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Naruto: Gekitou Ninja Taisen! 4

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Title Screen

Naruto: Gekitou Ninja Taisen! 4

Developer: Eighting
Publisher: Tomy
Platform: GameCube
Released in JP: November 21, 2005


MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.


Naruto Gekitou Ninja Taisen! 4 is the fourth installment of the Gekitou Ninja Taisen (Clash of Ninja) series. This was the first GNT game to feature Y-cancelling.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
There's a lot to document here. Please fill out EVERYTHING.
  • Lots of leftover assets from Gekitou Ninja Taisen 3
    • Entirety of the Shop data (Text, Icons, Shop/Anko Models and Animations), Clouds from the CSS, CSS Portraits, and the Results screen where you get money
  • Placeholder art of the newcomers as well as Early Portraits for some of the other characters
  • Unused alternate costume for Sasuke
  • Forest of Death Oboro theme from Clash of Ninja 2 leftover
  • Naruto: Clash of Ninja, Naruto Clash of Ninja 2, Naruto: Gekitou Ninja Taisen! 3 all have the same debug menus.
    • Make pages/codes for them.

Unused Music

Naruto: Gekitou Ninja Taisen! 3 Leftover Music

This game has leftover music from Gekitou Ninja Taisen! 3.

Sound Description
Plays in the shop.
Plays when selecting a Mission.
Plays at the beginning of the Mission. (Also used as a Story theme for the prior games before it)

In-Game Debug Mode

There's a pretty extensive Debug Menu in the game during fights. Also has on-screen Debugging stuff that shows info about audio, and other things that aren't documented yet. Use the following Action Replay code to enable this.

Enable Fight Debug Menu
022233a8 00000002
04222fb8 8004cb64