Hmmm...
To do:
Check if the japanese dialogues have unused lines too.

sse.afs

Contains the voiced dialogue used in-game, plus a few ones that aren't.

010_Murai.adx

Unused Murai voice line, probably meant to be used when talking with Ryu at the beginning of Chapter 3.

071_Rachael.adx

Unused Rachael voice line, probably meant to be used when meeting with Doku at the beginning of Chapter 8.

073_Doku.adx

Doku's voice without the voice filter, probably a leftover.

094_Rachael_alt.adx

Unused Rachael voice line, probably meant to be used as an alternative to the call for Ryu at the end of Chapter 15.

103_Ryu.adx

Unused Ryu voice line, probably meant to be used as after his previous dialogue "You're still open?" during Chapter 12.

Unused Music

bgm.afs

Contains the songs used in-game, plus a few ones that are partially obscured or totally unused.

0611_bgm.adx

The song used when entering the Military Supply Base, though in-game it starts playing at 0:36, while the intro remains obscured. The full version of the song was used for the 2002 Xbox Summer lineup trailer, as well as being included in the Original Sound Trax.

bgm_rtm_dummy.adx

Maybe a leftover from early development stages for background music testing.

shinobi_sato.adx

Probably meant to be used in the Hayabusa Village in early development stages, since the song is named "Village" in the Original Sound Trax (included as a bonus song). Ninja Gaiden Sigma makes use of this song as soon as starting the game. Remains unused in Ninja Gaiden Vanilla and Ninja Gaiden Black, even when unlocking the sound test in the options menu.

Unused Text

s_yasik00.sty

The game cannot be saved in the demo.

Leftover text line from the game demo included in the OXM29 demo disc and kiosk demo, when trying to save the game.

Unused Sprites

spr.afs

This file contains several common sprites, like items or menu screens.

Name Sprite In-game Description
xbox.spr
Ninja gaiden prototype Xbox sprite.png
Ninja gaiden 2004 xbox prototype ingame.png
Unused Prototype Xbox sprite. It was used for the Prototype Xbox item, seen in the E3 2003 gameplay footage. It's still attached to the item list with the name "Prototype X-BOX"
(Source: David Lim)
arc_fo1.spr
Arc fo1.png
Ninja gaiden 2004 arc fo1 ingame.png
Unused unknown book sprite.
arc_pa1.spr
Arc pa1.png
Ninja gaiden 2004 arc pa1 ingame.png
Unused unknown map/scroll sprite.
arc_st1.spr
Arc st1.png
Ninja gaiden 2004 arc st1 ingame.png
Unused unknown stone sprite. Probably an early version of the Stone Tablets.
ay_ku.spr
Ay ku.png
Ninja gaiden 2004 ay ku ingame.png
Unused Ayane kunai sprite.
gofu.spr
Gofu.png
Ninja gaiden 2004 gofu ingame.png

Ninja gaiden 2004 gofu comparison ingame.png
An alternate, unused, sprite for the Talisman of Rebirth. It is taller than the used one.
Top is unused. Bottom is the final version.
nodata.spr
Nodata.png
Ninja gaiden 2004 nodata ingame.png
Unused "No Data" sprite.
ss_orb.spr
Ss orb.png
Unused sprite. The sprite is the same as nodata.spr. Probably for an unused or unfinished item meant to be found in The Hayabusa Village, which is known as ssato in the files.
yoto2.spr
Yoto2.png
Unused Kitetsu Level 2 sprite. It is unfinished. The sprite is the same as nodata.spr. (The Kitetsu is known as yoto in the files.) Oddly enough, the Kitetsu doesn't have any upgrades in this version of the game, these upgrades were implemented in Ninja Gaiden Black, though Level 2 and Level 3 Kitetsu both use the same sprite as the one from Level 1
gameover.spr
Gameover.png
N/A Unused background image. Purpose is unknown.
sv_chap22.spr
Ninja gaiden sv chap22.png
Ninja gaiden 2004 sv chap22 ingame.png
Unused save point sprite, at the entrance of the Military Supply Base at daytime, contrary to Ninja Gaiden Black where the sprite shown is this one, no matter of the actual day time.
sv_chap29.spr
Sv chap29.png
Ninja gaiden 2004 sv chap29 ingame.png
Unused save point sprite, just at the entrance of the Ice Cavern.
theat_p2.spr
Theat p2.png
Obscured E3 2002, E3 2003, and TGS 2003 sprites, meant to be displayed in the Movie Theater, probably to play their respective press conference trailers, which are absent from the game files.
saveload.spr Saveload-7.png Saveload-8.png Saveload-9.png Saveload-10.png Saveload-6.png Saveload-5.png N/A Early Ki meter gauge. During early stages of development the Ki power was apparently refilled by inflicting damage to enemies, instead of using the Devil Elixirs.
(Source: David Lim)
Meant to be displayed at the Save/Load screen. These are also present in demo.spr inside demo.afs. Using memory editing, it is possible to show these in-game.
Saveload-2.png Saveload-3.png N/A Unused "Select" and "Cancel" buttons. Meant to be displayed at the Save/Load screen. It is present in many other sprite files, such as shop.spr and clear.spr. Font is similar to the one that was used during the E3 2003 showcase.
Saveload-0.png
Ninja gaiden 2004 5th scroll icon ingame.png
Unused Ninpo icon. Probably linked to the 5th Ninpo Scroll mentioned in the default.xbe. Meant to be displayed at the Save/Load screen. It is also present in menu.spr inside cmn.afs and in game.spr inside demo.afs. Using memory editor it is possible to show this icon in-game.
option.spr
Option.png
N/A Obscured information sprite. Only part of it is actually displayed. "Press start to back" is totally obscured. It is present in many other sprite files.
coming.spr
Coming-3.png
N/A Leftovers from the OXM29 and Kiosk demo version, meant to be shown as a sequence after the ending cutscene of Chapter 1.
(Source: XZize)
Coming-2.png
Coming-0.png
Coming-1.png

References